Alchemist

Marcellus Horax's page

69 posts. Alias of Remnar.


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#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

suppose my thinking would maybe be helped by trying to recall any nuances of probable cause law that might help us get in if we can’t do it the diplomatic way

Lore:Legal: 1d20 + 7 ⇒ (19) + 7 = 26
if applicable


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Marcellus frowns at the door and the woman, but is happy to let Tanaterra take the lead for the moment since she was doing such a nice job of trying to lead the apprentice into realizing he could possibly give them the probable cause they needed to enter the shop.

Even as she talked, the inventor wracked his brain for a legal loophole they might have available if they needed to just make entry anyway.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Marcellus follows the gnomes into the shop and looks around.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty
AP Edgelord wrote:
Marcellus Horax wrote:
If so I'd want to Battle Medicine myself before I go in.
What does the link say?
Treat Wounds says I'm immune from further treatments for one hour, while Battle Medicine says
Battle Medicine wrote:
The target is then temporarily immune to your Battle Medicine for 1 day.

.

Since I didn't Battle Medicine myself (or anyone) yet today, if its been an hour since I was last treated, it should be ok, by my reading.

If that's what you were getting at.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Between taking care of the issue and travel to the new task, has it been an hour since we healed last?

If so I'd want to Battle Medicine myself before I go in.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty
Chomski Bramblebuckle wrote:
"I am unclear on which of them is telling the truth. We should check out the inside of the shop and then bring Eunice in for a statement at the precinct."

Marcellus nods quickly, regaining some of his confidence as he tries to remember the training in the investigations handbook.

"Yes, of course. Perhaps one or two question the complainants while the rest of us check the shop? I'll certainly go take a look."

I know splitting the party is usually BAD, but it does seem like a law enforcement thing to do, take statements while checking the property


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Marcellus frowns at the question, ”I can’t explain, just a feeling.”


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Marcellus turns to the group as well and answers in a lowered voice.

"I'm not sure I trust the kid, but the shopkeep might be telling the truth."


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Lacking social skills, Marcellus taking the lead would likely be detrimental :)


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Marcellus steps back and awaits the response from the master as well, unsure, other than possibly public disturbance, what role the Edgewatch had yet to play in this situation.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Arriving at the building and witnessing the screaming and broken glass, Marcellus rushes forward to help, or stop, whatever is going on.

"Edgewatch, here to help!" he shouts, trying to be brave despite his still nagging wounds.

Athletics, DC 15: 1d20 + 7 ⇒ (1) + 7 = 8
hero point reroll
Athletics, DC 15: 1d20 + 7 ⇒ (12) + 7 = 19


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Finished with his experimenting, Marcellus nods to Greyjay.

"Yes, I believe a wizard's workshop is last on our task list for the day. Lets head out there and hope it doesn't involve fighting more skeletons or something worse."

Looking over the group, "Lets move on?"


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Restoring his gauntlet into working order, and still being quite wounded, Marcellus attempts to use his invention once again to work on his deep gouges.

Searing Restoration: 1d10 ⇒ 2
unstable, DC 17: 1d20 ⇒ 17

Seeing that it seemed to work, a little, he tried again.

Searing Restoration: 1d10 ⇒ 1
Unstable, DC 17: 1d20 ⇒ 15

Again he feels slightly better, but this time he pushed his invention too far and it craps out in a puff of smoke… again.

that’s a lot of work for a few measly HPs

Sighing, he motions to the group, ”I guess we can move on.”

I’d need another hour, I believe, to treat wounds. 10 more minutes and I can searing resto again, but I’m decent at this point


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Last skeleton falling under his maul, Marcellus plants the head of the weapon on the ground and leans on it, panting.

"Well, that was exciting. I'd like a moment to rest, and maybe some healing, before we head to our next task. I need to fix this gauntlet here... " trailing off as he becomes engrossed in observing his gauntlet and trying to diagnose what went wrong when he used it to heal himself.

Could use some healing, I'm not sure what time it is or if we have a hour or whatever to get some more treat wounds actions in. If we have at least 10 minutes to rest I'll repair my invention


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Seeing the hole closed and only one skeleton remaining, Marcellus is briefly relieved before the doomed undead injures more of the group in flashing blades.

Knowing all too well how those rusty blades feel, the inventor steps around the hole to the rear of the undead abomination, and lashes out with his maul.

◆ Stride
◆ Strike

Attack, vs flat footed: 1d20 + 6 ⇒ (14) + 6 = 20
Damage, overcharge, B: 1d12 + 3 + 1 ⇒ (7) + 3 + 1 = 11

That should be enough to finish the remining skeleton


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

"Gotta plug.. the hole." Marcellus gasps, after seeing Tanaterra's work and realizing that there were more skeletons coming out of the ground.

Putting action to word, and benefiting from his speed enhancing modifications of his overcharged armor, the inventor charges to the other side of the hole, swinging his maul at rocks and rubble, trying to plug the hole.

◆ Stride
◆◆ Seal hole
Crafting DC 10: 1d20 + 7 ⇒ (17) + 7 = 24
I am just guessing a maul counts as a heavy tool, but if not even untrained a 17 on the die would get the athletics check too


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

GM:

Not sure for which?

Searing restoration
Unstable Trait

I do have my abilities linked in my profile for ease of finding them if you need them, but I'll try to remember to link them in the gameplay post as well.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Seeing the skeleton menacing him fall, Marcellus grabs his maul and hauls himself painfully to his feet, still pretty hurt from the slashes, though no longer bleeding to death.

Looking down at one of his wounds still seeping a lot of blood, he ponders it for a minute.

"Guess we are testing all my new theories today... he mutters and points a specific part of his gauntlet at his wound and twists a knob, causing a small gout of flame to flash out into the wound.

"Uh, yeah, that's the stuff." he hisses through clenched teeth as the fire sears the wound.

◆ Pick up Maul
◆ Stand
◆ Use Searing Restoration
Heal: 1d10 ⇒ 4
Roll DC 17 flat check to see if unstable feature is used up or remains
DC 17: 1d20 ⇒ 12
After the flash of flame, a good deal of smoke roils out of the gauntlet. "Crap, that's not good." the inventor mutters as he glares at his malfunctioning gauntlet.
Fail: I can't use any more unstable actions until I spend 10 minutes repairing my invention


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Gasping and opening his eyes, lying on the ground for some reason, Marcellus looks between the various legs and sees a skeleton still too close to him, so he waits, playing dead, to see what happens in the next moments.

Gonna delay until Laz and Greyjay act, since I don't want to get up with the skeleton standing over me right just now


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Different border shapes can work well too, that plus obvious colors (red, blue, white, yellow) can help.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Yay, a fellow colorblind person to share the “I can’t tell which bad guy is which” pain with me :)


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

This event will seal the opinion that Marcellus should be carrying a shield.

I’m hoping between days or tasks the edgewatch have a quartermaster where I can grab a couple steel shields and a regular Warhammer.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Oops, I misread your heal roll as your check roll and thought it failed.

So I’m not dying, give me something to flavor when it’s my turn.

Thanks!


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Slightly out of turn as to not slow down the game.

At the rush of another skeleton disintegrating under the power or his maul, Marcellus starts to thing this guard thing isn't really that hard. Sure he had read plenty about how dangerous it could be, but since this was his first field assignment he had been very concerned that he wasn't good enough.

Clearly he was!

Even as he continues congratulating himself on his martial skill, another skeleton approaches in a flurry of flashing blades and grave stench, and Marcellus feels... well, not that much pain actually. A lot of blood though, too much blood.

Oh, maybe I wasn't ready is the last thought running through his head as he collapses and blackness closes in.

Recovery Check, DC 11: 1d20 ⇒ 2
Well, at least that wasn't a critical fail ... Dying 2


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Ouch.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty
Jereru wrote:
AP Edgelord wrote:
Why two dice?

1d10+4 normal damage, 1d10→1d12 due to the Fatal property, then double damage for the critical hit 2d12+8.

If there's something I'm doing wrong, bear with me...

Fatal also adds a third die on the end, so your damage would be more like

2d12 + 8 + 1d12


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Edit: Oh I get it, my bad.
Proper damage roll to Green

damage, b, overdrive: 1d12 + 4 + 1 ⇒ (3) + 4 + 1 = 8

8 damage.

In the future, to speed things up, please feel free to point out the specific mistake I've made, I won't get mad :)


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Not that’ll it’ll matter on these skeletons :)

Also you get another d12 to add at the end


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

wow, nice rolls!


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty
AP Edgelord wrote:
@Marcellus - How much damage did you do?

10

Marcellus Horax wrote:
Damage, B, Overdrive (success): 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Lol, I knew that looked familiar. I’ll get my botting instructions added to the profile tomorrow am.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Maul: 1d12

+3 STR, and the +1 for overdrive (1/2 INT rounded down on a success, which I had round 1)


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

I rolled 10 damage. Bludgeoning


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

apologies, I see now where you listed the skeletons stats. 20 hits, 10 bludgeoning will destroy green

this is also round 3/10 of overdrive


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Seeing more skeletons attacking the group, and with his armor already humming with extra energy, Marcellus charges forward and lashes out at the skeleton menacing Greyjay and swings twice.

1. ◆ Stride
2. ◆ Strike
3. ◆ Strike

Strike 1, Maul: 1d20 + 7 ⇒ (6) + 7 = 13
Guessing that misses

Strike 2, Maul: 1d20 + 2 ⇒ (18) + 2 = 20
Damage, B, Overdrive (success): 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Yeah, pretty much the same for me too. Glad to see you are back!


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Did we try a PM? I know my discussion wasn’t updating on this game for a while.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Apologies! Discussion wasn't updating new posts on my campaign tab and I had only been checking the gameplay for updates the last two days.

Token is placed, but I don't know how to make it a circle...


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

I’ll just be able to heal it … with more fire!


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Somewhat surprised to see skeletons running amok, and startled at Laz's bravery just rushing right in, Marcellus takes a short moment to draw his maul and mutter to himself "Well, this is a good time to try this out anyway, I hope it doesn't explode like last time" before fiddling with something on the breastplate of his armor.

Crafting vs level based DC (16): 1d20 + 7 ⇒ (10) + 7 = 17
success, not that it matters

After a short moment, the small smoke stack on the rear of his armor chuffs out a little more smoke and a slight high pitched whine starts to hum around him.

"Neat, it worked!" he barks before charging at the skeletons, maul raised, bringing it down on the first skeleton he encounters.

Attack, bludgeon: 1d20 + 7 ⇒ (12) + 7 = 19

Since the first roll would have failed the skill check and is 100% flavor, feel free to use it as my skill check and the resultant failure, I won't complain and don't want it to seem I'm gaming the dice roller


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Overdrive won’t help to hit so I won’t need to use it, it only adds damage. But that ruling is quite fair :)

Oh heck I’ll still use it because that’s what he’d do anyway and there’s always a fun chance of critical failure and starting myself on fire.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

I like it.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Quick clarification about the skill challenge rules.

I have an ability that will increase damage for a minute, and this challenge is "minutes" threshold, so that should, probably "syncronize" but it only increases damage.

Is the challenge DC, and related success actually linked into damage, or is it simply to hit?

Thematically, he'd use the ability (or try to, since so much of the inventor's stuff MIGHT work, rather than will work) either way if he's bashing skeletons, but I'd have to roll and I wanted to know if you'll need that extra roll or not, on this type of skill challenge.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

"Disturbing the peace, arson; perhaps just mayhem, gotta be at least, what, twelve health code violations, don't suppose you two are operating with properly sanctioned licenses? Didn't think so." Marcellus starts listing off offenses, as he studies both booths, the goblins, and the mess, "attempting to bribe an officer of the law... " he trails off, looking at Pelmo. "Hmmm."

Turning to the group, he wonders out loud, "Do we haul them both in, or maybe they can agree to just split the fines and promise to get along, because if we have to come back.. well then I'm sure I can dig a few more things to charge them with out of the law book, there are a LOT of laws in those books... " he offers, hopefully sounding half as confident and impressive as he is trying to make out.

I"m good with #4 next, might even manage to succeed a skill check this time :)


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

I don’t know if it’ll help any decisions, but it seems debuffers are quite powerful and useful in this game, perhaps there’s a way for a cha based caster to go that rout plus intimidate rather than to blast.

Plus I’m guessing we’ll run into some monsters and/or undead that we won’t have to worry about nonlethal damage and can blast away?

The ruling does have me reconsidering megavolt as a 6th level class option, luckily for me there are a number of other options I was pondering so it makes the choice easier.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

can I make a lore:legal check to see what if any violations either or both are likely guilty of, to help inform the squad?


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

I wonder if a spell compromise could be to allow some spell types to automatically be nonlethal, like maybe electricity and blunt (hydraulic push, I think there’s a wind thing)?

I will be traveling and visiting family this weekend so my posting will be reduced, should be good for once a day tomorrow or Sunday, probably again tonight if needed.


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Socially awkward and lacking a command voice (yet, he hoped to some day find that confidence) Marcellus dashes to try and help catch the flaming pot.

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty
Chomski Bramblebuckle wrote:
Marcellus Horax wrote:
House rules look fine to me. Hmm, maybe I should grab a shield next opportunity (probably 2 with how they break) and just go nightstick and board.
Between that and your armor, you'll be in full riot gear. ;)

I am thinking about buying/crafting clockwork goggles when I get the chance


#197 | LN Human Male Inventor 2| Expl: Investigate|
Stats:
AC 19 | Class DC 17 | Perception +5 | Fortitude +6, Reflex +6, Will +7 | Speed 35 ft |
| ♥️ 13/24 | ☘️ 2/3 | ⚕: Wounded 1 | ✋: empty

Marcellus does his best to keep his eyes open and look for anything out of the ordinary, while simultaneously tying to look like he knows what he’s doing, and attempting to walk confidently.

This is harder than it reads in the manual he thinks to himself as he moves.

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