M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
if Maltheus can strike before the creature gets out of melee range he hits her with hos axe, 2-handed
if the creature moves away before Maltheus can strike, he quick draws a hand axe and throws it
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
Maltheus throws his hand axe at the creature thrown axe to hit:1d20 + 6 ⇒ (5) + 6 = 11 damage:1d6 + 4 ⇒ (2) + 4 = 6 then moves in for close range combat with holding his woodaxe with both hands
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
lord Erastin of the wilderness wrote: ** spoiler omitted ** Maltheus: Maltheus listens to Old deadeye, Lord of the wilderness
can man truly be free to choose his actions and follow the laws of god and nature or do the laws of gods and nature dictate his actions?
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
DM Owlbeard wrote:
:) for the bow it's +3 from 16 str, +1 point blank shot +1 weapon quality; oh wait i guess the weapon quality is not for damage so it should be +4 damage (not +5),for the Axe, used 2 handed, +3 str, 1/2 for 2 handed +4.5 rounding up to 5 or down to 4? when throwing axe, +3 from str; +1 when at point black shot but the dice love the righeteus, 1d8's been hitting hard
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
if there's space to side step, Maltheus will keep a short distance between the creature and himself and fire arrows using precise shot to avoid hitting thumpar, if there's no space, he'll drop the bow, draw his axe and attack bow
if with axe
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
Maltheus: Maltheus nods yes, I've known you since i knew i was never alone in the woods, since i learned to survive, i accepted when i traveled unknown paths, i accepted when i walked towards the howls instead of away
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
Maltheus ties a bandanna in to a head band and casts light on a readily accessible coin, placing it in a fold of the bandanna to lighting the space ahead of him, readies his weapons and gives Thumpar a knowing nod to continue
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
hey guys, if it helps and allowed i could make Maltheus a cleric of erastil, maybe keep 1 level of paladin and 1 of cleric,i'd adjust the stats a bit but it would still fit the concept i drawn for him and would also align with the story so far, let me know what you think
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
i'll help where needed, but lets try and get this demonlady right after, we don't know if the big raid on the journal is still on, for now lets help Ameiko clean up the place, whatever's behind that brick wall'll try to get out... checks his wounds and looks at his companion wounds to dirkal i'm sorry i dont i cant help more with you're wounds, take this potion Tsuto had is the damage on the map up to date? i'm hurt dog!
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
hey owlbear, about the preparation, i wanted to ask you how do you add the coordinate grid to the map? i can see that helping a lot on some games, had fun roleplaying this part,
a cleric would be nice, but we can rough it if needed, we can buy some cure light potions or a wand to get by
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
the roller likes the paladin! dude, don't let hedgeknight give you ideas! it'll be a TPK before you know it ;)
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
exactly for that reason life has meaning, because it is the only thing you got, because you've only got one shot, and because you have chosen to waste it is that your will end now to hit: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 5 ⇒ (8) + 5 = 13 not sure if dirkal took the layon hands Maltheus offered but if Maltheus has one left he will cast on himself, swift action 1d6 ⇒ 1 5002! pace is fine with me, lets keep it rolling
bringing the post over 've been itching to play a cleric of Erastil,
6d6 ⇒ (1, 4, 2, 2, 5, 2) = 16
still working on the cleric or Erastil (Aasimar garuda) scion of humanity
Str:18; Dex:19; Con 16; Int:14; Wis:18; Chr:11
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
clarity is not simple-mindedness Tsuto, is grey your argument? you think good and evil are relative? good stands on its own and does not need evil to be its shadow, life has meaning on its own and does not need death to define it, if you cannot see the truth in this you are truly lost, know my name is Maltheus for when you are judged in the life after you can tell who judged you on this roll for next attack when its my turn, dude, it be cool to keep talking with this guy, hope he survives a few rounds or gives up ;) to hit: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d8 + 5 ⇒ (8) + 5 = 13
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
how F*** stupid can you be, what do you think'll happen to your body if you die here? i'll kill you if i must, this is the only warning you'll get
next one'll break your neck
M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
who is more damaged, the twisted or those who enjoy it ;)
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