Ok done, I got the aliases but couldn't find where to put the info so I just changed my PF character. Can't find how to change the name, though. The new name along with the info is in the profile.
Are my stats satisfactory?
Never mind, got it. Got my skills on profile too.
Was wondering where to find the traits for mummies mask?

ok got all the kinks out now to get IC
So there I was... knee deep in the dead with Trusk, Erin, and Zrask.
We were invicible, the "Cadaver's Spines" we called ourselves. We were built for this. When we chased Trusk through the dungeon as he was cleaving foe after foe, and getting pretty bit and scratched up, Erin was trying to keep him from falling until Trusk finally met Pharasma. Erin was spent. Then Zrask put up his hands with a few spoken words a pillar of flame evoked from him. Sadly, Erin was caught in the flames. This didn't stop her, though. She took out her mace and pummeled one after the other as arrows flied from my bow into them and I shouted "Dang it Z! Your gonna kill 'er.". Then one went after Z, I tried to stop it but my arrow... <sniff>... I was so focused on Erin and too quick to let it fly. Zombies on fire, the blood. Z's face as he grimaced in pain at me, a zombie feasting on his forehead with my arrow in his back. So what else was there to do... I hauled, trying to pick off as many as I could along the way. When I got the one's shuffling after me I snuck back and got the ones chewing on blood and bones. I'm not gonna lie, I cried. Angry at myself but mostly in grief of my fallen comrades. I swore that day that I would vanquish every undead in this dungeon and put an end to whatever defiled them in the first place.
Thanks for the consideration. Have a great campaign.
Mal respects others expecting respect in return. While he is in it for the adventure, fame, and gold, he still has that respect aspect about him. He wants to see both himself and his friends succeed. While he doesn't delight in bloodshed, he knows it's necessary as a means to a better end. By that he believes that the wholly counterproductive (evil) must die in order to allow for good to flourish. He's no saint though, being aligned to no real deity. He believes in the greater good but doesn't want to impose his beliefs on others unless they impose ignorance, hatred, death, and destruction on others. Wanting people to live in respect of one another, he can sometimes get caught up in the end and thinking the means doesn't matter. He knows this about himself and is not fond about this aspect and struggles with it. It is hard for him to determine who should die for the greater good unless it is obvious.
Hello! I'm Malkavik, but my friends call me Mal. Seeing as there was a huge celebration for the temple I decided to come try and make some coin by crafting and selling some ale. During the goblin raid, the little whelps decided to destroy my supply so I had to teach some of them a lesson. I suppose I didn't make much of an impact so I wasn't as celebrated as the others. When I learned infused curative I decided to go to the temple to administer some of my extracts. For a bit of time I decided to work as an alchemist but hearing of the others I finally decided to try and find them to try and prove myself as more than just an ale seller. I want to make a name for myself, and perhaps a bit of coin too.
My character details are in my profile.
Male Imperial 5'6 thin
Mal swings his two hander...
mace: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 3 ⇒ (7) + 3 = 10
Male Imperial 5'6 thin
zephir's attack bonus should be +3
Male Imperial 5'6 thin
AC is 18 before mutagen 20 after.
Male Imperial 5'6 thin
Sorry I keep changing my action, but Mal will actually shift north to allow Slaynn an attack on the purple creature, then drink the mutagen. That's final for this round.
Male Imperial 5'6 thin
Mal will not shift but drink his mutagen and use his move to pull out his elixir of enlarge person.
Male Imperial 5'6 thin
If possible I take a five foot step to avoid AoO and drink the mutagen. If can't move I drink it anyway. +4 str -2 int +2 natural armor.
Male Imperial 5'6 thin
Male Imperial 5'6 thin
Male Imperial 5'6 thin
We open the door and head in. I have my mace and mutagen out.
Male Imperial 5'6 thin
Slaynn, did you find a mace in the cavern where we fought the last critters? I know it's a bit over sized for me but I wield it with two hands. I'm going to be needing it.
Male Imperial 5'6 thin
I'm out of bombs, but I have a mutagen and extracts that will help me fight up close. If anyone is hurt I can give you an infused healing extract. It's like a potion of healing that I can make every day.
Male Imperial 5'6 thin
Qorinea can move in behind me and have line of sight. I think.
Male Imperial 5'6 thin
Hope 13 touch hits in case i did ill roll deviation...deviation: 1d8 ⇒ 5
Male Imperial 5'6 thin
bomb hurl: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 131d6 + 4 ⇒ (4) + 4 = 8
Thats my last bomb for the day but I've more up my sleeve.
Male Imperial 5'6 thin
fortitude save: 1d20 + 6 ⇒ (12) + 6 = 18
Male Imperial 5'6 thin
One more bomb left after that attack.
Male Imperial 5'6 thin
Can we say I picked up my mace after the last combat?
Mal will hold his action until there is room to move up and throw a bomb. He will make sure allies don't get caught in splash unless there are more than three allies within splash range. Ranged Touch: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 221d6 + 4 ⇒ (3) + 4 = 7 DC 14 reflex save for half of 4 splash damage.
Male Imperial 5'6 thin
I wonder if it leads to the cliff side and the lighthouse. Maybe some gobbo boats.
Male Imperial 5'6 thin
Male Imperial 5'6 thin
Let's head up the stairs and see if it leads to the surface.
Male Imperial 5'6 thin
What's north of Sandpoint, on the surface anyway?
Male Imperial 5'6 thin
I see a north theme here. It seems no matter which direction we go, it leads north. So let's stop fighting it.
Male Imperial 5'6 thin
Let's head just passed the cavern and to the right and see if that leads to the direction we came from. I'm just trying to map this place out...
Male Imperial 5'6 thin
Mal will think on what those creatures were...
spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27
knowledge arcana: 1d20 + 8 ⇒ (9) + 8 = 17
Male Imperial 5'6 thin
19 damage plus splash. XD
Male Imperial 5'6 thin
Umm ranged touch to confirm: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Male Imperial 5'6 thin
I don't mind adding the damage but on the PRD it says "On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). " Oh, the BONUS damage is not multiplied.
additional damage: 1d6 + 4 ⇒ (6) + 4 = 10 PBS gives me an extra damage on the direct hit, I think.
Male Imperial 5'6 thin
Male Imperial 5'6 thin
Mal moves 5 feet north and throws another bomb at the green creature. ranged touch: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 231d6 + 4 ⇒ (5) + 4 = 9 The splash damage is only 4 with a dc14 reflex save for half. Sorry pbs doesnt count for splash.
Male Imperial 5'6 thin
Tiberu, you wanna try and switch places Second round free action.
Male Imperial 5'6 thin
My last post was for round two. Let me know if i need to repost and or reroll. If neither I will move up as necessary trying to stay behind the melee allies.
Male Imperial 5'6 thin
Mal lobs in another precise bomb at the same creature. ranged touch: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 191d6 + 4 ⇒ (2) + 4 = 6 same 3 allies will not take slash. Everything else must roll DC 14 reflex to take half of 5 splash (2).
Male Imperial 5'6 thin
Mal will use precise bombs discovery to make sure 3 allies don't get caught in the blast.
Male Imperial 5'6 thin
Free action: drop mace
Move action: put away mutagen
Standard action: Draw, Mix, and throw a precise bomb. Says in bomb description that's all a standard action
range touch attack: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 151d6 + 4 ⇒ (1) + 4 = 5
Male Imperial 5'6 thin
Mal will follow behind Slaynn and Tor. In front of Zephir.
Male Imperial 5'6 thin
I say we head right (east) and see if it will loop back to where we started. If there is another right behind the brick wall, I would surmise that that's where it'd lead. Then we'd just continue the other way.
Male Imperial 5'6 thin
Is Slaynn not level 2 and fully healed? readied action, at the first sign of trouble Mal will drink his mutagen. This will grant him +4 str, -2 int, and +2 natural armor for 20 minutes (10 minutes/ level). He will have his oversized heavy mace over his shoulder with his other hand in the mean time.
Male Imperial 5'6 thin
Anybody wanna cast light on a rock or something while we head down the main path?
Male Imperial 5'6 thin
Raid the raiders' tunnel...
Male Imperial 5'6 thin
Wait, the Smith just walked in at the wrong time. You were just saying you didn't mean to offend as she was walking away when he came in. This is just a misunderstanding. I don't think she was offended either. She just had family business to take care of, so she left. We're all friends. Mal looks at Tor Come on friend, drink with us!
Male Imperial 5'6 thin
Mal is sitting at the bar having some ale and a good meal. He sees that Ameiko has returned and it seems the human is responsible. He is interested in joining this group to sharpen his skills and perhaps gain fame and fortune, as well as some new friends. He stands up, takes his second mug of ale and his plate and walks up to Zephir. Hi there! My name is Malkavik. Did you save her all by yourself? minus 5 sp and 8 cp (two mugs)
Male Imperial 5'6 thin
Oh and Zephir is at the Rusty dragon. Should I wait for you, the DM, or introduce myself to him, assuming I'm there. As he is one of the heroes of Standpoint, I'm sure I've heard of him.
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