For the Sake of Proofreading Only


Round 3: Revised Magus Discussion


Alright, this is less about mechanics (unless they're poorly worded). Please note anything that confuses you or may be improperly worded.

If this turns into an argument about whether or not the Magus sucks I will cut your head off with a wet spaghetti noodle.

Magus Playtest 2 wrote:

Pool Strike (Su): A magus with this magus arcana can expend 1 point from his arcane pool to charge his hand with elemental power as a standard action. He can make a melee touch attack as a free action as part of activating this ability. If the attack hits, it releases the charge and deals 1d6 points of energy damage of a type of his choosing, either acid, cold, electricity, or fire. He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates.

At 3rd level, and every three levels thereafter, the amount of damage dealt by this attack increases by 1d6.

Seeing as you get these at 3rd level, you're doing 2d6 elemental damage + weapon damage immediately. Was this intended?

Magus Playtest 2 wrote:
Wand Mastery (Su): Whenever a magus with this magus arcana uses a wand, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level.

I don't really know what this means...but if it means what I think it does, does that mean a wand of magic missile becomes harder to use with an INT modifier of +2 or higher?


Machaeus wrote:
Magus Playtest 2 wrote:
Wand Mastery (Su): Whenever a magus with this magus arcana uses a wand, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level.
I don't really know what this means...but if it means what I think it does, does that mean a wand of magic missile becomes harder to use with an INT modifier of +2 or higher?

By default a wand would have a save DC equal to the absolute minimums required. For instance, a wand of fireball would have a Reflex save DC14. Base of 10, plus 3 for the spell level, plus one from the minimum score (13) required to cast a 3rd level spell.

However if a Magus with Wand Mastery and an Intelligence of 18 used the same wand, the save would be DC17 (using +4 from his INT, instead of the wand's +1, for a net difference of +3).


Machaeus wrote:
Magus Playtest 2 wrote:
Wand Mastery (Su): Whenever a magus with this magus arcana uses a wand, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level.
I don't really know what this means...but if it means what I think it does, does that mean a wand of magic missile becomes harder to use with an INT modifier of +2 or higher?

Why would it? Using a wand through UMD has a fixed DC. You might be thinking of scrolls instead.


Oh, I see. The error wasn't in the PDF - it was between the keyboard and the chair...I need to increase my Wisdom and get some ranks in Perception.

TL;DR: misread.


Using Pool Strike is a standard action which allows a free action to make a touch attack. It's just like casting any spell that has a touch attack roll. Since it's a standard action you can't attack with your weapon on the same round. You can charge your hand on one round then make a full attack the next round and use the touch attack as your offhand attack.

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