Okay, after an attitude adjustment because I'm fully aware that I was being belligerent.
He hit die is now a D8, I didn't change it right away because it was the least of my concerns at the time. the flight ability is NOT campaign specific, flight at will is a 20th class level ability, players DO NOT start with flying at level one (maybe level 7 like the sorcerer class). the player chooses their own method of flight (I built a 10rp harpy-ish player race for my own potential playtest, be it natural wings, flight spell or a flying mount), class features are still up in the air because I haven't had time to sit down for more than 5 minutes since my previous post. Until the player obtains a method of flight the mobility feature would focus on acrobatics.(aided in any way they please) I apologize for previous slights and ******'attitude.
Because I'm a masochist I decided to check the thread. My only intent when posting my class was to double check that it wouldn't hideously break any campaign it was in because of it's ability to fly in combat.
I haven't revisited the drawing board since my last post so the class features are still incomplete and I have no idea what they should get at what level. Someone who visited the thread sent me a link to a page on a racial archtype for the Wyvaran race something called a storm lancer or something. It actually helped my perspective a little bit.
I'll knock the HD up to a D8 or lower the BAB if its such a sore thumb. Are there any OTHER suggestions someone would like to make? Nobody was disrespectful, but all anyone wanted to talk about was Hit Die. It got old real fast. I'm open to advice or suggestions about Unique class features, features that can be borrowed from another class or any other method of making up for the design's shortcomings.
The "I got you" line was just referring to how children play tag, there's always that one kid that insists he wasn't tagged. I thought of minor spellcasting but trashed the idea. I guess I could just make it a Cavalier or Fighter archtype. I couldn't really think of my own class features so i borrowed from cavalier until i could. Still tweaking. I may just knock down the BAB advancement, get rid of the cavalier mechanics and add spellcasting.
Reading the class builder didnt help. They explained the BAB Hit die and Save progression. but to shorten it they basically said no class should be the best of all 3 so just mix and match. I want to design the class to NOT be easy to hit. but at the same time i dont want it to be a "I got you! ""nuhuh!"" " class. It has to have an element of mortality, hence low hit die. Class features are incomplete. I just don't know how to handle it at the moment but i'm still working on it. that was just a post to give everyone a feel for what i had in mind. I am not Thread/forum/netdocument/coding blah blah blah savvy. I understand you're trying to help but i have no idea how to do any of that junk. lol So to summarize the whole premise. I had a DEX centric martial class in mind that wouldnt step on the toes of rogues, but could fill a decent support role. And they do not get flying at first level. Until they earn their flying most of their mobility is acrobatics based. the flight ability has to scale so that the player doesnt hideously break the campaign by being unhittable. there has to be a limit at lower levels.
I've been working on a custom class for the past two days and I wan't to make sure it's a balanced and viable option. The main class focus was a lofty aerial fighting style with Cavalier-esque features.
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Class features:
Eventually the Dragonaut will be allowed to choose a Cavalier class Order to join, until then he/she is considered a Knight Errant. The Dragonaut will not make use of the Cavalier class feature Challenge, and is considered mounted whilst amid flight.
HD: D6
Proficient with Light and medium armor, all shields excluding Tower shields, as well as with Simple and Martial Weapons.
I've been working on a custom class for the past two days and I wan't to make sure it's a balanced and viable option. The main class focus was a lofty aerial fighting style with Cavalier-esque features.
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Class features:
Eventually the Dragonaut will be allowed to choose a Cavalier class Order to join, until then he/she is considered a Knight Errant. The Dragonaut will not make use of the Cavalier class feature Challenge, and is considered mounted whilst amid flight.
HD: D6
Proficient with Light and medium armor, all shields excluding Tower shields, as well as with Simple and Martial Weapons.
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