Luna Vale's page

158 posts. Alias of Lady Ladile.


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Yeah, I'm generally wary of sandboxes and homebrews because they seem even more likely to fail than a standard AP game does. I guess the main thing that gives me trouble with sandboxes is that they are, as Nate said, more reliant on the player/character to be self-motivated to make things happen. I hate saying it because I worry it makes me sound lazy but I don't really want to have to make up the large majority of the adventure/setting as we go because, to be honest, I don't have the time or excess brainpower needed to really do something like that the justice it deserves. It's the same reason why you'll probably never see me run a homebrew of my own; I don't have the time or energy or creativity to create my own setting and it's much easier to run published material and just take my own creative license with it as necessary. Now if I had a lot more free time (or at the very least, a lot fewer active games) then it might be a different story of course but for now, it is what it is.

That's not to say that I want a strict 'by the numbers' plot that can't be deviated from. Like...I like having some sort of end goal in mind or a very basic plot thread to follow (Point A to Point B) but with the freedom to help determine how the group gets from Point A to Point B. Does that make sense?


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At work atm so quick response for now: I'll give it a think. The only tidbit you mentioned that gives me pause is not running the AP itself and that's not a reflection on you Joe (or out of a burning desire to play WotR) but only because I personally dislike sandbox style games.


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Despite my marking Luna as an inactive character (still keeping the statblock and other info though) sure, I'm game to hear what he might have in mind. No promises, but I'll definitely hear him out :)


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Ditto; thank you for letting us know and thank you for all the effort you put into the game! :)


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I know that the site outages likely threw further monkey wrenches into things but I know that last time we heard from our wonderful GM they were uncertain if life would continue to allow them time to run this game. Do we have any updates on that? Only reason I ask is that I'm seriously considering cutting down on my games (again, yes *sigh*) and this is one that I'm considering dropping since it's one of the newer ones and hasn't seen a ton of activity.

I know doing that seriously jacks with all the mutual character creation stuff we did though, so....I dunno. No pressure or fault on GM goodwicki though since life can absolutely be a booger and get busy out of the blue at times!


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Woop woop, checking in yet again. Hopefully the forums will hold steady for longer than a day or two this time?


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As always, double-check your Gameplays for your various games because I've already ran across two of my games that weren't notifying me of new posts once the forums came back up :|


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Woo, what an outage! Checking in :)


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I had a near-drowning experience when I was little so I was nearly 10 before I learned how to swim properly but I've always enjoyed the water and have many fond memories of going to the lake to swim. It's just a shame that I don't get to go much these days because there's never anyone that wants (or is able) to go :\

And thanks for checking in, GM! While I'd be sad if we had to shelve the game for good I definitely understand RL being busy so do what you need to do.


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Not quite, but within easy driving distance!

Dale Hollow Lake


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@Astra - That sucks about the lunch, I hope your stomach settles down soon :(

@Nate - Heh, you and every other parent I know! School started here on Friday and while I'm happy that means less lake traffic I'm also sad that it means more AM traffic on my way to work. Oh well.

Things aren't bad here, either. Mainly just working and juggling all my PbP stuff in my free time...though I've kinda been bit by house-hunting fever? We can't start looking for serious just yet since there's a couple of things that need to be resolved first but it's been fun to poke around on Zillow and see what's out there.


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Checking in; hope all is well with everyone :)


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Luna pauses too as she hears Aura's words and sees that her sister has stopped to wait for Auric. There's a sudden pang of guilt; of course Astra is going to follow her unless Luna or Auric tell her to wait. Forgetting that could easily put her sister in danger.

"Yeah, sorry Auric," she agrees as she waits for the others to catch up.

Sorry, Astra. I'll try and do better.


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"Well...maybe now we can cross in peace," Luna remarks as she lowers her longbow. "There's a bedroll over there in the corner with...something or something in it but we didn't get much chance to look further before those things distracted us."

Figuring that if the thing in the bedroll was in fact alive, then the element of surprise had long since been lost. Stowing her bow Luna draws one of her starknives and cautiously begins to approach the northeastern corner of the chamber.


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Sorry, Luna just happened to already have her bow handy. I'll normally try and do my best to help you flank stuff for stabby goodness though :)


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Huzzah!


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"Alright then, you asked for it," Luna sighs as the remaining darkmantle once again comes swooping down at Ten. She raises her bow and looses an arrow, hoping to bring the creature down before it can swoop around to dive again.

BtS:

Longbow: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 ⇒ 8


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Hey hey, thanks for the notice :)


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Just checking in; sounds like our GM as well as Auric and Ten have been pretty busy and/or under the weather lately. Hang in there guys and I hope things settle down for you soon :)


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Wishing everyone a Happy 4th of July! Have a grand time, however you end up spending the day :)


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No worries GM, still here :)


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Excellent! Have a grand time :)


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Hopefully this is a fun trip! Safe travels!


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As the darkmantle swoops away and attempts to take cover on the ceiling, Luna takes advantage of the opportunity to stow her starknife and retrieve her bow.

"Think that's enough to keep them away while we pass through?" she asks of her sister.


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With one of the creatures flapping practically right in her face, Luna drops her bow and draws one of her starknives...and then jumps back, startled, as what appears to be a wall of ice suddenly springs up between her and her foe.

"Wha...?" Luna gasps. "Alright, darkmantles, gotcha...but what's the wall for??" she asks, readying to attack should the darkmantle attempt to fly over it.

BtS:

Readied Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


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Luna very nearly drops her bow, so surprised is she by the 'stalactite's' sudden cry of pain. "See!? I told you I saw something! Whatever it is, it sure isn't a rock!"

Unsure of what they're tangling with, she takes aim and fires another shot with her bow, hoping to maybe put the strange thing down before it has a chance to close any distance.

BtS:

Attack vs. Stalactite (Longbow): 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 ⇒ 5

Kn. Nature: 1d20 + 3 ⇒ (7) + 3 = 10
Kn. Planes: 1d20 + 3 ⇒ (10) + 3 = 13
Kn. Religion: 1d20 + 3 ⇒ (2) + 3 = 5


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"Oh...okay, that works too," Luna says as she obligingly draws her bow and tries to take aim at the place she spotted movement. Once she thinks she's got it, she fires!

BtS:

Longbow vs. ????: 1d20 + 3 ⇒ (12) + 3 = 15
Damage (Just in Case): 1d8 ⇒ 2


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"Why in the world would I be trying to scare or prank anyone when we're who-knows-how-far underground??" Luna asks, genuinely surprised and perhaps even a little upset that Astra would think such a thing. "That'd be dumb!"

"Anyway, I thought I saw it right...about...there," she adds, trying to point it out to Auric and the others.


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Luna immediately comes to a halt and tries to fall back to the rest of the group, as quickly but as quietly as she's able, motioning for Ten to do the same.

"There's someone or something in a bedroll, over towards the northeast," she whispers. "But there's also something strange about some of the stalactites near the center...I'd almost swear one of them moved just a little bit!"


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Luna stares at the carved figures with a mixture of curiosity and trepidation; with the flickering light they one minute appeared sorrowful and the next, menacing.

From the old crusades? The dwarves must've made them.

"Let's keep going just a bit more before we wave the others along," she suggests to Ten as they continue to quietly creep forward. Or try to; more than once Luna scuffs her feet along the cavern's floor, kicking pebbles here and there.

BtS:

Stealth: 1d20 + 3 ⇒ (5) + 3 = 8
Perception: 1d20 + 8 ⇒ (20) + 8 = 28


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Luna nods and once everyone seems ready to go she works with Ten to start leading the group back out into the main tunnel and deeper into the caverns.

BtS:

Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 8 ⇒ (4) + 8 = 12


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I'd say Auric and Ten should carry the potions if they don't already have some (can't remember) since Luna has the means to heal herself in a fight if need be.


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BtS:

Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4

"Yeah, if we decide to stop for very long it should probably be to take a proper rest," Luna agrees. "Especially since what we're carrying is all the food and supplies we've got. I mean, water's not a problem but we probably won't run into another hanging backpack like earlier so we should make our energy count."

Then she glances at Astra and Auric. "That...does make sense, right?"


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"We're sorry! The stiff wasn't so stiff after all and somehow the door got shut during the fighting," Luna explains. "But it's okay now, he's dead...er, dead again. For good this time. I know it's crowded but it's safe to come inside now - we don't want to get separated again."

Assuming that Gwerm does as she suggests, Luna falls back to stand guard at the door - and also looks for a rock to keep it from shutting on its own again.

BtS:

Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19


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^I've got one spoiler tagged on my main profile that I think I also largely lifted from Nate as well as made a few of my own additions to. I'll definitely do the language conversion thing unless I'm posting on mobile, where it becomes a little more cumbersome to do. In those cases I'll likely just tag the entire thing under a relevant language spoiler and call it a day.

DieCon Stuff (Spoiled for Holy Crap That's A Lot to Read):

So, DieCon 18 - my second DieCon to date - went great. My brother and I hit the road around 8:30 or so Thursday morning and, even with making a couple of stops to hit up a game shop, use the bathroom, and eat, we arrived in Collinsville, IL just after 4:00 pm. We met up with friends Chris (who lives a couple hours north) and Becca (who flew in from Las Vegas and was crashing at Chris' place), got checked in to the Super 8, and then loaded up and headed into downtown St. Louis, MO to have dinner at Blueberry Hill. While there we also met up with another guy that Becca & Chris know from their time in World of Warcraft. This was the second year I've met him and he's a rather odd duck, but nice enough. After dinner we went down the street to the Snow Factory for some Thai-style ice cream. While good and also a rather novel experience, I'm not sure it was worth $8. I'd have been just as happy to go across the street to Fitz's for shakes. After all this the hour was getting late so we headed back to the Super 8 to get some sleep.

Friday morning, we got up and headed to the nearby Denny's for breakfast before going over to the Gateway Convention Center to get ready to sign up for games! Normally registration and sign-ups open at noon but for some reason they started about a half-hour early. Since I'd already preregistered I was able to get my t-shirt and convention booklet and hop right into the registration line.

Event signups for DieCon are interesting in that, with the exception of Organized Play programs like PFS or DnD AL, you sign up in-person and the events tend to be something of a first-come, first-serve basis. You have a card and you write down three sessions that you really want to get in to (first choice) and then write down two alternates (second choice) and then go through the line. The people at the desk then look at your paper and go to see how many slots are still open for the events you want. They then give you stickers to place in your booklet for the events you're able to get into. One limitation they *do* impose for Saturday and Sunday events is that they only give out maybe half of the tickets for those on Friday and hold the rest in reserve for folks who can't get there to sign up until Saturday or Sunday. Luckily for me I was able to get into all of my first choices right away and for the PFS/SFS I'd signed up for, my tickets were held in reserve and waiting for me since I'd done my signing up via Warhorn.

After a quick walk over to the nearby Mexican place for a drink (no lunch since several of us had just eaten) we then filtered back over to the convention center for Session #1, which started at 2pm. My event for this was a board game called 'Mansions of Madness' - gameplay seemed somewhat similar to 'Betrayal at House on the Hill' except with a heckuva lot more Cthulhu creep factor. The rules were a little complex and took some getting used to but the game itself was quite enjoyable and it came right down to the wire on whether we, the players, would win or the GM! I enjoyed it enough that I would've shelled out money for my own copy but none of the vendors seemed to have one. Sadness :(

Each session has an hour-long break before the next session starts so those are good times to hit the restroom, grab a bite to eat, go smoke, wander around the convention hall, etc. I brought some of my own snacks and flavor packs for my bottled water (which I just kept refilling using the canteens placed around the hall) because the snack bar is crazy expensive.

Session #2 was my first foray into playing Savage Worlds. What I didn't know, because the blurb for it didn't mention this part, is that we were going to be using the 'Pirates of the Spanish Main' setting for the game. So when I sat down and ended up being the only one at the table who hadn't played before, the GM grinned at me and said, 'Okay then, you're the captain' and tossed said character sheet my direction. Pretty sure I had an 'Oh god' look on my face but hey, it's good to try new things right? And actually, it turned out pretty good! I mean yeah, we narrowly escaped being executed only to have a rival run off with our ship (after having 'repaid' me by helping to bust us free) and had no navigator and like 5 NPC crew and no money or supplies but we did manage to take a merchant ship (using our persuasive smooth-talk and the one sword we had between 6 characters) and made it to what amounted to Tortuga. The session ended right as we'd finished negotiating a deal for our cargo and making some preparations to buy supplies and start tracking down leads on where to find some cannons...but the rest will be detailed further down for I'd also signed up to play the second part of this little adventure during the middle Saturday session! I also received a copy of the Deluxe Explorer's Edition of Savage Worlds - hooray for free swag!

After a decent night's sleep, we all got up early Saturday morning and trooped back over to the convention center for moar gaming! Session #3 was a game of 'Call of Scooby Doo' using a game system called 'FAST' that was developed by brothers Larry and Woody Babb. Larry himself ran our game and the best way to describe the experience is like a standard Scooby Doo mystery (including special guest stars as playable characters) mixed with puzzle solving and some Cthulhu-style horror. I played this last year, where the scenario was called 'Wednesday Mourning' and featured Wednesday Addams as the special guest star. This year's scenario was called 'Cereal Killer' and featured Count Chocula (or his daughter, the Countess Chocula) as the special guest star. I played Velma, same as last year, while my brother and another con-friend reprised their usual roles as Scooby and Shaggy. The player of Shaggy even brings Scooby Snacks to the game each year! Much fun was had by all and we solved the mystery and defeated the crazed Sonny the Cuckoo Bird, who was the villain for this year's scenario.

Session #4 saw the continuation of Friday's Savage Worlds game and most of the same players returned, including myself. For those of us who played both sessions, we actually got to 'level up' our characters before getting started, which was nice. More pirate hijinks were had wherein our fence wound up murdered and our money stolen...along with someone's daughter? I suspect that said daughter was originally supposed to be my character's daughter but see, I hadn't paid close attention to my character sheet during the earlier session and had given my captain a female name and gender...which in the real world setting and time period the game was set in, would've been really unusual. Oops. But it did lead to some amusing comments from the rest of my crew. At any rate, we raced off to Haiti to try and rescue our money (and the girl, I guess) from the clutches of Baron Samedi and encountered storms, hostile locals, and a bloodthirsty shark along the way. Unfortunately we kinda ran out of time after the shark encounter and the GM had to narrate the rest of the adventure and conclusion but I had a surprisingly good time with the whole thing and would definitely play with this GM again at future DieCons.

Session #5 is where I finally sat down and played my first ever game of Starfinder! Starting with the very first published scenario, Claim to Salvation, which is run using 4th level pregen iconics. Most of the other players had about as much experience as I did, which was none, so it was nice to be more or less on a level playing field with everyone else. I also saw a familiar face at this table, a kid (probably 14-15ish) who was at all of my PFS tables at last year's DieCon. He seemed to have grown up a little in that this time he didn't try to go all murderhobo right off the bat and also didn't keep interrupting the GM as they were trying to talk. All of the other players, as well as the GM, were super friendly and helpful and we all had a great time playing through the scenario. While I think Pathfinder will remain my main squeeze, I definitely enjoyed Starfinder enough that I plan to make my own character for SFS play.

Sunday morning rolls around after another night of adequate sleep and this is the day where my brother and I are in all of the same events together. Session #6, our first of the day, was a PFS game playing the scenario 'Scourge of the Farheavens'. We only had four people for this and had a really weird level split with one 5th level character and everyone else being 1st level because most of said players either only had those characters to play (the 5th level shaman and the 1st level fighter) or just really wanted to play a particular character (my brother and his 1st level druid). I can't say a lot about the particulars of the scenario itself as I want to avoid spoilers but it was highly amusing and surprisingly challenging in certain parts. It was also pretty straightforward and we finished with an hour to spare so it'd probably be an easy one to run for anyone contemplating GMing PFS scenarios.

Since we got done with plenty of time to spare, my brother and I actually hit up the nearby steakhouse for lunch and had the first proper meal we'd had since Friday morning. Afterwards, we went to Session #7 which was a homebrew game of Deadlands titled 'Large Trouble, Small China' wherein we had to solve some issues with gang violence occurring in San Francisco's Chinatown. Oh, did I mention we had to fight an evil wizard and his nigh-invincible henchmen? That was a thing. I've played Deadlands before and would actually like to play it more in the future, if our home group can ever finish some of our Pathfinder campaigns.

Last but not least, our last game of the convention was Session #8, where we played another PFS scenario titled 'Beyond the Halflight Path'. This one is a 3-7 evergreen with multiple story arcs that can be played and it was my first time playing it. The beginning has plenty of social stuff happening and then the latter part was more dungeon-crawl than anything, but that's okay. Once again, we just had 4 PCs but at least this time there wasn't quite as much of a level gap. We won and survived, but man we had one or two tough fights! Our ectoplasmist spiritualist was the MVP of the scenario and I'm positive that without his assistance we would've wiped on at least one of the encounters. On the other hand...what's up with characters not having any ranks in any knowledge skills? Some classes that are skill-starved I can understand but otherwise, I mean...really? Especially when you're 5th or 6th level? I've seen this several times now with live play but I don't know that I've ever seen it in a PbP game. I try not to tell people how to play but sometimes some decisions leave me shaking my head a bit. Ah well.

Anyhoo, that's pretty much the tale of my experiences at DieCon 18! Had lots of fun, picked up a little swag, and managed to survive through all of my games. I'm totally looking forward to next year :)


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"Uh...wasn't he just here a second ago?" Luna asks, lowering her starknife and looking around. When she realizes that the door to the entrance hall is now shut, she hurries over to help her sister get it open again.

"Gwerm!? Are you okay??" she calls.

BtS:

Strength: 1d20 + 3 ⇒ (16) + 3 = 19


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Hey guys, just a quick check-in to say that DieCon was a blast and that normal operations should resume tomorrow afternoon/evening once I've gotten home and had a chance to get settled in :)


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Hey folks, I'll be heading out of town to DieCon 18 from today through Monday the 11th. While I'll have my phone and Kindle with me, I don't anticipate having much time to catch up on posts so please bot Luna as necessary!


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Luna's eyes nearly bug out of her head as the dwarf corpse rises with an unearthly shriek; she quickly lashes out at the thing with a starknife, barely aware of Astra's touch on her shoulder.

"What...what is it!?"

BtS:

Attack (Starknife): 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


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"Deal - but how about everyone gets pie?" Luna smiles. "I'll chip in too." She then glances from Astra to Aravash.

"Do you really think this temple is that old?" she whispers to Auric and Ten.


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Even though I'm familiar with the concept of a Ring of Sustenance, Luna's reaction was basically the same reaction I had when I initially read Auric's post. Probably because I happened to be feeling rather hungry at the time :P


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"Yeah...imagine never being able to eat pie again," Luna shudders as she brings up the rear of the group. She falls silent as her eyes flicker to the corpse of the dwarf, sitting on the bench.

I wonder if he liked pie?

Then she shakes her head; somehow she'd managed to exasperate herself.

What's wrong with you? At least Astra actually asks *good* questions.


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"Wait, really?? But...but what if you like to eat?" Luna calls out, sounding both amazed and a bit horrified.


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No worries Auric!

Btw, thank you for the detailed answer to my question GM!


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Luna looks up as Ten calls back to the rest of the group about what he sees, feeling herself tense up. Then she silently chides herself for doing so.

What are you so nervous about? You've seen dead bodies before.

"We should bury them, then...like, make a cairn or something," she hears herself say. "Once we're sure it's safe, I mean. Not like there aren't plenty of rocks for the job lying around..."


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"Sorry...I'm sure Ten'll have this place checked out really quick and then everyone can sit down for a few minutes," Luna says, her tone apologetic as she notices Venia eyeing one of the benches.


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After watching Ten examine the basin for a few moments, Luna offers, "Um...since looks like it was a temple or chapel of some sort, maybe that's their holy water?"

GM:

Not sure if the Kn. Religion statement means we should roll that to know more or just that we automatically know the above information because we've invested at least one rank into the skill and it's considered common knowledge?


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"Well...if Ten and Auric want to take the lead I can fall back and stay with them until we're sure it's safe inside," Luna offers. "I know we don't really need shelter from the elements but if it's safe then this could be a good place to hole up and away from anything else that's wandering around down here."


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"It's...it's a chapel," Luna breathes, looking around with a mixture of curiosity and caution. "I bet no one's been down here in years..."

Almost unconsciously she steps slightly in front of Astra as she peers into the gloomy room.

BtS:

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


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"Oof...the door isn't...locked, but...it's stuck," Luna huffs as she tries to pull the door open and gets nowhere with it. "A little help?"

BtS:

Strength: 1d20 + 3 ⇒ (7) + 3 = 10