Soulbound Doll (Bear)

Maltheus's page

64 posts. Alias of Belkregos.


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really good group, friendly and consistent, lets support our favorite game and spread the good word!


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

hope it can restart once things settle


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus prays to Erastil for strength

Channel positive energy (selective channel to exclude enemies)
heal 1d6 ⇒ 6


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

if Maltheus can strike before the creature gets out of melee range he hits her with hos axe, 2-handed
axe-2handed to hit:1d20 + 5 ⇒ (17) + 5 = 22 damage:1d8 + 5 ⇒ (2) + 5 = 7

if the creature moves away before Maltheus can strike, he quick draws a hand axe and throws it
thrown axe to hit:1d20 + 6 ⇒ (9) + 6 = 15 damage:1d6 + 4 ⇒ (5) + 4 = 9


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

ref. save:1d20 + 3 ⇒ (3) + 3 = 6

ouch damage taken 1d6 + 2 ⇒ (4) + 2 = 6


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

woa! nat. 20! nice way to pick up the game; here goes the critical confirmation

axe-2handed to hit:1d20 + 5 ⇒ (15) + 5 = 20


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus throws his hand axe at the creature

thrown axe to hit:1d20 + 6 ⇒ (5) + 6 = 11 damage:1d6 + 4 ⇒ (2) + 4 = 6

then moves in for close range combat with holding his woodaxe with both hands
(next action)
axe-2handed to hit:1d20 + 5 ⇒ (20) + 5 = 25 damage:1d8 + 5 ⇒ (7) + 5 = 12


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

if no traps are found, Maltheus opens the door


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus moves with Thumpar to the doors,


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

dude, lets go!


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

maltheus moves up and looks at the the hallway to the right


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus covers Thumppar's movement,


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus advances besides Thumpar, hand Axe ready to throw and holding the woodaxe on his other hand (he plans on throwing the hand axe then advancing to melee fighting with both hands on his woodaxe)


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

what in hell was that?
Maltheus moves to guard the hallway while his companions search


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
lord Erastin of the wilderness wrote:
** spoiler omitted **

Maltheus:
Maltheus listens to Old deadeye, Lord of the wilderness

can man truly be free to choose his actions and follow the laws of god and nature or do the laws of gods and nature dictate his actions?


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

per previous post, Maltheus drops the bow and attacks with Axe (two handed)
modified attack 15 (rolled 17 originally -2 from shaken)


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow
DM Owlbeard wrote:

After the bite on Thumparr...

----------------players round 1--------------------

Maltheus hits with his bow. (for 11 from the first round shot) You are doing giant damage for a 2nd level character...where do the damage mods come from?

:)

for the bow it's +3 from 16 str, +1 point blank shot +1 weapon quality; oh wait i guess the weapon quality is not for damage so it should be +4 damage (not +5),

for the Axe, used 2 handed, +3 str, 1/2 for 2 handed +4.5 rounding up to 5 or down to 4?

when throwing axe, +3 from str; +1 when at point black shot

but the dice love the righeteus, 1d8's been hitting hard


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

if there's space to side step, Maltheus will keep a short distance between the creature and himself and fire arrows using precise shot to avoid hitting thumpar, if there's no space, he'll drop the bow, draw his axe and attack

bow
attack: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d8 + 4 ⇒ (6) + 4 = 10

if with axe
to hit:1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d8 + 5 ⇒ (8) + 5 = 13


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus looses an arrow and continues firing at the spawn

initiative: 1d20 + 5 ⇒ (8) + 5 = 13
to hit: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 4 ⇒ (7) + 4 = 11


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus:
Maltheus tries to keep his composure as he realizes the full weight and consequences of the revelations, keeps listening intently


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus:
Maltheus nods yes, I've known you since i knew i was never alone in the woods, since i learned to survive, i accepted when i traveled unknown paths, i accepted when i walked towards the howls instead of away


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus:
the elk-mans presence feels a strangely familiar to Maltheus, like an old mentor gaze on him he follows and comes to a rest on the woodblock


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus:
Maltheus doesn't say much but does what comes instinctively to him, which is help, he approaches, picks up he readied firewood, and nods at the woodsman,
where do you need this?


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus ties a bandanna in to a head band and casts light on a readily accessible coin, placing it in a fold of the bandanna to lighting the space ahead of him, readies his weapons and gives Thumpar a knowing nod to continue


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

lets do this!


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

woudn't pass a free drink, if we're to fight and die tomorrow, tonight we'll make it count
Maltheus said with a warm smile and slaps Thumpar on the back as they walk


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

ditto


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

I do what i can m'lady Maltheus says modestly, unsure if he's reading too much in to Surana's comment
S.E.P? i must say the arcane arts are not my strong suit


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

sometimes its good roleplay but i dont think D&D is the best game for intrigue, specialy among players andeven worst on pbp game, but if people have fun i'll roll with it too :)


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus walks out with a puzzled face

what was that all about?

ready to move on


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

there ya go Thump! :)

Maltheus stiffens up in surprise


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

is minkaian a language?


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

perception: 1d20 + 1 ⇒ (12) + 1 = 13


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

hey guys, if it helps and allowed i could make Maltheus a cleric of erastil, maybe keep 1 level of paladin and 1 of cleric,i'd adjust the stats a bit but it would still fit the concept i drawn for him and would also align with the story so far,

let me know what you think


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus is surprised by Thumparr

mmm...I guess it wasn't true then...

man that was some KO! :)


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

smoke em if you got em

Maltheus shrugs his shoulders

lets get Dirkal patched up and back on point


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

solid plan, lets move
moves to A21 and then to clear the bricks to reach A22


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

sounds good, so from what i see i have 6 hp of damage , 3 damage from gobos, 7 damage from tsuto, 4 heal from lay on hands out of 19

should we keep track on our own? post it somewhere?


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

i'm hurt dog!
http://www.youtube.com/watch?v=LG_f1GzmwHo
:)


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

i'll help where needed, but lets try and get this demonlady right after, we don't know if the big raid on the journal is still on, for now lets help Ameiko clean up the place, whatever's behind that brick wall'll try to get out...

checks his wounds and looks at his companion wounds

to dirkal i'm sorry i dont i cant help more with you're wounds, take this potion Tsuto had

is the damage on the map up to date? i'm hurt dog!


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

hope the cleric makes it back, sounds like a good player to roll with

thanks for the tip on the grid, any pbp campaign would benefit from using it, specially if you're doing a home brew or some adaptation, cool


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

hey owlbear, about the preparation, i wanted to ask you how do you add the coordinate grid to the map? i can see that helping a lot on some games,

had fun roleplaying this part,
any clues on the demon lady? i'll read back and see if there are any clues on that or other leads,

a cleric would be nice, but we can rough it if needed, we can buy some cure light potions or a wand to get by


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

Maltheus nods
its the least we can do, she's gone through a lot

what do you make of that journal? you think tha bigger attack is squashed? and about that demon lady? s'up with that?


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

still breathing hard from the fight Maltheus listens to the conversation and decides to give the girl privacy, walks out with Thumparr


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

the roller likes the paladin!

dude, don't let hedgeknight give you ideas! it'll be a TPK before you know it ;)
pace is good for me, short posts and lets keep going,
sometimes RL creeps up and get in the way of gaming so lets enjoy it while we can!


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

exactly for that reason life has meaning, because it is the only thing you got, because you've only got one shot, and because you have chosen to waste it is that your will end now

to hit: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 5 ⇒ (8) + 5 = 13

not sure if dirkal took the layon hands Maltheus offered but if Maltheus has one left he will cast on himself, swift action 1d6 ⇒ 1

5002! pace is fine with me, lets keep it rolling


bringing the post over

've been itching to play a cleric of Erastil,
i'll get back with a full character, lets see how the dice gods treat his servant, i'll come back with a full character

6d6 ⇒ (1, 4, 2, 2, 5, 2) = 16
6d6 ⇒ (5, 2, 5, 3, 6, 1) = 22
6d6 ⇒ (2, 6, 2, 1, 6, 4) = 21
6d6 ⇒ (5, 4, 2, 4, 2, 5) = 22
6d6 ⇒ (4, 6, 5, 4, 3, 6) = 28
6d6 ⇒ (2, 6, 3, 6, 5, 2) = 24

still working on the cleric or Erastil (Aasimar garuda) scion of humanity
1 level paladin (divine hunter)/6 cleric, plant (growth)/animal (feather) domains

Str:18; Dex:19; Con 16; Int:14; Wis:18; Chr:11


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

clarity is not simple-mindedness Tsuto, is grey your argument? you think good and evil are relative? good stands on its own and does not need evil to be its shadow, life has meaning on its own and does not need death to define it, if you cannot see the truth in this you are truly lost, know my name is Maltheus for when you are judged in the life after you can tell who judged you on this

roll for next attack when its my turn, dude, it be cool to keep talking with this guy, hope he survives a few rounds or gives up ;)

to hit: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d8 + 5 ⇒ (8) + 5 = 13


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

how F*** stupid can you be, what do you think'll happen to your body if you die here? i'll kill you if i must, this is the only warning you'll get
taking a -4 to deal non lethal damage
to hit: 1d20 + 1 ⇒ (2) + 1 = 3 damage: 1d8 + 5 ⇒ (2) + 5 = 7

next one'll break your neck


M Human Paladin1/Cleric1 (Divine Hunter /Oath of Vengeance) init+7; AC:16; Axe/Bow

who is more damaged, the twisted or those who enjoy it ;)
we'll take it as a sign from the dice gods Dirkal! and may luck be a lady tonight
i assumed we got a surprise round on Tsuto and then we go to melee, so here's my init: 1d20 + 5 ⇒ (10) + 5 = 15

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