Pathfinder Roleplaying Game: Bestiary 4 (OGL)

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Pathfinder Roleplaying Game: Bestiary 4 (OGL)
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Untold Horrors!

Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring- Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!

Pathfinder Roleplaying Game: Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Bestiary 4 includes:

  • More than 300 different monsters
  • Creatures from classic horror literature and monster films, including the colour out of space, elder things, and kaiju
  • New player-friendly races like changelings, kitsune, and nagaji
  • Entities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones—including Cthulhu!
  • New creatures you can construct, like clockworks and juggernauts
  • New familiars, animal companions, and other allies
  • New templates to help you get more life out of classic monsters
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify combat
  • Challenges for every adventure and every level of play
  • ... and much, much more!

ISBN-13: 978-1-60125-575-4

Note: This product is part of the Pathfinder Rulebook Subscription.

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The Horror Takes Center Stage....

5/5

This edition of the Bestiary series brings all the worst nightmares, not found in a traditional fantasy setting alive! Despite the horror feel, they work in any genre you might be playing. By far my favorite of the Bestiary series! The sheer creativity of the Paizo team explodes in this awesome collection of crazy!


An RPG Resource Review

5/5

Herein is a fine and fascinating array of monsters, most with supernatural aspects and worthy of songs and legends... indeed it is suggested that to make the most of them you should be also using the Mythic Adventures rules. Fitting adversaries for those who fancy themselves as such legendary heroes, perhaps...

The Introduction is mainly explanation of how each monster entry is presented, complete with handy icons used to enable you to tell at a glance the creature type and the terrain and climate that it favours. These are supplemented by appendices that list them by CR, terrain and so on thus enabling you to populate a chosen area with ease. Other appendices deal with special abilities and other details, including a fascinating section on monster creation, another on monster advancement and one on monsters as player-characters.

The main bulk of the book is composed of an alphabetical listing of the monsters. Each comes with a colour illustration and stat block, with plenty of detail and description to enable you to work out suitable uses for it and how it will behave when encountered by the party.

Beginning with the abaia, an eel with a strong regard for the environment which acts as guardian to a body of water... and turns quite nasty if you do not respect the lake it inhabits (it doesn't mind people who take only what they need, it is those who abuse nature that upsets them), there follows a fascinating array of creatures.

The almiraj, for example, looks like a cross between a rabbit and a unicorn, but it's no fluffy bunny! If nothing else, anything slain by its horn is turned to stone so if the poor almiraj wants to eat whatever it has attacked (it's apparently a carnivore), it has to eat its prey alive.

One of the weirdest is the colour out of space. This is an eerie radient incorporeal ooze that leaches life out of its surroundings until it reaches maturity, at which time it departs into the interstellar depths from which it came. If that's not enough for you, the Great Old Ones are here, so if you wish to combat Cthulhu or Hastur or the like, now you can... if you dare. Most have cults associated with them, details of which are also given.

If it's monsters out of legend that you want, there are beings such as Grendel, if you prefer more mundane ones there are gremlins or even giraffes! Undead too, and an alchemist's error called a hungry flesh, a giant ooze. To cap it all, how about an immortal ichor, which is an intelligent mass of blood from a dead evil deity...

This is indeed a collection of monsters rich and strange, ones whose very being deserve a song or story, never mind those that will be written when heroes defeat them in battle!


Lots of fun new monsters!

4/5

Read my full review on Of Dice and Pen.

Bestiary 4 contains over 300 new monsters. All the monster types are represented, although some more than others. There are many of the standards found in every Bestiary—new dinosaurs, devils, dragons—but also many unusual and bizarre creatures. It has provided me with lots of new options to throw at my players, and that’s always a good thing.


5/5

The Bestiary 4 for the Pathfinder Roleplaying Game has been one of the more favorites of the Bestiary series for me and I'd like to take a moment to tell you why.

To start, the Bestiary 4 has added everything from new types of fey to additional golems as well as the more prominent and popular Kaiju, Great Old Ones, and Empyreal Lords. Paizo's inclusion of these creatures that've gone on to become pop culture legends in their own right is a direct result of the designer's dedication to getting their monsters right. The Bestiary 4 is an awesome sourcebook and stands right up there with the Bestiary 3 in terms of 'fantasy verisimilitude,' hardening gamers resolve against such villainous foes as Cthulhu himself.

Not every book is a perfect image of idolatry however and the Bestiary 4 is no exception. While it's true that this book is littered with new baddies for your players to chase and new races for their characters to face, it is also bogged down with what seems to be an over-saturation of multiple page monsters. This isn't necessarily a bad thing, but it does seem as if several of these creatures could've used a proverbial trimming before being posted.

If you don't mind a bit of length though and you want more vile beasts for your players to square off against then the Bestiary 4 is yet another wonderful book to add to your collection and one that comes Five-Star recommended by your Severed Ronin.

Robert Beasley
"The Severed Ronin"


You probably know if you need this

5/5

This is a good Bestiary. I'd personally put it up with Bestiary 3, with both having a good mix of classic, mythological, and completely new monsters.

There's a bit of a horror them and a bit of a mythic theme, but neither is overwhelming. If you're looking for a whole book of mythic monsters, this isn't it. If you're worried the whole book is mythic monsters, there aren't that many in practice.

For me, the evocative flavor on the high CR creatures pushes it over the top. The demon lords, empyreals, and great old ones really feel like epic creatures.

If you're sure you don't need any more monsters... don't buy this book. That said, I wasn't sure if I needed any more monsters and was definitely impressed by this.

Short Version: These are sweet monsters, but only you know whether you want more monsters.


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Silver Crusade

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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Cathezar wrote:
Rysky wrote:
Odraude wrote:

Agreed. Though I'm still holding out for hope for an updated Advanced Bestiary.

One day my dreams will come true... one day...

So Sayeth the Demon Lord of False Hope.
Sweet, sweet nectar of suffering.

When I first saw your name I thought it said Catheter.


1 person marked this as a favorite.

First off, as much as I loved their write-up of Vildeis, I sort of wished it was Ragathiel instead.

Secondly, they managed to solve a big problem when they added Cernunnos: lack of battle-themed CG Empyreal Lords. Chronicle of the Righteous had Ragathiel, Vildeis, Arqueros, Falayna, and Dammerreich: all highly focused on fighting against evil, but they were all LG. The roster of CG Empyreals included guys like Lalaci, whose areas of concern are "Rainbows, relaxation, and shade". It makes sense that not all of them are going to be "smite smite, kill kill" but it seems like the Azatas were deliberately made less militant, so woe on you if you want to play a heroic CG character with a hardcore patron!

Enter Cernunnos, an awesome Azata Empyreal with great characterization and attitude to boot! He fills a much needed niche, and I'd even go so far as to call him the CG equivalent of Ragathiel. Seriously, look at artwork of the two of them side by side and tell me you don't see the same righteous, fiery determination.


Here's one for you: page 160 Jack-O'-Lantern. It shows a Monstrous Humanoid icon but labels it as a "Plant". Also it uses the underground icon but under the Appendices is listed many places but
NOT underground Here is my solution: Treat the Jack-O'-Lantern uniquely as both a Plant and a Monstrous Humanoid because when you look at it you do see a monstrous humanoid but also a plant: What makes it a monstrous humanoid? Similar to humanoids -check, Monstrous or animalistic features -monstrous check, magical abilities -check; What makes it a plant? Vegetable creature -check. So grant all bonuses and penalties for both types if they are present, however I think this book should have went through the editing phase one more time by actual fans... we'd be happy to help just for a glimpse of the wonders within!


Okay so i finally got my book today and *squee!

First off:
My regards to the artist who did the Outer Dragons. Those beauties instantly became my favorite true dragon family ever (after so far nothing could beat the chromatic dragons for me) and, probably my favorite monster so far published in pathfinder. And my gods are they pretty.

The "new" playable races from the ARG race builder look great too and i decided to allow them for players in my games, except for Trox (on virtue of being large and having a high CR)

Speaking of Trox, they are written up as CR 2 with the appropriate XP reward but in the monsters by CR list they are listed among the 1/2 creatures.

Liberty's Edge

A little underwhelmed by this book.

We were sold the Bestiary 4 over an NPC Codex 2 because it was going to be the "Mythic Bestiary". Yet less than 10% of the critters in the book are Mythic. There's a few high level baddies but that's not the same thing. And a few (the demon lords) we've had for a while, as they come from the Tome of Horrors Complete. I'm not saying the book should have been "All Mythic All the Time" but having more Mythic monsters than, say, <i>Mythic Adventures</i> might have been a good idea.

It's not a bad monster book.
There are quite a monsters pulled from Adventure Paths, including a number of Lovecraftian beasties. This is really the "Best of the APs" Bestiary than the "Mythic Bestiary".

There's the usual odd monsters, the brand new additions to the hobby that seem like padding or filling an absence for monsters of that type at that CR band. However, upon Googling, a few of the odder WTF monsters do hail from mythology. Weird monsters get a pass when they're older than the hobby.


So many Large creatures with low Strength scores. Why would a two-headed dog the size of a horse only have a Strength of 12 or 13?


1 person marked this as a favorite.
Jester David wrote:

A little underwhelmed by this book.

We were sold the Bestiary 4 over an NPC Codex 2 because it was going to be the "Mythic Bestiary". Yet less than 10% of the critters in the book are Mythic. There's a few high level baddies but that's not the same thing. And a few (the demon lords) we've had for a while, as they come from the Tome of Horrors Complete. I'm not saying the book should have been "All Mythic All the Time" but having more Mythic monsters than, say, <i>Mythic Adventures</i> might have been a good idea.

It's not a bad monster book.
There are quite a monsters pulled from Adventure Paths, including a number of Lovecraftian beasties. This is really the "Best of the APs" Bestiary than the "Mythic Bestiary".

There's the usual odd monsters, the brand new additions to the hobby that seem like padding or filling an absence for monsters of that type at that CR band. However, upon Googling, a few of the odder WTF monsters do hail from mythology. Weird monsters get a pass when they're older than the hobby.

The reason why Mythic Monsters only really made up 10% of the book was because there are two camps of people. The first don't want to run Mythic and Mythic monsters will see no use on their table (despite the fact that a GM can use Mythic if the players aren't, but let's not let logic get in the way of things). So they had to compromise, because I can guarantee that there are people right now that think 10% mythic is too much and supporting Mythic is a waste of time.

Personally, I think there's a good amount of Mythic, but it could have used more. Maybe 15% to 20%. But hey, most fans want Paizo to only support what they like and screw everyone else :)

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Odraude wrote:
Jester David wrote:

A little underwhelmed by this book.

We were sold the Bestiary 4 over an NPC Codex 2 because it was going to be the "Mythic Bestiary". Yet less than 10% of the critters in the book are Mythic. There's a few high level baddies but that's not the same thing. And a few (the demon lords) we've had for a while, as they come from the Tome of Horrors Complete. I'm not saying the book should have been "All Mythic All the Time" but having more Mythic monsters than, say, <i>Mythic Adventures</i> might have been a good idea.

It's not a bad monster book.
There are quite a monsters pulled from Adventure Paths, including a number of Lovecraftian beasties. This is really the "Best of the APs" Bestiary than the "Mythic Bestiary".

There's the usual odd monsters, the brand new additions to the hobby that seem like padding or filling an absence for monsters of that type at that CR band. However, upon Googling, a few of the odder WTF monsters do hail from mythology. Weird monsters get a pass when they're older than the hobby.

The reason why Mythic Monsters only really made up 10% of the book was because there are two camps of people. The first don't want to run Mythic and Mythic monsters will see no use on their table (despite the fact that a GM can use Mythic if the players aren't, but let's not let logic get in the way of things). So they had to compromise, because I can guarantee that there are people right now that think 10% mythic is too much and supporting Mythic is a waste of time.

Personally, I think there's a good amount of Mythic, but it could have used more. Maybe 15% to 20%. But hey, most fans want Paizo to only support what they like and screw everyone else :)

Ehh I still think it's pretty mythic or big creature even if there aren't more mythic creatures. We got plenty of wonderful High CR and High CR Mythic options too.

Though I will say I think calling this Bestiary the Horror Bestiary is way more accurate. So many things that are monsters of modern and old school horror, it's awesome.


3 people marked this as a favorite.

Yeah. The call back to John Carpenter's Prince of Darkness (The Immortal Ichor in B4) and the Judas Breed from Guillermo del Toro's Mimic (Xenopterid in the B4) sends shivers down my spine. And now the Kytons have Pinhead amongst their ranks. Sweet :)


2 people marked this as a favorite.
Odraude wrote:
and the Judas Breed from Guillermo del Toro's Mimic (Xenopterid in the B4) sends shivers down my spine.

OH GODS THAT'S WHY I RECOGNIZED THE ART ON THAT THING DDD:


3 people marked this as a favorite.
Tirisfal wrote:
Odraude wrote:
and the Judas Breed from Guillermo del Toro's Mimic (Xenopterid in the B4) sends shivers down my spine.
OH GODS THAT'S WHY I RECOGNIZED THE ART ON THAT THING DDD:

plays the spoons


1 person marked this as a favorite.
Ezakim wrote:
Tirisfal wrote:
Odraude wrote:
and the Judas Breed from Guillermo del Toro's Mimic (Xenopterid in the B4) sends shivers down my spine.
OH GODS THAT'S WHY I RECOGNIZED THE ART ON THAT THING DDD:
plays the spoons

*cries*


4 people marked this as a favorite.

Don't be afraid of Mr. Funny Shoes. :)


3 people marked this as a favorite.
Odraude wrote:
Yeah. The call back to John Carpenter's Prince of Darkness (The Immortal Ichor in B4)

You will not be saved by

the Holy Ghost.

You will not be saved by
the god Plutonium.

In fact,

YOU WILL NOT BE SAVED!


1 person marked this as a favorite.

Regarding Elohim, it has the mythic magic special ability and another special ability which lets it mimic Natural Spell and yet it has no spells, only SLA's. Is something missing?

The Elohim blurb also talks about creating Permenant Demiplanes and but it's statblock cannot do so. Is something missing?


Dorvae is awesome


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I am so happy we got this book over a NPC Codex 2 and hope that next year will be the Bestiary 5.


1 person marked this as a favorite.
Lawful GM wrote:

Regarding Elohim, it has the mythic magic special ability and another special ability which lets it mimic Natural Spell and yet it has no spells, only SLA's. Is something missing?

The Elohim blurb also talks about creating Permenant Demiplanes and but it's statblock cannot do so. Is something missing?

Yeah the whole natural spell thing is weird. SLAs have no components of any form to begin with. They should be able to cast them anyway.


Finally got the time for a quick read, only thing disappointing are fomorians, they're too different than in mythology. The rest is one of my favorite monster manuals ever. Dragons, I mostly avoid them, these are the most interesting subgroup. Other favorites are argus, barometz, soucoyant hag, broken soul template, buggane, clockwork mage, colossi, new dark ones, dorvae, Drakainia, elohim, graeae, incutilis, juggernaut, leanan sidhe, manitou, oma, owb, shulsaga, udaeus ...

I think soulsliver is the same thing as fetch from 2e and mythology, and wonder if the svartalfar were exiled with Count Ranalc.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Can anyone tell me what (if any) canine creatures there are of the plant, animal, or elemental types in this book please? My Wolf Shaman would love to have more than Dire Wolves to transform into. :)


shadowhntr7 wrote:
Can anyone tell me what (if any) canine creatures there are of the plant, animal, or elemental types in this book please? My Wolf Shaman would love to have more than Dire Wolves to transform into. :)

There is the Death Dog, a CR 2 monstrous dog/wolf with two heads and a serious worm/parasite problem ;-)

The cute little Pipefox is more like a fox and so is the Kitsune playable race.

Other than those there aren't any dog/fox/wolf like creatures in this book.

Of course you can create a Topiary Wolf/Dog! Then you have your plant-based Canine!

Liberty's Edge

Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

What creature types are those though?

And I'm playing PFS, so sadly no templating.


The Death Dog is a Magical Beast.

The others aren't really want you looking for I fear.

Liberty's Edge

Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Suppose I'm sticking with dire wolf then! Thank you. :)

Shadow Lodge

Dragon78 wrote:
I am so happy we got this book over a NPC Codex 2 and hope that next year will be the Bestiary 5.

While I agree that a bestiary is always better than an NPC codex, I think we might have gotten to a point where taking two years between bestiaries might be a good idea. Provided we get another 100-page Golarion-specific bestiary in the Campaign Setting line on the "off-years". Although with the inclusion of unique monsters, Bestiary 4 was a bit more Golarion-oriented than the first three truly setting-neutral bestiaries.

Or they could go with the semi-easy route and have Bestiary 5 finish off ALL the remaining monsters from the SRD and Epic SRD. Pretty please?


Well with the new mythic and lords in the bestiaries I think we need more bestiaries for the other lords too, such as the devil lords and daemon lords so I have high hopes for bestiary 5 next year.

Liberty's Edge

Odraude wrote:
Jester David wrote:

A little underwhelmed by this book.

We were sold the Bestiary 4 over an NPC Codex 2 because it was going to be the "Mythic Bestiary". Yet less than 10% of the critters in the book are Mythic. There's a few high level baddies but that's not the same thing. And a few (the demon lords) we've had for a while, as they come from the Tome of Horrors Complete. I'm not saying the book should have been "All Mythic All the Time" but having more Mythic monsters than, say, <i>Mythic Adventures</i> might have been a good idea.

It's not a bad monster book.
There are quite a monsters pulled from Adventure Paths, including a number of Lovecraftian beasties. This is really the "Best of the APs" Bestiary than the "Mythic Bestiary".

There's the usual odd monsters, the brand new additions to the hobby that seem like padding or filling an absence for monsters of that type at that CR band. However, upon Googling, a few of the odder WTF monsters do hail from mythology. Weird monsters get a pass when they're older than the hobby.

The reason why Mythic Monsters only really made up 10% of the book was because there are two camps of people. The first don't want to run Mythic and Mythic monsters will see no use on their table (despite the fact that a GM can use Mythic if the players aren't, but let's not let logic get in the way of things). So they had to compromise, because I can guarantee that there are people right now that think 10% mythic is too much and supporting Mythic is a waste of time.

Personally, I think there's a good amount of Mythic, but it could have used more. Maybe 15% to 20%. But hey, most fans want Paizo to only support what they like and screw everyone else :)

I understand why it's not 100% Mythic and wouldn't want it to be 100% Mythic but, again, it has fewer mythic monsters than <I>Mythic Adventures</I>, even if you found the dragons and elementals each as one. And there are a number of Name monsters that aren't Mythic. Like the erlking.

It' same good Bestiary, but it might lose much appeal to anyone who has most of the APs and the Tome of Horrors. And not even long OOP APs. I see a lot of content from Carrion Crown and Skull & Shackles.


Uh, I have every single Adventure Path since the inception, and I am never upset to see the greatest hits make it into the big bestiaries. Especially the awesome material we had for this one. Phantom armor, flying medusa heads, nosferatu, etc. I loved Carrion Crown and Skull and Shackles' monsters. I do wish we would have gotten that triple headed shark kraken though.

Also, I don't see a single 'setting specific' entity, so that's a nonsense argument. (Not yours, I know.) Even the kaiju were done so as to be placed in any game that features kaiju. Empyreal lords, the closest argument here, have been mentioned since Bestiary 1, and none of them are so deeply tied to Golarion lore that they can't be used in other areas.

I do agree that we are to the point where a bestiary makes more sense every 2-3 years. I'm hoping the NPC Codices do something more though. Right now, the stats are mechanically too weak for their CR, and there's very little flavor for those builds. I actually greatly enjoyed the builds in the GMG, so there is a sweet spot to hit here. I wouldn't mind seeing a 'monster codex' where we get class leveled hobgoblins, ogres, giants and such.

Shadow Lodge

I want a fully pathfinder-ized version of Silverthorne Games' Book of Templates: Deluxe Edition 3.5. I would gladly push Bestiary 5 back to 2015 or 2016 in favor of it.

Liberty's Edge

Kain Darkwind wrote:
Uh, I have every single Adventure Path since the inception, and I am never upset to see the greatest hits make it into the big bestiaries. Especially the awesome material we had for this one. Phantom armor, flying medusa heads, nosferatu, etc. I loved Carrion Crown and Skull and Shackles' monsters. I do wish we would have gotten that triple headed shark kraken though.

I don't have all the APs. But the few I do have seem to be heavily represented in the B4. Which is handy for reference but annoying as I'm paying for the content twice.

I don't think B4 is a "bad" product. And it's far better than the 3e Monster Manual 4 or even the MM3. It's just not the best Bestiary. It's tied for third with the Bestiary 2. (Fourth if the ToHC is added to the running).
They hyped it a bit and it was sold as being necessary due to Mythic and I found the quality to be average and the Mythic content lacking.

Kain Darkwind wrote:
I'm hoping the NPC Codices do something more though. Right now, the stats are mechanically too weak for their CR, and there's very little flavor for those builds. I actually greatly enjoyed the builds in the GMG, so there is a sweet spot to hit here. I wouldn't mind seeing a 'monster codex' where we get class leveled hobgoblins, ogres, giants and such.

Agreed on the monsters.

The NPC Codex was good but did lack monster races.
I also don't need 20 fighters, I need 10 fighters and ways of quickly making them +1/-1 CR.

So for any potential NPC Codex 2 I'd like:
* Templates. The class equivalent of "advanced" or "young".
* Monsters. Orcs, gnolls, goblins, ogres, hobgoblins, and grippli.
* The APG classes.


I never really noticed the 'hype' or push as the 'mythic bestiary', so I didn't feel let down by any such lack. However, I know that at least 12 monsters (the demon/celestial lords, G.Old Ones and kaiju) are all of such a level that mythic is required to realistically fight them. Then there are real mythic creatures, 17 of them.

There are quite a few people that petulantly state the exact opposite of what you want. The first preview, where Grendel debuted, was filled with people stating that it was useless for them because Grendel used mythic rules. For them to pack an entire bestiary, or even half of one, with monsters that are primarily designed for use with an optional ruleset would probably prove detrimental to their longterm sales goals.

Dark Archive

Adventure Path Charter Subscriber

As expected, tons of awesome in this. Well done Paizo, well done.


I would have found Grendel more useful if he was around CR12-15 range.

I would have liked Argus to be around CR19+.


The biggest benefit of reprinting "greatest hits" out of APs is that it allows for the monster to be used in future APs without having to reprint its entire stat block every time. That, and the freelancers have a much easier time incorporating it, since they won't necessarily know of any AP-only monsters but I believe are expected to know the Bestiary ones.

Huh. And now I'm suddenly wondering how much space in Iron Gods is going to be lost to having to reprint robot stat blocks all the time, since none of the 'bots are in a hardback.

Though I'm sure they'll think of something. Paizo avoided having to reprint the winter witch PrC abilities constantly by just putting the PrC in the free RoW Player's Guide.

I would've liked a set of Archdukes (Mephistopheles, Dispater, and Belial) and the Four Horsemen, but I'm inordinately fond of really high CR monsters.


I was totally pleased with this book and the story hooks that it is drenched in :D


I'm glad Grendel was CR 19. Iconic fight against one of the iconic mythic heroes from our own world? They nailed it perfectly. If you need him to be weaker, just sub his attack bonuses and hit points with those listed in the monster creation block as appropriate.

I totally agree about the Argus though. Really would have pegged them as a bit more powerful.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kain Darkwind wrote:

I'm glad Grendel was CR 19. Iconic fight against one of the iconic mythic heroes from our own world? They nailed it perfectly. If you need him to be weaker, just sub his attack bonuses and hit points with those listed in the monster creation block as appropriate.

I totally agree about the Argus though. Really would have pegged them as a bit more powerful.

You don't have to be powerful to need a hug.


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So glad Cthulhu is colossal. Now I can use my WizKids Cthulhu mini

Contributor

Lloyd Jackson wrote:
The Silver Prince wrote:

Lloyd don't you know foil caps don't work against Flumphs?! I'll simply wear a drugged Lunarma on my head! Hope it doesn't drool...

As a note, sobered up, but now I'm hyped up on caffeine!

Flumphs make the best hats.

Perhaps if you want them constantly farting their stench aura all over your head.


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Just downloaded it and still looking it over but, before it slips my mind, allow me to say a big "Thank You" to whomever is reponsible for the Fossegrim. Too often, the "fey-like creature of impossible beauty who seduces mortal to their doom" is feminine-identifying, so it was refreshing, for once, to see a male seducer-type. I mean, even if teh Fossegrim are genderless shapeshifters (That seem to be the case from a cursory reading), the chosen picture was male. That's... Kinda important to me, for some reason. So, that was it. Back to reading.

(Still waiting for a male nymph equivalent. Fauns don't do it for me because they're more... Friendly and boisterous than impossibly beautiful. I do love them, tough, like all Good Fey).


I just got my book on Saturday, and got a chance to thumb through it at work today(can't stand trying to read PDFs on my phone). I'm pleased overall with what I've seen so far.

I may be an oddball here, but I think the thing I was looking forward to the most was the Nosferatu. I was both pleased and disappointed at the same time. It's a vampire, but with a decidedly different flavor, which makes me happy because the whole pretty-boy vampire thing has gotten old. What makes me sad is that he isn't a mythic creature. I was expecting the Nosferatu to be a more specific and rare example of vampirism, which the fluff actually corroborates.

I guess I was just expecting them to have mythic ranks because of how they're basically the proto-vampires. They can't create additional nosferatu, and are so limited in number that if they've survived so long it would stand to reason that they're beyond most mortal power.

In fairness, now that mythic is a thing, I'd consider a true representation of Count Dracula to be a mythic vampire as well, if only because he's the genesis of most modern vampires.


Patrick C. wrote:

Just downloaded it and still looking it over but, before it slips my mind, allow me to say a big "Thank You" to whomever is reponsible for the Fossegrim. Too often, the "fey-like creature of impossible beauty who seduces mortal to their doom" is feminine-identifying, so it was refreshing, for once, to see a male seducer-type. I mean, even if teh Fossegrim are genderless shapeshifters (That seem to be the case from a cursory reading), the chosen picture was male. That's... Kinda important to me, for some reason. So, that was it. Back to reading.

(Still waiting for a male nymph equivalent. Fauns don't do it for me because they're more... Friendly and boisterous than impossibly beautiful. I do love them, tough, like all Good Fey).

Well I wished for it like CRAZY!

And seeing as most Fossegrim are GOOD and KIND and this one turned out EVIL like I wished for even more, I think they made it to my wish!


I'm also a very big fan of the Ypotryll and the Weedwhip!
I really love the artwork for the Weedwhip and the Ypotryll is the first monstrous boar creature that paizo did! I never even heard about the creature before so thanks for also giving me a new mythological monster I didn't knew about and which is boar!

Oh and the Dossenus!! I really love such small creepy crawlers with adamantine teeth that bite through everything.

I can see these act like Critters from the movie!

RPG Superstar 2015 Top 8

In brief, I feel like half of the book will come in extremely handy, and the other half is entertaining to read but would be highly unlikely to ever cross my table. Unfortunately, I'd rather 100% useful than 50% only entertaining.

I'm glad I got this book, mind. Lots of great material. But if this is the direction the Bestiaries are going in, this will probably be my last.


I like the Weedwhip, it reminds of the Triffids from the movie "Day of the Triffids"(1951).

The Nosferatu is a reprint from an AP and it's stats predate the Mythic rules by a long time.


I agree nosferatu would make sense as mythic vampires, but there is no reason you can't use the mythic vampire template to represent them in your world.

RPG Superstar 2008 Top 32

Didn't the Nosferatu appear in an old PF AP, that predates the mythic rules?

Shadow Lodge

They were first in Curse of the Crimson Throne yes, but made a return in Carrion Crown.


Ross Byers wrote:
Didn't the Nosferatu appear in an old PF AP, that predates the mythic rules?

Yes. To be clear, I completely understand why they didn't make nosferatu as mythic creatures. I simply also see the merits in doing so.


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Alexander Augunas wrote:
Lloyd Jackson wrote:
The Silver Prince wrote:

Lloyd don't you know foil caps don't work against Flumphs?! I'll simply wear a drugged Lunarma on my head! Hope it doesn't drool...

As a note, sobered up, but now I'm hyped up on caffeine!

Flumphs make the best hats.
Perhaps if you want them constantly farting their stench aura all over your head.

There is no love in your soul.

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