Vsevolod

Marcus Firebrand's page

72 posts. Organized Play character for Nightfiend.


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Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Question: This is the first PFS module I have done. Is there an event code for a module? And does it get registered to your character the same as a scenario?

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Thanks for taking the time to run the game Krash4031. I had fun with it.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Profession (scribe): 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

If pharaoh is still alive the attack will be at him. If not then Marcus will move up to the Sphinx and attack it.

Marcus moves forward, while his wounds slowly begin to heal, and takes a mighty two handed swing. The large blade cuts through the air with deadly precision.

Judgment / Fast heal 2

Attack (MW) cold iron greatsword: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage (MW) cold iron greatsword: 2d6 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus moves forward while uttering words to Gorum. “Gorum gide min arm.” As the words to the god of battle trail off, a dark aura forms around his large blade.

Hallit:
Gorum Gide my arm.

Move action, Move 20 foot. Standard action, Cast Devine favor.

Feeling the presence of his deity, Marcus proclaims a judgment against the Pharaoh. Soon after the proclamation, the remaining wounds scattered across his face begin to heal.

Swift action. Pronounce judgment of (Sacred healing). Heals 2 HP

Marcus’s Judgment:
I proclaim, this battle to be a festival of steel, blood, and bone. Let not any blade collide, nor any armor be blemished without acknowledging the presence of Gorum. You should reach the limits of virtue, before you cross the border of death. How glorious fall the valiant, sword in hand, and death to uphold for their fellow man. Fight for honor, fight for dignity, most of all fight for glory. With all that is about to commence. I humbly request, with fury in my heart, that the god of battle be present this day, to judge this field of battle.

Judgment of Sacred Healing:
Fast healing 2

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Knowledge religion: 1d20 + 5 ⇒ (1) + 5 = 6

Trying to fight off the fear, Marcus stands frozen in place.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Once reveled Marcus has a better look at the two undead wemon.

Knowledge religion: 1d20 + 5 ⇒ (5) + 5 = 10

[b] These undead don't look

Marcus bears down with a two handed swing, aimed at the rotting corps in front of him.

Attack (MW) Greatsword: 1d20 + 8 ⇒ (18) + 8 = 26
Damage (MW Greatsword: 2d6 + 6 ⇒ (6, 1) + 6 = 13

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

After the group confirms his concern, Marcus reaches up and embraces the symbol hanging around his neck and speaks a few words to Gorum. Beskyt kombattant.

Marcus casts shield of faith.

Translated (Hallit):
Protect this combatant.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

In transit to the next room, Marcus secures his Morningstar and readies his Greatsword.

While closely observing the two wemon in the room, Marcus stretches his arm out in an attempt to block Wayne. Hold fast my friend, something is off here. How could these two wemon survive in here all this time, and why would they choose to? Marcus concentrates on the two wemon in an attempt to read their aura and determine their motive.

Do these wemon appear human? Detect evil on both of them, then sense motive on everything they say.
Sense motive: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus moves up drawing his Morningstar. With a heavy two handed swing, he attacks the skeleton diagonally from him.

Attack Morningstar: 1d20 + 6 ⇒ (19) + 6 = 25
Damage Morningstar: 1d8 + 6 ⇒ (3) + 6 = 9 Bludgeoning and piercing damage!

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Fire damage: 1d6 ⇒ 5

Knowledge religion: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge religion: 1d20 + 5 ⇒ (1) + 5 = 6

Marcus takes a swing at the skeleton diagonally from him, then steps back five foot and sheaths his sword. These things are vulnerable to bludgeoning and cold attacks. As you can see, they will burn you if you get to close. Fire will do nothing to them so don’t use it to attack them. Spreading out will help reduce the damage everyone takes from the auras.

Attack (MW) Greatsword: 1d20 + 8 ⇒ (7) + 8 = 15
Damage (MW) Greatsword: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Presumably we will not rest in the scarab room or the room with the elementals. We could rest in the room just before the elementals.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

As I said before we entered the last room. I thinking we should rest a bit before proceeding. I am low on resources and there is no time line here, so there is no rush. Marcus looks around to see if anyone else is willing to help set up a camp.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

knowledge Planes: 1d20 + 5 ⇒ (1) + 5 = 6

Marcus moves up and engages the fire creature.

Attack (MW) Greatsword: 1d20 + 8 ⇒ (18) + 8 = 26
Damage (MW) Greatsword: 2d6 + 6 ⇒ (1, 5) + 6 = 12

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

I don’t know about the rest of you, but I am getting low on resources. Seeing we are not on any time restraint maybe we could find a place to hold up for a bit. This will allow us to be prepared if we run into a difficult encounter.

Knowledge Arcana: 1d20 + 5 ⇒ (13) + 5 = 18 I'm not sure if this is successful or not. There is no DC for the knowledge Arcana, so I am going to assume it is and read the spoiler.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

These obelisks are each connected with a different element. They are used for summoning elementals. I recommend not playing with them.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

This is an ubashiki leopard. It is undead and is vulnerable to fire. It is diseased and has some sort of uneak howl attack.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus moves up next to the four legged best and takes a close look at it, to see if he recognizes the thing. He then looks over at the other creature and does the same thing.

Knowledge religion: 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge religion: 1d20 + 5 ⇒ (11) + 5 = 16

After examining both creatures, he takes a two handed swing at the one closest to him.

Attack (MW) Two-handed sword: 1d20 + 8 ⇒ (6) + 8 = 14
Damage (MW) Two-handed sword: 2d6 + 6 ⇒ (1, 2) + 6 = 9

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Clenching the holy symbol around his neck, Marcus whispers in a low voice, “Beskyt kombattant.” As the words of the spell quietly trail off, a protective aura forms around Marcus's body.

Translated (Hallit:
Protect this combatant

Standard action; Cast shield of faith.

After securing the defensive power of his spell, Marcus proclaims judgment over the upcoming battle.

Marcus’s Judgment:
I proclaim, this battle to be a festival of steel, blood, and bone. Let not any blade collide, nor any armor be blemished, without acknowledging the presence of Gorum. You should reach the limits of virtue, before you cross the border of death. How glorious fall the valiant, sword in hand, and death to uphold, for their fellow man. Fight for honor, fight for dignity, most of all fight for glory. With all, that is about to commence. I humbly request, with fury in my heart, that the god of battle be present this day, to judge this field of blood.

Swift action pronounce judgment of sacred healing gaining fast heal (2)

While calling upon his god to observe the battle, Marcus moves twenty foot into the room.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus pulls out his wand of cure light wounds and once again uses it on himself.

Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus takes a five foot adjustment to the left of the skeleton and takes a two handed swing.

Greatsword attack: 1d20 + 8 ⇒ (8) + 8 = 16
Greatsword damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus quickly moves towards the skeletons across the room.

Marcus will make a x4 move across the room.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

I’m not sure if you want us all to post an action then resolve them all at once. Or wait till it gets closer to our turn in the initiative order. I am going to submit the following just in case you prefer the first and nothing happens that would change the action.

Marcus takes a full defensive stance and moves (20) foot into the room.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Hope he is feeling better.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus looks over at Logain and nods in agreement.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus visualy scans the area.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus uses his wand of cure light wounds on himself.

Wand of cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

After making sure all his things are in order, Marcus follows Horus.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Not sure if we are waiting for the official start of round 2. Or if we are supposed to post our round 2 actions before he declares it. I posted mine just in case.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

I applied the damage that is now directed at Marcus from round 1. The following is Marcus’s action for round 2.

Reeling back from the devastating blow of the creature, Marcus takes a five foot step out of combat, then calls to Gorum in his native language. “Verwijder deze wonden.”

Translated:
(Hallit Remove these wounds.

Cure light wounds on (Marcus): 1d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Will Save: 1d20 + 5 ⇒ (9) + 5 = 14

Not sure if the will save fails or not. The DC is not given. So I am going to assume it fails, and withdraw with a full move backward. If it doesn’t fail, Marcus will free five foot move forward and attack the creature. He will also make the following checks. Perception, Knowledge Religion x2. I will resolve these incase the save succeeds.

Marcuse takes one look at the walking dead thing, then decides withdrawing would be appropriate at this time. He then turns and moves sixty feet in a full retreat.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge Religion (1): 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge Religion (2): 1d20 + 5 ⇒ (4) + 5 = 9
(MW) Greatsword: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

With some luck, I will able to trigger that spell with the help of the scroll. Independently however, that spell is beyond my skill. Marcus will acquire the scroll from Horus, then carefully place it in his belt. Did we search that door for traps? Before Horus opens the false door, Marcus will inspect it for traps.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Once he feels the door is clear of traps, Marcus moves back five-foot from Horus. With his greatsword propped up against his right shoulder, Marcus stands at the ready, .

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

After recovering from the fight, Marcuse puts away his wand then begins to search the Mimic, and the room the fight took place in.

Perception Mimic: 1d20 + 8 ⇒ (7) + 8 = 15

Perception Room: 1d20 + 8 ⇒ (12) + 8 = 20

After investigating the Mimic’s room, Marcus removes a small object from his belt pouch. Pinched between his thumb and forefinger, he holds a small fire fly. After embracing the symbol around his neck, He once again whispers a few words to Gorum.

Gorum giv mig ild

Translated (Hallit):
Give me fire.

Upon renewing his spell, the small fire fly burns to dust, leaving behind a light blue glow.

With the light spell renewed, Marcus moves next to Horus and looks around the next room.

Knowledge Religion: 1d20 + 5 ⇒ (1) + 5 = 6

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

We haven't explored the north and south halls in the previous room either. Besides that false door probably leads to a false tomb. Sekh-pa-Mefer was known for doing such things. They would build fake tombs like this in order to fool tomb robbers.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Infernal Healing:

INFERNAL HEALING
School conjuration (healing) [evil];
Level cleric 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1
Casting Time 1 round
Components V, S, M (1 drop of devil blood or 1 dose of unholy water)
Range touch
Target creature touched
Duration 1 minute
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment.

Fast Healing
A creature with the fast healing special quality regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature’s entry. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.

Duration 10 rounds / Fast heal 1 (Current HP -4 +10 = 6 HP)

Shortly after Logain uses his wand of infernal healing on Marcus, the young Kellid regains concusses. After taking a moment to regain his wits he turns to Logan. My humble thanks friend. I felt the presence of Gorum and figured my days in this world had come to an end. I am in your debt.

Marcus pulls out a wand of cure light wounds, then says a few words to Gorum. After his short prayer, he uses the wand on himself (4) times. He then offers to use the wand on Logan, or anyone else who needs it.

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2 On self
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8 On self
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6 On self
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4 On self

(Current HP 6 +20 = 26 / Max 24)

Once the adhesive of the Mimic wears off, Marcus will collect his weapons, then move to a location where he can observe Horus.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Let me know when you want stabilization rolls

Marcus falls limply to the floor.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

I am making the assumption the creature's first constrict was on Marcus. Also note, I didn't see any refferance about Marcus's attack with the morningstar. Did it hit or miss?

Marcus lets out a heavy exhale, releasing the last of the air from his lungs. He tries to retain his grip on the Morningstar in his hand, but ultimately drops the weapon next to the greatsword lying at his feet. As the creature tightens its grip further, Marcus’s body goes limp. Still stuck to the creature’s adhesive, Marcus flops around, like a puppet on a string, as the creature continues its fight.

Constitution Check: 1d20 + 1 - 3 ⇒ (2) + 1 - 3 = 0 Attempt to stabilize.

Marcus continues to bleed out.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Grappled:

A grappled creature is being restrained by another creature, trap, or effect.
–4 penalty to Dexterity.
–2 penalty on all attack rolls
-2 penalty on combat maneuver checks, except those made to grapple or escape a grapple.

Can take no action that requires two hands to perform.
Cannot make attacks of opportunity.
A grappled character that attempts to cast a spell must make a Spellcraft check (DC 15 + the spell’s level) or lose the spell.

The creature’s impact was massive, leaving Marcus nodding in and out of consciousness. With only moments left Marcuse recalls the creature he had studied.

Carful! Thisss things is a Mimic! Marcus exhales heavily as the creature tightens its grip. This creature is coated with a sticky substance that is virtually impossible to brake. The creature is strong and will crush you once it has hold of you. Braking me free will prove impossible. The only chance I have, is if we quickly kill this thing.
Marcus’s hand quivers as the creature tightens it grip. Bones crack and blood begins to run down his face. The heavy sound of Marcus’s breath indicates his lungs are under great pressure.

The creature has a short reach, and is slow as hell. If you hit it with your weapon, it has a chance of getting stuck in the creatures adhesive. Marcus’s eyes begin to close, indicating he is obviously losing his strength. Unable to muster enough strength to keep hold of his greatsword, Marcus sends it plummeting to the ground.

With what little strength he has left, Marcus reaches for his Morningstar. Being one of the few weapons he still has the strength to use, he sends it cascading towards the creature.

Morningstar attack: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 Includes -2 for being grappled.

Morningstar Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Reflex Save: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14 Includes a -1 for being grappled.

Ma, maaassive damage, and quickly is our only ch, chance.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

That attack would have hit Marcus. Depending on how much time has passed since the last combat, his shield of faith might have expired. It last three minutes (30 rounds) from the time it was cast. In addition to that, he would have been flat footed. I will wait to see what the damage is, and what the creature does before posting an action.

Shocked by the sudden appearance of the creature, Marcus staggers back. Remembering back to his days in the abbey, Marcus thinks he might have read about a creature similar to this one.

Knowledge Dungeoneering: 1d20 + 7 ⇒ (12) + 7 = 19 Includes a +2 for Monster Lore.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus moves up fifteen foot, carefully searching for traps every five feet.

1. Perception: 1d20 + 8 ⇒ (2) + 8 = 10
2. Perception: 1d20 + 8 ⇒ (18) + 8 = 26
3. Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus observes the room from the entranceway, looking for any signs of movement or hazards. Does anyone need to rest before pressing forward? This next room gives me a bad feeling.

Taking off his pack, Marcus retrieves one of the water skins that had been tied to it. He takes a long drink from the skin and then returns it back to the pack. There is a lot of hiding places in there for a trap. I think we should take this slow and easy.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Is there any Knowledge skill that would allow more information on the room or the sarcophagus?

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus will gladly accepts the healing wands everyone is requesting help with. . I wouldn’t start prying on those doors till we know they aren’t trapped. After assisting everyone with their wands, Marcus searches the large doors, looking for any traps.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Once he feels the door is clear of traps, he will aid in opening the door.

Strength Check: 1d20 + 4 ⇒ (15) + 4 = 19

I will assist anyone who has a wand and can’t activate it, but you will need to roll the dice and track to resource.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus attempts to dive out of the way, as the pyramid rolls through the hall.

Reflex Save: 1d20 + 4 ⇒ (18) + 4 = 22

Managing to avoid the brunt of the impact, Marcus gets up and takes stock of the many contusions the object left behind, then pulls out a wand from his pack. After mumbling a few words to Gorum he uses the wand to heal his wounds.

CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

21 would have missed Marcus. Regular AC is 19 +2 for shield of faith and +2 for fighting defensively. Current AC is 23 and noted in the brackets.

Marcus manages to turn away the massive blow of the construct. Knowing he doesn’t have much time before the thing lands one of its thunderous attacks, He brings his mighty sword to bear. Dodging back and forth to throw the construct off balance, Marcus drives his blade down on the pyramid, causing a metalic ring that echos throught the hall.

No longer fighting defensively this round.

(MW) Greatsword: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

My apologies Horus, you are correct. I was looking at the wrong definition of construct traits.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus’s eyes open wide. The animated object’s strength was much more powerful than he had originally anticipated. Seeing no other way around then thing, Marcus moves up five foot brining himself close enough to strike the thing. While moving in on the object Marcus draws his finely crafted greatsword, then shouts back to the rest of the group.

In order to damage this thing you will have to strike it with a mighty blow. It will not be effected by poison, sleep, paralyses, stun, or death spells. There is no way to hit it in a critical spot, and it will never slow down because of exhaustion or fatigue. This thing will continue fighting till we are all dead or it is destroyed.

Gripping his mighty sword with both hands Marcus brings the great blade down on the object while assuming a defensive position.

Fighting Defensively

(MW) Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

I take it he posts less on weekends and he took on a second table, which will slow things a bit.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

I stand corrected on the above action. I would not have been able to move in the surprise round, seeing only a standard action is allowed. So Marcus will stay where he originally started.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

My bad, you are correct. I didn't actuly pull out a scroll. I pulled out the spell component, that was required as part of the spell. That being said I would't have been able to move.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Knowing the mindless object is about to head, full throttle, into his unsuspecting friends. Marcuse pulls out a holy parchment and holds it high into the air. He then calls to the god of battle, for the strength to stand before a worthy foe.

Gorum, Beskyt kombattant!

Translated:
(Hallit,) Protect this combatant!

Shield of Faith:

School abjuration; Level cleric 1
Casting Time 1 standard action
Components V, S, M (parchment with a holy text written on it)
Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance; yes (harmless)

This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).

In anticipation of combat, Marcus's request was granted. A protective shield of faith surrounds Marcus granting him addition protection from the object. This thing is animated! Prepare for combat!

In a heightened sense of glory Marcus moves to intercept the object and readies himself for a mighty blow.

I wont be able to access the map till a little later. I will move my token at that time.

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus looks for a good hand hold. With all his might he attempts to help lift on the portcullis.

Marcus assists Darvan lift the portcullis. Strength Check: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

Marcus considers the situation for a moment. I’m assuming if we try and hack our way through the stone, without the proper equipment, our weapons will break before the stone will. We could try a combined effort to lift it, although it looks pretty heavy.

Marcus checks the ground along the bottom of the portcullis, to see if it is sand or stone. After examining the bottom of the portcullis, he visually inspects the top to see if it can be by passed, or toppled over. He also looks along the sides, to see if they are secured, or by passable.

Marcus turns to the group. The designers must have some way to enter or exit as a contingency. After considering the likelihood of an alternative entrance, he begins searching the area.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Male Human Inquisitor 3 HP 24/24 /AC 19 / T 13 / FF 16 / F+3 / R+4 / W+5 / Init+7 / Perc+8 / CMB+6 / CMD 19 Adamantine Greatsword +8 (2d6+6+1/19-20) (MW) Repeating heavy crossbow +6 (1d10+1/19-20)

True, true

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