Eando Kline

Lecate's page

69 posts. Alias of Joseph C.


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Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Thanks Pete great game.

42546-7

DJ Temple helper Heal Check: 1d20 + 11 ⇒ (10) + 11 = 21

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will vote for Amenopheus as well and wants to bring the two to the pathfinder lodge.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

AOO on crawler!

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Elliot, Lecate goes before you.

Lecate calls upon Desna's healing graces and casts Cure Moderate wounds on Eliiot
Healing: 2d8 + 6 ⇒ (7, 2) + 6 = 15

Then uses a mythic surge to do it again as a swift action

Healing: 2d8 + 6 ⇒ (3, 3) + 6 = 12

Total healing 27 points.

Lecate has 6 of 9 Mythic surges left

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

As a standard action Lecate casts Forbid Action on Ptah, and commands him "You will not attack!"
Will save negates DC 16

Then as a swift action Lecate uses another Mythic Surge and casts Shatter again at the Crystalline doors.

Damage is 6d6 fort save for half DC 16
Sonic Damage: 6d6 ⇒ (2, 6, 6, 2, 4, 6) = 26

Lecate has 7 of 9 Mythic Surges left.

Does it look like the doors are taking damage? Does it look like all the damage is going through?

Can I make a knowledge check to know things about the doors and or the statues?

I am not sure which applies so I dropped them all
Knowledge Dungeoneering: 1d20 + 3 ⇒ (5) + 3 = 8
Knowledge Nature: 1d20 + 3 ⇒ (1) + 3 = 4
Knowledge Planes: 1d20 + 6 ⇒ (17) + 6 = 23

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate grins as the melee unfolds, draws the symbol of Desna across his chest closes his eyes.

"Go forth fiery one and rain destruction down upon our enemies"

Lecate will cast Weapon of awe, and touches Husarq's weapon - it gains + 2 sacred bonus to damage. (see spell description for more)

Then places his hand on his throat and makes flinging motion toward the crystalline door, and loud ringing sound hits the door as Lecate uses a mythic surge to cast Shatter, as a swift action against the crystalline door.

Damage is 6d6 fort save half DC 16

Sonic Damage: 6d6 ⇒ (2, 5, 6, 1, 5, 3) = 22

Then Lecate draws his heavy mace and moves into position in the second line off to the side.

Lecate has 8 of 9 mythic surges left

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate looks at Amenopheus back at the paiting, then back at Amenopheus.

And with a sh_it eat grin says
"The artist add's 10 pounds you know?"

Followed quickly by..

"You look much taller in person."

And finally...

"Amenopheus, is there anything you would like to share with us?"

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Whoa, look at this..

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will also perform the ritual if needed to regain mythic daily powers

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

See you at the Con on Saturday Art! Please remember to post my REWARD sign!

Derek you coming by?

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]
Lecate wrote:
Sense Motive = 37

Does lecate believe him? Is he is telling the whole truth, or leaving some out?

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate agrees

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will then inspect the bandages to see if he can counter the zombie effect

Another silent prayer to Desna for knowledge of this terrible affliction.
Guidence +1
Heal Check: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22

Also
Knowledge Local: 1d20 + 3 ⇒ (1) + 3 = 4
Linguistics: 1d20 + 6 ⇒ (14) + 6 = 20

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will sense motive to see if he thinks Nefti is telling the truth
Lecate will whisper a silent prayer for the wisdom of Desna
Guidence +1

Sense Motive: 1d20 + 11 ⇒ (20) + 11 = 31

and use a mythic surge
Mythic Surge: 1d6 + 1 ⇒ (2) + 1 = 3
Mythic Surge: 1d6 + 1 ⇒ (4) + 1 = 5

Sense Motive = 37

Lecate has 7 of 9 Mythic surges left

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

"How is everyone doing?"

Elliot I will take care of that wound before it festers.

Wand CLW
Healing Energy: 1d6 + 1 ⇒ (6) + 1 = 7

Who in the party needs healing and how much?

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate see Kafar strike Elliot with a poisoned weapon and sees Elliot shudder as the poison makes it way into his blood stream.

Lecate rushes over to Elliot and performs a full round action by pulling out his goat bladder.

"Hold still Elliot I can remove the poison from you before it has a chance to affect you in any way."

Lecate attempts to use his Siphon Poison feat to remove any ill effects of the poison.

Lecate has to meet or exceed the DC of the poison with a heal check within 2 rounds

Poison DC = 14
Heal Check: 1d20 + 11 ⇒ (6) + 11 = 17

Poison Removed!

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Standard action
Lecate calls upon Desa and says to Nefti.
"Be still."

Lecate will cast Hold person, without breaking concentration on the drone.

Hold Person
DC 16

Scarab Sages

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Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

I got interrupted, standard action on it's way-- that darn work thing!

Yes Husarq, not mareck.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

"Ummmmmm"

Lecate will usehis "legendary Magic" to cast a spell as a swift action.

Lecate casts Recentering Drone, which will reduce nausea to Sickened

Lecate Targets

1) Motaz
2) Mareck
3) Farg

"Go get'em boys."

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Fort Save: 1d20 + 8 ⇒ (6) + 8 = 14

Lecate comes out of his stupor and barely dodges in time to mss the stink bomb.

Lecate will cast bless +1 to attack and +1 on saves vs fear

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate glaces around warily, smiles to himself and hurries after the party.

"May Desna bless us that we are lucky enough NOT to find out what a deathworm looks like."

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate is not sure what to make of these tunnels, but will attempt to aid someone else in a knowledge check.

Lecate will cast guidance on that person (+1 on skill check), and he will attempt to assist. If he is successful on an assist he grants a +3 bonus rather than a +2 bonus

Knowledge Nature: 1d20 + 3 ⇒ (3) + 3 = 6
Survival: 1d20 + 4 ⇒ (10) + 4 = 14

So a +1 on knowledge nature and + 4 on survival check
and of course Lecate will cast guidance as many times as needed for arcana checks or any other checks

Scarab Sages

1 person marked this as a favorite.
Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate thinks about it and decides to proceed on his own, trusting in Desna to compensate for the possible uncomfortable landing when he breaks through the cracks in the floor.

"By the luck, grace and might of Desa!"

Lecate kisses the hilt of his heavy mace and swings away!

The entire time Lecate is aware he will cause a small cave-in into th passage below. Cognizant of that fact he is ready to spring back when the floor/ceiling gives way.

Attack: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d8 + 2 ⇒ (4) + 2 = 6
Attack: 1d8 + 2 ⇒ (1) + 2 = 3
Attack: 1d8 + 2 ⇒ (2) + 2 = 4
Attack: 1d8 + 2 ⇒ (5) + 2 = 7
Attack: 1d8 + 2 ⇒ (6) + 2 = 8
Attack: 1d8 + 2 ⇒ (5) + 2 = 7
Attack: 1d8 + 2 ⇒ (3) + 2 = 5
Attack: 1d8 + 2 ⇒ (3) + 2 = 5
Attack: 1d8 + 2 ⇒ (6) + 2 = 8
Attack: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d8 + 2 ⇒ (2) + 2 = 4
Attack: 1d8 + 2 ⇒ (2) + 2 = 4
Attack: 1d8 + 2 ⇒ (3) + 2 = 5
Attack: 1d8 + 2 ⇒ (3) + 2 = 5
Attack: 1d8 + 2 ⇒ (6) + 2 = 8
Attack: 1d8 + 2 ⇒ (6) + 2 = 8
Attack: 1d8 + 2 ⇒ (1) + 2 = 3
Attack: 1d8 + 2 ⇒ (1) + 2 = 3
Attack: 1d8 + 2 ⇒ (2) + 2 = 4
Attack: 1d8 + 2 ⇒ (7) + 2 = 9
Attack: 1d8 + 2 ⇒ (7) + 2 = 9
Attack: 1d8 + 2 ⇒ (5) + 2 = 7
Attack: 1d8 + 2 ⇒ (3) + 2 = 5
Attack: 1d8 + 2 ⇒ (4) + 2 = 6
Attack: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d8 + 2 ⇒ (2) + 2 = 4
Attack: 1d8 + 2 ⇒ (3) + 2 = 5
Attack: 1d8 + 2 ⇒ (6) + 2 = 8
Attack: 1d8 + 2 ⇒ (1) + 2 = 3
Attack: 1d8 + 2 ⇒ (1) + 2 = 3
Attack: 1d8 + 2 ⇒ (3) + 2 = 5
Attack: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d8 + 2 ⇒ (6) + 2 = 8
Attack: 1d8 + 2 ⇒ (5) + 2 = 7
Attack: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d8 + 2 ⇒ (2) + 2 = 4
Attack: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d8 + 2 ⇒ (2) + 2 = 4
Attack: 1d8 + 2 ⇒ (2) + 2 = 4
Attack: 1d8 + 2 ⇒ (6) + 2 = 8
Attack: 1d8 + 2 ⇒ (6) + 2 = 8
Attack: 1d8 + 2 ⇒ (8) + 2 = 10
Attack: 1d8 + 2 ⇒ (8) + 2 = 10

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

"I think we break through the cracks in the floor. It's the fastest and most direct route after our quarry."

"Mareck, I think I can widen the cracks with my heavy mace. However I believe your...um, the...um, I mean...,Husarq could accomplish the task much faster with his two handed weapon."

"Please hurry, time is of the essence."

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

"I have rope, it's a hundred feet of knotted rope. But I admit I am not a good climber."

" Maybe we have missed something, let me look around.."

Lecate shades his eyes and actively peers around. Picks up some dirt/sand sniffs it, lets it fall through his hands after he tastes it...

Lecate makes an active perception to see if the is another way around the cliff, i.e. a secret trail, hidden staircase etc.

Lecate asks for Densa luck (Guidance + 1 on skill checks)

Perception Check: 1d20 + 10 ⇒ (17) + 10 = 27

Failing that Lecate will try to use his survival skills to see if there is an easy was to pass the cliff in front of the party. First asking for desna's grace (Guidance)

Survival Check: 1d20 + 5 ⇒ (20) + 5 = 25

"Ahh yes, why don't we try..."

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Hey that wayfinder app looks pretty cool. How do you like it?

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Drawing the sign of Desna over his chest, lecate says..

"I'm ready to go."

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate walks in shortly after Mareck.
"Well met fellow pathfinders."

Lecate stands about 6 feet tall with a wiry frame and rugged good looks. By the way he carries himself you can tell he relies on Desna's luck to get him out of tight spots and into good places.

"My name is Lecate, and I am a devout follower of Desna. May her luck shine on us while we pursue our mission."
He says with a slight bow.

Knowledge History: 1d20 + 6 ⇒ (10) + 6 = 16
"My knowledge of pillars is limited and I don't believe I can add much more that what has already been stated by Sutekh."

It's takes a moment for lecate's eye to adjust to the interior lighting, as soon as he realizes Mareck and Motaz are in the room he greets them both warmly.

"Mareck it is good to see you again, and in such good spirits."
Lecate attempts to embrace Mareck.

"Motaz I see you are prepared as ever for these missions, truely I am glad to be part of this expedition."
Lecate will also attempt to embrace

Lecate turns his attention to Sutekh and his scorpion companion.
"That is an amazing companion you have there Sutekh. May Hold him? Or provide him a snack?"
If Sutekh will allow, Lecate will allow the scorpion to crawl upon him and provide him with a live spider from his spell component pouch.
"Does the scorpion have a name?"

Lecate has completed part II of these mod's and has the "power up" boon. But I have not updated my stats, Art can you send me a copy of the boon sheet as well?

Scarab Sages

Alive and ready for Duty!

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Thanks for a great game Art!

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Let's try this again!

Lecate balls his hand into a fist and attempts to punch the Allip square in the face!

+1 Strength, +1 Bless, +1 Bard Song
Touch Attack: 1d20 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

Wow.

Shirt Reroll

+1 Strength, +1 Bless, +1 Bard Song
Touch Attack: 1d20 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

OMFG!

hahahahaha, unbelieveable!

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

42546-7
Level 1
Day Job: 1d20 + 7 ⇒ (6) + 7 = 13

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

I can't get to the map.. the computer guy did something with my machine

Lecate will move up to the Allip and attempt to gain a flank if possible and then attack with the cure light wounds charge he is holding.

+1 Strength, +1 Bard Song, +1 Bless
Touch Attack: 1d20 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

wow.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate attempts to move into a flank if there is one available when his turn comes up, and again strikes at the Allip, with the charge he is holding. "Take that foul creature!"

+1 for strength bonus, +1 for bard song
Touch Attack: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Scarab Sages

1 person marked this as a favorite.
Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate flexes his forearm causing his wand of cure light wounds to spring into his hand.
swift action to activate spring loaded wrist sheath

Knowledge Religion: 1d20 + 6 ⇒ (8) + 6 = 14
Whispering a prayer to Desna to put this creature to rest, Lecate moves right next to the Allip and actives his wand.

"The power of Desna compels you!"

and attempts to bop the Allip with the wand.

Touck Attack: 1d20 + 1 ⇒ (10) + 1 = 11

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate waits to see how this will play out. Delay.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Round one move out of the potential blast area, near Mereck to cast spells
Round two Cast enhanced diplomacy on Mareck --> +2 Diplomacy
Round three Pull an acid flask
Round four place a hand on Mereck to give him a "bit 'o Luck" Roll 2 D20's and take the better result

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

"Nice job Oronia, there is the second switch Sellana mentioned." pointing to a partially concealed switch on the far side of the archway.

"...and beyond should be the stairs that leads to the personal quarters of the sages."

Looking at Oronia " Is it safe to enter the The Gathering Hall of the Sages?"

If Oronia signals it is ok to enter Lecate will enter the hall and begin searching.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecates armor is quite heavy and cumbersome, but with the knotted rope he figures he can do this.

He makes the sign of a butterfly over his heart and prays for Desna'a grace (bit o' luck) And heads down the knotted rope.

Climb Check: 1d20 - 6 ⇒ (2) - 6 = -4
Climb Check: 1d20 - 6 ⇒ (20) - 6 = 14

As he gets to the bottom, he is twisted around and stumbles as he disentangles himself from the rope.

"Stupid Armor."

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will secure his knotted rope to assist Kintampo on his climb down and up, or anyone else who wishes to investigate the body at the bottom of the chasm.

"Ok I'm all set."

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

With knotted rope in hand, Lecate starts to back away, "Guys... guys. Did you see those eyes move?."

Lecate uses his bit ' luck on himself for next round, knowing Desa is about to test him.

"I've got a bad feeling about this..."

Bit 'o luck allows Lecate to roll two d20's and take the better result for any d20 roll next turn.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will remove his knotted rope, as there may be an issue with climbing falling.

"Wow, that looks like a looong way down. As Lecate peers into the chasm

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Caught by Oronia's statement Lecate looks over at the obelisk

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

"I would agree, it may be time to continue exploring, there are other seeking what we seek."

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate peers into the room to the north.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Then invites the party to explore that room further.

"It is a good omen to find running water in a desert, we should explore the room to the north, Lecate says with a wink and smirk."

Lecate heads into the room to the North.

From your talks during your travels, every knows Lecate is a born and bred city boy, and likely does not know about desert omens.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate will examine Mareq, Husarq and Maherpa to see if they have been infected with zombie rot.

Mareq Heal Check: 1d20 + 7 ⇒ (8) + 7 = 15
Husarg Heal Check: 1d20 + 7 ⇒ (4) + 7 = 11
Maherpa Heal Check: 1d20 + 7 ⇒ (19) + 7 = 26

If any of them are he will counsel them, explain what needs to be done and offer Desna's aid to combat the rot.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Heal Check to know about Zombie Rot: 1d20 + 7 ⇒ (19) + 7 = 26

"Desna weeps!"

"Look out! When these things die they will infect you with a horrible disease! Kill them from afar if possible!

Lecate moves up but still out of burst range and slings away! As Maherpa, Mareq and Husarq are already covered in zombie juice, Lecate will strike at the zombie near Maherpa, limiting the damage as much as possible, or the remaining zombie, if that is the only valid target.

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Confirm Crit: 1d20 + 1 ⇒ (20) + 1 = 21

Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate is concerned that these creatures may not be just dead, but possibly undead.

Lecate, scans the bodies and thinks about the knowledge he has garnered regarding religion and healing.

Perception : 1d20 + 4 ⇒ (6) + 4 = 10
Knowlwdge Religion: 1d20 + 6 ⇒ (5) + 6 = 11
heal check: 1d20 + 7 ⇒ (13) + 7 = 20 (to see how they died)

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Art the COVER you placed over the map of seekers folly can be moved. I tried, and immediately put it back. I did not "wizard eye" the dungeon, but you should fix that or warn off the players.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

"Ok Pathfinders I have an idea, tell me what you think...."

Lecate surveys the scene and suggests the following:

Lecate will double tie rope to the door to enable the strongest of us(Maherpa) to pull and the rest of the party to assist.

In addition Lecate can...

1) Pray for Desna's assistance to guide Maherpa's hand (guidence) +1
2) Touch Marhepa on the shoulder to give him a 'bit o luck' (roll twice take the better roll)
3) Lecate's aid another provides a +3, instead of the normal +2 (Helpful trait)

Aid Another Strength check: 1d20 + 1 ⇒ (14) + 1 = 15

So if we pursue this course of action, Mahrepa rolls 2 d20's takes the better result, then add +4 from Lecate and +2 from any other PC that is able to assist.

Scarab Sages

Male Varisian Human Male Varisian Human Cleric 4 (Desna) |HP 47/47 |AC 21 / T 11 / FF 21 | F +8, R +2, W+10(+1 vs Fear) | Spell Craft +7 |Perception +9, Init +3 | Knowledge Religion +9 | Heal +11| Sense Motive + 11 [dice=Attack (Mace)] 1d8+2[/dice]

Lecate moves up and slings!

Sling Attack: 1d20 ⇒ 8



Here it is:

First, base Will save on the highest of the bonuses between Int, Wis and Cha.

Next, assign bonus skill ranks/level on the following formula:

Int: bonus skill ranks in Int-based skills only
Wis: bonus skill ranks in Wis-based skills only
Cha: bonus skill ranks in Cha-based skills only
Dex: bonus skill ranks in Dex-based skills only
Str: bonus skill ranks in Str-based skills, as well as Acrobatics, Intimidate, and Ride

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What does this accomplish?

1) it gives the PCs more skill ranks, overall, which I think is generally a good thing. Low-Int PCs (especially Fighters and Sorcerers) often feel shockingly incompetent going by standard rules.

2) it advantages martial classes in terms of Will saves, giving them more freedom to seek out maybe a high Int or Cha score for flavor (or other) reasons without having to grind their teeth and worry so much about being dominated AGAIN.

3) it gets rid of the "my Wizard is a better swimmer/climber/rider/etc. than your fighter" scenario, which I think almost everyone agrees is silly. The classes end up being pretty much automatically good at what they're supposed to be good at, with some number of skill ranks to spread around on other stuff.

4) it helps MAD classes somewhat, and they generally needed help.

5) it makes Int, Wis and Cha all of roughly equal value, as opposed to the current situation where Cha is so often an absolute dump stat, even when the player doesn't really want to play another smelly curmudgeon.

6) It makes Con slightly weaker relative to the other stats, which is probably a good thing because Con is probably the "strongest" stat, overall, in the game.

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I think this is a pretty good idea and will probably try it with my tabletop group. What do you all think? Are there any major problems with this that I am overlooking (besides the fact that Str has nothing much to do with riding a horse)?


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So I'm curious how the community views stat generation in Pathfinder. I still hear the phrase "roll up a character" pretty often, but I get the impression that in many cases the only thing being rolled is hit points. Perhaps I am wrong about that. It seems to me that there are two poles to stat generation, and frankly, I don't care for either one of them.

Dice Rolling:

There are various flavors of this. True old school stat generation was straight 3d6, which could feel terribly un-heroic, could grossly restrict class choices for the players, and could lead to huge power imbalances within the party. More generous dice rolling methods can make the PCs feel more heroic and reduce imbalances, but none of them guarantee that a character's stats will match up with player class preference. I see this as a problem.

Point Buy:

On the other end, we have straight point buy systems, which I gather are quite common these days. These have the virtue of engendering player freedom and achieving intra-party balance. The problems in this case arise from the powerful temptation to optimize, which is well illustrated in the various class guides floating around out there in the internets. Wanting a Wizard with an 18 INT is normal...everybody wants their PC to feel special, at least at his particular schtick. Constantly building Wizards with an 18 INT, plus CON and DEX as secondary stats and everything else dumped is, in my opinion, crap. Pure point buy leads, in my experience, to cookie-cutter uniformity among the PCs, and sucks a good deal of the flavor out of the game. Simply put, the PCs cease feeling like individuals.

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For my part, I started with the dice-rolling methods of OD&D, and was thrilled when point buy alternatives came out because I feel straight dice rolling is a poor method. Then I played exclusively point buy systems for a good while before getting frustrated with that, as well, for the reasons mentioned above. For about the last four years, I've been using a sort of mélange of the two which I find satisfies the need for player preference while avoiding the pitfalls of assembly-line optimization.

My players get the following options at character creation:

1) 18 in a single stat (before racial adjustment), and everything else 3d6, in order (8 minimum before racial adjustment)

2) 16 in two stats (before racial adjustment), and everything else 3d6, in order (8 minimum before racial adjustment)

3) 14 in three stats (before racial adjustment), and everything else 3d6, in order (8 minimum before racial adjustment)

4) Full stat line generated with 4D6, drop lowest, in order (8 minimum before racial adjustment)

This has led to some very interesting and diverse characters in my games - the clumsy but incredibly charming wizard, the wise rogue, the whip-smart fighter, etc. without putting the players in a straightjacket of limited choice. All-in-all, I'm quite happy with how the system works.

*side note: I always just assign max HP at every level, for PCs and monsters. I find that it cuts down on rocket tag.*

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So, two questions now:

- What method do you typically use to generate stats in your games?

- How would you like to play in a game that uses the above method of stat generation?


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So I've gone through the list of new arcane spells in the ACG (sorry, haven't done the divine ones yet). My initial impressions about the ones that I would actually use:

- Heightened Awareness: hell of a 1st level spell. Strictly better than Anticipate Peril whilst fishing for an initiative bonus because of the 10 min/level duration and the fact that the +4 comes online at 1st level. The fact that it gives a +2 bonus to Perception and all Knowledge skills is just gravy. Great spell, and almost certainly the 1st level memorization of every Diviner from now until eternity.

- Molten Orb: stupidly useful in the hands of a magician specializing in Dazing Spell shenanigans. Otherwise, meh...but a dazing molten orb is teh win!!1! It's that Reflex half (not Reflex negates) and the additional damage in following rounds (because I know munchkins will argue that this forces enemies to make multiple saves vs the dazing effect...I just know they will) that will make this spell a staple of the Dazed and Confused Mage. Bah!

- Wall of Blindness/Deafness: Ignore the deafness option as it would only be viable in very rare cases. As a straight Wall of Blindness, this spell is awesome. Excellent size and flexibility (same size as Wall of Fire - also offering ring mode) and translucent, so your party can exchange ranged fire through it with the enemy, which is almost always advantageous, in my experience.

This will end up being one of the premier battlefield control spells for holding off/separating mooks who are susceptible to the blindness effect (which is most of them), rather than a pure defensive spell like the other beloved 4th level wall spell, the "of ice" variant. It targets Fort, which is less than ideal, but will still get a good chunk of the mooks, and permanent blindness is a terrific effect, even better than death because blind mooks can be rounded up and interrogated after the fight.

Better yet (for the necromancer, at least), undead are immune to effects which target Fort, so if you've got a small army of undead minions shambling along in front of you, they can ignore the wall completely and just go about their business. For non-necromancers, it's a bit trickier to summon pets immune to the effect. Oozes and constructs are immune, but they aren't exactly easy to summon, and creatures with blindsight (which includes oozes) are immune, but they're also uncommon. Summon Black Pudding (6th level spell) will do the trick as the pudding has blindsight. Jeez...that's an awful combination, actually. I shall have to use it against my PCs soon. You could also take the feat Summon Neutral Monster (which is pretty good on its own merits) in order to be able to summon Proteans (nasty, awful things) which heal the blindness effect in a single round.

tl;dr - strong battlefield control spell with some really interesting synergy possibilities involving pets.

Contingent Action: rape the action economy for the cost of a 2nd level spell. Cast this on your archer on the condition "any spellcaster other than me and x, y cast a spell within 100' of you" and the effect "fire an arrow into his ass" as a sort of aggressive dispel magic. Loads of possibilities and loads of win.

Contingent Scroll: more expensive, but still tons of fun if you're not a miser. Off the top of my head, a contingent scroll of Mirror Image would cost you 250 gold plus a 4th level spell to scribe and then cast, and would essentially reproduce the effects of Greater Mirror Image, one of 3.5's most broken spells, at a GP cost...and better yet, the contingent effect won't cost you your immediate action...it just happens automatically.

Is a "ha-ha, you can't hit me" button in a big fight worth 250 GP? Yeah, probably. You could do the same thing with resist energy for the same price, and I believe you'd get to pick the energy type when the scroll went off (since the scroll effect hasn't really been "cast" yet when the spell is cast). Tons of potential and again, win.