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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() In goblin, Landau replies while training his hand ballista on the chief, "Take the coins, and leave the area. Go toward the rising sun, and settle in the mountains." When they leave, he suggests, "let's long rest to get to full strength before we assault that temple. Maybe bring this goblet and tapestry back to the keep." ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() "I'm going to let them go. Want to let them take their coins? The goblet and tapestry are probably someone's at the keep." Landau suggests. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() In goblin, Landau replies while training his hand ballista on the chief, "What can you tell us of this high priest? Where is the temple? Which caves lead to the temple? Are you his servant, too?" ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() In goblin, Landau replies while training his hand ballista on the chief, "We accept your surrender. Let the two females bring your treasure out here, while you (chief) stay with us. And tell us what else lives in these hills."
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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau targets a wounded one in the front row with his hand ballista. Then, he reloads. Heavy Crossbow: 1d20 + 6 ⇒ (6) + 6 = 121d10 + 4 ⇒ (6) + 4 = 10 ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau targets the chief with his hand ballista. Then, he reloads. Heavy Crossbow: 1d20 + 6 ⇒ (15) + 6 = 211d10 + 4 ⇒ (9) + 4 = 13 ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Did any of the hobgoblins look like the one they released? Can we create a standard operating procedure for dungeoneering to create some momentum? 1) We randomly go to the next unexplored door. 2) Character's with thieves tools help each other check for traps, locks, and noise behind the door. 3) When the door is declared clear, an armored dwarf opens the door. Feel free to make our rolls for us. Good? ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau collects his hand ballista bolts and looks around for something interesting. Jack of All Trades (to know something): 1d20 ⇒ 14 ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau targets one of the creatures facing the dwarves and looses a shot from his hand ballista. Then, he reloads again. Heavy Crossbow: 1d20 + 6 ⇒ (14) + 6 = 201d10 + 4 ⇒ (1) + 4 = 5 ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau grabs and gets off a shot of his hand ballista against an aggressor before falling back behind the dwarves to reload. Heavy Crossbow: 1d20 + 6 ⇒ (11) + 6 = 171d10 + 4 ⇒ (1) + 4 = 5 ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau begins inventory to identify contents, owners and dates.
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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() "That was my thought from the beginning of this massacre. But no, goblins are like rodents that must be exterminated before they repopulate and threaten civilization. Or at least, that's was what the consensus was a couple days ago." Laudau cynically offers. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau reloads his hand ballista and aims at the one engaged with Rurik.
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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Tonight I head out of town on business returning Saturday. I'll have limited time to post, and combat posts will be very difficult. Please bot me as necessary. Cheers ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau steps into the room and sees the squad of goblins behind furniture. He pulls out his hand ballista and aims at the one engaged with Rurik.
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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau continues to follow the chase scene with his rapier in hand. Who's leading? GM, can we organize a marching order, so you can describe the next encounter that we hit? Otherwise, everyone will take a couple of days to post that they're a moving toward the faint flickering firelight. We need to rebuild posting momentum (= average number of posts per day). Thanks ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() My post got eaten yesterday Landau steps up and attacks the goblin. rapier: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 3 ⇒ (6) + 3 = 9 "Get 'em, Gimble!" Landau inspires him again. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau unsheathes his rapier and counter-attacks the goblin. rapier: 1d20 + 6 ⇒ (4) + 6 = 10
"Get 'em, Gimble!" Landau inspires him.
Gimble: A creature that has a Bardic Inspiration 1d6 die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau levels his new hand ballista at the approaching goblins on the new front.
The massive bolt spits another goblin. "Woot! More gobbos down here." Then, he shoulders his precious hand ballista. Landau will use his Combat Inspiration on any goblin to hit roll between 10 and 14, inclusive.
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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau advances behind the dwarves and levels his new hand ballista. The massive bolt spits a goblin. "Woot!" heavy crossbow: 1d20 + 6 ⇒ (20) + 6 = 26
Then, he cranks it back and reloads. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() I've a business trip this week leaving tomorrow. My posting will be intermittent. I may return Thursday, but it potentially drags to Friday. Please bot me as necessary. cheers ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau aims his new toy at the ogre and lets loose. Heavy crossbow: 1d20 + 6 ⇒ (12) + 6 = 18
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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() "Woah, big fella!" Landau backs up and pulls out his heavy crossbow. "Sparkly!"
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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() I've a week long business trip arriving home Saturday afternoon. I may have some access, but please bot me as necessary. cheers ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau would suggest cave E if we can find it, or cave F to stay on the same side of the ravine. Maybe they connect. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() So after an evening of resting and recharging, Landau gathers the troops to return to the hills and rid them of potential bandits and raiders. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Gimble:
Landau Carmycal grew up in Silverymoon the only child to a single human mother who was both beautiful and musically gifted. Those talents attracted an Elven father who created Landau.
Landau grew up in the attic of an inn where his mother worked. She, the innkeeper’s family and couple other ladies kept the rooms and served meals. Occasionally, his mother would perform for extra coin, but it made her extremely sad. Singing reminded her of Landau’s father who left without returning before Landau was born. The old lute hung above the fireplace. As soon as, Landau could climb and get it down, he picked at it. The young half-elf was fascinated with the sounds. His natural ear tuned the lute and allowed him to learn to play songs that he had heard. At an early age, he replaced his mother entertaining the guests of the inn. At first, he became locally famous as a child prodigy. The Harpers secretly recruited Landau during his childhood and secured an apprenticeship in the renowned College of Fochlucan. After graduation, they sent him to the Keep in the Borderlands. "Indeed. Wonder if we should clear out the hills of humanoids or find this tower of Quasqueton next. What do you think?" The harpers plan. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() The half elf effusively thanks his noble patrons for the weapons and armor. Landau bumps into Gimble at their mutual friend. Afterwards, he suggests to explore the keep of the borderlands and exchange life stories over an ale. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau will try to get some free weapons and armor from his new noble or mercenary friends: studded leather armor and a longbow or heavy crossbow would be excellent. He will also make secret contact with his Harpers contact which brought him to the area, deliver his message, and receive any orders or information. If he can't get free weapons and armor from the former prisoners, he tries to upgrade by his contact. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Choose average HP. I hate rolling. Valor Bard. Taking Suggestion and Expertise in Perception & Investigation ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() "Thank you very much, master and lady. Please let us know if there is anything else that you might need from us."
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Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() "Would you please leave a trail of bread crumbs, so we may follow? We need to first escort these fine nobles to the local keep for protection. Then, we probably need to rid these hills of the threat of humanoids before we can find your tower of Quasqueton." Landau offers. ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() Landau whispers to ask if the former prisoners recognize any of the new group. Then, he looks to see if the new group displays any obvious symbols. Perception: 1d20 + 3 ⇒ (5) + 3 = 8 ![]()
Half-elf | HP 24/24 | HD 3/3 | Inspiration 4/4 | 1st 4/4 | 2nd 2/2 | Insp 0 | Active:
Stats:
AC 16 | Str -1, Dex +6, Con +2, Int -1, Wis +1, Cha +6 | Initiative +4 | Perception +3, Darkvision 60 ft ![]() "Right, so it sounds like the majority want to escort these fine nobles to the keep, while leaving the keys within reach of the gnoll with whom no one can communicate." Landau looks around for consensus and direction to move this game along.
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