Jemet Winderbole

Lawrick Cornad's page

30 posts. Alias of legoguy4492.


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Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Thank you for running this! It was very fun! I hope we can play in the future!
I have a few questions regarding logging: Is the meat pie Lawrick had at the beginning a modest meal? In addition, does the downtime incur downtime costs?
Edit: just read the downtime rules again.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick is amazed when the skeleton crumbles. ... I'm alive!
He soon gets to the task at hand-closing the well. Wisdom: 1d20 - 1 ⇒ (13) - 1 = 12
Strength: 1d20 ⇒ 9
He tries to lift it, but to no avail. He chooses to wait and help another person lift it.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Hehe, I'm so clever! Wait till the bards hear about this!
Lawrick's eyes are closed, partly from the effort of dragging Ammon, and partly because he's daydreaming about the tales he thinks the bards will sing of him, and all the complimentary ale people will buy him. He opens his eyes to the sound of rattling bones. ...HEEEEEELP!
Out of options, he strains to move Ammon behind him. He draws his rapier, charges the skeleton, and attacks!
atk: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d8 + 3 ⇒ (8) + 3 = 11
Why RNGesus, why?!


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

I shall switch my action to:
Lawrick moves beside Ammon. Desperate to drive back the skeleton from his friends, he drops his bow and takes his waterskin. He unscrews the cap and makes a holy sign over the opening. Oh Lathander, whom I met in death, who has blessed this water, aid me in driving back this evil spawn! He throws the "holy" water just short of the skeleton, so it lands close to it, but doesn't touch it. He waves it around threateningly, grabs the unconscious Ammon, and hauls him away. Basically, he's trying to convince the skeleton that he has holy water, he's trying to threaten the skeleton with it.
deception: 1d20 + 6 ⇒ (7) + 6 = 13
Spend inspiration!
deception (advantage): 1d20 + 6 ⇒ (17) + 6 = 23

And this turn:
Lawrick drags Ammon as far as he can. Downwards dash action, so 50 feet. If the skeleton fell for his trick, he waves the "holy" water around threateningly one more time as well. If not, he just drags Ammon as far as he can.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick runs to the right (20 feet) and fires an arrow at the big skeleton, hoping to distract it long enough so Ammon can get Saphinas out of there. Ammon! Get out of there! Take Saphina with you! He looses an arrow. atk: 1d20 + 5 ⇒ (17) + 5 = 22
Yes!
dmg: 1d6 + 3 ⇒ (3) + 3 = 6


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick winces a bit at Garzak's "witty" comment. If I don't die a third time, remind me to teach you how to make better puns, Garzak. He looses another arrow at the ooze, confident that this battle is already won. attack: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (2) = 10


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick stops running away from the monsters and moves, trying to get a better line of sight. On the map, it's 20 feet left, and 1 square up.
He stows his sword, grabs his bow, and looses his shot at the ooze, hoping to take advantage of it being distracted by Shashah. Sneak attack. attack: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8


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Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Sorry! Just getting to posting now!
What's that? Skeletons?! Oh sh-
Lawrick falls under the skeletons blades! But Sashah revives him again! -it! Not again! Lawrick runs screaming out of the vault. Disengage, move 25 feet out of the vault.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick nods Ok then. He winces at Saphinas failed stealth attempt, and follows her to the door of the vault. He looks at Saphinas sword and thinks for a moment. He stows his bow, lights a torch and holds it in one hand, with his shortsword in the other. Lawrick heads into the vault, lighting the way with his torch. perception: 1d20 + 1 ⇒ (18) + 1 = 19


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick winces. Ugh. That's... disturbing. He pulls out his bow and nocks an arrow. Better be ready for what's inside. He squints and tries to look around the well, looking for anything in the shadows. perception: 1d20 + 1 ⇒ (9) + 1 = 10


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick chuckles, grabs his stuff and stands up. Ok. Let's do this.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick laughs at Saphinas comment. Me? Professional? You're better at this than I am! He eats all of his share of the food, and then some more if anyone's not hungry. If he dies,
at least he won't be hungry in the afterlife. rest: 1d8 + 2 ⇒ (2) + 2 = 4


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

If we stay, more horrors will break out of the seal. But if we go out there now, we'll all surely die! I vote we rest.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

My names Lawrick. I'm here because... er... because we met in a tavern. Then this.
He shakes his head thoughtfully. Just like the old storybooks. Lawrick walks over to the oozes, trying to scavenge some of his arrows. He puts the ones that are intact in his pouch. He then walks over to Sashah and thanks him for saving his life.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Sorry. School just started, so I'll probably be posting later in the day. I'll try to post during lunch.
Lawrick pulls out his bow again and shoots the wounded ooze. attack: 1d20 + 5 ⇒ (14) + 5 = 19
dmg: 1d6 + 3 ⇒ (4) + 3 = 7


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick wakes back up with a gasp and a quick breath. Wha.. where am I? Oh my Tymora! Lawrick scrambles back up, and tries to pull away from the ooze. do I need a strength check? if so:: 1d20 ⇒ 14


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

With a quick shout of Cover me! Lawrick runs to the dwarf that just had their friend killed. He grabs the dwarf and pulls them as far back as he can. strength: 1d20 ⇒ 17 Come on! Get up!


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

I guess I'll attack then
Lawrick shoots into the nearest mass of ooze with his shortbow
atk: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d6 + 3 ⇒ (1) + 3 = 4


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick gestures to the meeting hall. Well, we can find out soon enough.
He ventures down to the hall and checks out the entrance for traps. perception: 1d20 + 1 ⇒ (5) + 1 = 6
If he sees none, he knocks on the door.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick looks down at the dead dwarf. Ack! I wonder what happened to him. medicine: 1d20 - 1 ⇒ (4) - 1 = 3
Lawrick sighs. Maybe he's from the Grommurg clan. We should go to the village and tell them about this.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

religion: 1d20 + 1 ⇒ (2) + 1 = 3
history: 1d20 + 1 ⇒ (7) + 1 = 8
Lawrick scratches his chin. He hasn't heard anything about this White Well, so he thinks he should get as much information as he can while he still can.Do you know anything about the place it's located in? Is it a forest, or a clearing, or...?


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick raises his hands at Garzak's caution. Oh, not trusting the halfling, are you? Is that how it is? He laughs. At Shouns question, he says Good idea. I guess I'm a good social engineer. Oh yeah, and I can forge documents.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick sees Garzak hand sign, and then Shoun's. He reads the note, then flashes a handsign that generally means "I'll come later." After Shoun and Garzak step out, he slips through the door to go to where they are.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick focuses on the goblin again. It's him! Garzak! My, my, didn't expect to cross his path... Bit louder than I thought he would be. And who is the dwarf? Lawrick spots the half elf that was talking to Gazark earlier (Shoun) He walks up to him and nods in the direction of the goblin. Well, he's certainly an interesting character. Lawrick says about Garzak.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2
Quote:

Harpers make good spies too, it depends on motivations.

Good point, but I was thinking that Lawrick would be involved in industrial espionage for his guild- he bluffs and disguises his way into a guild headquarters, steals plans for a new device/whatever and gets out. So I guess zhentarim fits him better.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Initially, I didn't have a faction planned, but I suppose, as a spy, he'll be zhentarim. I'll write that down on my sheet, so I don't forget.
Lawrick looks around the tavern a bit more, picking out some interesting characters. A tiefling, a... halfling? Does he have the pox? Oh... it's a goblin. Wonder how he got here. Maybe he likes the pie. Speaking of pie... Lawrick turns around and takes a bit from his meal. Delicious...


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick gulps down the ale and turns in his stool, looking around the tavern for his mentor and friend, Belrich. Upon not seeing him, he sighs and turns back. Oh, well. It was worth a shot. At least the ale is good.


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick walks to the bar and climbs onto the stool. He sits on his pack so he can be seen over the bar. Hello there! I'll have 1... no 2 meat pies, and a mug of your best ale! He rummages through his pouch for the payment required, and places it on the counter.
Sorry I'm late! I thought there'd be a notification!


1 person marked this as a favorite.

Oh no! I thought there'd be a notification! Checking in right now.


legoguy4492 here! Need to write backstory down, but basically he was a spy for a artisans guild, and the leader went missing, right before Lawrick was supposed to deliver a secret. He's searching for that leader.