Sunken Empires (PFRPG)

4.30/5 (based on 8 ratings)
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Lost Worlds and Sunken Mysteries

The life of an adventurer should be full of great daring, and little is more daring than retrieving the sunken treasures of the Underdeep! Sunken Empires is heaped high with glorious new magic, monsters, and rules for lost technology and abolethic horrors, including:

  • History of the Aboleth by David "Zeb" Cook
  • Full Ecology of the Aboleth
  • Glyph magic and seaborne familiars
  • Feats and gear for Net Fighters
  • Lost technology from Lightning Spears to Lemurian Coil Rifles
  • More than 10 new coastal and undersea monsters

Come learn the secrets of the coral drake and the dangers of the goblin shark!

With advice on designing your own lost civilization and hundreds of hooks and story ideas to scatter along the coast for beachcombing adventurers to find, Sunken Empires is one Pathfinder Roleplaying Game sourcebook you don't want to miss.

Sunken Empires fans may also want to check out the Sunken Empires Web Compilation PDF!

Product Availability

Print/PDF Bundle:

Available now

Will be added to your My Downloads page when your order ships.

Print Edition:

Discontinued

This product has been discontinued by the manufacturer or is no longer being carried by our distributor.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

KOBSUN


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4.30/5 (based on 8 ratings)

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The perfect addition for any sunken city adventure/dungeonpunk style game

5/5

So before I get too deep into this review I want to state that I'm coming at this review from a setting neutral standpoint as someone looking for material that is both mechanically well done and incredibly cool. Any connections this might have to any campaign setting work like Zobeck or kobold's other campaign works and how it integrates into that mythos will not be covered here.

Now with that out of the way lets get on to the review.

In short this might be one of my favorite 3rd party additions of the last 6 months. Seriously if you have any plans to run a game that has anything to do with lost civilizations sunken under the waves ala Atlantis, powerful ancient technology that seems both futuristic and at the same time old (aka archeotech or other past visions of future technology like jules verne, dungeonpunk, steampunk, or industrialpunk), mythos style aquatic abilities linked to some of the oldest cthulhian style monsters in the game (the aboleth), new fighting styles and feats centered around aquatic or semi aquatic campaigns, gear for aquatic or games based largely around, or even a little psychic magic style options or even potential gladiator style fighting options this book is for you. And if you can believe it that's just scratching the surface.

The book starts off with a nice foreword about the creation of the Aboleth, a nice addition and an interesting look at the creation of one of the oldest and most long standing monsters in the table top world. Next there is a wonderful section on ancient sunken civilizations of history including Atlantis, Lemuria, and Mu along with ways to incorporate them or their feel into your own home world from talks about the technology associated with that particular fabled city to discussions on the writers and their associated styles that made those cities stand out from one another, along with various questions meant to get your mind churning on how to create your own great lost city lost to time.

After that we get a nice section of new feats and character options ranging from things like a net & fighter build for fighters to a sea monster domain for clerics and a few awesome new bloodlines up to and including a bloodline that gives you psychic powers that can not only shield you from attacks but let you fling people across rooms and read their minds! That last one has me jonesing for a chance to get into a game that lets me deflect attacks with my mind or have one of my players want to throw down a sorcerer who plays like something akin to a classic telekinetic telepath in a world of magic. This section has even more than this, with options for every core class ranging from rogue talent like options for base classes to whole new archetypes that help acclimate those classes to a campaign more focused on the sea/lost civilizations. On top of that you also have tons of feats to help further that motif with many that would work just as well in campaigns near the ocean as far away (with the trident & net fighting feats really springing to mind).


THE resource for underwater adventuring, unfortunately with minor flaws

4/5

This book/pdf is 82 pages, 1 page front cover (in the dead-tree version blank inside), 1 page editorial/ToC, 1 page advertisement, 1 page SRD, 1 page back cover. That leaves 77 pages of content.

Disclaimer: I was a patron of this project but due to real life, didn't contribute that much to this project.

The pdf is full-color with some b/w artwork here and there, while the dead-tree version is b/w.

The book kicks off with an informative 2-page introduction to the creation of the aboleth as a monster by David "Zeb" Cook, its original creator.

Then, we get a chapter of 8 pages on lost cities in real world myths and legends, namely Atlantis (D'uh), Lemuria and Mu. This chapter also details a sample lost city, Ankeshel and the city of archeaologists, tomb-raiders etc. that spawned from it, Cassadega. 1 page is taken up by an absolutely gorgeous, full-color map of the twin cities. While I didn't care too much for the information on real world empires (most of which I already did know), I loved the Ankeshel-write-up and think that most people may benefit from this chapter.

Chapter 2 deals with pelagic Characters, i.e. characters that are especially competent/adapted to frequent underwater expeditions. (14 pages)
Within, we get a new race, the Maerean (Half-Merfolk), who gets +2 to one ability score, low-light vision, multitalented, keen senses, count as both merfolk and human and are capable of living both in water and on land. This race left me under-whelmed, probably because of my utter hatred of "environmental races", I.e. races that negate environmental perils. HOWEVER: This race does not really negate cold or pressure, so it does not wholly fall into this despised category. We are, thankfully, spared aquatic dwarves and gnomes and the like and instead get some cool and useful bits and pieces: All the classes get alternative class features for pelagic characters. Barbarians get rapid swimming as well as 7 new rage powers. Bards get 3 new bardic performances. Clerics get 5 new domains (Deep, Glyph, Fish, Ocean, Sea Monster). Druids get advice on aquatic animal companions and rapid swimming. Fighters get underwater armor training, a bonus to swim checks and aquatic weapon training. Monks get a new ability for their Ki pool, fast swimming, can prevent animals and magical beasts from attacking them, get more breath, gain "Ki swimming", water walk and later can even turn their body to water. Paladins can use lay on hands to replenish breath and grant weapons the "Wavesplitting" quality as well as get an aquatic mount. Rangers get access to the net-and-trident combat style, can move easier through difficult terrain, get better at killing undersea foes and scent. Rogues get 6 new Rogue Talents and 3 new advanced talents. Sorcerors get3 new bloodlines: Aboleth, Vril and Ocean. The Aboleth and Vril bloodlines count amongst the best bloodlines I've read so far. Wizards get two cool new schools, the glyph school and water school. Both arcane casters can profit from the new familiars presented later in the book.

We also get a bunch of new feats:

Aboleth Spawn - Use acid splash as a spell-like ability
Antiquarian Tinkerer -Use Disable Device to operate ancient technology
Aqualung - Hold breath for extended duration
Artifact Hunter - +2 bonus on Appraise and Knowledge (history) checks
Bioluminescence - Use hypnotism as a spell-like ability
Born to the Water - Increased swim speed; +2 to Con checks
Call Leviathan - Add template to summoned aquatic creature
Castaway - +2 bonus on Knowledge (nature) and Survival checks
Cranial Manipulation - Increase number of Hit Dice affected by enchantment spell
Deep Diver - Decrease damage from cold and pressure
Depth Affinity - Immune to cold/pressure damage
Elemental Connection - Spells cast in water are more powerful
Fisherman’s Eye - +4 bonus on Perception checks underwater
Fish Skin - Heal at double rate when in water
Glyph Familiar - Your familiar also benefits from personal spells
Glyph Reader - +4 bonus to operate ancient technology and magic
Hydromancer - Add water descriptor to prepared spell
Improved Net Fighter - Control entangle opponent as a move action
Agile Netter - Opponents in net are flat-footed
Ioun Stone Bond - choose ioun stone as your bonded item
Leviathan Slayer - +2 to attack/damage against Large aquatic creatures
Like an Eel — Make Acrobatics checks instead of Swim checks
Long Distance Swimmer - +4 bonus to avoid non-lethal damage when swimming
Merchant Adventurer - +2 bonus on Appraise, Diplomacy and Linguistics checks
Net - +2 to DC of check made while entangled
Pattern Glyph - +1 to DC of pattern spells
Quick Brace- wielding a Brace weapon as immediate or swift action
Quick Fold - net Fold a net as a move action
Rebuke Sea Creatures - Channel energy can be used to make aquatic creatures flee
Roil -Channel energy can be used to create area of turbulent water
Rigging Monkey - +2 bonus on Acrobatics and Climb checks
Sea Dog - +2 bonus on Knowledge (geography) and Profession (sailor) checks
Strong Swimmer - Bonus to Swim speed.
Swim-by Attack - attack while swimming
Underwater Caster - +4 on concentration checks to cast spells underwater
Unhampered Casting - Bonus to cast spells underwater without components
Vril Heritage - Use mage hand as a spell-like ability
Water Fighter - No penalty to attack with selected weapon underwater
Waterstep - Briefly walk on water
Waterwise - +2 bonus to Knowledge (nature) and Perception checks
Wave Fighter - Ignore underwater fighting penalties for one weapon group
Will to Live - Use Will save instead of Constitution check to avoid drowning
Metamagic
Englyph Spell - Add glyph spell to other spell
Shielded Spell - No concentration check to cast spell underwater

None of these feats felt over-powered and all have their place and contain their own little stories/information on the characters and even better, come with a little bit of cool fluff at the beginning - Nice! Also: I'd probably take Aqualung just because the name is a nice nod to Jethro Tull. ;P I also liked the new ranger fighting style that could also be used in gladiatorial settings. However, several typos and minor editing mistakes (e.g. "Avoiddrowning"[Sic!]) have went by the proofers here, somewhat impeding my enjoyment of the chapter.

Chapter 3 deals with new aquatic equipment and technology of lost cities. (12 pages). Oh boy. THIS CHAPTER ROCKS!! Big time. You get new armor, weapons and equipment, from seashell armors over diving suits to several new weapons. And you get an awesome smattering of new special & alchemical substances like a stick with an explosive coral at the top or shoggoth polyps. Each of these little items spawned some great idea in my mind and made me want to implement them right now. They are gold, pure and simple. We also get Orichalcum as a new material for weapons, armor, etc. and new lost technology in the form of Ankeshelian Vril weapons and associated equipment. Oh boy do they succeed at making far-out weapons feeling both like technology and yet utterly alien. Their firearms rocks and don't feel at all like gun-powder weapons and for all of you who don't like rifles and the like: They are powered via special vril batteries and you can easily restrict/ ban access to these in your home-game. This is one of the most concisely-written equipment chapters I've ever read. My only gripe here is: I want more!

See product discussion for the continuation of the review, it won't fit here.


Sunken Empires by Open Design

4/5

This product is 82 pages long. It starts with a cover, credits, and ToC. (2 pages) Next it gets into a forward by David “Zeb” Cook about the creation of the Aboleth. (2 pages)

Chapter 1 – Lost Cities of Myths and Legends. (8 pages)
It talks about varies lost cities from real life and stories about them. It gives some details on Atlantis, Lemuria, and Mu. As well as talking about the fantasy lost city of Ankeshell, including a map and brief history of the city.

Chapter 2 – Pelagic Characters (15 pages)
This section talks about races and classes for a campaign set for exploring underwater. It includes a new race Maerean(half merman). Changes to core classes for a campaign focused on this. Including 45 new feats,
New Domains
Deep
Glyph
Fish
Ocean
Sea Monster

New Sorcerer Bloodlines
Aboleth
Ocean
Vril

New Wizard Schools
Glyph
Water

Chapter 3 – Aquatic Equipment and Lost Technology (12 pages)
It starts with Aquatic items 11 new weapons, 8 new armors, 25 new equipment items. Next it moves onto lost Technology 8 new weapons, 3 new armor, 5 new equipment items.

Chapter 4 – Spells and Magic Items (17 pages)
This section has 37 new spells and 42 new magic items and 6 new magic item properties.

Spells by Class
Bard – 7
Cleric – 7
Druid – 15
Sorc/Wiz – 37

Chapter 5 – Sunken Environment (6 pages)
This section is all about how to run campaigns that explore underwater. It has encounter tables, hazards, and advice on how to run campaigns.

Chapter 6 – Creatures of the Deep (17 pages)
This section has 16 new monsters including 3 new familiars, 10 variations of existing monsters, and a ecology of the Aboleth.

It closes with a OGL, 1 page ad, and back cover. (3 pages)

Closing Thoughts. This is very well written the art ranges from good to very good. The layout is nice and it is a pretty book. There is far to much to get into a lot of detail on most of the stuff. The equipment was for the most part good, interesting and fit. Same with the magic items and spells. The history and information about the three real life mythic lost cities while interesting could have easily been left out.

My only real critic is I thought chapter 5 was way to short. What is there is good but a little sparse. I think they could have easily doubled the page count to help GM's out with more information and advice. So while it was a very good book and if you are interested in running a campaign or even a few adventures under the water then it is a good pickup for the price. But it was a little light on GM help to run such a campaign so I am giving it a 4 star review. Good but with a dozen more pages could have been fantastic.


A brilliant supplement for GMs and Players

4/5

These comments pertain to the PDF version.

I must echo the positive elements that are already mentioned in other reviews: LOTS of information regarding undersea and by-the-sea adventuring. Feats, hazards, equipment, spells and magic items will keep GMs and players happy for sessions to come. For the existing races and classes, there is substantial information to add new dimensions and flavor campaigns as individuals see fit. The addition of a new 'half breed' race is also well suited for play, and not just ocean-centric campaigns. The cartography is also masterfully wrought. It seems that the bonus of the PDF is that the map is color.

Two disappointments I would like to highlight: Whilst evocative, the map of Ankeshel/Cassadega would benefit from being of a higher resolution. There is some lovely detail in both the shoreline and the shallows, but is unfortunately lost to pixellation, even at only 125% magnification.
The second thing is a minor quibble: The Open Gaming Content appears quite small and in the case of the bestiary, unusually specific as to what a prospective Third Party Publisher may use. By my reading of Sunken Empires' OGL statement (regarding the Bestiary), it appears that whilst Defense/Offense/Statistics/Tactics/Ecology may be used as OGC, the omission of 'Name' and 'Special Abilities' make me believe that those items be considered Product Identity. I am likely wrong, but my point is that I need clarification after reading the statement.

Despite the negatives being wordy, I have only deducted 1/2 a star for each. I would heartily recommend Sunken Empires to anyone, be they looking for some inspiration for a new campaign or to breathe more life into an existing one, world building, or even just interested in making their next character a little different. 4 out of 5 stars from me.


An RPG Resource Review

5/5

The work opens with a foreword by David 'Zeb' Cook in which he muses on the durability of his invention, the arboleth - a monster with an almost-thirty year history and which features large in this book. Then Chapter 1: Lost Cities of Myth and Legend explores the inspirations for this setting. Legends of fantastic civilisations lost to the deeps provide plenty of ideas, after all, as well as a compelling lure for characters looking for somewhere to explore. For that's the intent of this setting: exploration, rather than somewhere to actually live as a denizen of the deeps.

The legendary civilisations of Atlantis, Lemuria and Mu are detailed, along with thought-provoking ideas on how to use them as inspiration for your own sunken empire, before the text launches into the design of a new lost city called Ankeshel for your charaters to research and explore. Ankeshel draws on both real-world myths and the Pathfinder setting, with some Theosophist theories mixed in for good measure, including the concept of vril. The original human inhabitants were taught magic and mathematics by a strange tentacled, 3-eyed amphibious race. Needless to say, it all ended in tears and the city was lost... until recent discoveries began to bring tantalising glimpses of what once was back into general knowledge. Meanwhile a modern settlement has arisen on top of the ruins to provide a base for adventures.

Chapter 2: Pelagic Characters starts with a new race, the Meareans or half-merfolk, ideally suited to underwater exploration and with a few other ideas to make maerean characters predisposed to wish to explore! The discussion moves on to adapting existing classes to better suit such exploits, basing the adaptations on such concepts as modifications due to being raised or living in coastal areas where great familiarity with the sea would be an advantage. There are new clerical domains, for example, and plenty of water-oriented class skills and new underwater feats.

Next, Chapter 3: Aquatic Equipment and Lost Technology is a heady mix of gear you might use exploring under water and goodies that you might find there. The 'ancient technology' is even more fascinating, and the rationale used in its design is discussed, empowering you to come up with more along the same lines. When you are playing a fantasy game anyway, to come up with concepts that will be 'fantastic' to the CHARACTERS rather than the PLAYERS can be quite a challenge, but one that is well met here. This is followed by Chapter 4: Spells and Magic Items. Most of the spells have some aquatic connection, some are to do with glyphs - wound into the ancient writing of the original denizens of Ankeshel is a system of magic glyphs and some astute spell casters may learn the art of their manipulation. The magic items section concentrates on those which survived the fall of the ancient civilisation, with many suggestions as to how to make these as wondrously strange as the lost technology described earlier.

Chapter 5: The Sunken Environment looks beyond the specific challenges to the sheer wonder and strangeness of adventuring underwater. While players might watch the Discovery channel or be SCUBA divers themselves, it is a wholly new environment to their characters. Likely resources available to adventurers are discussed by level, a handy approach both in planning adventures or when planning to undertake them. This moves on to a look at the various environments from coastal zones to deep depths, detailing precisely what you'll find there, challenges and opportunities alike. Next, Chapter 6: Creatures of the Deep provides some interesting new beasties to populate the depths... and a full-blown ecology of arboleths to complete the chapter, and the book.

More than merely presenting a novel adventure setting, this book sets out to equip the GM with the tools to set his own stamp on what could well become memorable adventures, demonstrating how to create a feeling of wonder even amidst what is already a fantastical alternate reality.


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Liberty's Edge

Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Hugo Solis wrote:

Hey guys, I'm trying to raise funds for Wayfinder 3 and my PaizoCon trip and I'm putting all my originals from Sunken Empires (and some other KQ products) in here

Check it out, at least to see how the sketch looks like ;P

This is great! I was planning to try to find you this week to get the dunkleosteus, and now I find that image is together with my poor little fey who got the axe. E-mailing you now.


Wolfgang Baur wrote:
Plus 15% discount on hard copies here, while supplies last. :)

what is the 15% discount for?


MerrikCale wrote:
Wolfgang Baur wrote:
Plus 15% discount on hard copies here, while supplies last. :)
what is the 15% discount for?

He was referring to the discount for being a Paizo subscriber, I do believe!


I ordered a copy after buying groceries for the week. With shipping it will cost me a little over $20 to have a hard copy shipped to my greedy paws. I'm going to ask this in another forum as well, but could you make a magic item that includes the spells Water Breathing and Freedom of Movement and have it be considered a low level magic item or would it need to be at least a medium magic item?


Hugo Solis wrote:

Hey guys, I'm trying to raise funds for Wayfinder 3 and my PaizoCon trip and I'm putting all my originals from Sunken Empires (and some other KQ products) in here

Check it out, at least to see how the sketch looks like ;P

Hugo, can you please drop me an email?

Liberty's Edge

Pathfinder Rulebook Subscriber
Wolfgang Baur wrote:

For a while I debated making the PDF patron-only, but in the end that's just going to annoy people.

So, as mentioned in the store blog post above, the PDF will be available in June (roughly when From Shore to Sea ships).

All you are doing by holding the PDF is telling people like me who rarely buy dead tree editions (other than my Paizo subs) anymore, that you don't want my business. Sorry to hear that. The product looks interesting but it isn't enough for me to come back and give you my money after you made me wait.

Moving on.


mindgamez wrote:
Wolfgang Baur wrote:

For a while I debated making the PDF patron-only, but in the end that's just going to annoy people.

So, as mentioned in the store blog post above, the PDF will be available in June (roughly when From Shore to Sea ships).

All you are doing by holding the PDF is telling people like me who rarely buy dead tree editions (other than my Paizo subs) anymore, that you don't want my business. Sorry to hear that. The product looks interesting but it isn't enough for me to come back and give you my money after you made me wait.

Moving on.

Now, Mr. Gamez, that's no way to be.

The patrons of Open Design paid for the privilege of getting the first look at the pdf. If a new album came out from one of your favorite bands, would you not buy that album if you discovered that fan club members got to hear it a few weeks before it was available in stores? Patrons signed up early, paid their dues, contributed to design and have waited patiently for months to see the end results, and I do hope you'll excuse them the luxury of enjoying the fruits of their labor. The fact that it is even available to the public is a new step for us here, as Open Design typically carries more exclusivity to patrons, so I do hope you'll pardon this seeming slight.

Meanwhile, we'll be getting the pdf ready for public consumption, as the work on the document didn't start until after the book went to print, and not the other way around. I do hope you'll check back when it is ready for you and pick up a copy, as it really is a beautiful book. I'd hate for you to miss out, because it seems to have intrigued you enough to post.

Sincerely (really),

-B.

Liberty's Edge

A great excuse to run our first underwater adventure ever.

The Exchange Kobold Press

mindgamez wrote:

All you are doing by holding the PDF is telling people like me who rarely buy dead tree editions (other than my Paizo subs) anymore, that you don't want my business. Sorry to hear that. The product looks interesting but it isn't enough for me to come back and give you my money after you made me wait.

Moving on.

Well, it's an experiment. If it works, great. If it doesn't work, this release suffers, but future releases benefit from having tried it.

Publishing models are in flux. Failure to experiment is deadly to small press publishers.

EDIT TO ADD: As Brandon says so much more eloquently than I, the PDF is already available to patrons. Seems only fair.

Scarab Sages

Just bought my copy! What little bit we got to see looked fantastic in the sneak preview. I have been looking for a good underwater city / adventure guide ever since 2nd edition FR Sea of Fallen Stars, and this looks better than I could have hoped for!

I will write a review once I get my copy :)


Wolfgang Baur wrote:
mindgamez wrote:

All you are doing by holding the PDF is telling people like me who rarely buy dead tree editions (other than my Paizo subs) anymore, that you don't want my business. Sorry to hear that. The product looks interesting but it isn't enough for me to come back and give you my money after you made me wait.

Moving on.

Well, it's an experiment. If it works, great. If it doesn't work, this release suffers, but future releases benefit from having tried it.

Publishing models are in flux. Failure to experiment is deadly to small press publishers.

EDIT TO ADD: As Brandon says so much more eloquently than I, the PDF is already available to patrons. Seems only fair.

It seems pretty reasonable to me to make it a part of the patronage experience. I certainly don't begrudge patrons their extras. I'm just thrilled the final products now are available to non-patrons.


Like wise. Already ordered the hardcopy; looking forward to it! And I also have to agree, the patrons should get get their perks ahead of those who didn't participate. After all, they did put up their money and time for the product in the first place. The rest of us should only be fortunate we get to share in its goodness after all is said and done. :D


I was a patron on the project so I got a free pdf and I still bought a copy. Just shipped today. Hopefully this coming Friday will be wet and wild.


Check it out!

Whether you've already purchased Sunken Empires or are curious about the sort of materials it contains, I encourage everyone to head to Kobold Quarterly every day this week and check out the great spells, magic items, lost technology and monsters that didn't quite make it into the pages of Sunken Empires. Awesome material that we just couldn't fit on the barge without sinking it, including selections by Stefen Styrsky, Bill Collins, Ian Turner and Adam Daigle!

Today, Go to FIVE great spells were posted that you'll definitely want to find room for in your campaigns and on your character sheets. Print 'em out and tuck 'em into the back pages of Sunken Empires and your volume will be complete!

Then take over the world's oceans. Bwahahahaha.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

Oh, I do B&W because that's what is requested from me, and honestly, I think B&W is my "strong" side, since I'm too far away from color decently for a publication the size of Open Design... I still need lots of prectice!

Dark Archive

Hugo Solis wrote:
Oh, I do B&W because that's what is requested from me, and honestly, I think B&W is my "strong" side, since I'm too far away from color decently for a publication the size of Open Design... I still need lots of practice!

I love your sepia work, but yeah, your B&W stuff rocks. Sometimes adding color to a complicated picture (particularly a character portrait with lots of gear and finicky little armor segments) just seems to clutter it up.

Dark Archive

Brandon Hodge wrote:
Today, Go to FIVE great spells were posted that you'll definitely want to find room for in your campaigns and on your character sheets. Print 'em out and tuck 'em into the back pages of Sunken Empires and your volume will be complete!

Stone Strike should explicitly state what sort of action is required to direct the stone to attack. That's probably my bad...

Owner - House of Books and Games LLC

Set wrote:
Stone Strike should explicitly state what sort of action is required to direct the stone to attack. That's probably my bad...

So what action is required? Requiring minds want to know.

Dark Archive

gbonehead wrote:
Set wrote:
Stone Strike should explicitly state what sort of action is required to direct the stone to attack. That's probably my bad...
So what action is required? Requiring minds want to know.

From my original text;

Quote:
On any round where you choose not to take an attack sequence (either a single attack as a standard action or a full attack as a full-round action), the stone remains floating adjacent to your person, unless dispelled or destroyed, until the spells duration is ended. As part of a full-round action, if the stone has sufficient BAB to make multiple attacks, these attacks can be on different foes, so long as all remain within Close range of your person.

I'm not sure how applicable that would be, as this version of Stone Strike is somewhat different than my original version. I tend to overcomplicate things, and I think the rewrite may have gone a couple of words overboard in making it less persnickety. :)

Scarab Sages

Adventure Path Charter Subscriber

It looks Amazing! Hopefully some were shipped to Alliance so that my FLGS can get it in and I can get a hardcopy since its on backorder :(

(which is sucky for me but great for Brandon, and all of us patrons)

Can't wait to See FStS!!


Brandon Hodge wrote:
The patrons of Open Design paid for the privilege of getting the first look at the pdf. If a new album came out from one of your favorite bands, would you not buy that album if you discovered that fan club members got to hear it a few weeks before it was available in stores? Patrons signed up early, paid their dues, contributed to design and have waited patiently for months to see the end results, and I do hope you'll excuse them the luxury of enjoying the fruits of their labor. The fact that it is even available to the public is a new step for us here, as Open Design typically carries more exclusivity to patrons, so I do hope you'll pardon this seeming slight.

I think it would be wise to admit that this all could (should) be much [i] clearer in the product description, above.

Regardless of what those (over-)close to Open Design think, the whole patron thing is pretty freaky-weird to the non-initiated.


Arnwyn wrote:


I think it would be wise to admit that this all could (should) be much clearer in the product description, above.

Regardless of what those (over-)close to Open Design think, the whole patron thing is pretty freaky-weird to the non-initiated.

Hey Arnwyn!

I'm not quite sure I see any confusion in the product description, or anything weird in general, as patronage isnt' part of the equation here. Simply put, Sunken Empires is a product now available for anyone to order, with another product (the pdf version) available in a couple of weeks.

That's pretty much it. My quoted statements were just clarifications to a particular customer upset that the pdf wasn't yet available, and I tried to explain why it wasn't. Patrons simply got first look at the pdf while it is being prepared, and it will be available as soon as it is ready. That's all I was explaining.

Or is there something I'm missing that might otherwise be causing confusion? I promise I'll try to explain it clearly! Otherwise, this is a new product, and anyone interested can order it. =-)

-Brandon

PS: My hard copies just made it to me. Holy CRAP what a beautiful book, guys and gals!


Set wrote:

I'm not sure how applicable that would be, as this version of Stone Strike is somewhat different than my original version. I tend to overcomplicate things, and I think the rewrite may have gone a couple of words overboard in making it less persnickety. :)

I'd mimic the mechanic for spiritual hammer, just for consistency's sake. It's pretty close to that effect, but arcane. I like it.

-Ben.


Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Already on back-order, people really gobbled this up.

The Exchange Kobold Press

We took some additional copies over to Paizo today to get it out of backorder, though they may not last long.

But certainly one of the advantages of multiple game companies working just across town.


purchased. cant wait


Wolfgang Baur wrote:

For a while I debated making the PDF patron-only, but in the end that's just going to annoy people.

So, as mentioned in the store blog post above, the PDF will be available in June (roughly when From Shore to Sea ships).

Good to know I am planning to get the pdf when it's available and it is certainly reasonable to allow early access to patrons, just wanted to be sure non-patrons would be able to get the pdf, so thanks for clearing that up.

Silver Crusade

I'm willing this thing to arrive more quickly than quickly.

Like, quicklier.

Paizo Employee Managing Developer

In a show of solidarity with my brothers and sisters who have not yet received their copy of Sunken Empires. I will not open my PDF (...for a fourth time) until the book is available to all!

Silver Crusade

>:(

;_;

Paizo Employee Managing Developer

Have you been checking this week's teasers/extra material on the Kobold Quarterly blog? That might hold you over for a bit.

Spoiler:
Also, I promise. The first two times I opened the PDF was to see what of mine got cut. :)

Silver Crusade

8D

checks blog

Blocked at work.

D:<

I guess I can wait one more day(which is probably when it hits my door).

Seriously though, looking forward to poring over this.

Sovereign Court

So, backordered...

I ordered one; is it backordered but you know more are on their way, or might I be too late already?


God, I hope a PDF of this will be made available barring no additional print run.

Paizo Employee Managing Developer

The PDF will certainly be available in a few weeks. June-ish.

Sovereign Court

Showing as being available for sale again; hope so, given that I ordered it (also hope, as I'm holding it to go with the next shipment, one gets put aside for that rather than selling out before my shipment and me being SOL).

Liberty's Edge

Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Anyone else who pre-ordered through KQ still waiting for their print edition to arrive? My order was in weeks ago, and seeing that some people have gotten their book already I always worry that my local post office has once again fouled something up.


IconoclasticScream wrote:
Anyone else who pre-ordered through KQ still waiting for their print edition to arrive? My order was in weeks ago, and seeing that some people have gotten their book already I always worry that my local post office has once again fouled something up.

I don't think it could have been in "weeks ago," as the print edition was only made available on the 10th-- but even so. I put in my order at KQ.com on the 11th and mine hadn't yet crossed the country. Usually, I see stuff in about three days, but nothing yet. I figure I'll see it tomorrow or Tuesday, depending.

-Ben.

Liberty's Edge

Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
terraleon wrote:
I don't think it could have been in "weeks ago," as the print edition was only made available on the 10th

And yet, my receipt for the print edition is from April 26, three weeks ago tomorrow. Maybe I used magic to order it before the 10th of May. <sigh>

At least I don't have to worry as much for the time being that it's lost. Gracias.


IconoclasticScream wrote:
terraleon wrote:
I don't think it could have been in "weeks ago," as the print edition was only made available on the 10th

And yet, my receipt for the print edition is from April 26, three weeks ago tomorrow. Maybe I used magic to order it before the 10th of May. <sigh>

At least I don't have to worry as much for the time being that it's lost. Gracias.

I'm pretty sure Sunken Empires was available for pre-order for a few weeks before it was finally available to ship from the warehouse on the 10th. You're both right! =-)

The Exchange Kobold Press

I can confirm that all Sunken Empires pre-orders over at the Kobold Quarterly store were shipped the day that the book came in from the printer: Monday, April 10.

If you don't have it by Friday, please do contact the kobold minions for a replacement copy.


Pathfinder Adventure Path Subscriber

Have my copy in my evil little hands, lots of great information in this book that can work in any setting. Thanks you to the team that made this book happen.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

Can I get me a print copy at PaizoCon?

Imperial Gazetteer too?

Paizo Employee Chief Technical Officer

Brandon Hodge wrote:
Arnwyn wrote:


I think it would be wise to admit that this all could (should) be much clearer in the product description, above.

Regardless of what those (over-)close to Open Design think, the whole patron thing is pretty freaky-weird to the non-initiated.

Hey Arnwyn!

I'm not quite sure I see any confusion in the product description, or anything weird in general, as patronage isnt' part of the equation here. Simply put, Sunken Empires is a product now available for anyone to order, with another product (the pdf version) available in a couple of weeks.

Right—Paizo has nothing to do with the execution of Open Design's patronage program, or with the fulfillment of any patronage product, in print or otherwise. (We don't even know who the patrons are.)

All we know is that we're selling print copies on consignment right now, and we will be selling a PDF version as soon as Wolfgang makes it available for sale.

And to clear up any notions about a 15% discount on this product here, Open Design is not currently offering a discount on this product through paizo.com to patrons or to anyone else; the discount that people have been talking about is the Pathfinder Advantage discount that Paizo offers to our Pathfinder Adventure Path subscribers, which applies to about 10,000 products here at paizo.com (including the print edition of this product).


I ordered mine from KQ about a week ago and it came today

And its terrific


Ordered! Can't wait...been loving KQ and Open Design's other products so far.

The Exchange Kobold Press

Hugo Solis wrote:
Can I get me a print copy at PaizoCon? Imperial Gazetteer too?

YES! And you can get signatures from me, Brandon, and Scott if we humble designers can get your signature on our copies. :)

Vic, thanks for the clarification on the discount and the (perhaps too obvious?) point that Open Design handles the patron shipments etc.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber

I'm more than a little annoyed at Open Design right now, at least when it comes to shipping through Paizo. I added this book into my subscriptions so now I'm off on the weird "gotta wait all week till we unlock your PDFs" queue for Pathfinder 33, ON TOP OF still having to wait for this book itself.

It had better be worth it, darn it! :)


Sequel? Frozen Empires?

Scarab Sages

MerrikCale wrote:
Sequel? Frozen Empires?

Oooooh....you listening Wolfgang? I'd patron that one too.

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