Joran Vhane

Lazare's page

110 posts. Organized Play character for DrGabe.


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Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare fingers a healing injection, then thinks better of it. He does take some time to look around the bag lady and the rest of the room, particularly those holes along the northern wall.
perception: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare moves into the Bag Lady's square, invoking the Mouser trait.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Hey I'm still alive somehow... thank you for bot'ing friends

Lazare comes to life and pivots around a cultist to bring up an advantageous position with Trevor (i.e. flank if able).

Attack: 1d20 + 9 ⇒ (6) + 9 = 15Damage: 1d3 ⇒ 3Flank Damage: 2d5 ⇒ (4, 4) = 8

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Trev... let me run in first to create the distraction. It should allow you and JP to have an easier shot. After that, you are buying the drinks.

Lazare readies his weapon and waits for the signal to breach the door.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Aye, Trevor. It looks like the only way we have a chance of getting rid of this fog is up the stairs. Well, what are we waiting for!

Lazare is ready and able!

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Huh... didn't see that coming murmurs the halfling, with a lot of sarcasm.
Int Check: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare doesn't know what to make of the situation. Gripping his blade tight he grimaces as the smoke spewing monster moves close, hope that JP is able to take him out first with his pistol.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare stops to listen closely. Whispering to his companions, Sound travels differently in typical fog. I wonder how it travels in this mystical fog?

perception: 1d20 + 7 ⇒ (9) + 7 = 16

The handling keeps the brutish warrior Trevor in front of him, weapons drawn.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Trevor, I have extra potions to increase your health. I don't know if we need a rest overnight again... since we don't have any of those squishy ones that speak magic.

Lazare hands over a potion (if needed) to Trevor as we rest outside the doors of the pool room.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Im still here... difficult week on the personal front. I have a couple of family members in the hospital this week on top of the typical stuff.
Good to know that when I am bot'ed the rolls are still just as crappy!

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Trevor, any potion from you lad would be a good one. You are also buying the first round once we find a suitable tavern away from this damn mist!

Lazare is down 10 HP and will take healing potions until this is recovered.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Is this a duration effect or does Lazare get a chance to make a save again?

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8
The halfling freezes in place, hoping to not be noticed by the other ghouls.

Sorry for the delay, its been a busy week here.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

The halfling approaches the first ghoul and reaches out to stab with his sword.
Attack: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d3 + 2d6 ⇒ (2) + (1, 2) = 5

Regular attack, no Mouser ability. 2/3 Panache remaining.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare will step to the front, keeping an eye on the incoming menace. Trevor, be ready. I know that JP has his guns ready for a fire fight.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Aye, Trevor but the fog and the threat of ghouls will likely make my hands shake a bit. But I can give it a try before you use your force to turn this nice door into a pile of timber.

Disable Device: 1d20 + 4 ⇒ (19) + 4 = 23

Lazare feels like he has done this before, but strangely he can't recall why or how.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

As the winged monster tries to fly off, Lazare lashes out at the beast trying to continue prevent it from taking off with Trevor.
AoO: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 Damage: 1d3 + 2d6 ⇒ (1) + (5, 4) = 10

Any idea what this crazy thing is? Something that can survive in this midst is definitely a concern!
Attack: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare tries to scratchthe bottom of the flying monster Ayaie! screaming like a while halfling banshee.
5' step action, no actual grappling or anything crazy, yet.
Attack, Mouser, Flanking, Magical: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Dagger Damage: 1d3 + 2d6 ⇒ (1) + (5, 6) = 12

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Is the monster on the ground or is it flying? Essentially, can I do the moser thing with this fella?

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Well, I guess it is just us then. I'm ready. Lazare practices holding his breath in varying lengths of time - mostly looking ridiculous.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Always a little paranoid, Sense Motive: 1d20 + 7 ⇒ (12) + 7 = 19

Sounds like a reasonable. Do we want to bring some of these cultist with us?

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Doctor, how many able men do you have here? It looks like we will need to pay Zandalus a visit if any of us ever plan to leave this wretched place alive.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare has his rapier now +2? :) at the ready and is in his normal clothing.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Aye, Trevor. Lets go. The halfling whispers, waving the others along.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

With the horrors that Lazare has witnessed, he takes one dose of Opium and the Alchemist Kidness. It will come in handy at some point... I'm sure

Character should be updated soon- basically one level of unchained rogue and Accomplished Sneak Attacker (+2d6 if flanking/sneaking).

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare has a syringe of healing and steps behind JP and injects the lady harshly, plunging the plunger with great gusto.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Lazare instinctively grabs Trevor's hand at the fright of the blood, the slowly releases the massive orc's hand. So uhm, thats odd.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare takes a big gulp watching the man die and then be reborn as undead. Good thing for the restraints, but I think it is time to put this man out of his misery. Unless a party member objects, Lazare will cut the ghouls neck with his rapier.
Of course this means, whomever is doing this must be close. Comforting thought. Fellas, if this happens to me, just be quick with it. Ok?

HP 19/22, 1/3 Panache. Leprosy

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare, not wanting to insure yet another disease that the Professor won't cure... keeps his weapon ready but stay back near the gun line. Go get 'em Trevor he cheers loudly.
Delay- if a good moves close to the back line, he will attack with his Rapier.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Lazare gladly takes one of the healing syringes and stabs it into thigh, expecting immediate results.

Hey Professor, can you look at this rash? Will it turn into something? Can I take something for this? I'm attached to my current limbs and I'm not all that interested in losing them!

Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Stealth: 1d20 + 7 ⇒ (12) + 7 = 19

19/22 Hit Points, Soon to be leper

Keith- take a look at our old friends current campaign -Scott's campaign. Look at the Catacombs map. He is using some google power point program but it allows players to move their tokens around. For a tactical combat game this works pretty well. I don't know how he has set it up, but something to look into.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8
I'm here, I'm here. I may be small but don't let me drown under this bucket of puss! But now, I feel horrible. Professor, I heard your scream and then suddenly the room just exploded. Is there some way you can heal this retched disease?

HP 11/22, Panach 1/3
Sorry, the IRL plague has struck my house.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

AoO: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Lazare ducks and dodges, occasionally hitting the ooze with the small tip of his rapier.
AoO: 1d20 + 6 ⇒ (11) + 6 = 17Damage: 1d4 - 1 ⇒ (3) - 1 = 2

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Back from the nether regions of the Rocky Mountains where they believe in legalizing pot but not in decent internet access.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Umph, perhaps your days in Galt lead to you to forget that there is an 'R' in my profession and name misser feline lord Lazare proclaims using an obviously fake Galt/French accent. So busy is the little one with correcting Jean-Phillipe he doesn't see the commotion ahead of the group.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Traveling for the next week so my posting may be even more erratic than usual. :)

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Trevor, I like that the fancy ones here are pretending to do all the work. When they know, eventually you and I will have to do all of the heavy lifting the halfling chuckles as he ribs the orc, attempting to sound macho. Bluff: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Keith S. wrote:

I am removing Giles and Betsy the Mule from the links at the top of the page.

Well its bets that they stay at the chapel anyway. Plus, if they run out of food...

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

I feel like the sleeping lady has more answers for us, than "Its near." Oh so helpful lass... really. Mr. Professor, nice to know ya. Your story sounds like everyone else we've seen here. Nobody knows how they got here and we all hope we were here in an official capacity, not as a patient!

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare jumps to the remaining enemy, stabbing wildly with his rapier. Enemies are -4 to attack other PC's that are not me.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d4 - 1 ⇒ (4) - 1 = 3

But the handling swings wildly into thin air!

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare follows Trevor's lead and does his Mouser ability -
Rapier Attack: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Unclear where we are, but I'll attack the Same as Trevor, missing I believe but will enter its space.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Keith S. wrote:

A friend is toying around with using roll20 as a way to play PFS games.

I have used it in the past for various attempts at games.

So I want to pose a question to you folks...is there any interest in (very occasionally) playing a session on roll20 in this game? It would have the effect of kicking the game forward a few light years, in pbp time.

Let me know your thoughts.

Sorry, I missed this along the way. This would be cool to play if we can all arrange it. Consider me in!

Also- no preference in the 4th PC/NPC. Though ultimately I would think its better to add a 4th PC. Perhaps a healer type, says the crunchy mouser.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

slight of hand (untrained): 1d20 + 3 ⇒ (9) + 3 = 12
The dwarf just acts like nothing happened and goes about cataloging the rest of the items.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare picks up the smelling salts and looks at the lady... Does anyone think this is a good idea? I don't know if we want to wake her up or not.
He also takes one dose of opium and tries to sneak it past anyone looking...

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare moves behind JP and looks over his shoulder... "What do you have there?"

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Yeah sure, whatever mate. But I'm not going near that lady again. I don't want dreams like that again... not ever again...
Lazare wonders behind Trevor, not really helping but keeping an eye on the lady wondering......

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Will Check: 1d200 ⇒ 7
Gulp!

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare moves as quietly as possible towards the lady, rapier in hand ...
Perception check: 1d20 + 6 ⇒ (18) + 6 = 24
Stealth check: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare continues to assault this thing, mainly to keep the others from dousing him in liquid fire. Well, that didn't hurt as much as it could have...
Attack w/ Rapier: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

HP: 21/22

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare, grimaces as the alchemist fire is headed his direction. Easy with that Lord of Cats, I'm not fire proof, yet.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Lazare continues to dance between the "legs" of this, thing, hoping the thing lets it guard down long enough for the hammer to end things.

Grand Lodge

AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W

Lazare moves towards the monster What the hell is this thing?!
attack: 1d20 + 6 ⇒ (1) + 6 = 7 and fails horribly, but he does do his mouse thing and enters the monsters square. It is -4 attack on other PC's and adjacent PC's are flanking. 2/3 Panache.

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