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Lone Sticker's page
81 posts. Organized Play character for stackfield.
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Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Thanks for bring Good Time! Baerlie!
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Ok, Lone helps also Arthrax.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone stops himself because He heard an arthrax’s caution.
"Oh, Sorry. I don't think it. but We should what to do to this relif? It is able to destroy."
He asks to the party regretfully.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone understands Awen's feelings, casts Detect Magic.
"Oh, I find out that there are portal behind the alter. I want to go into it."
His face look like to have interested to next treasure.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone wishes to Gorem for the party, and walks a bit at forward.
casts bless. All member gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"Yeah, I want to escape by this heat, but We should work before it."
Lone says with sweating and follows to Arthrex to careful.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Great Sword is drawn out by his hand.
Lone will watch into a door where Arthrax opens.
Lone's heart is excited what to happen next.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"Ok, We go."
Lone goes up a stair to respond a sign of awen.
His face is severe since the dwarf said "slave" word in the transaction.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
From a door, Lone appears with a smiling face.
"We came here to examine this place. Is there anything in this building?"
Diplomacy Skill: 1d20 + 7 ⇒ (4) + 7 = 11 Oh...
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Acrobatics: 1d20 + 0 ⇒ (10) + 0 = 10
After Lone jumps, says "Wait a minute. before do it ..."
A light which glitters in his finger goes on everyone for healing.
"Ok, Ready up." Lone says with smile.
Channel Positive Energy to Arthrax, Awen, Lone: 1d6 ⇒ 4
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"I agree." Lone follows after Awen and Arthrax.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"Yeah, I would like to leave this floor. " Lone nods, nods, nods. :)
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone follows after Arthrax and Awen.
Fortitude save: 1d20 + 3 ⇒ (7) + 3 = 10
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"I vote to try other secret door." Lone says with a nod.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
So lone readies to come the the soldiers, He looks along the door behind the throne.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
While other menber seeking something, Lone is hurriedly healing awen.
Cure light wounds to Awen: 1d8 + 1 ⇒ (5) + 1 = 6
Channel Positive Energy to Awen: 1d6 ⇒ 2
Sorry. Because I would like to save to magic for a later happen, I don't use more magic. > Awen
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone tries to jump aside to escape the flame.
"What is it!?"
Lone will see into the back which the flame come.
Reflex save: 1d20 + 0 + 2 ⇒ (18) + 0 + 2 = 20
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone whispers to other member with small voice.
"Do you know how to examine that anybody closed door?"
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"Yeah, I agree for why I feel that This area is interested."
Lone says comically but his eyes is serious.
As soon, He follows a party.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
After a talking in Gregory and Awen,
Lone enters into room carefully, his eyes view a strenge skeltons.
"Illusion? humm?"
Knowledge (religion) to skeleton for Identify: 1d20 + 4 ⇒ (18) + 4 = 22 lone turns up.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"Yeah, I agree the way. Whow next coming?"
Lone readies gread sword for something, and is going to gaze at the inside of a door.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Lone enters into the room with silent walking.
His eyes which looks at decorations of the room is sparkling."Oh, Great..."
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Knowledge (religion): 1d20 + 4 ⇒ (8) + 4 = 12 Noo!? I got dice which Awen had :(
Lone's eyes looks at corpses, but he stops it when awen said about a treasure.
"oh, it's generous! we should thanks to someone who puts there."
After he says it cheerfully, gets one oil and sees into door opened by arthrax.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
There is Cleric :)
While Awen is looking something, Lone treats a burn wound which arthrax have.
Channel Positive Energy to arthrax: 1d6 ⇒ 5
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone feelst hat Awen and Winella make a chances, attacks elemental as soon as he walks.
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
sorry, I miss. > awen
Lone who walks near elemental orange draws his sword smartly.
He attacks elemental orange with sword which his two arms holds.
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15
EDIT: Critical Check (Great Sword 19-20 range)
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13
missing to damage modifer, fixed ><.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone sees fire elemental, asks to party in a small voice.
"Are they our opponents? I don't decisions. What do you think?"
But Lone ready to attack them.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
After the Meeting, He was going out.
So Lone minds Winella advises, He needs to wish gorum in a hurry.
"Yeahhh!!" ... His face was glad.
GM, Can Lone changes from "mending" to "Create Water" in his prepare magic?
Also, buys 3 waterskins, hot weather outfit 11gp.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"Ok, I have no questions ... Sorry, I no say myname. I am Lone Sticker, Gorum Cleric. Please no forget. Let's make good work with me."
Lone says and friendly smiles.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"I recall it's cult now, it's crazy cult. we might be careful for fire magic or trap. "
Lone tell his knowledge to other member.
Ok, I stay. :)
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Thanks! GM
While Lone is hearing other, thinks to cult.
Knowledge (religion): 1d20 + 4 ⇒ (9) + 4 = 13
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Dot it!
Lones, taller with black long hair, reacts to "Gorum" word said by Hamshanks.
He speaks seriously, "Is you's God Gorum? If so, i glad that i am able to work with you."
"Oh, excuse me for discourtesy. Would you tell me the cult that you know."
Can Lone uses Knowledge (religion) Skill for the cult?
I'm interested, want like to join this table.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
I have looked Chronicle Sheet now.
I have done first pbp game due to the good table you run.
Thanks to G.M.E.W and other member.
I'll remember this table forever.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone smiles gleefully at Otom. "Sure, We'll drink for the midnight."
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone runs in the field immediately a path in front was opened.
He wishes Gorem light of heals for Taliasin and her dances.
Channel Positive Energy(HP heals): 1d6 ⇒ 3
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"Good Situation now." Lone stays.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone stays again at this turn.
have no ranged weapon ... :P
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
As sounding what a man attacks to unarmored monk, Lone asks to the party with confused voice.
"What are they doing? I don't understand it in situation now."
Lone actually does nothing at this turn, because have no effective measures.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Oh, Sorry. I forget Area of Attack of Opportunity.
Lone stays after Kenji turns. no moves.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
"Thanks to good song!" Lone says to taliesin, as he nears to a man quickly(with rapier and the dagger).
"You are boorish, and no needed by this festival."
He attacks a man with great sword his hands.
Attack: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage(two-hand): 2d6 + 3 + 2 ⇒ (3, 3) + 3 + 2 = 11
ADD: Oh, Critical Check
Attack(Crit): 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Damage(Crit, two-hand): 2d6 + 3 + 2 ⇒ (6, 4) + 3 + 2 = 15
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone listen "whisky" word, and then He asks to otoms and Kenji.
"Well it, Would I will go tavern with you? I want to get good drink of the Victory."
this voice of lone are high.
Sorry, I have misreaded before comment.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone runs, draw sword out from his hack, and attack to imp.
holds great sword with two-hand.
attack roll: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
damage: 2d6 + 3 + 2 ⇒ (1, 2) + 3 + 2 = 8
Oh...!
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone eyes look at imp eagerly.
"It's carefree ..."
Since have no ranged weapons or other things, passes this turns.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Since Lone no uses bless, addtional attack roll&damage are +2 only (Inspire courage and Flag Bearer by Taliesin).
I see it.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
EDIT: oh, lone don't use bless.
"I only have done the right." Lone smiles and follows to kenji.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone wishes to god for battle.
Cast spells list:
Bless to: Taliesin Kenji Taliesin Lone, +1 attack roll/saving throws against fear effects.
Shield of Faith to: Kenji, +2 deflection bonus to AC.
Protection from Evil to: Otom, +2 AC and saves against evil.
Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1
Lone laughs and says, "You are right. Ok, Let's Go."
@G.M.E.W
I agree to skip, ok.
Can Lone use magics(bless, shield of faith, protection from evil) before this battle?
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