James Jacobs wrote:
I don't feel ripped-off or that it was done to spite me. That's putting words in my mouth. In fact, I would buy Lords of Chaos again. I still don't feel a GM should have to buy a single installment of an adventure path just to get the rules on possession. I don't doubt they appear in AP #28 for a reason, but these rules should also be in a rules book. Please accept this haiku as a peace offering: James Jacobs flamed me
Lev wrote: AP 28 : The Infernal Syndrome Well, I bought the Lords of the Abyss PDF already. It's a nice looking book and I'm sure I'll find a way to make use of it. On the other hand, I'm VERY disappointed and upset that I should have to go buy AP 28 to get the rules on demonic possession. I think that's completely unfair - it should have been in Lords of the Abyss. Plenty of content has been recycled in Pathfinder books. Why not these rules? Instead, I'll customize the possession rules from Fiendish Codex I, Hordes of the Abyss (WotC, 3.5). I'm a huge Paizo fan and they really let me down.
As a fan I was incredibly happy to see my story made this issue of Wayfinder. I'm neither a professional writer nor a werecabbage. I do, however, credit Zuxius and the other editors at pathfinderchronicler.net. Anyone wishing to hone their stories for submission is well-advised to seek them out. In fact, get your butt over there if you just want to improve your writing.
As a result of an adventure and a gift/curse from Pharasma, one of my players can see ghosts (and gained some other related abilities I stole from here and there). My intent is to plague him with ghostly apparitions and random monsters from the ethereal plane (definitely inspired by The Sixth Sense ;)). Needless to say this supplement is just what the doctor ordered. I'd tell you more but I have a date with the purchase button.
I'm running my campaign out of Falcon's Hollow, in the Darkmoon Vale region of Andoran (just finished modules D0,D1, D1.5, & D4). My PCs just hit 7th (APL 9.5) and I'm wondering if I could swap this material in for Darkmoon Wood or Arthfell Forest. Does it lend itself to dropping into other settings? How much use can I make of these adventures with an APL 9.5 group?
MundinIronHand wrote: I WANT TO RUN THIS NOW. Have one player who is scarred to death of GC due to an incident in a 2nd edition game, the one where you have to go after the orb of dragonkind. The other player has never seen or heard of one, he's new and i'm sure he will stand a good chance of being swallowed Just be prepared for the following: treasure spoiler: "Treasure: Druingar’s suit of mithral fullplate needs a good wash to rinse off the acidic residue of the cube but is otherwise functional. His +1 battleaxe sheds light and bears the inscription “Glintaxe.”
My PCs went back up to the well and took the time to clean-up the armor and axe. The next thing I know, my dwarf barbarian/2 is wearing armor worth 10,500 gp (+9 to his AC) and weilding a +1 battleaxe worth 2,310 gp. He has upgraded it since then and I'm still dealing with his high AC.
I wish I'd thought of killing the babysitter! Instead I posted some werewolfy goodness with an awesome title: The Dangling Thread LOL! I'm laughing in your direction Zux. Go to Pathfinder Chronicler.
I've done a bunch of editing for these Halloween short stories and there are some you're really going to enjoy. I also learned that there are some places in Golarion I never want to visit. CAUTION: You may want to avoid heavy meals before you visit the website. The short stories will start to appear on Monday (10/25) so be sure check it out.
AvalonXQ wrote:
I'm "terribly" offended. (No one talks like that, by the way.) You're incredibly rude. I'm sure there's a grammar thread somewhere missing you terribly.
I'm sorry if I offend anyone out there, but this story reminds me of when I used to play D&D at 10-12 years-old. LOL! Ahem. Sorry. :( You just need to take him aside and say "you've made me too powerful." I would also explain that you appreciate the gifts, but you'd rather he support your ideas for your character build, rather than build the character for you. A character with too much DM stamp on it ceases to be a PC and becomes an NPC you're playing for the DM. If you prefer the passive aggressive approach, go on an in-game rampage for a few games, destroying everything, then say, "I may be too powerful. Perhaps we should scale this back." Your choice.
Gibbering Mouther (p. 153) Blood Drain (Ex) On a successful grapple check after grabbing, several of the creature’s mouths attach to its target. Each round it maintains its grapple, its mouths automatically deal 1d4 points of bite damage and 1 point of Constitution damage as it drains its victim’s blood. Engulf (Ex) says it "works like Swallow Whole" (pp. 304-305). Swallow Whole says "If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. ..." (1) Does this refer to the grapple check made to maintain the grapple? There's no special "combat maneuver check" to pin. If you maintain the grapple by making a grapple check, as part of that standard action, you can move, damage, pin, or tie-up. PCR p.200. (2)If at the beginning of my turn my gibbering mouther has a grappled opponent in its mouth (courtesy of Grab and a successful check last round), and I make my grapple check to maintain the grapple, that automatically triggers Blood Drain (1d4 dam. + 1 CON damage) AND I can choose to Engulf (another 6d4 dam. +2 CON damage). 7d4 dam. +3 CON damage from a CR5 monster? That doesn't seem right.
I have been using Hero Lab for many months now. "I love Hero Lab" comes out of my mouth at least twice every gaming session. This is because I love the program. Is it perfect? No, but is perfection a realistic expectation? If you've experimented with various RPG software programs you already know the answer is a resounding "no!" It's easy to use and all the wonderful functionality it offers begins to emerge with practice. For example, I'm running my players through a module. I prepare whole encounters with numerous NPCs and/or monsters in advance and combine them in a single portfolio (file). With a few clicks of the mouse my encounter is open when needed and the initiatives are rolled. Tracking HP and effects is a breeze. I even have a group of friendly NPCs I can import and track simultaneously with ease. Almost all my players now have the program too. I have one of them track initiative for the PCs, Monster 1, Monster 2, etc. Customizing is NOT user friedly. I am not an IT professional or programmer. The guy who does my customizing for me, however, IS a programmer. I pay him with Paizo gift cards. Other users also post custom files on the web. The program supports Pathfinder and other games too! Quite simply, gaming without Herolab would be like living without email or microwave ovens at this point. |
