”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Your fame will always be high enough to buy any scroll you want, phaeton... so in essence, those shown on chronicle sheets are A-OK for scribing to spellbook in-mission if no one else has used them as consumable, that is.
Xanac Candledark wrote:
I think GM Ietsuna left that game a while back... you would have better luck finding a new GM.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
@EbonFist most GMs tend to handwaive things like shrine / meditation location due to the already long list of things to do in a 4-hour slot. I'm not about to start hampering/nitpicking players who choose to play a medium or other less min/maxed combos when all you need to really upset a table is high STR barbarian or optimized archer...
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
GM Aerondor wrote: Nope. Just the core books. And basic traits. If it is not in them, it is not Core. That is the whole point of it. Aren't options made available through Chronicle Sheets then made part of the Core campaign? e.g. Chronicle Sheets gives you access to non-core PrC, can you then take it with your Core PC? PFS Season 10 Guide:
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
GM Aerondor wrote:
And for 20,715gp you can get the flame tongue (also a +1 flaming burst longsword), which allows you to shoot a 4d6 fire ray 1/day... not bad for 2K~ish more.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
The full list of options and their corresponding actions can be found on the "Table: Combat Options Overview" at the following link.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
I'm Hiding In Your Closet wrote:
Correct. Now that you've seen the official ruling, it exists.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
roll4initiative wrote:
Because it was badly written and was a mistake. Like the Jedi would say: forget it even exists. My uneducated guess: to allow a fighter or other PC with access to all martial weapons that already has all the short sword weapon focus/specialization feats to kick ass in a gladiator's arena (but not allow the same to another PC that doesn't have martial weapons, like a rogue). You see? it's silly right? forget it exists.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
EbonFist wrote:
Agreed. It's NOT a short sword: it has piercing OR slashing (plus performance, for those who care...)
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Xasay Xyu wrote:
Yes
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
nightdeath wrote:
Thanks for the reminder. One of my PC (a cleric) has it, and the chronicle gives direct access to it if you pay the upgrade cost. Nice! I now have something to do with this (rich) character's gold... lol
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
BretI wrote: Seems strange that they allow the armor but not the shield. Allowing this shield would mean characters that can fly permanently, effectively. It cheapens other characters with fly speeds or those who need several levels/feats to gain their fly speed.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Mike...R wrote:
Good find! the shifter is definitely a class that needs teamwork or combos like this to work, which is better suited for homegames or at least APs/modules played in campaign mode with some kind of party design up front. Which is probably why we don't see many in PFS 1E (coupled with the fact that it came late towards the end of 1E)
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Grandmaster TOZ wrote: Golembane scarab is a good backup until your amulet is +4. True, and many homegames have this item in the party bag as a backup. It's a bit harder to have backups in PFS where each character must carry their homes on their back (i.e. be somewhat self-sufficient and unable to depend on a long-standing party mule carrying the funky, once in a while stuff). In PFS I have a character with a golembane scarab, but he has never used it... (i.e. wasted money by now, bought at lower levels). Most fights are over in 3 to 4 rounds, and the good ones may go to 8 or 9 rounds. It will usually mean, for a shifter or other martial PC, too much of a cost in action economy to change things, and frankly most players are not familiar with the action requirement to swap items around. My PFS PC never stopped mid-battle for like 1 or 2 rounds to change things around and instead did accept less damage, mostly for strategic reason like protecting the back row fellow adventurers who are not supposed to do the tanking or to prevent enemy casters to do too much damage from afar. For a high level shifter, changing out of a +3 amulet of mighty fist is even more of a problem, as they are a low-crit, low damage dice build that cannot really afford less damage per round, compared to a barbarian or paladin, who usually hit far above their weight. Not many players would remove that amulet in the middle of a fight. But granted, between keeping that +3 amulet and bypassing DR 10 or DR 15/Adamantine the choice is clear. You just have to account for the loss of a round or two's worth of attacks, depending on how your GM will view the whole undonning/donning of amulets... (in itself not a 'fun' thing for most martial PC players though)
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Yeah, I did notice, and it didn't change the fact that such a shifter is still screwed when he/she meets a golem. Which always seem to happen a lot. And since they're supposed to be a martial class, I got bad news for you, but granted, the bad news won't come until later... much later... when it will hurt said shifter the most. So, let's not talk about it, actually. And pretend the shifter will somehow 'shift' into gear, somehow, to... adapt to the situation... :P
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Good to know there's one archetype that lets them have adamantine three times per day, but cold iron, silver, and good DR also pop up regularly past level 5. Until you can afford the 64K amulet of mighty fists +4 and later on the +5 version for alignment-based DRs, be ready to be outdone by the barbarian, fighter, paladin, ranger, occultist, rogue (chained or unchained), regular druid, warpriest, bloodrager, slayer, etc. (honestly anyone other than mesmerist, psychic, sorcerer, wizard or bard... oh wait, arcane duelist bards can kick their arse too... huh... nevermind!) :P
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
I'm Hiding In Your Closet wrote:
Tried... but hit a wall at mid-levels due to impossibility to punch through monsters' damage reduction, namely, the ever-present constructs/golems and their DR X/Adamantine... had to switch to a barbarian with a big adamantine sword, of course... :P
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Thank you again, GM Yours! this was awesome across the board. The chronicle sheet also looks great. Have a happy September!
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Magdelina places a misfortune hex on Zheng, saying "You are no fun at all, it turns out. And on the verge of becoming annoying..." Misfortune (Su) DC 15 For 1 round, anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Fort DC 15 or stunned: 1d20 + 3 ⇒ (11) + 3 = 14 Magdelina reels from the sonic attack, her ears ringing...
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
PS: I will be traveling next week, starting tomorrow, with very restricted access to the game via smart phone. I will try to check on the game every day or so but please bot/delay me if I'm holding up the action.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Magdelina slowly and carefully retells the entire adventure to Chum Mai over tea, not leaving any detail out. The tale includes how they eluded the patrols and how they omitted to let Yue Xin know that they found nothing else than the Dragon Empires Zodiac symbol of the Dog that he had already seen at a distance.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
"This information is too great to share with third parties, Yue Xin. We have strict instructions to bring back all of what we found at the site to Chun Mai, and not divulge anything to anyone on the way. You may contact her directly if you wish to learn more. Apologies." Maggie is the last one to ride by Yue Xin, and she cannot contain a slight smile as she does so.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
@GM Yours is mined: do we know that these are constellations as per the link you provided? I'm a bit confused as what Maggie actually knows about this, and I'm not sure who in the party can reply to Yue Xin with some actual information...
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Maggie 5-ft. steps to the left, and cackles to extend the Misfortune on the yellow elemental. She then casts guidance on Kenji. "Finish that creature so that it can return to the Plane of Fire!" she begs.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Yours is mined wrote:
Ah! those long drinks are the best! especially those you end up having with ex-girlfriend you haven't seen for 20 years or so... :P
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
PS: unless the GM puts a note about the environment at the bottom of the initiative tracker, assume clear terrain.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
"Guys, these fire elementals are immune to, duh, fire, and also paralysis, poison, sleep effects; they can't bleed or be stunned either, and are also perhaps immune to muskiness of Daysie..." adds Maggie, waiting on bated breath to see if her skunk had any effect on this fiery meanie! Apologies in advance for the smell guys: peeing on a bonfire can result in funny sizzles and steam... but I've never seen a skunk do this... so hopefully I haven't just caused a stinking cloud in the area... lol
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Rule of cool man! the skunk is putting out the fire with her deadly piss! LOL by RAW musk is not poison, but I'd rather not 'uncool' my rule of cool by going all RAW on you! :P ...plus, that's all I've got man. That was my hail mary: a skunk who can spray twice a day! lol :facepalms: :P LOL (if this doesn't work, you got this guys... you got this! lol!)
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Reflex DEC 11: 1d20 + 2 ⇒ (12) + 2 = 14 "OUCHIE! get your burning mitts away from me!!" Knowledge the Planes: 1d20 + 9 ⇒ (11) + 9 = 20 Maggie would like relay all their immunities to the rest of the group Maggie tries to dodge away from the creature, then, with thoughts of alarm, begs for the help of Daysie, saying out loud, "Daysie! there's a fire you need to put out. NOW!" Move action: 2 squares north with Acrobatics to avoid AoO: 1d20 + 2 ⇒ (13) + 2 = 15
Misfortune (Su): For 1 round, anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will DC 15 save negates this hex.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
I'll third that. Summer is always a weird time for me. I loved it as a kid, but as an adult, going to work in the heat while everyone splashing around isn't that great... ;)
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
"By the gods... the crafty devils!" remarks Maggie with awe, activating her 'tongue' hex in order to gain the effect of comprehend language... Comprehend Language; using a 1-min increment to decipher the Tien words. "The words reference the Dragon Empires Zodiac symbol of the Dog!" She looks around for a few moments. "Anyone here versed in the Dragon Empires Zodiac?"
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Magdelina places a blue and yellow skyrocket in each chimney. "Ready or not, here it comes! blue and yellow makes green, right?" She twists both fuses together at the bottom and lights them up!
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Then As the night falls and the group decides to investigate the ruins, Magdelina casts a spell of mage armor on herself. ========================================= Now: I'm assuming we're staying together as a group so I put everyone close to Razisus since he found the skyrockets. Magdelina stares in wonder at the stash of skyrockets uncovered. She casts a simple spell of magic detection to learn more about the items... Knowledge Arcana via detect magic: 1d20 + 9 ⇒ (14) + 9 = 23
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Magdelina nods and smiles at the locals all day long. Diplomacy to Aid Another who speaks Tien with her nice smile and charms: 1d20 + 9 ⇒ (19) + 9 = 28 Later when she sees the patrol, she suggests to the others that they veer off at the next exit err... intersection! ;)
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
"Ok, ok, Mister Scribe... don't have a heart attack. Return to the comforts of your life. We shall take care of the hard, dirty work so that you do not risk your... career?... any further." The witch nods as she rises, adding "You look cute when you get all flustered like that, Mister Scribe... brings some colors to your cheeks." She winks at him and steps outside.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
"Overcoming ghosts? sorry Yue Xin. I didn't sign up for that. At least not when the only advice you give us in regards to this sudden announcement is shrouded in some kind of riddle. Surely you can add to this debrief and provide us some manner of useful advice yes?"
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Detect Magic and Spellcraft DC16: 1d20 + 9 ⇒ (6) + 9 = 15 "I'm not sure what these are, but they smell like raspberries..."
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Magdelina cackles suddenly, and weaves another Hex unto Razisus the Servant of Death! "Jade-Ogre-Jade-Ogre-GO!!! Jade-Ogre-Jade-Ogre-GO!!" cheerleads Magdelina, hoping that the chant will pick up in the observing crowd! Move action to Cackle, extending the Fortune on Radiarch, and Standard action to place Fortune on Razisus as well
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Sorry if I wasn't clear in my last post, but enlarge person is on Kenji now. Magdelina moves a few feet towards the aciton and places a hex of Fortune on Radiarch. Moving past Brand, she whispers, "Some of the gents don't look so good, especially Razisus... perhaps you should send forth some of your healing from a distance yes?" Fortune (Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
"Behold the Jade Ogre style everyone!" declares Magdelina as Kenji swells to the size of a veritable ogre! Maggie then places a hex of Fortune on Kenji. Fortune (Su) DC 15 The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Magdelina stays back and begins to wiggle her fingers... Starting to cast a spell with 1 round casting time...
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
Daysie replies, "Subtle, oh! I can do that!" She asks Brand, very much out loud, "You see their robes?!? how sad... they look like they've got this fabric straight out of a fisherman's pier and asked those same fishermen to stitch it for them. Someone has to say something to them really, BWAHAHAHAHAAHHAHAAHAH!" Misfortune (Will DC 15) on light blue, then Cackle.
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
"Ogre scares the foe!" repeats Magdelina, raising her knee, baring a leg in the process and sending her handbag flying. The startled skunk begins to spray out of the twirling satchel, sending the foul mixture into a perfect dispersion spiral! "Daysie!! oh no girl! soooo sorry!"
”Magdelina” | Female CG changeling Witch 2 | HP 12/12 | AC 16, T 12, FF 14 | CMD 11 | F +3 R +2 W +4; | Init +2 | Darkvision, Perc +9 | Speed 30ft | Spells: 1st 3/3 | Active Conditions: mage armor,
"We'll DO IT! now, TRAIN US, SENSEI!" enthusiastically responds Magdalina, ripping out the bottom of her dress and bowing to her mistress! INSERT TRAINING MONTAGE, WITH OCCASIONAL SHOT OF OPPOSING COBRA KAI... ERR... SCORPION SCHOOL STUDENTS TRASHING FOOD STALLS AND BULLYING CHILDREN DOWNTOWN
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