Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
That's a good thing, if he finds again the will to fight. I would personaly be interested in these records, if you don't mind. Old folklore and traditions are a treasure for cherish.
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Know nature: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7 Crossbow: 1d20 + 2 ⇒ (9) + 2 = 11
Lars shoot at the blob with his crossbow Anyone else has a vial of alchemical fire? No need to spare it, we could use it right now!
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Know Dungeon: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8 I don't really know what these are. Just that we should destroy them, and that's enough for me. Will you fight? Is there really one small blob and two bigger blobs, as the map suggests?
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
You are bound here. We are free to roam. Do you want us to bring revengeful woe to your ancient foes? Will you fight, through us? diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9 Bodyslam the random dice roller on the ground , stomp on it, climb to the top rope and delivers a flying elbow drop on the thrice damned thing.
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
"Eternal sorrow"? We were told by Neklet you were a fighting god! No one can win all the battles he gets involved into, sure, but there is no reason to be a cry baby. You were worshipped! There is still someone who believes in you, in the old stories of your prowess! So stop this stupid attitude, chest out, chin up, shoulders square and soldier on! Start believing in yourself again! I would have said "Man up", but maybe "God up" would be more appropriate, by Gorum's eternally bloody sword! Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11 Sorry for the low roll..
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
str check, raging song: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22 Lars, not wanting to be undone again by their scaly ally, starts a deep and angry song under his breath, while lifting the statue, or at least trying to lift it all by himself Use one round of Skald raging song for +2 to STR/CON, so +1 bonus. Everyone who tries to help (if needed) get the same bonus You rise
Through black days
An appropriate Metallica song for a statue on the ground, I think ^^
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
know nature: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18 Beware, these leaves are poisonous. Plant is called "poison oak". We can't burn it, but maybe we don't need to get through the leaves and thorns. There must be a better strategy. Lars thinks, and offers some options
So, if I read the description carefully, the necklace is hanging from the ceiling, inside the house, and the house is surrounded by the poison oak? At first I believed the necklace was caught into the vines..
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Lars join the fight, just to try his blade attack, msw Cold iron bastard sword: 1d20 + 3 ⇒ (15) + 3 = 18
The blade cuts into the mist with an impressive wooooosh sound. It remains to see if the mist is affected at all.
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Sense Motive: 1d20 ⇒ 11 I wonder if they just enjoy their privacy or if they want to hide something to us.. Well, I'll never know. Let's try to be polite, but stay eager for a fight. Keep an eye on them, Lars this place suffered some kind of curse or disease, an unnatural, magical disease. Have you spotted something odd since you're here, you or your girls?? Probably affected the wilderness too by now. We were told the wood used to build houses and furniture might have got the disease too. Maybe it's an exageration, as you don't seems ill, and I'm glad for that. Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Perception, first roll: 1d20 + 4 ⇒ (11) + 4 = 15 Perception, second roll: 1d20 + 4 ⇒ (20) + 4 = 24 Strange.. See these houses? Some of the wood structure is missing. Perhaps they used it elsewhere. Or believing that the wood could bring the disease to their homes they probably get rid of it. But that house, now... It's better than it looks.Someone took care of it, and tried to fool people by making it appear as if it wasn't used, just like the rest of the houses.
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
After a few moments trying to recall pertinent information, Waiting for GM answer Lars says to Khari We might need some alchemical fire too. Nearly always useful. especially if we have to burn some trees. Maybe buy a few axes too.
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Know religion: 1d20 + 1 ⇒ (19) + 1 = 20 Can you tell us more about your god? Was it usually a lazy, benevolent god or a real god who urges his worshippers to rise to the fight and get better? Alas, it seems Lars diplomatic days are over
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23 With his wild mane of blonde hair, his large sword, and the symbol of Gorum etched onto his armor, it seems odd than Lars is able to ask peacefully about direction and information. More than one woman seems to be attracted by his "bad boy" attitude, and happily gives him the information he's asking, and maybe a little bit more, as they infer that whatever that Neklet girl can do, they can do better (or worse, depends your point of view). Besides , she is said to have been a woman of the cloth, while they can easily be clothless, if you catch my drift. Hum hum. And of course, she's a tavern girl now (even if she OWNS the tavern), and she isn't known for being welcoming to strangers, or townpeople for that matter, keeping for herself. While themselves.. know how lonely it could be on the roads. "Is Lars really in a hurry to meet that woman?" seems to be a common question today in Mishkar. Even a lad asks it. Lars decline, as politely as possible, every invitation for now, but after the mission is concluded, who knows?
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Having closed the distance, Lars get caught in the fury of the moment and strikes a mighty blow I'll cut both your horns and use one of them to drink and the other to call other in battle! Feel Gorum's wrath, you foul beast! attack: 1d20 + 2 ⇒ (17) + 2 = 19 Dmg: 1d10 + 1 ⇒ (9) + 1 = 10
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
I'm French, so I don't care that much about the 4th of July. But happy holiday to those across the ocean ^^ Lars steps in and strikes at the zombie, without too much effect Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
I honestly thought that as PinPin was Small, I could be on the same square. But I was mistaken:"Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn't provide you with cover." So I could move through PinPin square but not end on the same square Lars urges PinPin to stand back and let a true fighter faces their undead foe Leave them to me, by Gorum's fury! Delays
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Get out of my way.. Lars, overjoyed at the sight of a fight, pushes PinPin to the side Attack: 1d20 + 2 ⇒ (9) + 2 = 11
But his big sword doesn't hit, enraging the skald even more... I'll got you next time, and this time, You'll stay dead!
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
You ... I was about to say "you heard the man", but that won't do. You read the man. Let's keep the cloak for now and move. Lars, restless, starts to walk to the next cavern, or whatever, motioning the other to follow |