"I don't suppose you have a teleportation crystal with you, do you, empress?" He reaches around to grab a sack and shakes it.
"I mean, I know you've got a bunch of wealth, but wouldn't you like a little more? I'd pay you a lot if you got yourself a crystal we could use. Or, I've got some magic items I'd be willing to trade as well."
I'm pretty much quitting PFS after I'm done with current scenarios. I'm sorry my apathy has dragged things down. But Maaarv is seriously offering up all he's got to trade for a transportation crystal.
"I'll take a hit off that, Jarlgur my man..." Maaarv closes his eyes as he gets tapped by the wand a couple times.
"Wait a sec... just a couple things I need to drink first." Maaarv then empties a couple of flasks into himself. The first, an extract of shield, and the second, an extract of bull's strength. He belches profusely.
"Alright! Let's take a look at this control panel..."
The alchemist hunkers down to get a close look, trying to recall any knowledge he may have of such things.
"Huh? What now?" Maaarv rubs his forehead and temples as he recovers from the strange effects of the enemies that had been faced.
"Hmmm, in the midst of battle, I didn't realize how many of these bombs I threw. Wow, just about out..." He pats down his pockets and checks his pack to confirm that he is low on bombing supplies.
"Oh well, got the rapier at least..." He seems to be oblivious to any damage he's taken.
Sorry, life has just been really freaking busy. I know, it's not an excuse. I go back to my work routine next week with the start of the school year, so things will be back to normal for me then.
Maaarv rushes out and throws an explosive bomb at the blue morlock menacing Mathias.
Blast radius of 10 feet, so it should get both green and red morlocks with splash damage.
Also, the blue guy is on fire. Full round action to make a reflex save DC 20, or take 1d6 fire damage each round. Same reflex DC for red and green to take half damage on splash damate (11 is full splash damage)
"Well, I'll take a tap of the wand. If you don't mind, Mathias." Maaarv examines his body, noting the wounds that the incubi gave him. He does his best to help Grimnir administer aid to the injured morlock.
Heal:1d20 + 6 ⇒ (19) + 6 = 25
Being careful not to cause any distress upon the poor creature, Maaarv sets down his pack and begins examining the morlock from head to toe, noting the injuries.
"Well, this one's in rough shape," he says over his shoulder. Then in undercommon, he asks the morlock, "How are you feeling? What happened to you?"
Emboldened by Jarlgur's healing, Maaarv takes a minute to consider what he has available that might be more helpful. "Maybe holy water?" he mumbles to himself.
He draws a flask of holy water from his bandolier and chucks it at the red incubus, hoping it will prove more effective than his bombs.
Maaarv takes quite a wallop from the incubus's attack. He finds himself absolutely sickened by the whole situation.
I just realized that I forgot to add in my heroism mods to attack and damage last round. Don't go back and recalculate - it's my bad for forgetting them, but I'll include them from now on.
Though hit very hard, the alchemist does possibly the least sensible thing he could do and continues to throw bombs at his enemies, focusing on the yellow-eyed incubus.
Happy to have hit one of the incubi, Maaarv mixes up another couple of frost bombs to throw at the creatures. Quickly scanning the room, he decides to help out Grimnir with the two that he's facing. (Attacking Purple)
"Hey there, Alie... I can use that wand, you know. Not that you need the help. I'm just saying..." He shakes out his limbs and thanks Mathias, "...for getting me back into shape. You're a class-act, man."
"Big guys, eh? Well then, better prepare..."
He pulls out an extract of heroism and quickly gulps it down. "I got another one. Anyone feel like being a real hero?" He offers the extract to whoever wants it.
He then reaches into his pack and pulls out another bottle of ichor - this one is his mutagen. He grimaces after quaffing the whole thing, "Blech... I gotta tweak that coconut flavor..."
heroism and the mutagen will last 80 minutes. Please note that my initiative is now +5.
Maaarv points at Jarlgur, clicks his tongue and winks. "Hey man, thanks for the scrolls. I mean, really. I really mean it. Almost a goner, there. Annnnd, don't worry, I'll pay ya back for the scrolls, promise..."
Drinking the antitoxin before making the rest of the saves, also I was previously at 2 Con damage, so I should only be at 4 con damage based on the last roll, right?
Fort Save:1d20 + 9 ⇒ (10) + 9 = 19 Fort Save:1d20 + 9 ⇒ (2) + 9 = 11
Maaarv tosses another explosive bomb, aiming for the purple-hued morlock before flying around to get a better line of sight for the large thing he hit before.
Maaarv struggles to resist the poison from the large, strange creature. Well, at least he was only able to get me once! he thinks to himself. He gives Jarlgur a quick nod of appreciation for the channeled healing.
However, with the new arrival of the morlocks, the alchemist finds himself in a dangerous situation, "Gettin' too crowded."He quickly dispatches his wings and takes flight into the air, at a 45 degree angle above the fight. (Pink and Black morlocks get an AoO)
From his new vantage point, Maaarv quickly mixes up an explosive bomb, using his skills to throw it in such a way that it doesn't harm his allies.
Explosive bomb increases the splash radius to 10 feet, and sets the targeted enemy on fire (DC 20 Reflex save to put out the fire as a full-round action or take 1d6 fire damage each round) Precise Bomb discover allows allies to avoid splash damage - if I hit.
Maaarv does his best to stifle a burp as he gets himself back on dry land after the boat ride.
Knowledge (Local):1d20 + 14 ⇒ (6) + 14 = 20
"I could *URP* tell you a bunch of stuff about Rachikan... but it's *ahem* it's stuff we a-a-already know about. You know... morlocks and Hellknights and stuff. But... onethingmaybeyoudidn'tknow... is that they were world renowned - I mean you know - really famous - for making golems. Scores and scores of 'em, ya know?"
As the party reaches lower Rachikan, Maaarv laments the debris. "Oh man, this - this is a lot of junk..."
For each hit, the morlock needs to make a DC Reflex save as a full-round action or take 1d6 fire damage until the flames are put out. Rolling on the ground adds 2 to the roll.
Any chance the morlock used any of the following languages that Maaarv understands: Common, Elven, Dwarven, Orc, Osiriani, Kelish, Shoanti, Undercommon, Draconic, Varisian, Abyssal, Aquan, Tien
Maaarv follows the morlock up to the top of the strange monolith. Once up, and clear of the morlock, he throws another explosive bomb at the creature.
Okay, that's what I thought, so I moved to the center by the obelisk. A double move allows me up to 120 feet of flight, so that shouldn't be a problem.
Maaarv quickly chucks an explosive bomb at the morlock.
Splash Attack:1d20 + 10 ⇒ (2) + 10 = 12(+1 if within 30 feet) Fire Damage:4d6 + 6 ⇒ (3, 6, 3, 4) + 6 = 22(+1 if within 30 feet)
If that hit (probably not), the morlock will catch on fire taking 1d6 fire damage each round. The morlock can extinguish the flame by spending a full-round action to make a DC 20 Reflex save (rolling on the ground gives a +2 to the save)
Maaarv shakes his head as he fights off his strange hunger. "Wow, I'm - well, I'm sorry for that Alie. I don't know if it would make you feel any better, but you taste horrible."
Linguistics:1d20 + 14 ⇒ (4) + 14 = 18
He then examines the engravings on the dais. "Hmm, I know a few languages, but this has me beat. I guess maybe it's some important speech that this guy," Maaarv points to the statue on the dais, "gave. You know, maybe this guy was the first mayor of Rachikan or something."
He quickly stands up, "I guess our brutish Jaggar is right in this case - my book learning has brought us bupkis."
"Look at that," Maaarv holds some of the broken shards of pottery together. "These shards bear a pictogram of the Jistkan Magistracy seeking shelter within a black ziggurat etched with writhing talons and tentacles." He looks up from the shards, "Not too keen on writhing tentacles myself..."
Will:1d20 + 6 ⇒ (7) + 6 = 13
Suddenly, Maaarv turns on Alie with a strange look in his eyes. He grabs her arm and tries to take a bite.
"Alright, now I think I've seen just about everything," Maarv shakes his head in wonder. "So...any idea where we should start looking for these haunts? Do you even think that, well, spirit is even legit?"
Maaarv begins slowly wandering down one of the streets, but pauses to wait for the group.
Maaarv does his best to make an apologetic bow to the wizard that has been overlooking his work. "I'm so sorry, sir. It seems I've been called away by my superior officer. Jagger here gets a bit excitable when he's given such a menial task as fetching someone. Please excuse us..."
I just didn't want to him to be thrown in jail again, even though that turned out to be one of THE FUNNEST scenarios I've been in. And then I got stuck playing Sajan...
Maaarv flusters a bit, "I... well I'm sorry. I saw that in there, but it's clearly not my handwriting. Look..." Maaarv then points out that the graffiti matches (maybe - I did have a pretty good Linguistics check) the previous writing and not his own.
"I've not been in the Hellknights long, and I thought that perhaps the markings were some sort of important notation - perhaps in code - that I'm not familiar with and so I didn't want to cause trouble. You know - just keep my head down and," he gives a half-hearted fistpump, "do a good job." Maaarv offers the wizard his best placating smile.
Bluff:1d20 ⇒ 16
GM, I have no hope of Maaarv actually convincing the wizard of any of that - I assume the wizard reviews the work daily and wouldn't be fooled, but Maaarv didn't think that. He was just bored. Yep. That's out Maaarv.
EDIT: However, I don't want to de-rail the scenario like I did in Maaarv's earlier (Pre-Fiend) scenario.
As his duties wind down, Maaarv takes a little bit of time to study over the figures he's been entering, hoping to reason out some bit of useful information.
Intelligence Check:1d20 + 6 ⇒ (17) + 6 = 23
After the day's work, Maaarv sinks down into a chair, running his hands through his head. "I got stuck doing bookwork. The old coot they have in the records room wouldn't give me anything. I tried asking about the archaeologists that went missing? The guy shot my question down." He leans back and stretches himself out.
Maaarv offers a placating smile, "Yes sir. Very good sir." And lowers his head to concentrate back on his work.
Perception:1d20 + 13 ⇒ (16) + 13 = 29
Despite overhearing the wizard's cutting remark, the alchemist keeps his head down. "Not a real pursuit? Just because I don't spend my days with my nose in a book and a stick up my..." Maaarv mutters under his breath.
A few minutes into this work, Maaarv grows restless. To alleviate his boredom, he decides to try and copy the handwriting of whoever had been making notes previously. He whispers to himself, "I bet I could match this..."
Linguistics:1d20 + 14 ⇒ (14) + 14 = 28
As he works to mimic the stunted, rigid handwriting of the previous clerk, Maaarv then starts to make notations in the margins of the ledger, being careful not to be noticed. "Let's have some fun."
Sleight of Hand:1d20 + 9 ⇒ (19) + 9 = 28
"The Paralictor smells like a horse's hindquarters."
Maaarv acts shocked but then looks around at his fellow companions, "Well, I guess I am the small one..." He heads dutifully to the storage room.
Upon being presented with quill and ink, Maaarv only has confusion. He first answers the man's question. "Like you, I take orders and try not to get the tar beat out of me."
But after staring at the quill and ink for a moment, Maaarv admints his confusion. "Um, what is it that I'm expected to do, exaclty? What am I writing down - is it a simply inventory?"
***********
Once given direction on what is expected, Maaarv dutifully jots down notes in the ledgers. Occasionally, he takes a look around at the items in the stock room, hoping to spot something interesting or valuable.
@GM: I figured that was the case. I really don't know much about monsters.
Maaarv straightens out his Hellnight garb. (would it fit over a chain shirt?) And he slicks his hair back.
"Yeah, no big deal... just a golem." Maaarv kind of shrugs his shoulders and struts, clearly pleased to have delivered the final blows to save the day.
"Don't pay attention to my friend here. He's a powerful fellow, but not so much in the noggin' - know what I mean? But yes, we're here to check out Rachikan. Don't know why, but you know - the bosses say 'jump' and we need to say 'how high'."
So, I'm trying to be evasive, but without trying to necessarily bluff. But if I need to roll Bluff...