Levente Dezsi's page

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Thank you for the example. I'm on the side of the default unlimited use. My reasons are, that the daily limitation is in the Special part of the table, and from there there is even a direct implication at the charges part, that "1/2 price of the unlimited base price" which is not "1/2 of the daily 5 uses per day base price". And completely agree on other factors, and examine every item, compare to other existing, etc.


Diego Rossi wrote:


5 uses vs 6 uses. I would have you pay more. If you feel that you will benefit from having access to a item powers more than 5 times in a day it mean that the item is more valuable for you if it has more uses. And if we weren't pricing the item that way it would mean that 5+ uses in a day is the equivalent of unlimited uses.

That means, the base price is for 5 uses / day. Because you apply charges by default, aka 5 uses worth x, than if 6 is more useful, the price goes up. Is this the strict lines of the table ? Try to abstract from concrete items. My friends saying the items with unlimited uses are "legacy" items.


Yes, exactly, so "Most of these loopholes stem from trying to get unlimited uses per day of a spell effect from "command word" or "use-activated or continuous" descriptions."

Is it unlimited by default or 5 a day by default ? :)


Thank you guys for the answers, what is WBL ? We all agree on that GM can do whatever he feels appropriate. Our GM didn't make any decisions, because this debate is not about a concrete item, which can be measured by power, or compare to other existing items, etc. It's strictly about the lines of the guide. Even here :

maouse wrote:

Those are the base prices. CL * SL * 2000 or * 1800. These are further increased by: Uses per day in the case of those items. Duration of spell (multiplier) and (material component cost * 100) in the case of the continuous or unlimited items.

Maouse is saying to increase the cost with daily use


Fixation is, that my mates don't accept other forumer's "opinion" on the subject. They say 6 uses a day is 6/5 of the base price, and so on, so 10 use is double price. They state, that the guide can be read that way, 1 charge is X so 10 is 10X.


Yes, that is what i like to get a confirmation from Paizo staff :)


So, in theory i can use 6x times a day, if i name it unlimited, but can not use it, or should be more pricey with 6 a day. What is the cost for 6 a day item ?


Yes, our debate is about the strict lines of the guide, not if the item is viable or not.

Well, there are assumptions, that 5 a day in practice is unlmited, but here i would like to get a clear one or the other answer. Both cant be.


Is the Base Price in the table Command word Spell level × caster level × 1,800 gp and Use-activated or continuous Spell level × caster level × 2,000 gp

for unlimited use per day or 5 uses per day for a spell like black tentacles, fireball, or even for invisibility ? ( Not considering the power of the item, or that the DM agrees or not, purely in theory ). By default is the price unlimited use per day, or 5 uses per day ?


Hello !

I would like to get a clear statement, preferably from Paizo staff, that the base price in this guideline table is - in theory - for unlimited use, or for 5 use per day :
http://paizo.com/pathfinderRPG/prd/ultimateCampaign/campaignSystems/magicIt emCreation.html

in rows :

Command word Spell level × caster level × 1,800 gp Cape of the mountebank
Use-activated or continuous Spell level × caster level × 2,000 gp2 Lantern of revealing

The first example is one use per day ( which gives you 5 uses per day if you multiply up. The second is a legacy item.


Charlie Bell wrote:
The definition of love as action, rather than emotion, didn't originate with Vachss, whoever he is. The koine Greek in which the New Testament was written has several different words for love. Christianity teaches that agape, the highest form of love, consists of actions increasing the wellbeing of another. Lewis's Till We Have Faces, a retelling of the myth of Cupid and Psyche, explores the differences between active love that seeks the good of the beloved and emotive love that seeks the gratification of the lover.

Hello Charlie Bell !

Sorry to be offtopic here, but we have a debate about magic item creation :) and your opinion in other topics fits mine. ( It's about charges per day over 5 or 5 is unlimited in the reality ). Please provide me a kind of official post, or statement for the latter ( 5 is in effect unlimited, and the base price is unlimited, as it clearly states at the 50 charge, still others think from Cape of Mountainback, that 1 charge is X, so 7 charge is Y... ) you can reach me via email too : levente. dezsi at gmail
Thank you very much


Gauss wrote:

1) You cannot use spellcraft to determine that a target has readied a spell (or spell-like ability).

2) You can use Spellcraft to identify a spell or spell-like ability as it is being cast.
Then, if you have a readied action against a spell being cast (such as counterspelling) you may use that information before the spell (or spell-like ability) is completed.

3) Based on your information, what should have happened is that you readied an action against a jump (or something movement related like he moves towards you), he started his jump, your readied action goes off.

Yes, when your readied action goes off he can identify it but that won't do him any good unless he has a readied action or an immediate action to do something about it.

Hello Gauss !

Sorry to be offtopic here, but we have a debate about magic item creation :) and your opinion in other topics fits mine. ( It's about charges per day over 5 or 5 is unlimited in the reality ). Please provide me a kind of official post, or statement for the latter ( 5 is in effect unlimited, and the base price is unlimited, as it clearly states at the 50 charge, still others think from Cape of Mountainback, that 1 charge is X, so 7 charge is Y... ) you can reach me via email too : levente. dezsi at gmail

Thank you very much