| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Spellcraft potion 3: 1d20 + 5 ⇒ (13) + 5 = 18 K. Arcana: 1d20 + 6 ⇒ (6) + 6 = 12 "These seem to be potions of cure light! I think we oughta get out of here though, It seems wrong to be in this burial chamber now that we've cleansed it."
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
Finishing off his final round of performance Llyrr will jump up and call "He is levitating not flying so he can't make lateral movements." and Llyrr will keep ready to catch anyone who falls.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) With that acrobatics check it seems like Kit probably didn't make it high enough to do any damage to herself, if I'm wrong on that I'll burn a spell slot for Feather Fall though.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Continuing his dance Llyrr will stay near the wall so as to be able to cast feather fall on anyone who might fall well climbing it.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) I forgot to do this earlier but K. Planes: 1d20 + 6 ⇒ (5) + 6 = 11 Not recognizing this creature Llyrr will move up to it and call out in common "We needn't fight, You look as though you may belong here and we are simply trying to cleanse these grounds."
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr will jump off of the totems in a frontflip seemingly hovering for a moment before crashing to earth into the splits with his longsword outstretched swinging at the savage. Attack roll: 1d20 + 3 ⇒ (4) + 3 = 7
INSPIRE COURAGE: +1 competence bonus on attack and weapon damage rolls, +1 morale bonus on saving throws against charm and fear
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr will move up cautiously taking note of Serelligs warning and upon reaching the totems will begin to hop among them with quick feet movements starting an inspire courage. INSPIRE COURAGE: +1 competence bonus on attack and weapon damage rolls, +1 morale bonus on saving throws against charm and fear
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) using a quick incantation to see the magic Llyrr will cast Detect Magic "Leig dhomh an dealbh iomlan fhaicinn" Spellcraft vs Pots: 1d20 + 5 ⇒ (4) + 5 = 9
but seeing the magic doesn't help him unfortunately as it seems the curse has held on him.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Assuming Sobek doesn't take down the Savage Llyrr will continue his assault as well Attaack: 1d20 + 1 ⇒ (1) + 1 = 2 damage: 1d6 ⇒ 6 "Don't think it has" Llyrr will shout back as his sword is deflected into his boot.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Attack of opportunity: 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9 Damage: 1d6 ⇒ 3 "This one's slippery." Llyrr says as he takes another swing at it Attack Roll: 1d20 + 1 ⇒ (2) + 1 = 3 damage: 1d6 ⇒ 1 And Desna has still cursed us.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Looking down at the savage on the ground Llryy will do his best to impale him. attack roll: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 ⇒ 2 with only 4 rounds of inspire courage left I don't wanna use them here when this seems to be a fairly simple fight that we have already won.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr continues to press the offensive against the savage wielding a bow figuring that getting into its face is the best thing to do as he can't get close enough to anything to attack. Double move again.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr runs up dodging the rubble where he can and then wading into it.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Perception: 1d20 + 5 ⇒ (12) + 5 = 17 I'll be happy to take the lead or close to it.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Oof
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Religion: 1d20 + 2 ⇒ (17) + 2 = 19 "This looks to be a bloody skeleton. Use maces hammers or other things that can break the bones, it's much harder to cut through them. If I remember correctly they are resistant to channeling but also need to be killed with positive energy or else they come back an hour later." Llyrr will say as he ready an action to move up should a place adjacent to it be vacated.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Also not with this PC
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr stands listening to Sobek before saying "I see no reason we shouldn't provide these creatures last rights and proper burial."
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr will cast detect magic and try to identify the Potions as well as anything else that detects Spellcraft #1: 1d20 + 5 ⇒ (5) + 5 = 10
but can't quite figure them out. "Boaz could you carry my sword so I can use the Morningstar?"
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr will again attempt to climb the table And again fail, he will then move next to boaz and
climb: 1d20 - 4 ⇒ (3) - 4 = -1
cant catch a break
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Got it, Just wanted to make sure we didn't cheat him into death.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) my aoo has a -4 for fighting defensively but I am fine with you rolling them.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Sorry Llyrr will stab at the half Ling in front of him we’ll fight in defensively then leap around him and try to scramble onto the table. Provoking an attack of Opportunity fighting defensively attack: 1d20 + 1 + 1 - 4 + 4 ⇒ (15) + 1 + 1 - 4 + 4 = 17 damage: 1d6 + 1 ⇒ (2) + 1 = 3 climb dc 10: 1d20 - 4 ⇒ (2) - 4 = -2 INSPIRE COURAGE: +1 competence bonus on attack and weapon damage rolls, +1 morale bonus on saving throws against charm and fear welp, I don’t think I get up the table
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) "Hello, I was wond..." Llyrr starts before being interrupted. seeing the imminent threat Llyrr will begin to dance again starting with a summersault into a fast advance with small careful steps on the balls of his feet INSPIRE COURAGE: +1 competence bonus on attack and weapon damage rolls, +1 morale bonus on saving throws against charm and fear
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) "Agreed, I don't expect to be able to do this diplomatically but I think we still need to give them the chance" Llyrr will say as he takes the front and starts moving.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) ”Maybe start with talking and let it devolve into combat.” Llyrr says as he starts moving in ”everyone ready?” he asks
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Boaz I think Purpurrup used an extra charge when you were 2 down so you should be at full GM Jeff cook wrote: "better but still not right make necklace from teeth until then" one last wand charge to heal Boaz back to full (7 charges used)
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) "Of course." Llyrr will say to Boaz then turning to Purpurrup he will ask "Any idea how much magic is left in that wand, can we spare a bit more for Boaz here? If not I can heal him as well" I figure we should see if we can avoid using spell slots if possible.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) llyrr backpedals with the movement of the croc as he matches step only to fluidly cut towards it
Also Sobek don't forget the inspire courage
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) I’ll Ret con that then if that’s okay. Forgot about the water.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) if I’m not mistaken the crocodile still has an AoO on me. If you don’t wanna take it though be my guest.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr will begin dancing as a standard action with a flowing step and some minor flair then a moment later a sudden Cartwheel. which leads us to his move action around the croc provoking an AoO but getting into flank with Kit. INSPIRE COURAGE: +1 competence bonus on attack and weapon damage rolls, +1 morale bonus on saving throws against charm and fear
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr will dart up to the creature and take a stab at it attack: 1d20 + 1 ⇒ (13) + 1 = 14 for damage: 1d6 ⇒ 2 K. Nature: 1d20 + 2 ⇒ (8) + 2 = 10
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) GM Jeff cook wrote: Your friends should not have drunk from the well. Bad juju Says Purpurrup And Chirps chirps in agreement "Do you have any expirece with this well. We were told you can have visions of history with it."
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) ”I’ll wait until our exit to partake, we should keep a few without just incase it clouds as much as it reveals.”
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) It’s a pleasure. llyrr will say courtly not wanting to overwhelm the grippli man.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) I was so worried that you were about to just stab him and be like, “he’s dead now” Llyrr sewing the action around the dinosaur will move over and see if he can help Boaz distract it. not trained in animal handling but if the situation gets to dire I can use distraction bardic performance
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Llyrr asks if he can see the amulet briefly as he’s looking at the bodies bardic knowledge: 1d20 + 2 ⇒ (9) + 2 = 11 but similarly isn’t familiar with the insignia.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) "Well I guess we are a bit late to help the Gripli" Llyrr says well he moves to look at the bodies more closely trying to clarify that they were the Halflings and Griplis we assumed they were. Oh, level 1 brand new as well
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) I think we ought to keep moving. It’s already been a few hours since these tracks were laid, and we wouldn’t want to loose the trail when we get into the ruins
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) "Maybe the Grippli are fleeing from a struggle out here? How old do the tracks look Akter?" Llyrr says as he beings moving toward the ruin assuming the rest of the group follows.
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) Interesting, were there other parties that were particularly aggressive during the reclamation of the artifact? Might they be vengeful and looking to steal it now? Bardic Knowledge: 1d20 + 2 ⇒ (14) + 2 = 16 Oh, and Serellig, the ocean has almost entirely swallowed the empire only scattered damaged outposts remain on land. I’d assume they didn’t dodge all of the damage that befell the mainland
| HP:10/10| AC: 22 | FF 17 | T 16 |Init: +6| Perc: +5| Fort: +2| Ref: +7| Will: +2| Longsword: +1;1d6| CMB: -1| CMD: 13| Performance Rounds (0/7)
Skills:
Diplomacy: +7 (1) Know Arcana +6 (1) Know Planes +6 (1) Know All +2 (0) Preform (Dance) +7 (1) Perception +5 (1) Spellcraft +5 (1) Stealth +8 (1) A very short Halfling man At around 2’7” saunters his way in quite gracefully. He carries a longs sword at his belt but it doesn’t look like it has gotten much use the chain s%%# and shield he’s using on the other hand looks like It has been damaged and restored many times over. The man himself look on the younger side of 30 and seems to walk around with a smile stapled on his face at all times. Just catching the end of Serellig‘s statement he says ”wherever it is I’m sure it’ll be interesting.” he then sticks his hand out towards Serellig ”I’m Llyrr”
Player Name: Joker27
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