Warden Rogard Hammerfell

Magrim Torgsun's page

247 posts. Organized Play character for mbauers.


RSS

1 to 50 of 247 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)
Magrim Torgsun wrote:

Looks like Agraic is ready for anything! I'm just upgrading my weapon to +1.

Here's my Day Job check for part 3, with the +5 bonus from my faction card.

[dice=Survival] 1d20 + 9 + 5

DM Shifty, here was my day job roll. You can disregard the email one from earlier today (though they're the same result).

I still need my chronicle too, when you get the chance!

Thanks again!

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I cast my vote for Amenopheus--he set this all in motion and has the best vision for the future.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Not a bad idea, Roscoe! I always forget to do that.

Magrim steps up cautiously, swinging his hammer at the severely damaged statue.

He looks back at Gertie and barks an order.

C'mere and watch my back, girl!

Move up

Standard, attack with reach: 1d20 + 7 ⇒ (18) + 7 = 25

Damage, Magical: 3d6 + 7 ⇒ (2, 6, 2) + 7 = 17

Free: Defend command

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)
Roscoe Underhill wrote:

[dice=Perception DC15]1d20+10

"Weird ... Just how old are you Amenopheus? That kind of looks like you in some of the pictures."
As the statues animate ...
Round 1 Mounted; MW Lance; Charging
This is why I don't like tombs ... they are unnatural!
Roscoe charges the southern statue ...
[dice=MW Lance]1d20+9 for [dice=Piercing]2d6+4
[dice=Threat]1d20+9 if [dice=Confirmed]4d6+8

[dice=George (Bite)]1d20+4 for [dice=BPS]1d8+5

Whoa! That's gonna leave a mark!

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Knowledge (Religion): 1d20 + 4 ⇒ (11) + 4 = 15

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Nethys is there, and that looks an awful lot like...Amenopheus!

Magrim yells, but not quick enough to help the sage be encased in crystal.

What the--heel, Gertie!

He says a prayer of his own to Valani and focuses his thoughts on strength at arms.

Free action: Heel command

Swift: Animal Focus (Bull) for me and Lagertha

Standard: Cast Lead Blades

AoO 1 if provoked from moving through reach: 1d20 + 7 ⇒ (14) + 7 = 21

AoO 1 Damage, Magical: 3d6 + 7 ⇒ (5, 6, 1) + 7 = 19

AoO 2 if provoked from moving through reach: 1d20 + 7 ⇒ (3) + 7 = 10

AoO 2 Damage, Magical: 3d6 + 7 ⇒ (4, 5, 2) + 7 = 18

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim growls, Let's tie him up and leave him here. We can't free him, but I damn sure don't want him to come with us.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Sense Motive: 1d20 + 9 ⇒ (1) + 9 = 10

Magrim is too distracted by the scene to notice, but perks up at Kel's inquiry.

Now is not the time to hide information from us, the dwarf growls at their captive.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Agreed

Magrim watches the sage with interest, seeing if he can sense anything "fishy".

Sense Motive: 1d20 + 9 ⇒ (9) + 9 = 18

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I'll admit, I'm kind of stumped where to go from here. Maybe take this guy with us to show to the Sage?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I don't really understand. The two terms of sale are for the two gems, right? So one of the gems they sold is a fake? Or they got the actual term of sale for the two gems (6k) and then forged a fake one that said they received less money, so they could give that to the Aspis and pocket the difference. The latter seems to be what you're saying, right?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I'm untrained, but I think Henrick has a lot of mythic charges left. Can he mythic surge on the linguistics?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Nice moves! Keep that camel away from me, lol!

Maintain Grapple, pin: 1d20 + 5 + 5 ⇒ (13) + 5 + 5 = 23

Heel, Gertie! Magrim yells as he drives the girl into the sand.

I accept your surrender, but I'm not letting you up until we've taken some precautions. Grab her spell components and bind her hands, the dwarf says to no one in particular.

Now, where are the gems? These are items of vast power, not some trinkets to sell to the highest bidder. Tell me--when the Aspis had their greedy hands on the gems, would you be alright with your money knowing they'd use the gems for their own foul purposes?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I don't believe my grapple would provoke from Kafar...

Grapple maneuver:
As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver.

If I'm wrong...

Fort: 1d20 + 8 ⇒ (2) + 8 = 10

Surge, grr: 1d6 + 1 ⇒ (4) + 1 = 5

Surge, grr: 1d6 + 1 ⇒ (6) + 1 = 7

17 save

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Fort save, +2 if it counts as poison: 1d20 + 6 ⇒ (5) + 6 = 11

Immediate Action, Surge, add to poison save: 1d6 + 1 ⇒ (1) + 1 = 2

Immediate Action, Surge, add to poison save: 1d6 + 1 ⇒ (4) + 1 = 5

FS = either 16 or 18

WS: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18

Magrim walks through the haze and moves right next to Nefti, dropping his hammer. He tries to grab her once and she darts away, but the power of the Ruby Sage gives him another chance.

Standard: Grapple Nefti: 1d20 + 5 ⇒ (2) + 5 = 7

Free: Amazing Initiative, Grapple Nefti: 1d20 + 5 ⇒ (17) + 5 = 22

Ha, got you now! Surrender, and I'll call off Gertie. Gertie, here! Sic her!

Free: Attack Command

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Rogenora uses Amazing initiative for another move action this turn. Move, move. Standard cast create pit where i put the square on the map.

Enora runs forward and creates a 20-ft deep pit, cutting off the escape of the Pathfinders' enemies.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Gertie, trip 'em up. Don't let 'em get away!

Magrim charges forward, pointing at the target for his pet.

Double move

Free actions: Attack command, flank command, tangling attack command.

swift action: beast's fury.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I can bot Rogenora if that's ok

Survival: 1d20 - 1 ⇒ (19) - 1 = 18

WS #1: 1d20 + 5 ⇒ (10) + 5 = 15

WS #2: 1d20 + 5 ⇒ (9) + 5 = 14

She'll use Surge twice, once on each Will Save. I won't roll because it's a d6+1 bonus so she can't fail.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim leaps into the water, swimming far better than a sensible dwarf ever should.

Animal Focus: Frog, then I can take 10 (always) due to my trait. So 18 on the swim check.

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21

[dice=Survival, +1 if it counts as "following tracks"] 1d20 + 9[/dice]

Surge on the survival: 1d6 + 1 ⇒ (3) + 1 = 4

Surge on the survival: 1d6 + 1 ⇒ (5) + 1 = 6

So 18 Swim, 21 Reflex, 23 or 24 Survival.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Nice one, Roscoe! I'll aid you--automatic success.

Magrim follows Roscoe, pointing out tell-tale signs of their quarry. He looks at the worm: Nope, no idea what that is but it can't be good.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)
Roscoe Underhill wrote:
"I agree with Margim ... we should press on. I still have 1 endure elements left on a scroll that should help. We need to take advantage of our current protection while we still have it."

Nice! If you use that on Agraic we should be good to go, no rolling required. No need to remove your armor, Agraic.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Bah, the power of the sage is still protecting us! We need to press on!

Remember, I cast Endure Elements on every one of us except Agraic, which means only he would have to make the two Fort Saves. Agraic, you have all of your uses of Mythic power remaining. Why not chance it and if you fail one just use Mythic surge for a bonus to the fort roll? I think it would be a bad move to stay here and lose out on the ground that we've already gained on our quarry. If you guys agree...

Survival to help Agraic's FS: 1d20 + 9 ⇒ (5) + 9 = 14

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Well done, everyone. It seems the power of the Sages is truly aiding us--I've never encountered a live dragon before. It's not something I'd like to do again, anytime soon. C'mon, we're getting closer. Let's keep moving. Magrim retrieves his bow, stowing his weapons.

Meanwhile, Enora throws her arcane gaze over the dragon's ring.

Detect Magic, Spellcraft: 1d20 + 11 ⇒ (13) + 11 = 24

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Enora will send a volley of force missiles at the dragon!

Magic Missile from staff, CL 8, force damage: 4d4 + 4 ⇒ (1, 3, 4, 3) + 4 = 15

Rog, I don't want to step on your toes. Let me know when you're back/ready to resume posting.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Agraic, quit messing around with that corpse and get over here before we have a few more corpses around!

That's my IC way of trying to make Agraic "mad" AKA raging and smiting this fool with your mythic power. ;-)

Magrim remains in his massive state, swinging away again and again.

Swift: Enlarge

Attack with 20 ft reach: 1d20 + 6 ⇒ (18) + 6 = 24

Damage, magic, bludgeoning: 3d6 + 7 ⇒ (4, 3, 6) + 7 = 20

Attack of Opportunity with 20 ft reach: 1d20 + 6 ⇒ (11) + 6 = 17

If the dragon is still standing and provokes, I will immediate action use surge to add to this attack roll.

Add the higher of these to the attack:

surge: 1d6 + 1 ⇒ (5) + 1 = 6

surge: 1d6 + 1 ⇒ (4) + 1 = 5

AoO Damage, magic, bludgeoning: 3d6 + 7 ⇒ (6, 2, 4) + 7 = 19

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I really hope this thing is dazed. :-/

Magrim drops his bow and inches forward, growing to enormous size and calling upon his mythic power once again.

Free: Drop Bow

Move: Pickup Hammer

5ft move

Swift: Enlarge

Attack with 20 ft reach: 1d20 + 6 ⇒ (18) + 6 = 24

Damage, magic, bludgeoning: 3d6 + 7 ⇒ (6, 3, 4) + 7 = 20

Amazing Initiative, extra standard: Attack with 20 ft reach: 1d20 + 6 ⇒ (12) + 6 = 18

Damage, magic, bludgeoning: 3d6 + 7 ⇒ (6, 5, 2) + 7 = 20

Attack of Opportunity with 20 ft reach: 1d20 + 6 ⇒ (18) + 6 = 24

Damage, magic, bludgeoning: 3d6 + 7 ⇒ (3, 2, 2) + 7 = 14

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Botting Rogenora again--Arcane Reservoir, Mythic, Ear Piercing Scream. CL 6. DC 16 Fort Save for Half Damage and avoid being dazed.

Sonic damage: 3d8 ⇒ (8, 2, 7) = 17

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim drops his hammer and unslings his bow, sending an arrow at the beast.

Kel, get clear! That thing doesn't want to talk!

Arrow shot: 1d20 + 5 ⇒ (11) + 5 = 16

Damage: 1d8 + 3 ⇒ (2) + 3 = 5

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Ok, can we proxy Enora to do what I suggested above? Arcane Reservoir, mythic, DC 17 CL 6 Create Pit on top of the thing. Angle it slightly down and to the west so it doesn't fall on Kel. If that's ok, then I'll see what happens to it before I determine Magrim's action. Cool?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Rog, can you arcane reservoir and mythic a DC 17 CL 6 create pit on this guy? We might then be able to reach him in melee.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I only went in the surprise round, so I'm going to take an action in the actual round if that's ok.

Magrim heads for cover behind a boulder, keeping his head down.

Move action. Total Defense. Gertie total defense.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim agrees, issuing a command to Lagertha as he and she follow suit.

DM Shifty--I keep forgetting, so I'll say it here in case I forget again. After this encounter I want to cast Longstrider on myself from my wand.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)
Roscoe Underhill wrote:
"Let's hope we don't meet one of those!"

You're missing the point, Magrim says, frowning as he walks away from the massive corpse.

Something killed this worm. Let's hope we don't run into whatever it was that did this. I think we should move on...quickly.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)
Ruk's PFS Pregen wrote:

the Halfling moves to inspect the writings...

[dice=Linguistics]1d20+9

scratching her head "well this'uns got me stumped..."

Try this, might help... Magrim says, handing over a scroll to Enora.

I bought a couple scrolls of Comprehend Languages. Mind using one to decipher the glyphs?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Assuming Enora will move down 10 ft or so, I will then...

Magrim stabilizes his large form and charges, swinging his hammer again.

Swift: Enlarge

Full round action charge vs (hopefully entangled) AC: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18

Damage, magic, bludgeoning: 4d6 + 7 ⇒ (5, 3, 5, 5) + 7 = 25

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Gertie, kill that one! Magrim gestures to the remaining skeleton. He advances on the dog-beast, growing to enormous size and swinging his hammer mightily.

Fort Save: 1d20 + 6 ⇒ (19) + 6 = 25

Free action: Attack command

Move and standard: 40 ft movement

Swift: Enlarge from Growth domain

Free action Amazing Initiative, extra standard to attack: 1d20 + 6 ⇒ (14) + 6 = 20

Damage, magic, bludgeoning: 4d6 + 7 ⇒ (1, 5, 5, 4) + 7 = 22

AoO if the creature provokes: 1d20 + 6 ⇒ (5) + 6 = 11

AoO Damage, magic, bludgeoning: 4d6 + 7 ⇒ (3, 4, 1, 5) + 7 = 20

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Sure thing, Rog, I can bot you at the end of the round if we need to. DM Shifty--I have Combat Reflexes so even though I was FF I believe I get an AoO on the blue thing that moved next to me.

AoO: 1d20 + 6 ⇒ (1) + 6 = 7

AoO Damage (Bludgeoning): 3d6 + 5 ⇒ (3, 3, 4) + 5 = 15

Magrim's hammer swings wide, caught off guard. He steps up to engage the skeletons, extra magical weight added to his weapon.

Attack skeleton two squares east of my position: 1d20 + 6 ⇒ (16) + 6 = 22

Damage (Bludgeoning): 3d6 + 5 ⇒ (5, 2, 3) + 5 = 15

Gertie, swing around! he gestures to the strange lion creature. The dinosaur's muscles enlarge as it prepares to strike.

Flank command, attack command.

Swift: Animal Focus (Bull)

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Just to be clear, that was me offering a suggestion to Rogelio since I used Enora in the other scenario. I don't know if he wants to use her. She's fun, though! :-)

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Magrim casts a spell, anticipating an attack.

Lead Blades

Sorry Agraic, looks like we won't have time to help you get in your armor.

DM Shifty--Rogelio is only level 1. Does he need to use a Level 4 pregen?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Survival to catch up: 1d20 + 9 ⇒ (18) + 9 = 27

Survival to help with the heat for the others: 1d20 + 9 ⇒ (12) + 9 = 21

Survival DC 20: 1d20 + 9 ⇒ (14) + 9 = 23

Whoa! I'm using Legendary Spellcasting to cast Endure Elements. DM Shifty--it says in the d20PFSRD "Mythic Endure Elements" under the Endure Elements entry. Does that work for me since I'm Mythic? If it does my Endure Elements will work on up to 5 creatures and give other benefits. If so, I'll use it on myself, Lagertha, Rogelio, Henrick, and Kel (sorry Agraic, but since you already rolled I figured that was the most fair--but I do provide a bonus from my survival roll, and it looks like you made the fort saves anyway).

Magrim feels the knowledge of a spell that he'd never encountered before, radiating an aura of warmth that protects him and his companions from the sun. He is in his element tracking their quarry, easily gaining ground while also offering advice to escape the worst of the heat damage.

Yes, let's check it out, he says gruffly to Roscoe's query as Lagertha follows closely behind.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Geo AA: 1d20 ⇒ 15

Magrim recalls what he's heard of the area.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Looks like Agraic is ready for anything! I'm just upgrading my weapon to +1.

Here's my Day Job check for part 3, with the +5 bonus from my faction card.

Survival: 1d20 + 9 + 5 ⇒ (11) + 9 + 5 = 25

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I will be upgrading my hammer to a +1 hammer. I'm choosing Beast's Fury and Legendary Magic. This should be awesome!

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

DM Shifty, if I upgrade my MW weapon to a +1 weapon for 2,000 gp, does that count as: "Visit a city other than Absalom with a population of 5,000 residents of more. While in the city, purchase or sell an item
worth at least 100 gp per character level,} for the purposes of my faction goal?

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Purchases done--ready for part 3!

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Dm Shifty, I just have a couple issues with my chronicle.

It says I have 0gp for my day job, but if you look in the discussion thread my post from November 13th I had a 23 result for my day job.

Also, I'm in the Exchange which I think is the old Qadira faction, but my chronicle has me with an Osirion boon. Can I have a new chronicle when you get the chance?

I'm ready to continue for Part 3, but I'm also in lots of games now and am fine waiting a while, too, if that's better for people. Magrim's not going anywhere. I am still Level 3 until I complete part 3. Is that ok? I don't know what tier this one is.

Thanks for another fun game!

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Would it be alright if we have Kel withdraw instead of delaying? If he delays he just stands there to get beat on and essentially gives the Allip +4 AC vs ranged. If he withdraws he can try to save his bacon after the nasty hit and doesn't give us the firing into melee penalty. Cool?

Adeah, use the ghost salt ammunition--it seems to hurt this blighter!

Magrim steps around Agraic's massive frame and fires another ghost salt arrow at the allip.

Attack, -4 if Kel doesn't withdraw first: 1d20 + 6 ⇒ (8) + 6 = 14

Attack, messenger bag reroll: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

Damage, affects incorporeal: 1d8 + 3 ⇒ (7) + 3 = 10

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

It looks like Rogelio might be unavailable again, so I can bot him if it's ok.

Rogelio backs away from the incorporeal monster, sending arcane power into his whip and cracking it at the allip.

5 ft step, swift: arcane pool to make weapon magical.

Standard attack with whip: 1d20 + 5 ⇒ (1) + 5 = 6

Slashing damage, magical: 1d4 + 5 ⇒ (1) + 5 = 6

Yeesh, that was ugly.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)
Magrim Torgsun wrote:

Ehh, Magrim grunts, examining the vials and smiling.

Looks like somebody tried to prepare to fight the dead in this place--didn't save 'em, though. We should coat our arrows and Adeah's bullets with these crystals, just in case.

The blanches work on 10 pieces of ammo, better than one shot with a melee weapon, IMO. Do you guys agree? I'd like to coat a few arrows in ghost salt and silver, and I think everyone who has ranged weapons should do the same before we proceed. Smoke 'em if you got 'em in PFS, right?

Almost forgot about this!

Realization dawns on Magrim as he retreats a step, dropping his hammer to the ground with a crash and unslinging his bow. He draws a ghost salt arrow from his quiver and takes aim at the Allip.

Gertie, Heel! Kel, get clear! he shouts, waiting for a clear shot.

Ready action to shoot ghost salt arrow when Kel backs up: 1d20 + 6 ⇒ (14) + 6 = 20

Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Gertie backs away from the stitched corpses, heeding her master's wishes.

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

Rogelio, can you cast Magic Weapon on me from that scroll we found? I think I can hit it for a lot if you do. :-)

I have Combat Reflexes, so if the mass of corpses moves through my threatened reach I'll take an AoO on them. Won't bother on the Allip, though.

AoO if possible: 1d20 + 6 ⇒ (4) + 6 = 10

Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11

The Exchange

Dwarf Hunter (Divine Hunter) 4
stats:
HP: (35/35) AC 18 (FF 16, Touch 12) (+2 AC vs crit confirmation) FS +7, RS +7, WS +5 (+2 vs poison, +4 vs spells/SLA), Initiative: +2 Perception: +10/+12 (stonework) (Darkvision)

I'm a tracker and guide, and I've led my share of expeditions. There's no great weapon here, I promise, but if you let us conduct our business we'll show you to this sword.

Diplomacy AA: 1d20 + 0 ⇒ (7) + 0 = 7

My other PFS characters are all great at diplomacy! ;-)

1 to 50 of 247 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>