Vencarlo Orinsini

Leng the Wanderer's page

409 posts. Alias of Jesse Heinig.


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INACTIVE - GAME DIED

Still here.


INACTIVE - GAME DIED

Whoop whoop!: 1d20 + 7 ⇒ (7) + 7 = 14
Whoop whoop!: 1d20 + 7 ⇒ (8) + 7 = 15

Leng has, it seems, exhausted everything he's got.


INACTIVE - GAME DIED

My wife has decided to have family over in spite of the pandemic, so I'll be away through the weekend.


INACTIVE - GAME DIED

I only get 5/day, I just used all of what I had left!


INACTIVE - GAME DIED

Leng leaps and lets out a "HEP!" sound as the flaming kusarigama spins in a rapid circle, the fires roaring as it attains speeds that the party hasn't seen before.

1. Kusarigama flurry perfect strike, haste: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
1. Kusarigama flurry perfect strike reroll, haste: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

2. Kusarigama flurry perfect strike, haste: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
2. Kusarigama flurry perfect strike reroll, haste: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

3. Kusarigama flurry haste bonus attack perfect strike, haste: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
3. Kusarigama flurry haste bonus attack perfect strike reroll, haste: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

1. Kusarigama damage, flaming: 1d6 + 5 + 1d6 ⇒ (6) + 5 + (1) = 12
2. Kusarigama damage, flaming: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (2) = 10
3. Kusarigama damage, flaming: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10


INACTIVE - GAME DIED

I thought I already used my kusarigama? Am I in a position to make a full attack, or do I need to move?


INACTIVE - GAME DIED

Hope springs eternal!


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I presumed I was using a Readied action, which lets me ready a standard action. Since it's not a full attack it doesn't give me a haste bonus attack.


INACTIVE - GAME DIED

Leng sneaks in...

Stealth: 1d20 + 3 ⇒ (19) + 3 = 22

... then starts whirling his flaming kusarigama in anticipation of striking.

Kusarigama attack: 1d20 + 8 ⇒ (4) + 8 = 12
Kusarigama damage, flaming: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (3) = 13


INACTIVE - GAME DIED

Leng shrugs. "Fine with me. If you don't land on the creature the fall might hurt though."


INACTIVE - GAME DIED

Game dead?


INACTIVE - GAME DIED

Leng shrugs.

"Someone must've left it there. Hasn't all boiled away so it's fairly recent."


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Dunno if they're too high up for my reach?


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Leng slowly and quietly points up once again, as he did before.


INACTIVE - GAME DIED

"No disagreements," says Leng. "Wherever."


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Agreed with Spitter.

"Everyone still fit enough to continue?" says Leng as he extinguishes his kusari-gama. "We're making good progress, we shouldn't stop now unless we need to."


INACTIVE - GAME DIED

Think I'm good to go.


INACTIVE - GAME DIED

1. Kusarigama flurry: 1d20 + 7 ⇒ (17) + 7 = 24
2. Kusarigama flurry: 1d20 + 7 ⇒ (10) + 7 = 17

Leng turns and gives the other monster the full brunt of his attacks.

1. Kusarigama damage: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (1) = 10
2. Kusarigama damage: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10

Bludgeoning end of the kusarigama does 1d6 damage, not 1d3.


INACTIVE - GAME DIED

Leng shakes his head comically to clear the combination of confusion and disorientation from being bopped. Then he sets his whirling, flaming, howling chain back into motion. With his lips pressed grimly together he exhales hard through his nostrils with each whipping attack.

1. Kusarigama flurry: 1d20 + 7 ⇒ (6) + 7 = 13
2. Kusarigama flurry: 1d20 + 7 ⇒ (8) + 7 = 15

Should've just left me fascinated!


INACTIVE - GAME DIED

zzzz


INACTIVE - GAME DIED

Still fascinated.


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Leng is, of course, still stuck there staring.


INACTIVE - GAME DIED

Will save: 1d20 + 7 ⇒ (3) + 7 = 10
Will save: 1d20 + 7 ⇒ (12) + 7 = 19

Derp derp!


INACTIVE - GAME DIED

"Then it's probably valuable."


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"What's it made of? I don't recognize the material."


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Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Leng gives a quiet "Tsst," to get everyone's attention, then looks slowly up toward the rafters.


INACTIVE - GAME DIED

No argument from me!


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"I doubt that the cloistered residents here opened this portal. It is not our way to study sorcery and dark magic such as this. But it is possible. Corrupted monks are... not unknown. Regardless, with this black key we must find the place where this... thing... has entered our world, and destroy it or push it back, and find a way to close this portal," says Leng smoothly.

He tucks the key into his robes and adjusts his straw hat, then says, "Shall we continue? Mortality has come and gone here, so it is only right that we come and go, too."


INACTIVE - GAME DIED

"We walk - walked - the same path," says Leng. "By a Dark Window I presume he means a gateway to a malevolent plane of existence - a way for malefic entities to enter this sanctum."


INACTIVE - GAME DIED

"Something has been allowed in here, something that should never have been given access," says Leng smoothly. "We must find and destroy it."

The monk kneels down and traces a finger in the dusty remains. "Now this burden becomes ours. The wise man walks with his head bowed, humble..."

He rubs his fingers together to let the ashy remains fall away.

"... like the dust."


INACTIVE - GAME DIED

Leng bows deeply and extends his covered fist, waits for the elder to fall to dust, then exhales.

"It will be so, master," he says quietly as the remains crumble away. "And so we return to dust and the Wheel."


INACTIVE - GAME DIED

"Artistic objects sometimes," says Leng. "But not like... hoards of gold coins. Gold and silver are sometimes used decoratively, for ritual objects or statues or art pieces."


INACTIVE - GAME DIED

"Mmm. Another meditation aid."
Leng scratches his chin absently.


INACTIVE - GAME DIED

Leng steps quietly into the chamber and pauses before the kneeling figure of Irori. He moves closer and extends one hand, gently placing it on the statue's head. Then he removes his hat and rubs his own bald head with a sheepish grin.

"This is a holy place," he says. "Where one meditates to become more... oneself."


INACTIVE - GAME DIED

Leng, likewise, rushes into the cloud and through.


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How high are the walls? Is the gatehouse something you can just walk into?


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Leng nods and moves to the front, his flaming chain unwrapping and spinning around with a low whoosh-ing sound.


INACTIVE - GAME DIED

Same here, isolated and working from home, waiting for the wife to get back from where she was sheltering at a friend's house for the last couple weeks. (Hopefully neither of us are carrying it.) But my co-workers are not very mindful of work hours and tend to call with questions at all hours of the day, demanding videoconferencing, which means I can be pulled away at any time.


INACTIVE - GAME DIED

What about the communal version?


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I'm all for it! Use some of my cash.


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I'm happy with the force shield! I already have the crazy flaming exotic weapon so I'm good. :)


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"Well I for one am always happy to drop in on a monastery and share some pointers with the local practitioners," says Leng.


INACTIVE - GAME DIED

"Well, great," says Leng. "I guess we know where we're going." He casually tosses one end of his weighted chain up over his shoulder and lets it hang there. "At least I can just knock out people who've been suborned by extortion instead of killing them."


INACTIVE - GAME DIED

That ring of force shield looks mighty tasty.


INACTIVE - GAME DIED

Leng circles to take advantage of having spitter on the far side of the wraith as the whirling kusarigama makes a roaring noise, flames jumping and sputtering from it.

1. Kusarigama flurry, flanking, good hope: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29
2. Kusarigama flurry, flanking, good hope: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25

1. Kusarigama damage, good hope, flaming: 1d6 + 5 + 2 + 1d6 ⇒ (4) + 5 + 2 + (5) = 16
2. Kusarigama damage, good hope, flaming: 1d6 + 5 + 2 + 1d6 ⇒ (5) + 5 + 2 + (3) = 15


INACTIVE - GAME DIED

Leng lets out a sudden shout as he spins and twirls like a dancer, sending his flaming kusarigama whirling and lashing past the wraith.

Spending 1 ki point for an extra attack while making a flurry of blows. Using Perfect Strike on first attack. Ascetic Style allows me to use Perfect Strike with the kusarigama.

1. Kusarigama flurry attack, good hope, perfect strike: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
1. Kusarigama flurry attack, good hope, perfect strike: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

2. Kusarigama flurry attack, good hope: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14

3. Kusarigama flurry ki bonus attack, good hope: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Presumably that 14 for the second attack misses, but I will roll damage for all of 'em just in case.

1. Kusarigama damage, good hope, flaming: 1d6 + 5 + 2 + 1d6 ⇒ (2) + 5 + 2 + (4) = 13
2. Kusarigama damage, good hope, flaming: 1d6 + 5 + 2 + 1d6 ⇒ (2) + 5 + 2 + (3) = 12
3. Kusarigama damage, good hope, flaming: 1d6 + 5 + 2 + 1d6 ⇒ (6) + 5 + 2 + (5) = 18


INACTIVE - GAME DIED

I have no idea where the good hope spell came from but that should add +2 to all of my attacks and damage so far.


INACTIVE - GAME DIED

Kusarigama flurry attack: 1d20 + 7 ⇒ (5) + 7 = 12
Kusarigama flurry attack: 1d20 + 7 ⇒ (19) + 7 = 26

Leng spins and whirls his flaming chain again, blasting it once more into the aggressive wight.

Kusarigama damage, flaming: 1d6 + 5 + 1d6 ⇒ (1) + 5 + (4) = 10


INACTIVE - GAME DIED

The speed of Leng's chain suddenly increases and it makes a roaring noise as the flames whip through the air before smashing into the threatening wight.

Kusarigama flurry: 1d20 + 7 ⇒ (9) + 7 = 16
Kusarigama flurry: 1d20 + 7 ⇒ (18) + 7 = 25

Kusarigama damage, flaming: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (4) = 11
Kusarigama damage, flaming: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (3) = 12


INACTIVE - GAME DIED

Kusarigama attack: 1d20 + 8 ⇒ (15) + 8 = 23
Kusarigama damage, flaming weapon: 1d6 + 1d6 + 5 ⇒ (1) + (3) + 5 = 9

Leng turns to lash out at the latest arrival, with somewhat more success.

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