Cleric of Erastil
Domains: Plant/Growth - Animal/Feather
spells for the day
Cleric Spells (1 +1 domain, +1 wis)
0th lvl 3 / 1st lvl 3
0th lvl Light, Detect Magic, Create Water
1st lvl DC:14 Enlarge person, Cause Fear, Command (approach)
Spell DC: 13+LVL Channel: 1d6 DC :11 (6/per day)
favorite spells
0th lvl Light, Detect Magic , Read Magic , Mending, Create Water
1st lvl DC:14 enlarge person, Cause Fear, Sanctuary, Shield of Faith , Divine Favor , Command (approach)
Spell DC: 13+LVL Channel: 1d6 DC :11 (5/per day)
Domain powers
Plant Domain: Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Replacement Domain Spells: 1st—enlarge person, 5th—righteous might.
Domain Spells: 1st—entangle, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5th—wall of thorns, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambler.
Animal Domain: Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Feather Associated Domain: Animal. Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Replacement Power: The following granted power replaces the speak with animals power of the Animal domain.
Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.
Domain Spells: 1st—calm animals, 2nd—hold animal, 3rd—dominate animal, 4th—summon nature's ally IV (animals only), 5th—beast shape III(animals only), 6th—antilife shell, 7th—animal shapes, 8th—summon nature's ally VIII (animals only), 9th—shapechange. Replacement Domain Spells: 2nd—feather fall, 3rd—fly, 6th—mass fly