AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Hey I'm still alive somehow... thank you for bot'ing friends Lazare comes to life and pivots around a cultist to bring up an advantageous position with Trevor (i.e. flank if able). Attack: 1d20 + 9 ⇒ (6) + 9 = 15Damage: 1d3 ⇒ 3Flank Damage: 2d5 ⇒ (4, 4) = 8
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Trev... let me run in first to create the distraction. It should allow you and JP to have an easier shot. After that, you are buying the drinks. Lazare readies his weapon and waits for the signal to breach the door.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Lazare stops to listen closely. Whispering to his companions, Sound travels differently in typical fog. I wonder how it travels in this mystical fog? perception: 1d20 + 7 ⇒ (9) + 7 = 16 The handling keeps the brutish warrior Trevor in front of him, weapons drawn.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Trevor, I have extra potions to increase your health. I don't know if we need a rest overnight again... since we don't have any of those squishy ones that speak magic. Lazare hands over a potion (if needed) to Trevor as we rest outside the doors of the pool room.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Trevor, any potion from you lad would be a good one. You are also buying the first round once we find a suitable tavern away from this damn mist! Lazare is down 10 HP and will take healing potions until this is recovered.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Aye, Trevor but the fog and the threat of ghouls will likely make my hands shake a bit. But I can give it a try before you use your force to turn this nice door into a pile of timber. Disable Device: 1d20 + 4 ⇒ (19) + 4 = 23 Lazare feels like he has done this before, but strangely he can't recall why or how.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
As the winged monster tries to fly off, Lazare lashes out at the beast trying to continue prevent it from taking off with Trevor.
Any idea what this crazy thing is? Something that can survive in this midst is definitely a concern!
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Lazare tries to scratchthe bottom of the flying monster Ayaie! screaming like a while halfling banshee.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
With the horrors that Lazare has witnessed, he takes one dose of Opium and the Alchemist Kidness. It will come in handy at some point... I'm sure Character should be updated soon- basically one level of unchained rogue and Accomplished Sneak Attacker (+2d6 if flanking/sneaking).
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Lazare takes a big gulp watching the man die and then be reborn as undead. Good thing for the restraints, but I think it is time to put this man out of his misery. Unless a party member objects, Lazare will cut the ghouls neck with his rapier.
HP 19/22, 1/3 Panache. Leprosy
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Lazare, not wanting to insure yet another disease that the Professor won't cure... keeps his weapon ready but stay back near the gun line. Go get 'em Trevor he cheers loudly.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Hey Professor, can you look at this rash? Will it turn into something? Can I take something for this? I'm attached to my current limbs and I'm not all that interested in losing them! Perception: 1d20 + 6 ⇒ (3) + 6 = 9
19/22 Hit Points, Soon to be leper Keith- take a look at our old friends current campaign -Scott's campaign. Look at the Catacombs map. He is using some google power point program but it allows players to move their tokens around. For a tactical combat game this works pretty well. I don't know how he has set it up, but something to look into.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8
HP 11/22, Panach 1/3
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Umph, perhaps your days in Galt lead to you to forget that there is an 'R' in my profession and name misser feline lord Lazare proclaims using an obviously fake Galt/French accent. So busy is the little one with correcting Jean-Phillipe he doesn't see the commotion ahead of the group.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Trevor, I like that the fancy ones here are pretending to do all the work. When they know, eventually you and I will have to do all of the heavy lifting the halfling chuckles as he ribs the orc, attempting to sound macho. Bluff: 1d20 + 3 ⇒ (15) + 3 = 18
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
I feel like the sleeping lady has more answers for us, than "Its near." Oh so helpful lass... really. Mr. Professor, nice to know ya. Your story sounds like everyone else we've seen here. Nobody knows how they got here and we all hope we were here in an official capacity, not as a patient!
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Lazare jumps to the remaining enemy, stabbing wildly with his rapier. Enemies are -4 to attack other PC's that are not me.
But the handling swings wildly into thin air!
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Lazare follows Trevor's lead and does his Mouser ability -
Unclear where we are, but I'll attack the Same as Trevor, missing I believe but will enter its space.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Keith S. wrote:
Sorry, I missed this along the way. This would be cool to play if we can all arrange it. Consider me in! Also- no preference in the 4th PC/NPC. Though ultimately I would think its better to add a 4th PC. Perhaps a healer type, says the crunchy mouser.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Lazare picks up the smelling salts and looks at the lady... Does anyone think this is a good idea? I don't know if we want to wake her up or not.
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Yeah sure, whatever mate. But I'm not going near that lady again. I don't want dreams like that again... not ever again...
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Lazare, grimaces as the alchemist fire is headed his direction. Easy with that Lord of Cats, I'm not fire proof, yet. Attack: 1d20 + 6 ⇒ (11) + 6 = 17Damage: 1d4 - 1 ⇒ (3) - 1 = 2
AC 19 Touch 14 Flat 16 ++ HP 29/29 ++ Panache 3/3 +3 INI, +7 Perception; +3F +9R +0W
Lazare moves towards the monster What the hell is this thing?!
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