
AP Edgelord |

If the decision has been made, somebody open the spoiler and kick us off!
For clarity about how the mechanics work, open the Skill Challenge alias to get a breakdown of the components.

Marcellus Horax |

Ok, so just because I'm learning the system and it may immediately become relevant, I want to clarify something that, I think, Pathbuilder might not be calculating correctly.
From my reading, if you have the proper strength rating for an armor, the check and speed penalty are negated.
In this case I am wearing the Inventor's power armor, which has a -2 check penalty, a -5 speed penalty, and a strength of 16.
I have 16 strength, so that should negate the check and speed penalty, correct?
In addition, my armor's current mod is Speed Boosters;
So, now looking at it, with speed boosters and strength 16, I should have no check penalty, no speed penalty, and speed 35 (40 if using overdrive).
Is this correct?

Chomski Bramblebuckle |
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Sounds good. I can ... live ... with that.
Nicely played.

Chomski Bramblebuckle |

Did we all start with Hero Points and I'm now at two after getting one?

Marcellus Horax |

Let's set expectations about:
Basic Undead Benefits
□ Cannot be healed by Heal spell or other "[positive] [healing]" effects
□ Counts as a "living creature" in most other ways, be that other forms of healing (unless it has both the above traits), and as concerns things like Bleeding and all other Conditions not explicitly called out in the title link.
□ If a Condition or effect might not "make sense" right away, we can use our creativity. Example: How does a ghost "bleed"? Do they leak ectoplasm? Does part of their form fade away? The mechanics will function normally, and it becomes upon the player to "tell the story".
□ To use Medicine on the character, including Battle Medicine, will require the use of the Stitch Flesh skill feat.If anyone would like to immediately retrain into this feat, and can explain an in-character reason why they would have this in their skill set, please do so now!
So, I'm wondering if he would "count as living creature" in the case of the Searing Restoration
In addition, I would be willing to retrain to Stitch Flesh for my second level feat, or pick it up after some time with our dead buddy at 3rd.
In game explanation? I would think Marcellus spent some time studying cadavers in the university or on his own time, I mean he figured out a way to make an explosion heal, so he's got to have had some time spent working on figuring out how a body works. Stitching it back together should be child's play.
Though, again, I don't have the greatest Medicine skill yet (+5)

Tanaterra Tibeth |

Okayyyyy... so the DC increases for everyone if any fails a check. Had I known...
This happens when you're new and don't read the rules proper XD
No, I'm right there with you, I was also not aware of that. But it's good to keep in mind for the future.
Learning, ho!!

Tanaterra Tibeth |
1 person marked this as a favorite. |

In my head, I'm just picturing a halfling clinging onto this woman's ankle, yelling "Halt evildoer! We - OOF! - have you - stop struggling - surrounded!"
Not that it's actually happening that way, but it is a delightful mental image that makes my brain happy.

Greyjay |

It is pretty great.

Tanaterra Tibeth |

My short list of House Rules are live in Campaign Tabs!
When you get a moment, check them out, hit me with any questions you may have, and uh, please "sign off" on them!
Got it! The nightsticks default to nonlethal, if memory serves?

Chomski Bramblebuckle |

AP Edgelord wrote:Got it! The nightsticks default to nonlethal, if memory serves?My short list of House Rules are live in Campaign Tabs!
When you get a moment, check them out, hit me with any questions you may have, and uh, please "sign off" on them!
Yes.

Marcellus Horax |

House rules look fine to me. Hmm, maybe I should grab a shield next opportunity (probably 2 with how they break) and just go nightstick and board.

Chomski Bramblebuckle |
1 person marked this as a favorite. |

House rules look fine to me. Hmm, maybe I should grab a shield next opportunity (probably 2 with how they break) and just go nightstick and board.
Between that and your armor, you'll be in full riot gear. ;)

Chomski Bramblebuckle |

Here are some links to answer your questions - gunna play it by the book!
If you're playing this by the book, I think playing a caster with blasting spells is going to be a problem. The players guide calls out the specific training for casting and fighting non-lethal to encourage against police brutality. If I can't cast in fights, I might have a problem. I could switch to Champion or something.

Marcellus Horax |

Marcellus Horax wrote:House rules look fine to me. Hmm, maybe I should grab a shield next opportunity (probably 2 with how they break) and just go nightstick and board.Between that and your armor, you'll be in full riot gear. ;)
I am thinking about buying/crafting clockwork goggles when I get the chance

AP Edgelord |

Confirming that I'm going to play it by the book. Also, I'd like to keep real world politics out of this game. If you anticipate this being a problem, I will ask that you bow out gracefully now, and have left instructions for doing so in my AP profile.
...
The link to the Skill Challenge is posted and as such you are invited to immediately jump in with words and dice!

Rocky Burnham |

If you are changing this to make it this hard on casters are you changing the expectation that we bring perps in alive? If so then this is fine.
But having only two damaging spells in my repertoire for the entire campaign is going to be awfully dull. I think arcane casters get three and wizards have a metamagic spell.
I would have expected a change this fundamental to the game to have been listed in the recruitment instead of being sprung on us in game.

Marcellus Horax |

I wonder if a spell compromise could be to allow some spell types to automatically be nonlethal, like maybe electricity and blunt (hydraulic push, I think there’s a wind thing)?
I will be traveling and visiting family this weekend so my posting will be reduced, should be good for once a day tomorrow or Sunday, probably again tonight if needed.

Chomski Bramblebuckle |

I had a friend who ran this campaign and he said his players preferred removing the non-lethal rule as well. But, the GM did use their discretion to allow villains, powerful monsters, special NPCs, and enemies with special abilities also taken advantage of the dying and knocked out conditions. This way, we could still stabilize the the bad guys and this would add a time clock as well as suspense to those fights. Plus, it doesn't make us have to suspend any disbelief. It's a more interesting option and one that uses the rules to do it.
Thoughts on using this option Edgelord?

Marcellus Horax |

I don’t know if it’ll help any decisions, but it seems debuffers are quite powerful and useful in this game, perhaps there’s a way for a cha based caster to go that rout plus intimidate rather than to blast.
Plus I’m guessing we’ll run into some monsters and/or undead that we won’t have to worry about nonlethal damage and can blast away?
The ruling does have me reconsidering megavolt as a 6th level class option, luckily for me there are a number of other options I was pondering so it makes the choice easier.

Chomski Bramblebuckle |

I will reiterate again the confirmation of my decision.
Let me know what you two decide to do, and if that means I will need to recruit additional players or not.
I can fully appreciate that and acknowledge that. I’m just curious about the dying/knocked out condition. You’ve ruled on non-lethal and I’m fully on board with playing by the book. I’m just not clear on your thoughts on the second part.

Chomski Bramblebuckle |

To be clear, I plan on staying either way. I’m just looking for clarity. If I know Paizo APs, this will get into dungeon crawls and other things soon enough.

Tanaterra Tibeth |

AP Edgelord wrote:I can fully appreciate that and acknowledge that. I’m just curious about the dying/knocked out condition. You’ve ruled on non-lethal and I’m fully on board with playing by the book. I’m just not clear on your thoughts on the second part.I will reiterate again the confirmation of my decision.
Let me know what you two decide to do, and if that means I will need to recruit additional players or not.
Someone quoted the Player's Guide in the recruitment thread -
Player's guide wrote:
First, as city guards, your party’s player characters are all assumed to be trained in nonlethal conflict resolution.
This means that, during combat encounters, your character is always dealing nonlethal damage; you are never allowed to deal lethal damage. You take no penalty to attack rolls for dealing nonlethal damage, and all types of damage you deal (whether from weapon attacks, spells, or even poisons) are nonlethal unless you're attacking a creature immune to nonlethal damage. You gain no bonuses or added benefits for making attacks using weapons with the nonlethal weapon trait. As usual for nonlethal damage, when you reduce a creature to 0 Hit Points using nonlethal damage, the creature falls unconscious instead of dying.
So I think we joined under the assumption that the rules from the Player's Guide would be in full effect, which meant we would be dealing non-lethal damage with everything at baseline unless we state otherwise.

Marcellus Horax |

Quick clarification about the skill challenge rules.
I have an ability that will increase damage for a minute, and this challenge is "minutes" threshold, so that should, probably "syncronize" but it only increases damage.
Is the challenge DC, and related success actually linked into damage, or is it simply to hit?
Thematically, he'd use the ability (or try to, since so much of the inventor's stuff MIGHT work, rather than will work) either way if he's bashing skeletons, but I'd have to roll and I wanted to know if you'll need that extra roll or not, on this type of skill challenge.

Rocky Burnham |

Since effectively eliminating much of the spell list makes this into a different game, this is not what I signed up for.
In the future, please list off major house rules like this in the recruitment. Changing the rules in such a major way later is just a waste of everybody's time and I consider it disrespectful.

Tanaterra Tibeth |

Before I get too deep into the thing, I wanted to get everyone's feedback; since TT is a Linguist, I've planned on using funtranslations.com to post in-game fantasy languages, as I did with the goblinspeak. If folks find this to be a fun addition to the in-game RP and an enjoyable bit of world-building, I can certainly continue it, but if people feel it makes things too clunky or bogs things down too much, I can certainly just skip it and do something like , "Tanaterra says, in Goblin, 'blah blah blah'.", and then folks can just skip over it if their character doesn't understand that language.

Chomski Bramblebuckle |

I like it. I had a friend do something similar with a dwarven translator to throw in a dwarven word into when he speaks. So we needed to sort of figure out what he was saying from context. It was a fun version of broken common. Linguistics in game can be interesting. And it makes for a great way of making sure that I act appropriately if I don't know the language.

AP Edgelord |

Tanaterra Tibeth wrote:Are we at the Excavation, which is listed as #3? Or are we at #4, which is the apprentice's lock-in?Excavation is my understanding.
My fault - The Excavation is #3 - as you may have surmised by now.
Wanting to blast the undead away, Chomski uses a 2 action Heal spell.
@Chomski - check out my adjudication for using spells during Skill Challenges! (Hint: "List of Skills")
Quick clarification about the skill challenge rules.
I have an ability that will increase damage for a minute, and this challenge is "minutes" threshold, so that should, probably "syncronize" but it only increases damage.
Is the challenge DC, and related success actually linked into damage, or is it simply to hit?
Thematically, he'd use the ability (or try to, since so much of the inventor's stuff MIGHT work, rather than will work) either way if he's bashing skeletons, but I'd have to roll and I wanted to know if you'll need that extra roll or not, on this type of skill challenge.
In order:
◆) 1 minute (singular) is indeed out of sync with minutes (plural) - but I changed the Timeframe to "Rounds" anyway
◆) The abstraction does not use damage - only "skills" vs DCs" (single checks)
◆) Let's compromise - You can use "Overdrive" by rolling a Crafting check once during the challange - fair?
...
Let me know if this answers all questions.

Marcellus Horax |

Overdrive won’t help to hit so I won’t need to use it, it only adds damage. But that ruling is quite fair :)
Oh heck I’ll still use it because that’s what he’d do anyway and there’s always a fun chance of critical failure and starting myself on fire.

Tanaterra Tibeth |

Rather than attempt a skill challenge where we are likely to fail, can we use the Aid action to help another team member with their skill check? While it minimizes the risks of failure, it also might slow down being able to hit our target time, since there's one less person working on the problem.

AP Edgelord |

Alright folks,
Please cluster your avatar-matching Tokens into the center of the gridded Map.In my AP Alias, click the "Edgewatch (Maps / Slides)" link to access it.
Once inside, click "View" > "Guides" > "Show Guides" to make the grid visible.
We are 3/5 Tokens on Map.
To make it easier, I re-screenshot the map - you no longer have to manually operate the guides! (Ignore struckout instructions above)

Greyjay |

That's helpful! Thanks!

Marcellus Horax |

Apologies! Discussion wasn't updating new posts on my campaign tab and I had only been checking the gameplay for updates the last two days.
Token is placed, but I don't know how to make it a circle...

Greyjay |

Neither did I - I think either our GM or another player kindly did so for me.