Sargavan Pathfinder

Maaarv Bergavsten's page

768 posts. Organized Play character for Signboy77.


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Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"I don't suppose you have a teleportation crystal with you, do you, empress?" He reaches around to grab a sack and shakes it.

"I mean, I know you've got a bunch of wealth, but wouldn't you like a little more? I'd pay you a lot if you got yourself a crystal we could use. Or, I've got some magic items I'd be willing to trade as well."

I'm pretty much quitting PFS after I'm done with current scenarios. I'm sorry my apathy has dragged things down. But Maaarv is seriously offering up all he's got to trade for a transportation crystal.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"I'll take a hit off that, Jarlgur my man..." Maaarv closes his eyes as he gets tapped by the wand a couple times.

"Wait a sec... just a couple things I need to drink first." Maaarv then empties a couple of flasks into himself. The first, an extract of shield, and the second, an extract of bull's strength. He belches profusely.

"Alright! Let's take a look at this control panel..."

The alchemist hunkers down to get a close look, trying to recall any knowledge he may have of such things.

Knowledge (Arcana): 1d20 + 14 ⇒ (13) + 14 = 27

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Huh? What now?" Maaarv rubs his forehead and temples as he recovers from the strange effects of the enemies that had been faced.

"Hmmm, in the midst of battle, I didn't realize how many of these bombs I threw. Wow, just about out..." He pats down his pockets and checks his pack to confirm that he is low on bombing supplies.

"Oh well, got the rapier at least..." He seems to be oblivious to any damage he's taken.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Sorry, life has just been really freaking busy. I know, it's not an excuse. I go back to my work routine next week with the start of the school year, so things will be back to normal for me then.

Maaarv rushes out and throws an explosive bomb at the blue morlock menacing Mathias.

Blast radius of 10 feet, so it should get both green and red morlocks with splash damage.

Ranged Touch, PBS, Precise Shot, Haste: 1d20 + 12 + 1 + 1 ⇒ (4) + 12 + 1 + 1 = 18
Damage: 4d6 + 6 + 1 ⇒ (5, 5, 5, 2) + 6 + 1 = 24

Also, the blue guy is on fire. Full round action to make a reflex save DC 20, or take 1d6 fire damage each round. Same reflex DC for red and green to take half damage on splash damate (11 is full splash damage)

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv peeks in at the gathered forces. "Well, I may need some extra protection..." He grabs an extract of shield and drinks it in one gulp.

Lasts 8 minutes.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Well, I'll let them do the sweet-talking then," Maaarv thinks to himself as he listens bemusedly to the strung-up Paralictor.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Well, I'll take a tap of the wand. If you don't mind, Mathias." Maaarv examines his body, noting the wounds that the incubi gave him. He does his best to help Grimnir administer aid to the injured morlock.

Heal: 1d20 + 6 ⇒ (19) + 6 = 25

Being careful not to cause any distress upon the poor creature, Maaarv sets down his pack and begins examining the morlock from head to toe, noting the injuries.

"Well, this one's in rough shape," he says over his shoulder. Then in undercommon, he asks the morlock, "How are you feeling? What happened to you?"

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv grabs his last flask of holy water, "I gotta get me more of this stuff..." and flings it again at the red-eyed incubus. "Die demon!"

Splash Attack, heroism, sickened, haste: 1d20 + 12 + 1 + 2 - 2 ⇒ (1) + 12 + 1 + 2 - 2 = 14

However, Maaarv misses, and the vial tinkles off to the side, harmless.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Ooops, sorry 'bout the heroism misread.

Emboldened by Jarlgur's healing, Maaarv takes a minute to consider what he has available that might be more helpful. "Maybe holy water?" he mumbles to himself.

He draws a flask of holy water from his bandolier and chucks it at the red incubus, hoping it will prove more effective than his bombs.

Splash Attack, heroism, sickened, haste: 1d20 + 12 + 1 + 2 - 2 ⇒ (12) + 12 + 1 + 2 - 2 = 25
Damage, PBS, Sickened: 2d4 + 6 + 1 - 2 ⇒ (3, 2) + 6 + 1 - 2 = 10

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Fortitude Save: 1d20 + 11 ⇒ (2) + 11 = 13
Blurg...

Maaarv takes quite a wallop from the incubus's attack. He finds himself absolutely sickened by the whole situation.

I just realized that I forgot to add in my heroism mods to attack and damage last round. Don't go back and recalculate - it's my bad for forgetting them, but I'll include them from now on.

Though hit very hard, the alchemist does possibly the least sensible thing he could do and continues to throw bombs at his enemies, focusing on the yellow-eyed incubus.

Range Touch, Heroism, PBS, Haste, Sickened: 1d20 + 12 + 2 + 1 + 1 - 2 ⇒ (16) + 12 + 2 + 1 + 1 - 2 = 30
Damage, PBS, Heroism, Sickened: 4d6 + 6 + 1 + 2 - 2 ⇒ (6, 4, 6, 3) + 6 + 1 + 2 - 2 = 26

Iterative Ranged Touch, Heroism, PBS, Haste, Sickened: 1d20 + 7 + 2 + 1 + 1 - 2 ⇒ (11) + 7 + 2 + 1 + 1 - 2 = 20
Damage, PBS, Heroism, Sickened: 4d6 + 6 + 1 + 2 - 2 ⇒ (4, 2, 2, 1) + 6 + 1 + 2 - 2 = 16

Hasted Ranged Touch, Heroism, PBS, Haste, Sickened: 1d20 + 12 + 2 + 1 + 1 - 2 ⇒ (5) + 12 + 2 + 1 + 1 - 2 = 19
Damage, PBS, Heroism, Sickened: 4d6 + 6 + 1 + 2 - 2 ⇒ (5, 2, 1, 3) + 6 + 1 + 2 - 2 = 18

All cold bombs. DC 20 Fort Save or staggered. Red needs DC 20 or take have of 11 points cold splash damage.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Happy to have hit one of the incubi, Maaarv mixes up another couple of frost bombs to throw at the creatures. Quickly scanning the room, he decides to help out Grimnir with the two that he's facing. (Attacking Purple)

Ranged Touch, PBS, Haste: 1d20 + 12 + 1 + 1 ⇒ (8) + 12 + 1 + 1 = 22
Cold Damage: 4d6 + 6 + 1 ⇒ (6, 5, 3, 2) + 6 + 1 = 23

Iterative Ranged Touch, PBS, Haste: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28
Cold Damage: 4d6 + 6 + 1 ⇒ (2, 6, 5, 5) + 6 + 1 = 25

Hasted Ranged Touch, PBS, Haste: 1d20 + 12 + 1 + 1 ⇒ (3) + 12 + 1 + 1 = 17
Cold Damage: 4d6 + 6 + 1 ⇒ (5, 1, 2, 3) + 6 + 1 = 18

[ooc]

Crit Confirm: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
Damage: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Ugh, this place is cheerful," Maaarv mumbles as he rushes into the room. He then quickly creates a Frost bomb and throws it at the green imp.

Ranged Touch, Haste, PBS: 1d20 + 12 + 1 + 1 ⇒ (4) + 12 + 1 + 1 = 18
Cold Damage: 4d6 + 6 + 1 ⇒ (6, 1, 6, 3) + 6 + 1 = 23

If that's a hit, Needs a DC 20 Fort Save or be staggered for one round.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Hey there, Alie... I can use that wand, you know. Not that you need the help. I'm just saying..." He shakes out his limbs and thanks Mathias, "...for getting me back into shape. You're a class-act, man."

"Big guys, eh? Well then, better prepare..."

He pulls out an extract of heroism and quickly gulps it down. "I got another one. Anyone feel like being a real hero?" He offers the extract to whoever wants it.

He then reaches into his pack and pulls out another bottle of ichor - this one is his mutagen. He grimaces after quaffing the whole thing, "Blech... I gotta tweak that coconut flavor..."

heroism and the mutagen will last 80 minutes. Please note that my initiative is now +5.

"Let's not keep them waiting, right?"

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv points at Jarlgur, clicks his tongue and winks. "Hey man, thanks for the scrolls. I mean, really. I really mean it. Almost a goner, there. Annnnd, don't worry, I'll pay ya back for the scrolls, promise..."

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Drinking the antitoxin before making the rest of the saves, also I was previously at 2 Con damage, so I should only be at 4 con damage based on the last roll, right?

Fort Save: 1d20 + 7 + 5 ⇒ (9) + 7 + 5 = 21
Fort Save: 1d20 + 7 + 5 ⇒ (5) + 7 + 5 = 17
Fort Save: 1d20 + 7 + 5 ⇒ (20) + 7 + 5 = 32

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Fort Save: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20

Desmond lands on the ground and pulls out his one vial of antitoxin. His body is sore from the poison that is coursing through his veins.

Two move actions, I'll drink it next round. Also, I believe I've adjusted my HP correctly, GM

"So, you're the good guys?" he asks, in undercommon the recently-arrived morlocks.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Fort Save: 1d20 + 9 ⇒ (10) + 9 = 19
Fort Save: 1d20 + 9 ⇒ (2) + 9 = 11

Maaarv tosses another explosive bomb, aiming for the purple-hued morlock before flying around to get a better line of sight for the large thing he hit before.

Ranged Touch, PBS, Haste: 1d20 + 10 + 1 + 1 ⇒ (7) + 10 + 1 + 1 = 19
Damage: 4d6 + 6 + 1 ⇒ (3, 1, 2, 6) + 6 + 1 = 19

Blue black and red are all in splash range. 11 Damage each (DC 20 Reflex for half)

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Initial Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29

My Turn Fort Save: 1d20 + 9 ⇒ (11) + 9 = 20

Maaarv struggles to resist the poison from the large, strange creature. Well, at least he was only able to get me once! he thinks to himself. He gives Jarlgur a quick nod of appreciation for the channeled healing.

However, with the new arrival of the morlocks, the alchemist finds himself in a dangerous situation, "Gettin' too crowded."He quickly dispatches his wings and takes flight into the air, at a 45 degree angle above the fight. (Pink and Black morlocks get an AoO)

From his new vantage point, Maaarv quickly mixes up an explosive bomb, using his skills to throw it in such a way that it doesn't harm his allies.

Explosive bomb increases the splash radius to 10 feet, and sets the targeted enemy on fire (DC 20 Reflex save to put out the fire as a full-round action or take 1d6 fire damage each round) Precise Bomb discover allows allies to avoid splash damage - if I hit.

Aiming for the purple morlock.

Ranged touch, Precise Shot, Haste, PBS: 1d20 + 10 + 1 + 1 ⇒ (3) + 10 + 1 + 1 = 15
Fire Damage: 4d6 + 6 + 1 ⇒ (1, 6, 4, 5) + 6 + 1 = 23

(black, pink, blue, yellow and green morlocks take 11 splash damage. DC 20 Reflex save for half)

Character Folio Re-roll: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv, emboldened by the spells cast by Alie and Jarlgur, Maaarv starts throwing frost bombs at the reddish beast.

All touch attacks:
Frost Bomb, PBS, Bless, Haste: 1d20 + 10 + 1 + 1 + 1 ⇒ (6) + 10 + 1 + 1 + 1 = 19
Cold Damage, PBS: 4d6 + 6 + 1 ⇒ (3, 5, 6, 4) + 6 + 1 = 25
(DC 20 Fort Save or Staggered for 1 round)

Iterative Frost Bomb, PBS, Bless, Haste: 1d20 + 5 + 1 + 1 + 1 ⇒ (15) + 5 + 1 + 1 + 1 = 23
Cold Damage, PBS: 4d6 + 6 + 1 ⇒ (5, 5, 6, 3) + 6 + 1 = 26
(DC 20 Fort Save or Staggered for 1 round)

Hasted Frost Bomb, PBS, Bless, Haste: 1d20 + 10 + 1 + 1 + 1 ⇒ (5) + 10 + 1 + 1 + 1 = 18
Cold Damage, PBS: 4d6 + 6 + 1 ⇒ (2, 6, 3, 2) + 6 + 1 = 20
(DC 20 Fort Save or Staggered for 1 round)

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv does his best to stifle a burp as he gets himself back on dry land after the boat ride.

Knowledge (Local): 1d20 + 14 ⇒ (6) + 14 = 20

"I could *URP* tell you a bunch of stuff about Rachikan... but it's *ahem* it's stuff we a-a-already know about. You know... morlocks and Hellknights and stuff. But... onethingmaybeyoudidn'tknow... is that they were world renowned - I mean you know - really famous - for making golems. Scores and scores of 'em, ya know?"

As the party reaches lower Rachikan, Maaarv laments the debris. "Oh man, this - this is a lot of junk..."

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

The raging inquisitor is most in-line with our current APL, I think. But the choice is yours. Welcome!

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv takes flight and moves as quickly as he can down the hallway to join the others, thanks to Alie's haste.

Double move.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Will Save: 1d20 + 6 ⇒ (20) + 6 = 26

Maaarv laughs at the morlock. "Just trying out some magical words, eh?"

He then hovers in place and tries to pelt the morlock with more bombs.

Fly to hover in place: 1d20 + 14 ⇒ (6) + 14 = 20

Explosive Bomb, PBS: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Fire Damage: 4d6 + 6 + 1 ⇒ (5, 1, 1, 4) + 6 + 1 = 18

Iterative: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Fire Damage: 4d6 + 6 + 1 ⇒ (5, 3, 4, 2) + 6 + 1 = 21

For each hit, the morlock needs to make a DC Reflex save as a full-round action or take 1d6 fire damage until the flames are put out. Rolling on the ground adds 2 to the roll.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

GM:
Any chance the morlock used any of the following languages that Maaarv understands: Common, Elven, Dwarven, Orc, Osiriani, Kelish, Shoanti, Undercommon, Draconic, Varisian, Abyssal, Aquan, Tien

Maaarv follows the morlock up to the top of the strange monolith. Once up, and clear of the morlock, he throws another explosive bomb at the creature.

Ranged Touch, PBS: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Fire Damage, PBS: 4d6 + 6 + 1 ⇒ (1, 5, 5, 4) + 6 + 1 = 22

With the hit, the Morlock will need to make a DC 20 Reflex save as a full-round action each round or take 1d6 fire damage each round.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Okay, that's what I thought, so I moved to the center by the obelisk. A double move allows me up to 120 feet of flight, so that shouldn't be a problem.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv sprouts his wings and takes off after the morlock. Keeping out of melee distance from the creature.

Double move. First is to rise 45-degrees, then up to be as close to equal height as the morlock.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv quickly chucks an explosive bomb at the morlock.

Splash Attack: 1d20 + 10 ⇒ (2) + 10 = 12 (+1 if within 30 feet)
Fire Damage: 4d6 + 6 ⇒ (3, 6, 3, 4) + 6 = 22 (+1 if within 30 feet)

If that hit (probably not), the morlock will catch on fire taking 1d6 fire damage each round. The morlock can extinguish the flame by spending a full-round action to make a DC 20 Reflex save (rolling on the ground gives a +2 to the save)

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Reflex: 1d20 + 11 ⇒ (13) + 11 = 24

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv takes a step away from the statue, quickly throws two frost bombs at the statue.

Splash Attack, PBS: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Cold Damage: 4d6 + 6 + 1 ⇒ (3, 6, 3, 2) + 6 + 1 = 21

Iterative Splash Attack, PBS: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Cold Damage: 4d6 + 6 + 1 ⇒ (4, 6, 2, 3) + 6 + 1 = 22

After each hit, the statue will need to make a DC 20 Fort Save or be staggered for one round. (multiple fails won't stack)

On that miss, it will be a DC 20 Reflex save to take half damage.

"Oooh! Watch out! Sorry!"

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv shakes his head as he fights off his strange hunger. "Wow, I'm - well, I'm sorry for that Alie. I don't know if it would make you feel any better, but you taste horrible."

Linguistics: 1d20 + 14 ⇒ (4) + 14 = 18

He then examines the engravings on the dais. "Hmm, I know a few languages, but this has me beat. I guess maybe it's some important speech that this guy," Maaarv points to the statue on the dais, "gave. You know, maybe this guy was the first mayor of Rachikan or something."

He quickly stands up, "I guess our brutish Jaggar is right in this case - my book learning has brought us bupkis."

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv's breathing is labored as he dislodges his bite in order to respond to Jaggar, "I... don't know... Just...so...hungry..."

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Take 10 Linguistics: 10 + 14 = 24

"Look at that," Maaarv holds some of the broken shards of pottery together. "These shards bear a pictogram of the Jistkan Magistracy seeking shelter within a black ziggurat etched with writhing talons and tentacles." He looks up from the shards, "Not too keen on writhing tentacles myself..."

Will: 1d20 + 6 ⇒ (7) + 6 = 13

Suddenly, Maaarv turns on Alie with a strange look in his eyes. He grabs her arm and tries to take a bite.

Bite Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Alright, now I think I've seen just about everything," Maarv shakes his head in wonder. "So...any idea where we should start looking for these haunts? Do you even think that, well, spirit is even legit?"

Maaarv begins slowly wandering down one of the streets, but pauses to wait for the group.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv looks a bit confused, but follows Jaggar's lead and jumps on the lift.

"I trust you fixed this thing..."

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv does his best to make an apologetic bow to the wizard that has been overlooking his work. "I'm so sorry, sir. It seems I've been called away by my superior officer. Jagger here gets a bit excitable when he's given such a menial task as fetching someone. Please excuse us..."

Aid Diplomacy: 1d20 ⇒ 16

Maaarv tries to turn and make a hasty exit.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv is still in the records room, right?

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv keeps his head down, focusing on his duties and avoiding any funny business.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

I just didn't want to him to be thrown in jail again, even though that turned out to be one of THE FUNNEST scenarios I've been in. And then I got stuck playing Sajan...

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv flusters a bit, "I... well I'm sorry. I saw that in there, but it's clearly not my handwriting. Look..." Maaarv then points out that the graffiti matches (maybe - I did have a pretty good Linguistics check) the previous writing and not his own.

"I've not been in the Hellknights long, and I thought that perhaps the markings were some sort of important notation - perhaps in code - that I'm not familiar with and so I didn't want to cause trouble. You know - just keep my head down and," he gives a half-hearted fistpump, "do a good job." Maaarv offers the wizard his best placating smile.

Bluff: 1d20 ⇒ 16

GM, I have no hope of Maaarv actually convincing the wizard of any of that - I assume the wizard reviews the work daily and wouldn't be fooled, but Maaarv didn't think that. He was just bored. Yep. That's out Maaarv.

EDIT: However, I don't want to de-rail the scenario like I did in Maaarv's earlier (Pre-Fiend) scenario.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

As his duties wind down, Maaarv takes a little bit of time to study over the figures he's been entering, hoping to reason out some bit of useful information.

Intelligence Check: 1d20 + 6 ⇒ (17) + 6 = 23

After the day's work, Maaarv sinks down into a chair, running his hands through his head. "I got stuck doing bookwork. The old coot they have in the records room wouldn't give me anything. I tried asking about the archaeologists that went missing? The guy shot my question down." He leans back and stretches himself out.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv offers a placating smile, "Yes sir. Very good sir." And lowers his head to concentrate back on his work.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

Despite overhearing the wizard's cutting remark, the alchemist keeps his head down. "Not a real pursuit? Just because I don't spend my days with my nose in a book and a stick up my..." Maaarv mutters under his breath.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv looks up from his books. "So, I hear a team of archeologists were lost down the chute out there. Any word on what happened?"

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

A few minutes into this work, Maaarv grows restless. To alleviate his boredom, he decides to try and copy the handwriting of whoever had been making notes previously. He whispers to himself, "I bet I could match this..."

Linguistics: 1d20 + 14 ⇒ (14) + 14 = 28

As he works to mimic the stunted, rigid handwriting of the previous clerk, Maaarv then starts to make notations in the margins of the ledger, being careful not to be noticed. "Let's have some fun."

Sleight of Hand: 1d20 + 9 ⇒ (19) + 9 = 28

"The Paralictor smells like a horse's hindquarters."

"Nails rule, Racks drool!"

"Aram Zey wuz here."

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv acts shocked but then looks around at his fellow companions, "Well, I guess I am the small one..." He heads dutifully to the storage room.

Upon being presented with quill and ink, Maaarv only has confusion. He first answers the man's question. "Like you, I take orders and try not to get the tar beat out of me."

But after staring at the quill and ink for a moment, Maaarv admints his confusion. "Um, what is it that I'm expected to do, exaclty? What am I writing down - is it a simply inventory?"

***********

Once given direction on what is expected, Maaarv dutifully jots down notes in the ledgers. Occasionally, he takes a look around at the items in the stock room, hoping to spot something interesting or valuable.

Appraise: 1d20 + 13 ⇒ (16) + 13 = 29

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv will dutifully follow Alie as a good Hellknight should. He does not speak unless spoken to.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Do we have to climb the walls, or are we being invited in through the gate? Also, is everyone following the Paralictor into his room, or just Alie?

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv flinches as Alie berates him. "Yes, madame. So sorry, madame!" and rushes back to join the others.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

@GM: I figured that was the case. I really don't know much about monsters.

Maaarv straightens out his Hellnight garb. (would it fit over a chain shirt?) And he slicks his hair back.

"Yeah, no big deal... just a golem." Maaarv kind of shrugs his shoulders and struts, clearly pleased to have delivered the final blows to save the day.

"Don't pay attention to my friend here. He's a powerful fellow, but not so much in the noggin' - know what I mean? But yes, we're here to check out Rachikan. Don't know why, but you know - the bosses say 'jump' and we need to say 'how high'."

So, I'm trying to be evasive, but without trying to necessarily bluff. But if I need to roll Bluff...

Bluff:
1d20 ⇒ 8

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv can't make an AoO, no weapon in hand.

Will Save: 1d20 + 6 ⇒ (17) + 6 = 23

Maaarv takes a step back and tosses two more frost bombs at the golem.

Ranged Touch, PBS, Bless: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
Cold Damage, PBS: 4d6 + 6 + 1 ⇒ (2, 3, 6, 5) + 6 + 1 = 23

Ranged Touch, PBS, Bless: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
Cold Damage, PBS: 4d6 + 6 + 1 ⇒ (3, 1, 4, 3) + 6 + 1 = 18

DC 20 Fort save on each of those or staggered for one round.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Oh yeah, I guess I would need to to see the golem in the pit.

Reflex to avoid falling in the pit: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

Maaarv keeps his footing at the edge of the pit.

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