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I'm not sure there's time to do this but none of the mythic paths have any abilities which work for psychic magic (hierophant and archmage are limited to divine and arcane magic). What sort of mythic paths are there for psychic characters? I think there should be one.


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Regarding Elohim, it has the mythic magic special ability and another special ability which lets it mimic Natural Spell and yet it has no spells, only SLA's. Is something missing?

The Elohim blurb also talks about creating Permenant Demiplanes and but it's statblock cannot do so. Is something missing?


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http://paizo.com/threads/rzs2nix8?Zen-and-the-Art-of-Monk-Maintenance-A-Gui de

In the linked thread, the OP demonstrates how a 20th level Zen Archer Quiggong Monk is able to defeat a Shoggoth, Balor, Pit Fiend, Tarn Linnorm, Ancient Gold Dragon, Solar Angel and the Tarrasque in succession with only one rest period to regain abillities, Ki etc.

He then proceeds to ask if any other class could triumph over it as his Zen Archer could.

So here is my challenge: can any of you build a 20th level character of any class, race and archetype combo to triumph over these seven beasts with only one rest period?

Builds must be 20 point buy but can include any feat, spell, item, trait etc from anything published by Paizo.

Builds should be as descriptively full as possible as per the linked example.

These are the fight rules regarding dice rolls

Quote:
Fight Rules : no one flees for good - the pride of classdom and the Bestiary are at stake. Single d20s always result in 10, multiple d20s (like full attacks) go 10-11-9, 10-9-11, and repeat. Threats kick in when the percentages from hits (not misses) build up to 60% within or over rounds (eg. 12 basic /20x2 hits would offer one threat and confirmation). Strictly mathematically speaking, multiple 20x2 threats don’t produce exact 5% threat chances, apparently, but for a game guide I reckon a flat 5% per pip will do. If there’s a decisive close call I’ll flag it. Rough but simple.
End Quote

Terrain rules for combats.

Shoggoth: Underwater, normal light levels, 90 feet apart, everyone has normal concealment beyond 20 feet, no surprise round.

Balor: 10 feet by 10 feet candle lit room, 100 feet high, 10 feet apart, Balor has foreknowledge of character's abilities and gets surprise round.

Pit Fiend: 60 feet by 60 feet dark room, 60 feet high, 50 feet apart, Pit Fiend has foreknowledge of character's abilities, no surprise round.

Tarn Linnorm: Moon lit Tarn, 50 feet apart, Linnorm gets surprise round.

Ancient Gold Dragon: Open Plain, 300 feet apart, Winner of perception check gets surprise round, Dragon starts in the air.

Solar Angel: Garden, 40 feet apart, Character gets surprise round, Solar does not have all its buffs up but if threatened it can plane shift away, buff itself and come back.

Tarrasque, Open Plain, Characters choice of distance (maximum 100 feet), Character gets surprise round.

Let the battle begin!