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Locke Jernigan's page
37 posts. Organized Play character for TriOmegaZero.
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Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
You still want an easy way to get them IN the tomb. Maybe they had a ramp they removed afterward. Who knows?
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Rupert Fickleberry wrote: Clearly the bear may have been a mistake. In fairness, who the hell builds a tomb with no way to carry large objects down into it?
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Maybe we have Oursen wait while the rest get healed? Kruger can use his healing to fix Oursen up.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
"Very well, we retreat to a temple for aid."
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
”Excellent work. Do we press on, or retreat?”
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
”So it resets! Someone should probably do something about that before it kills us all.”
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
"We'll visit a temple once this is over then." Locke checks over the trigger location to see if the trap has reset. Take 20 for 25.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Locke falls back to land on the ground, the wound elicting a pained intake of breath. "I expected something more deadly, not an annoyance." he mutters, working to remove the dart carefully.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
”Capital idea. Allow me.” Locke tries an experimental push and pull to see if the door opens freely.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
"He's lovely, but can he avoid damaging the tomb? Perhaps it better we just take our time levering it open."
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
"So is he actually dead, or playing ghoul?" Locke sips from his flask, sniffing at the air, as if that would help tell the difference.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
"I dread having to pull him up when we're done."
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Hearing the impact, Locke leans over the hole. "Are you dead, man?" he calls down.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Looking closely at the existing piton, Locke frowns. "How old, do you think? More and more it seems someone else attempted to delve long before any were authorized to do so."
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Twisting the metal ring near the top of his cane, Locke pulls the smooth wood in opposite directions, reveling a slim blade within.
Move action to unsheathe his sword cane.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
"I suppose we'll have to put our backs into it. Any thoughts as to which way to roll it?" Locke looks closer at the engravings, but shakes his head in defeat.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
”I would count the odds highly in favor. Still, can’t just leave it be or we’ll never get anywhere.” When Krugor mentions no danger, he places a hand on one side and tests the weight of the stone to see if it rolls easily in the track.
Know Religion: 1d20 + 3 ⇒ (6) + 3 = 9
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
As he examines the ancient script, a grimace passes over Lockes face. ”The builders were helpful enough to include a warning about just such things. Expect guardians within, once we get further. Still, if we don’t ignore the warnings, someone else will.”
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
”It was hard enough to open, I’d rather not have it closed if we need to flee from some horror within. With that observation, Locke joins Rupurt in having a look around.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
So it's actual dirt and not just sand that can be pulled away?
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Stroking at the stubble of his chin, Locke touches his cane to the door. "It seems someone was here before. No idea how long ago, but certainly not very recent. Help me move this dune from our progress."
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Ancient Osiriani, Common, Kelish, Osiriani.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Squinting in the harsh desert sunlight, Locke crouches down by the door. ”Much as I’d like to be in the cool dark, best to take it slow.” he muses, poking at the piled sand to see how much effort is needed to move it.
Taking 20 on Perception for 24, 25 for traps.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
"I still have a few coins if there is anything you all can think worth procuring."
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Leaning in on his walking cane, Locke tips back his flask for a draught, careful not to drip any on the map itself. "A day to prepare as well. How fortunate. Any notes of what we might encounter?"
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
"Gods, where do the hours go?" Locke mutters, sipping from his flask once more. "I'm partial to 'daring delvers' but it certainly needs work."
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Aloysious Johari wrote: The slayer makes a single slight snort of laughter Ill help with that "I certainly hope so! Not much use in a fight myself." The swig he takes of his flask almost serves as an example.
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
”Well, half the fun is in the discovery. The other half is terror.”
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
”I’m sure there are plenty of personalities worth studying, but no. History and other lore, mostly.”
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
The sounds of the tavern hurt. It's a dull, familar pain, not that familiarity helps much. Usually there was only one thing to do about it, which just so happened to be the cause as well. Raising a head of dirty blonde hair, the Taldan man looks out across the tavern to locate the source of the voices.
Levering himself out of the chair with his cane, Locke makes his way across to the gathered table. "Heard somethin' of you needing delvers, yes? Looking for a group myself." He pauses his interjection to swig from his flask, seeming to take strength from it. "Locke Jernigan, rogue scholar. I had a team last night, I think. Couldn't find them this morning however, so it seems I'm uncommitted if you'll have me."
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
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Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Player Name: Steven
Character Name: Locke Jernigan
PFS #: 3217-14
Day Job: TBD
I've rocked kobolds a couple times, so I'm open to playing any of them. I can take whatever others don't want.
*takes a swig* "Beer and three riddles, eh?"
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