Hellknight

Maraxus Keld's page

46 posts. Organized Play character for Remnar.


RSS

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Yeah, I think I'm gonna drop too. Thanks GM for a good run!

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus staggers under the slashing claws and biting cold he is nearly dead.

He manages to fumble a healing potion from his belt, but lacked the strength to drink it.

0 hp, disabled . Used a move to draw a potion that I won't get a chance to drink next round.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

take 3

Cursing at the painful scratches, Maraxus steps back to make room for a mighty swing of his hammer.

"Die again, bony one!"

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d12 + 6 ⇒ (6) + 6 = 12

Sigh, TPK pt. 2 incoming! :)

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Twas the cold skeletons that started the collapse last time too

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Cursing at the damage they already caused, Maraxus again lashes out at blue with his hammer.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d12 + 6 ⇒ (9) + 6 = 15

Seriously? Why does this table in particular hate me so?

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus hefts his hammer and being it to bear on blue deftly avoiding Mustafa with experience of long practice with the long handled weapon.

Attack, blue: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d12 + 6 ⇒ (5) + 6 = 11

Can't buy a good roll on this table

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus shifts his hammer from casually laying across his shoulders to gripped and ready in his fists.

He looks around for whatever might be watching them, noting the disappearing tracks are seldom a good sign.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

"After my swim yesterday, I am ready for a warm up. Bring on the skeletons"

Maraxus growls as he grips his hammer and looks about, getting excited to find something to smash.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Relieved to be dry and reasonably warm, though he would have pressed on if necessary, Maraxus edges his way across the bridge.

Seeing the paladin pounce on the buried gear he cringed, expecting the trap he surely would have placed if he was the enemy.

He scans the area, hammer ready for any ambush that might be sprung.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

wool and some firs still insulate wet. Important thing to know when you hunt the Alaska tundra at 35 below. "Cotton kills" was a common phrase out there. I didn't figure it would work anyhow, couldn't hurt to ask

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus' solid five minutes of cursing while he dragged himself from the water was only interrupted by bouts of chattering teeth.

Regaining the bank and slowly recovering his wits and body control he changes to a low muttering to himself.

"This is a test? It has to be? Why not glorious combat? It is punishment for getting dazzled, it has to be."

GM I forgot I'm wearing cold weather clothes, does it perhaps give me a bonus to my fort Roll? Hopefully enough?

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus curses as the wind blows the bridge and his feet slip, heavy armor and gravity doing the work of pulling him over the side.

"OH Ffffffff"

Fort: 1d20 + 4 ⇒ (5) + 4 = 9

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Reflex: 1d20 + 1 ⇒ (9) + 1 = 10

Maraxus follows the paladin at half speed across the wildly swaying bridge, slipping on the icy slats.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus chuckles at Thorn's attempt at a joke as he looks at the bridge.

"Bridge clumping us up, high cliff, this seems to be a perfect place for an ambush, assuming the enemy has more flying creatures. Or perhaps the necromancer could have zombies waiting at the other end. Keep weapons ready and eyes sharp."

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus is quiet as the group returns and reports in, simply observing as he had little to add that the keen eyed elf and hunter didn't offer.

The following morning finds him waiting with the rest of the group.

"I am compelled to see this through, though only Gorum knows why he sent me."

With that he takes his place towards the front of the group, hammer resting on his armored shoulder, eyes roving, tunelessly whistling a soft marching song as he goes.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

I'm heading back

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus ignores the annoying dwarf, though a short daydream of smashing in his skull does flash past his eyes.

"Our, and your" with a nod to the elven archer, "Primary task was to secure this lady and return her safely. With at least one of those ambushing fae still alive, I recommend we remain together in force and complete the primary objective. Then we can be determine our next move."

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Good call, Nox had our CLW wand and Ulric had a masterwork cold iron longsword.

Maraxus relaxes only a bit as the grounds are secured.

"Now we know we won't be ambushed from this building. Even so, I will keep watch while you perform services on your fallen companions. This is still hostile country. When we finish I suggest we take the Lady back to town, then proceed on tomorrow to solve this mystery."

Looking at the rest of the group he looks for another with a mind for security, "If another would assist me in security, we would be doubly effective. Striking while we are distracted seems to be a common tactic from our foes."

Looking at the foul mouthed dwarf, Maraxus ponders.

Back talking to the principal, calling battle mates cowards with no foundation, from someone who won't carry a proper blade no less. I will be surprised if this one survives this expidition

To the group. "Enough with the bickering. If you cannot work within this group, leave. We cannot have discord in battle, liabilities such as that endanger not only our success, but our very lives."

With a long, slow, look at the dead adventurers, "Possibly even our souls."

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

"If you two are done with the pissing match, we have work to do."

Maraxus grumbles and he heads out of the house.

I wonder if the dwarf sees the irony of a mage calling an archer a coward for hanging back in battle. Bah, he's a dwarf, he probably doesn't even know what irony is

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

"Would they? Ylosanis recountment had this necromancer attacking from behind, a devious move. I would not put it past such a man to leave traps for the unwary. Zombies and skeletons can sit still under any of this snow until we blunder by. Secure your location before you worry about non vital matters. That is rule 1."

Looking about the group, "Would anyone like to assist me in securing the outbuildings and grounds before we deal with these bodies?"

With any takers he will move to inspect the stables, still on guard.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

After searching the house and hearing plans of a funeral pyre, Maraxus speaks up.

"There were several outbuildings we should search. There is still a necromancer and numerous zombies unaccounted for. Do not let your guard down."

Gorum's bloody fist, worrying about burials in a possibly still active battlefield, now I've seen everything

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Note, there is an upstairs as well.

Seeing there are no immediate threats downstairs, Maraxus assists the gnome in searching the main floor of the cabin.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus grips his blade and scans the room while others help the mysterious lady.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus edges to the trapdoor, blade high.

"Go ahead, open er up."

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus sticks near Eladorn as he explores behind the fireplace.

"Looks like a second floor, probably a basement and outbuildings to search. This might get tricky"

He growls, looking around and gripping his greatsword tightly.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

"Well, lets see what is in this room" Maraxus rumbles as he boots the nearest door open and peers inside.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus stomps in the room, blade held ready, looking around for trouble.

"Well, what now. Room to room search?"

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Are the corpses of the bandits/zombies around?

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Taking Newmarks clue, "Might as well get this show on the road" Maraxus stomps to the door and asks, "You said this was stuck before?" he asks as he attempts to force the door open.

Cast Divine Favor 1 minute, +2 attack/dam from trait

Smash door: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 2d6 + 6 + 2 ⇒ (3, 1) + 6 + 2 = 12

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Glancing at the obvious posing of the bodies, Maraxus growls.

"That's not creepy at all. Necromancers! Bah, never can have a straight up fight with the likes of them."

He grips his greatsword tightly and keeps a blessing on the top of his mind.

"Well, we found the old group, what are the chances that noble woman is still here, alive. If she ever was."

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

"Zombies you said, right?" Maraxus mutters and he slings his hammer and draws his greatsword.

"Better make sure we don't have to lill them a third time."

Immediately prior to entry he'll cast Divine Favor

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

"What do you see?" Growls Maraxus as the elf halts. He casually swings his hammer from his shoulder to a more ready position.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

I guess maybe he should open his eyes

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Groggily regaining consciousness and shaking the after effects off, Maraxus sits up in the snow, shaking his head.

"Gah! What in the hells hit me?" looking around and mentally checking himself for injury.

"Did we win?"

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

"ZZZZZzzzzZzzzzZzzZZZZ"

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Tyrael? Its been almost 2 weeks since a posting

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

I'm funning.

I enjoyed the quadruple colorspray.

I should get a pack of trained fey for juat that purpose.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Lol, awesome! Might need to start rolling up character 3... :)

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

"Gah! We are beset!" Maraxus growls as an arrow speeds into their midst. Spotting a small ... thing... nearby, he stomps over to it and swings his polehammer at the small thing.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d12 + 6 ⇒ (10) + 6 = 16

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:
Eladorn wrote:

I've found the Rule of Two to be a good approach; when two PCs agree on a strategy in the Gameplay thread, the GM moves the action forward. This allows the party to move forward without having to define a formal leader.

In this case, I think there's a great story element in Ylosani assuming the mantle of leadership (only survivor of the previous slaughter), so I think it's great to take that approach here. (Maybe fall back on Rule of Two if Ylosani is absent or posting slow.)

I agree

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus smiles behind his visor as the group debates directions and devolves into bickering.

Figuring out which way to go is not his concern, smashing the foes at the end is. He doubted the woodsman would let them get lost so he was not worried.

He idly starts whistling a marching song as he waits, pole hammer resting comfortably across his broad armored shoulders.

Yeah, Ill sit here and judge! You can't see me make faces behind my helmet, nyah nyah

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

10-4 good buddy!

Or however that goes.

When I did delivery driving truckers always annoyed me what with their sitting in their cabs reading or texting while the millworkers unloaded the semis while I had to haul my heavy machine parts by hand up the steps (cause the semis were parked in the only functional loading bays).

Did I say annoyed? I meant jealous;P

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Know Religion: 1d20 + 4 ⇒ (17) + 4 = 21

As they travel Maraxus speaks up in his gruff, terse, tone.

"You said zombies and skeletons? Swords and axes for the zombies, hammers for the skeletons. Necromamcer? Anything will do. I prefer this beauty myself."

He finishes with a caress along the haft of his polehammer.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus grunts at the elf's story.

"So we have a necromancer and a house full of zombies" presumably your former companions "as known enemies, and still we will need to locate the cause of this unnatural cold."

He ticks points off on his gauntleted fingers as he goes, then finally adding "oh, and find the kidnapped noble lady."

Letting out his breath in a puff of steam he grunts, "Gorum's bloody fist we have some work ahead. Well, off to it then." he finishes with the nonchalance to danger of a seasoned mercenary.

If it was his time to die, he would, else he would fight and win, the fortunes of war were what they were.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus wakes early, as is his custom, and prepares his spells, oils his weapons and armor and heads towards the path.

He casually strolls as he sees his new battle mates making their way to where the elven archer is waiting.

He is fully kitted, bascinet on, aventail tucked into his armor and arranged under his heavy cloak and pack, long haft of his hammer resting on one shoulder.

A simple grunt and head nod of greeting indicates he is ready to travel.

This still seems foolish to just blindly wander into combat without even a hint of discussion about pay. Why do the gods have to be so mysterious all the time?

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

If you are from out of town, the unnatural cold is probably what drew you. I would think.

So fuzzy underbritches would make perfect sense.

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

Maraxus watches without emotion as a bedraggled elf storms into the tavern and yells on and on about danger or something, he was quite agitated and Maraxus had been busy taking a massive pull from his tankard.

No matter, not my business and nobody has hired me for dangerous work yet

He raises an eyebrow in interest as not one but two representatives of the gods immediately offer their services.

"Goody two shoes, not even asking what their help is worth, such foolishness is beneath... " he starts mumbling to himself, but stops mid sentence as he feels the pull . An odd tension in his stomach that the uninitiated may write off as a stray emotion or twinge of anxiety but he knew... he knew that was the call of his god, the call to battle.

Really? This fool's errand?

Yet the pull was still there so, cursing softly to himself, he raises his voice.

"Gorum can't miss a fight like this", with a sigh "my hammer is ready to assist you."

Good thing I packed my warm pants

The Exchange

Male Human warpriest 1 | CN Human (Chiliax) | Init +6, Senses Perception +3 | Aura aura of chaos, AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex, ) | Fort +4, Ref +1, Will +4 | HP 9/13 | Blessings (DC 12) 3/3 |
Spells:
1st: divine favor, divine favor
Cond:

I don't want to deal with Ulric's name still being on the character, so I just went ahead and made a new PFS character, RIP Ulric

Sitting alone in a corner in the quiet tavern in Heldren, Maraxus watches the goings on in the sleepy little town. He was between campaigns and without prospective employment for the moment. Receiving word that there was strange weather happening in this small corner of the world, and being close by after his last work for the church of Gorum, he wandered in to see for himself what was happening, and pondering offering his services to the town to deal with the unnatural occurrences.

Observers of the man would have little difficulty determining his status and profession. His coat of plates was simply adorned with the symbol of Gorum, the plates worn and oft repaired, the chain dented and the leather backing shiny from hard use. Spikes adorn the gauntlets and bracers, sharp but well worn.

A dented bascinet sits on the table next to his mug, like his armor, it is unadorned and undecorated, a simple armor for a simple man.

Above the armor, the man's face is much like his armor, used, battered, scarred and unattractive. A clean shaven face shows scars from both brawls and battles, intense brown eyes watching the room cooly. His hair, already going prematurely grey is cut short and uneven, as if simply chopped with a dagger for field expediency.

Much like the armor and the man, the greatsword and dagger belted to the man's waist are well worn and simple, as is the pole hammer casually leaned against the wall.

The man is what he is, a simple priest of the god of War. Born to battle, seeking nothing further than to fight and strive for victory.

His past is a simple one, so common for warriors for hire across all of Golarion. A simple farm boy, bored with the simple life of an honest farmer, running off to join the exotic and exciting life of a travelling mercenary, only to find less excitement, and even more boredom than farm chores and chasing cattle.

Yet, the god of War called, and he followed.

1 to 50 of 100 << first < prev | 1 | 2 | next > last >>

1 to 50 of 100 << first < prev | 1 | 2 | next > last >>

It's been fun. I have no interest into venturing into second edition but maybe in a year or two.

Please cancel my Pathfinder Adventure Path and Player Companion Subscriptions effective with issues 144 and 145.


3 people marked this as a favorite.

Sorry for the low turn, buy I've busy with real life issues as well as Skyrim and Fallout 4 modding.

What's up and send an answer to the bird with the word.


Anyone important die last week. Well, Dammed the Styx by Beavers, Ed Lauter passed away.

Hmmmmmm. Can't wait to be Miley Cyrus's wrecking ball.


What supplements contain any information about the Merfolk or Golarion, and too some extent the aquatic races of Golarion as well. I'm generally looking for 5 or 6 products, if they've been published.


Been thinking about doing a d20/pathfinder PbP on the Forum boards in my downtime now that I have lots of it. I'm considering a low-level adventure or introductory style adventure.

Any suggestions?


We know control one city. Tomorrow we control the world


Why not.


New ScyFy that might actually be good. Thoughts, comments, etc.


Roll the dice and within reason design a character for one of any RPGs.
Pathfinder - Roll of order
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (2, 4, 5, 3) - (6) + (3) - 1 = 10
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (1, 2, 2, 3) - (4) + (5) - 1 = 8
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (6, 6, 2, 3) - (5) + (3) - 1 = 14
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (2, 2, 6, 3) - (6) + (1) + 1 = 9
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (1, 5, 5, 2) - (5) + (5) + 1 = 14
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (1, 5, 6, 3) - (6) + (3) + 1 = 13

10 - 17 - 19 - 16 - 14 - 10
Sorcerer - Lawful Neutral - Merchant and Traveling Vagabond
Str: 10 / Int: 17 / Wis: 16 / Dex: 10 / Con: 14 / Cha: 19

OSRIC
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (6, 3, 6, 4) - (2) + (6) + 1 = 24
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (6, 6, 4, 4) - (2) + (5) - 1 = 22
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (1, 5, 6, 2) - (3) + (2) + 1 = 14
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (5, 6, 2, 5) - (5) + (4) - 1 = 16
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (6, 4, 6, 1) - (5) + (4) + 1 = 17
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (6, 6, 6, 5) - (6) + (6) - 1 = 22

15 - 12 - 19 - 18 - 15 - 15
Wizard - Lawful Evil - Summoner and practitioner of outer planar creatures
Str: 15 / Int: 19 / Wis: 15 / Dex: 12 / Con: 15 / Cha: 18

GAMMA WORLD SECOND EDITION
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (6, 5, 1, 1) - (1) + (4) + 1 = 17
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (3, 4, 4, 1) - (2) + (6) + 1 = 17
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (1, 1, 2, 4) - (4) + (1) + 1 = 6
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (5, 6, 1, 4) - (6) + (5) - 1 = 14
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (4, 6, 2, 1) - (6) + (4) - 1 = 10
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (4, 1, 3, 2) - (1) + (3) - 1 = 11

14 - 10 - 18 - 10 - 16 - 18
Mutant Antromorph (Cat - Male)- Mentalist - Neutral Evil
Str: 10 / Int: 18 / MSt: 18 / Dex: 14 / Con: 10 / Cha: 16

GURPS
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (5, 4, 3, 2) - (5) + (2) + 1 = 12
Attribute: 4d6 - 1d6 + 1d6 + 1 ⇒ (4, 5, 6, 5) - (2) + (1) + 1 = 20
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (6, 5, 1, 4) - (3) + (4) - 1 = 16
Attribute: 4d6 - 1d6 + 1d6 - 1 ⇒ (3, 6, 5, 3) - (5) + (2) - 1 = 13

16 - 15 - 14 - 12
Barbarian - Hyborian Age - Vanir/Viking-esque
Str: 16 / Int: 12 / Dex: 14 / Hth: 15


My Father and older brother have passed away and with the last paperwork finished, I am authorized to sell any and all books they possessed.

I'm am now on Amazon.com with old gaming books, handcover novels, paperbacks, and soon DVDs to sell at cheap prices.

Come one, come all.


Wow! That came out of no where.


I'm a die-hard Green Lantern comic book fan and I'm enjoying the rivalry between Sinestro and Hal Jordan and I have been waiting for Johns and Crew to explain their origin and connection to Abin Sur.

Without further diliberations, Previews here and here will make there way to the comic stores in a week or two.

I have my suspicions about the Indigo tribe, but I do not want to spoil it.


In one or two sentences, describe an undead monster/Aberration/Critter from 3E/3.5R/Pathfinder and its lair.

Hmmmm, an aquatic-derived lich, cover in kelp, starfish, and sea urchins residing inside a watertight shipwreck protected by his aggressive white shark familiar.....


It's that time of the evening where I bid everyone farewell. Good night and keep it safe.


John Carpenter's The Thing still remains one of my favorite monster movies of all time and I caught the trailer to its newest incarnation on Netflixs this Summer. Who's up for the newest installment of the Thing? Anyone checking it out in October?


I'm curious to see what are your likes in the new DC publications. When the time is right and the last of the new 52 first issues is released, tell what is on your pull list and why.

No Marvel Comics, just DC Comics.


Anyone purchase these maps and used them in a table top game?


1 person marked this as a favorite.

Are there any good web comics out there that can tickle my fancy. I looking for just about anything, Pathfinder, D&D, general audience, mature content, etc. Anything with a link or two.


I'm shocked, simply shocked at the news and here.

What a terrible loss, an irreplaceable talent to the comic book industry.


It's both an outdoor sport and aggravated battery. Get your nine irons kiddies and let the games begin...


I came across a variant spell, similar to a wall of force found in one Paizo book or another. It enables the caster to conjure a wall of force, but in a hemispherical shield and use it to shield him from damage. Can anyone on the forum board point me to the right source book.


Has anyone ever used any of the Legends and Lairs source books from Fantasy Flight Games?

If so, which books did you use?

Were they compatible were they in a campaign setting, home brew or published?


Working out an idea for a fighter/cavalier split class, but I'm looking for a good prestige class. I plan to insert the NPC into Cheliax, but I need something that can symbolize his devilish-qualities.


Lets start this off shall we?

01. This simple locket appears to be no more than any other keepsake. Hand-crafted from fine gold and adorned with a similar golden chain. It radius no hint or evil or magic until it is opened. Inside is a lithographic or etched likeness of the lich as if it were in his or her human life. The locket begins to fill with blood, a symbol of all the atrocious it committed in its long existence.


Is there an arcane item somewhere in the Pathfinder game line that can boost the Caster level of a low-wizard or sorcerer? I'm looking for something that will give a +01 or +02 bonus.


I got this one in the old e-mail basket, about five minutes ago.

Hello, Steve,
I've heard that your wife is about to give birth to your firstling and you're going to be present at the childbirth.
You know, two years ago I became a father too, but after I had seen my young wife in labor
I couldn't bring myself to make love to her for several months.
So there are a few tips on how to avoid my sad experience.

Pathetic, really pathetic.

Comments, remarks, does anyone wish to share the sarcasm and snide comments?


Is it possible to modify the psionic abilities of an aboleth, like save ECL can be used to modify the abilities and potential class skills of an illithid if the illithid were used as a player or even non-player character? I have an idea for two psionic aboleths I want to use as villains.


"...So you are allowing him free passage through your realm?" chuckles Kardum. Taking Endalla by her waist and pulling her closer Kardum whispers into her ear, His tongue soon motions too. "You were always my favorite."

Unswayed by Kardum's blunt sexual advances, Endalla merely watches. "No. Those fools from the Board will find their slave and all the hopeless memories I funneled into his mid soon enough. Our rather what is left of him."

Endalla watched with sadism as the plane's century devised time field ages the mortal fool into an old frail man in a matter of seconds. Then chaotic process of chronology continues as the spy withers into a dry corpse, then a brittle skeleton, and finally dust covered skull in a matter of minutes. That too fades from sight and the remnants of the spy are removed to another plane.


Insects of the world, you finally have a thread to call your own.

Come one, come all, bring the kids, discuss topics that concern bugs and insects alone.

No fumigation.

Driders allowed.


Will Paizo publish a futuristic variation of the Pathfinder Game involving Science Fiction/Super-Heroic/Post-Modern settings?


Somewhere within the Bazaar rests an old house. Long since abandoned and shunned by the populace, it has remained untouched and unexplored for years until now. Lights can be seen flickering at night. Rattling, voices, cries, and weeping soon follow. A howl of angish rushes from the house and into the streets.

Then all is silent.

Something soon is to happen, within the house, and soon a lost child will return home one last time.


Wading through waist high sewage, Nailz proceeds forward some 300 ft and enters an antechamber. Taking a left and two rights, he approaches a gate in the sewage systems. Touching three stones in the gate's surface, the metal fades away.

He enters and the metal fades into place behind him. He steps into another antechamber and proceeds another seventy to eighty feet into a hallway and stops before rubber fill dead end passage. With a wave of his hand, the stone rubber seperates revealing a door. Pressing his hand against it, it slides open into a lavishly furnished room beyond the tunnels.


Upon entering the tavern, the floors, the tables, the walls and the ceiling are decorated with intricate geometric circles. All have symbols, glyphs and arcane writings etched into their surfaces. Some appear to be constellations, others eccentric works-of-art, and others are undecipherable. They never intercept or overlap each other and none are the same size, even down to a quarter-of-an-inch. They seem to garnish the attention first to any one who enters the establishment.

"Welcome good patrons. My name is Ogiva Demont and this my establishment. Many comrades and good clients also know me as Ogiva the Nightbinder, Ogiva of the Ten-Thousand Pacts, and Ogiva of the Many Chains. It honors me to have you in my establishment. Please make yourself comfortable. Empty chairs, tables and booths await. Have my cheerful employees fulfill your orders."

The Ranger and the Dryad is located within the Bazaar of the Bizarre and can be access only through this fashion. Think of it as a thread within a thread. You'll need to post some such about exiting the central through-street and entering the tavern. Someone will be there to serve you shortly. The locales of the Bazaar often call it the R&D.


For me, I used a air blower to sweep all the pigeon crap off the roof and placed silver reflective boarding to reflect some of the heat back into space. My mother is currently mowing the lawn. Ah, cutting the greens and polluting the air we breathe.

Hey WTF happened to arbor day?


Click Here

Really beats around the bush, doesn't he?


A solar powered marquee displays the following messages:

Ground Rules

01 No Tribbles on the premise
02 No Demons on the premise
03 No Demon Lord of Tribbles, in fact, no hairballs on the premise at all.
04 No Automatic Weapons on the premise. Only temple security may carry armaments
05 No Target Practice on meat-bags, fleshlings or other living organic creatures. This include human meatbags and their companions
06 No droids, automaton, golems, or other non-living individuals unless stated otherwise or given special permission by Sunny Godhead itself.
07 No red meat, (i.e. hamburger, steak, strips, etc.) unless served from the temple kitchen and Buffet.
08 No projectile vomiting on the grounds or anywhere else in the temple
No floating baby illithids (I still can’t get one out of my head)
09 All unaccompanied shadows will be expelled off the grounds
10 Undead will be detained and vaporized

Friends, adventurers and companions welcome to your new headquarters in the war against evil and darkness.


Legends and recently unearth journals state that the location of the Blackrock Tomb, once lost after the Battle of the Twelve, is located behind a waterfall in the Downshipp Mountains. An unholy vault, dedicated to hostile foreign planar entities and their foul mother-goddesses, whose interior has never been mapped now beckons to the foolhardy, greedy and curious alike. Likewise, all attempts to map the interior are somehow foiled. Earlier recordings stated that some passages twist and turn on their own through tainted sorcery. The tomb is also believed to be the final resting place of the Paladins of the Righteous Scar, a fallen knighthood now lost as they sought to extinguish the evil with the vaults of the tomb itself.

Twin nude Mariliths form the archway and entrance, their many arms grasping their counterparts from some fifteen feet above the entrance’s floor. The tomb consists of several single corridors, all housing mirrors, duplicated down to the smallest detail and engraved with elaborate tactile knots carved into the woodwork into the stone by magic. Ghostly faces appear with in the mirrors, or sometimes colors but no shapes. Phantasmal sounds chime horrifically with armor and weapons scrapping across the stone floors of the tomb. Soon voices howl, then all is silent.

Okay, add something productive to it. Pathfinder/Third Edition Revised [3.5] only.


I now have a facebook account.

Look for Jeffrey N. Williams and send friendly inquiries.


Sunny Godhead wrote:
Davaar, seek out Lynora-Jill in the Cult of the Angry Jacks. Find her and warn her of the danger that lies ahead. I charge you to defend her from the gathering storm.

Donning the last of his gear, the sun elf shealths his sword and replies to the sky.

"So be it my master. No evil shall harm her, no storm shall rain on her parade. This I swear."

He sets off to find the Cult of the Angry Jacks


Looking for an opinion on Castles & Crusades, especially their adventure modules. Has anyone tried them and are they worth purchasing? Second, can they be adapted for any other campaign setting?


Okay, the temple's open. Come on an introduce yourself.

All manner of behavior is excepted and I take no substitutes.

let ceaseless mirth begin.


Would Paizo ever publish a large scale mega-dungeon along the lines of the Ruins of Undermountain (box set) or the Ruins of Myth Drannor *box set again)? Second, would they publish one for the Pathfinder setting?


Does Absalom, the city, have dungeons and crypts worthy of exploration beneath it? What source books can I find the necessiary information?


Are Gnolls and Hobgoblins representive races in Golarion? Is so, where would they be positioned geographically in the world and what are their choice locations in Golarion? Best for raiding, trade, dungeons, etc.


Tired of the same old cult. Tired of the dark dungeons and bloody alters. Has Orcus and Demogorgon got you down in the Abyssal dumps. I'm here to announce that I can add something better to your frosty winter day.

Tired of snow?

Tired of rain?

Tired of Things that go bump in the night under a full moon?

Tired of Battlestar Galactica?

Come be apart of the Bright and Sunny Cult. I, your deity, Sunny Godhead will personally brighten your day in any way I can.

Interested? Post your questions, and await for a sunny reply.


A pigeon a day keeps the sparrows away, or something like that......


I recently loaded my old microprose disc, the one that's labeled Magic the Gathering.

God, it was a mistake.

I haven't been able to keep away from MtG for a week now. I've purchased 2 ten edition starter sets, 4 booster packs and have allowed my older brother into the dueling me.

Is this a problem? Am I selfish and rotten? Can I go cold turkey?

Let the snide comments and character assassinations being.

1 to 50 of 100 << first < prev | 1 | 2 | next > last >>