Golden Orb

Lorna the lantern archon's page

24 posts. Alias of Tusk the Half-Orc.


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Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

Fortitude: 1d20 + 6 ⇒ (10) + 6 = 16

"Ouchie!"

The light over the balcony dims as the archon disappears.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

"OK, nice wizard!" The archon flies up and over as much of the wall of cold as it can (I'm not sure what this effect is or how high it goes) and then drops down over Suussmaar. The celestial lightly bounces on his head. "BOOP!"

Lorna the lantern archon casts aid on Suussmaar, giving him 1d8+3 temporary hit points and +1 to attack rolls and saves against fear effects for 3 minutes.

Temporary HP: 1d8 + 3 ⇒ (3) + 3 = 6


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The scent of pure sunshine and the sound of dew condensing on flower petals are the only warnings of the imminent arrival of a new combatant. In the next moment, as a ball of pure, white light appears in the air next to the edge of the balcony.

Each of the Pathfinders hears the lantern archon's words in their native tongue. It speaks quickly, its voice cheerful and high-pitched, almost a squeak.

"Hi! I'm from Heaven, and I'm here to help!"

Garduk points at the wayang and yells, "He shot a lightning bolt at me!"

The floating sphere of light turns an angry red.

"No-no-no! Naughty shadow man must not electrocute the nice wizard! Bad shadow man!"

A beam of light erupts from its center at the wayang, followed immediately by a second.

Light Ray (vs touch AC): 1d20 + 3 ⇒ (16) + 3 = 191d6 ⇒ 2

Light Ray (vs touch AC): 1d20 + 3 ⇒ (19) + 3 = 221d6 ⇒ 5

Also, the wayang must make a will save (DC 13) against the archon's aura of menace.

Light Ray (Ex):
A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

Aura of Menace (Su):
Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.


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Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

(Garduk burns one of his third level spell slots to regain 3 points to his arcane reservoir, then casts his mind out into the Great Beyond once again.)

The Pathfinders catch a whiff of the smell of pure sunshine and hear the faint sound of dew condensing on flower petals, before a bright ball of pure, white light appears in the air above the support team.

"Hi! I'm from Heaven, and I'm here to help!"

The floating sphere of light turns an angry red at the sight of the undead crawling from the crevasses in the tunnel floor.

"No-no-no! No more of that, please and thank you! GOOD-BYE!"

The angry archon starts firing beams of light at the attackers throughout the chamber.

"PEW! PEW! DIE AGAIN, YOU MONSTERS!"

Doesn't seem like we need attack rolls here, but let me know if we do.


2 people marked this as a favorite.
Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The archon turns light blue when Grel escapes the bony prison and Bo's arrows strike true.

"Hooray! Keep fighting, you guys!"

"Pew! Pew! Pew!" Three more beams of light flash towards the bone golem.

Light Ray (vs touch AC, into melee), Prayer, Haste: 1d20 + 3 + 1 + 1 - 4 ⇒ (18) + 3 + 1 + 1 - 4 = 191d6 ⇒ 1
Light Ray (vs touch AC, into melee), Prayer, Haste: 1d20 + 3 + 1 + 1 - 4 ⇒ (4) + 3 + 1 + 1 - 4 = 51d6 ⇒ 5
Light Ray (vs touch AC, into melee), Prayer, Haste: 1d20 + 3 + 1 + 1 - 4 ⇒ (10) + 3 + 1 + 1 - 4 = 111d6 ⇒ 2

"Oh, poop!"


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The archon becomes even more agitated when Grel is trapped, bobbing up and down faster and faster.

"You go back to whatever disgusting pit of Abaddon you came from right now! You are not welcome here!"

The celestial ball of light fires three beams at the bone golem in quick succession, squealing with each blast. "Pew! Pew! Pew!"

Light Ray (vs touch AC), Prayer, Haste: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 141d6 ⇒ 3
Light Ray (vs touch AC), Prayer, Haste: 1d20 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 131d6 ⇒ 2
Light Ray (vs touch AC), Prayer, Haste: 1d20 + 3 + 1 + 1 ⇒ (16) + 3 + 1 + 1 = 211d6 ⇒ 6


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The scent of pure sunshine and the sound of dew condensing on flower petals are the only warnings of the imminent arrival of a new combatant. In the next moment, the gloom that fills the room is forced back to the room's corners as a ball of pure, white light appears in the air between the Pathfinders and the golem (about 15' from the bone golem and 5' above it; trying to place it just within 20' feet).

Each of the living creatures in the corridor hears the archon's words as though in their native tongue. It speaks quickly, its voice cheerful and high-pitched, almost a squeak.

"Hi! I'm from Heaven, and I'm here to help!"

Garduk points out the undead construct at the center of the room. The floating sphere of light turns an angry red.

"No-no-no! Dead things are supposed to stay dead! This is not right AT ALL!"

A beam of light erupts from its center in the direction of the bone golem. Another follows immediately after.

Light Ray (vs touch AC): 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 4

Light Ray (vs touch AC): 1d20 + 3 ⇒ (12) + 3 = 151d6 ⇒ 6

Also, the bone golem must make a will save (DC 13) against the archon's aura of menace.

Light Ray (Ex):
A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

Aura of Menace (Su):
Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

"But ... but ... puppy? Oh, right, I'm coming! I'll be right back, puppy!" The archon's flame turns an embarrassed pink and it flies over the pit, then sinks down over Brayne and taps him on the head.

"Hi, I'm from Heaven and I'm here to help but gosh you're in a terrible spot!"

Temp HP from Aid: 1d8 + 3 ⇒ (5) + 3 = 8


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Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

"Is anybody else hurt? I thought ... PUPPY!!!" The archon floats over to Prickles and begins bobbing up and down excitedly, her flame now a soft sky blue. "PUPPY PUPPY PUPPY! Who's a good boy? Who's a good boy? You're a good boy, aren't you? Yes, you are! I should know, I'm from Heaven!"

The archon casts Aid on the good boy.

Temporary HP to Prickles: 1d8 + 3 ⇒ (5) + 3 = 8


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The lantern archon swoops over the skeletal champions, hugging the ceiling on side of the hallway farthest from the mohrg to avoid its reach, coming to hover over Brayne, immediately behind Kulga.

The archon, now glowing a warm, sunny yellow, squeals at the dwarf, "Hi! I'm from Heaven, and I'm here to help! You look hurt!" A tendril of light reaches out and taps Kulga on the head.

Lorna casts Aid as a spell-like ability (CL3), granting the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (max +10).

Temporary HP to Kulga: 1d8 + 3 ⇒ (2) + 3 = 5

Hopefully, the skeletal champs have all fallen into the pit or the ceiling is tall enough to avoid attacks of opportunity. Lorna is counting on her damage reduction (DR 10/evil) to carry her through if not.

EDIT: GM, I think the Blue champ needs to make a Will save vs the archon's Aura of Menace (DC 13 to avoid being shaken).


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The lantern archon continues blasting at the mohrg, its high-pitched shouts echoing through the catacombs.

“Let her go! Let her go! Let her go! Oh, you dead things are supposed to stay dead!”

Light Ray (vs touch AC, target grappled, firing into melee), Bless: 1d20 + 3 + 1 - 4 ⇒ (7) + 3 + 1 - 4 = 71d6 ⇒ 2

Light Ray (vs touch AC, target grappled, firing into melee), Bless: 1d20 + 3 + 1 - 4 ⇒ (15) + 3 + 1 - 4 = 151d6 ⇒ 2


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A
Brayne wrote:

Trapped in a tight spot, Brayne begins to mutter under his breath. Soon enough, the party begins to feel uncomfortable as they are blessed upon by a evil deity...

Cast Bless!

"Oh, that feels icky! I mean, thank you! But eeewwww!"


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The scent of pure sunshine and the sound of dew on flower petals are the only signs of the imminent arrival of Garduk's summoned creature. One moment, the darkened catacombs echo only with the growl of the undead and the clang of Kulga's axe biting into bone; the next, a ball of pure, white light appears in the air beyond the furthest of the skeletal warriors.

Each of the living creatures in the corridor hear the archon speak as though in their native tongue.

"Hi! I'm from Heaven, and I'm here to help!"

Garduk points out the creature with its bony hands wrapped around Kulga's throat, and the floating sphere of light turns an angry red.

"No-no-no! Dead things are supposed to stay dead! This is not right AT ALL!"

A beam of light erupts from its center in the direction of the mohrg. Another follows immediately after.

Garduk spends 3 arcane reservoir points to summon a lantern archon. GM, I'd like to place the archon so that it is at least 10' from the nearest skeletal champion (but no more than 20' from the mohrg) - it looks as though the corridor continues off the map, if so, that shouldn't be a problem, correct?

Light Ray (vs touch AC): 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 5

Light Ray (vs touch AC): 1d20 + 3 ⇒ (10) + 3 = 131d6 ⇒ 3

Misfortune on the first roll?: 1d20 + 3 ⇒ (9) + 3 = 121d6 ⇒ 2

The mohrg and the red and green skeletal champions must make a will save (DC 13) against the archon's aura of menace.

Light Ray (Ex):
A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

Aura of Menace (Su):
Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.


2 people marked this as a favorite.
Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The lantern archon, now glowing a laughing bright orange, bobs in the air over Garduk's shoulder. Sighing, he floats back down to the cathedral floor.

"HI! I'M FROM HEAVEN AND I'M HERE TO HELP! LOOK, WE SCARED OFF A DEMON I'M SO EXCITED I'VE NEVER SCARED OFF A DEMON BEFORE OR EVEN SEEN A DEMON BEFORE EXCEPT PICTURES IN TRAINING DID YOU KNOW WE HAVE TO GO TO TRAINING WELL WE DO WE AREN'T JUST CREATED THIS TERRIFIC YOU KNOW WELL ACTUALLY WE SORT OF ARE BUT TRAINING IS IMPORTANT DON'T YOU THINK AND DID THAT OTHER MAN ACTUALLY EAT THAT BIG SPIDER IS THAT WHAT MORTALS EAT I DON'T LIKE SPIDERS BECAUSE ONCE WE SAW A DRAWING OF NOTICULA AND SHE LOOKED LIKE SHE WAS PART SPIDER AND THAT BOOK GAVE ME NIGHTMARES AND ..." after what seems like an eternity, the lantern archon disappears.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The lantern archon turns a furious scarlet listening to Goat Head and Bat Girl bantering. It hesitates for a moment at Garduk's command, then mutters something about "Fine but I can blast demons too," as it flies over to Chandrabha.

The lantern archon bounces on the nagaji warrior's head and says, as fast as it possibly can, "Hi-I'm-from-Heaven-and-I'm-here-to-help!"

Temp HP from Aid (CL3): 1d8 + 3 ⇒ (6) + 3 = 9


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The lantern archon swoops across the chamber to hover next to Brayne.

"Hi! I'm from Heaven, and I'm here to ..." The chipper voice of the bobbing sphere of turquoise light trails off. "I'm here to..."

The archon inches closer, and a tendril of illumination stretches out from the center of the sphere, and brushes part of a solifugid's leg from Brayne's chin.

Temp HP from Aid (CL3): 1d8 + 3 ⇒ (4) + 3 = 7

The archon tries once more to finish its thought. "I'm here to help!" It sounds slightly less cheerful than it had.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The lantern archon flies over to Wolfgang, and bumps him on the head, almost knocking off his helmet.

"Hi! I'm from Heaven, and I'm here to help!"

Temp HP from Aid (CL3): 1d8 + 3 ⇒ (1) + 3 = 4

I’ll bot C&S sometime in the next hour.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

Lorna bobs up and down. "I can do that. I'm from Heaven, and I'm here to help!"

The archon quickly floats over to the staircase. It hovers over the stairs immediately behind Kulga, and gently bops her on the back of her head.

Lorna casts Aid as a spell-like ability (CL3), granting the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (max +10).

Temporary HP to Kulga: 1d8 + 3 ⇒ (3) + 3 = 6


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

A single note from a heavenly choir echoes through the Grand Cathedral, fading quickly as the lantern archon, a glowing ball of happy light blue, takes form in the air about halfway between the Pathfinders and the solifugids.

"Hello!" it calls out cheerfully, in everybody's native tongue. "I'm here to help!"

The archon sees the approaching solifugids, and its color changes to a worried green. "Oh, my, those don't belong here! Somebody might get hurt!"

It blasts two beams of blinding bright light at the orange solifugid.

Light Ray, ranged touch attack vs FF: 1d20 + 3 ⇒ (14) + 3 = 171d6 ⇒ 1

Light Ray, ranged touch attack vs FF: 1d20 + 3 ⇒ (3) + 3 = 61d6 ⇒ 3


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The lantern archon bobs up and down in an impression of a bow.

"Oh great king," it says, and everyone in the chamber hears it speak in their own native tongues. "The elf, the vessel of divine chaos, and the scarred mage speak the truth."

Diplomacy, Aid Another: 1d20 + 5 ⇒ (12) + 5 = 17


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The lantern archon turns an angry red again at the sight of the winged demon and abyssal clockwork soldiers. It fires its light ray at the blue clank, then flies over to get between Garduk and the combatants.

Pew! Pew! (ranged touch atk, firing into combat): 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 81d6 ⇒ 5

Sigh.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

Second round:

The ball of light floats down the stairs to Sha'ar and casts Aid (CL3) again.

Temporary HP: 1d8 + 3 ⇒ (2) + 3 = 5

Aid:
Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). Duration: 1 minute/level.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

With the death of the demon, the archon's light changes from furious red to a warm yellow. It flies over to Kulga.

"You are injured," it says, its voice cheerful. "I can't truly heal you, but I can help!"

The sphere floats down and boops the dwarf on the top of her head, casting Aid (CL 3).

Temporary hit points: 1d8 + 3 ⇒ (3) + 3 = 6

Aid:
Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). Duration: 1 minute/level.


Summoned Lantern Archon (augment summoning) | HP 17/17 | AC 15 T 11 FF 15; DR 10/evil | CMB -2, CMD 8| F: +6, R: +3, W: +0; +4 vs poison | Init: +4 | Perc: +4 darkvision, SM: +5 | Speed fly 90ft | Light Ray x2: +3 ranged touch, 1d6 | Aura of Menace, 20’ radius, DC 13 Will | *Active conditions: N/A

The scent of pure sunshine and the sound of dew on flower petals are the only signs of the imminent arrival of Garduk's summoned creature. One moment, the defeated lightning elemental is still fading from view; the next, a ball of pure, white light appears in the air next to where the elemental had been.

When Garduk points out the demon, the floating sphere of light turns an angry red, and a beam of light erupts from its center in the direction of the babau. Another follows immediately after.

Garduk spent 3 arcane reservoir points to summon a lantern archon.

Light Ray (vs touch AC): 1d20 + 3 ⇒ (6) + 3 = 91d6 ⇒ 2

Light Ray (vs touch AC): 1d20 + 3 ⇒ (1) + 3 = 41d6 ⇒ 4

Grrr. Also, the babau must make a will save (DC 13) against the archon's aura of menace.

Light Ray (Ex):
A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

Aura of Menace (Su):
Any hostile creature within a 20-foot radius of an archon must succeed on a Will save (DC 13) to resist its effects. The save DC is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.