Lana and Kalt heal an extra 18 from each of those. Keep in mind that if this healing brings you up to full, up to 17 points persist as temporary hit points for 17 rounds.
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
Nope, no Lanas here.
Lana pauses in her distribution of life energy and focuses on the destruction of the metal monster 'neath the mad monk! Cast delayed blast fireball at the machine, set to go off immediately and not hit any allies.
Kalt and Lana heal an extra 18 from each of those. Also keep in mind that if this heals you to maximum, any excess healing persists as up to 17 temporary hit points for 17 rounds.
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
Reflex:1d20 + 12 ⇒ (18) + 12 = 30
Kalt heals 5, Sven heals 5, Lana takes 10 (+ 26 + 21), putting her at 85/207.
Lana raises one arm and begins a slow dance, taking a few steps toward Shanya and tapping her lightly on one shoulder before twirling and turning toward Kalt and Sven. Reaching them, she barely touches the backs of their necks as she transfers living energy into all of them. Communal air walk. Moved adjacent to Shanya and then over to Kalt & Sven.
Kalt and Lana get an extra 18 from that, putting Lana at 170/207. Please let me know if Life Link activates for you, and remember that this channel can heal you above your max (as temporary hit points, up to 17).
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
Just realized I didn't need to quicken that spell last round — DM, you okay with my retconning that? For some reason I was thinking I only had a move action.
Will:1d20 + 18 ⇒ (4) + 18 = 22HP to add 4 to that.
Kalt and Sven, could you roll your saves so I can see what needs to be done on that front?
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
Will:1d20 + 18 ⇒ (10) + 18 = 28
Lana narrows her eyes at the arrogant man as she pits her will against his. Feeling victory within her grasp, she pushes back harder and sends a massive surge of energy winging toward him! Swift cast destruction. Fortitude DC 26 or take 170 damage.
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
Lana approaches Kalt, drawing the veils from his eyes and discarding them into the ether like an ill-fitting garment. With the rest of her attention, she pulls raw life-energy from the ether and flings it at the riflemen. Move, cast remove blindness/deafness using my quicken rod, and channel to harm undead.
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
Don't forget about blessing of fervor.
Lana pulls more life-essence into the current sphere of existence, then reassesses the situation. Realizing that she can't help her allies if she's dead, she focuses first on strengthening her connection to life in order to better support her companions. Quick channel, then cast CSW.
Channel:9d6 + 1 ⇒ (4, 1, 6, 3, 6, 4, 6, 6, 5) + 1 = 42 Better. Kalt and Lana heal 18 extra from that, putting Lana at 108/207.
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
Definitely shield other and aid for anyone who wants 'em. Also freedom of movement on Kalt and Sven.
Reflex:1d20 + 12 ⇒ (7) + 12 = 19 HP at 54 before any Life Links -- please let me know if you heal 5 from Life Link.
Lana summons protective life-spirits to surround her allies, while simultaneously providing them with an infusion of health from her private stores. Cast fickle winds (30% miss chance for guns) on everyone, and quick-channeling (excluding enemies).
Channel:9d6 + 1 ⇒ (4, 2, 4, 4, 1, 1, 1, 2, 6) + 1 = 26 Kalt and Lana heal 18 more from that; remember that if you heal over your maximum, up to 17 points persist as temporary hit points for 17 rounds.
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
Lana nods her agreement at Sven's words. As the group returns to the craft, she stares around as if trying to imprint this world on her mind... as if afraid of forgetting what the group has just experienced.
"I wonder what will be next," she muses aloud. "Are we nearing the end of our quest? Will we even recognize our world when... if... we return?"
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
I'll do a deleveled one as well, but I need to figure out the character number later, because I don't remember how high I've gone on those. Number is #86776.
It may be best just to call it at this point. It's always harder to revitalize a game than to keep it vital in the first place, and given my current RL commitments, I don't have the time to fully participate in such an effort.
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
Lana takes a deep breath, trying to balance her mind as she feels her essence fade. Drawing upon hidden stores of strength, she raises her head in time to see the dragon come crashing to the ground. A smile spreads slowly over her face as the relief of the fight's end fills her.
Down to 1 hp after the three life links this turn! :)
Leveling will probably have to wait until this weekend.
F Human Oracle 17 [ HP 191/207 (0 NL) | AC 32 Tch 16 FF 31 | Fort +15* Ref +12* Will +18* | CMD 29 | Init +2 | Perc +20 | Hero Points: 0/3 | Effects: none ]
It's been a busy week, and the forum issues haven't helped.
Kalt heals 5, Lana takes 5. Sven heals 5, Lana takes 5. Shanya heals 5, Lana takes 5.
HP: 25/108
Lana takes a deep breath and fights to continue siphoning energy into her allies. Channel. Everyone, remember that if the channel heals you to full, up to 11 excess persists as temporary hit points for up to 11 rounds.
Channel (excludes dragon):6d6 + 1 ⇒ (5, 4, 3, 1, 6, 2) + 1 = 22 Kalt and Lana heal an extra 12 from this.
Elriel
Male half-elf unchained summoner 1/unchained rogue
CG Medium Type
Init +6; Perception +6
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DEFENSE
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AC 18, touch 14, flat-footed 14 (+4 armor)
HP 11
Fort +2, Ref +6, Will +4
+2 to enchantment spell and effects
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OFFENSE
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Speed 30 ft.
Melee
shortsword +4, 1d6, 19-20, x2, P
shortsword/shortsword +2/+2, 1d6/1d6, 19-20, x2, P
Ranged
Composite shortbow +4, 1d6, x23, 70’, P
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
Sneak attack (+1d6)
Finesse training (weapon finesse feat)
Trap finding (+lvl/2) on perception traps and disable device
Life link (sacrifice hitpoints to prevent eidolon from going away)
Summon monster (I), standard action, last for 1 min/lvl, 3+CHA mod=6/day
SPELLS
Level 0, 4 known, DC=13
Daze
Light
Prestidigitation (not in spell list but hoping for GM kindness to let me have it)
Read magic
Level 1, 2/day, 2 known, DC=14
Feather fall
Rejuvenate eidolon (lesser), cure 1d10+lvl to eidolon
STATISTICS
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Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD14
Traits:
Reactionary: +2 initiative
Chance encounter: Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action.
Feats:
Two weapon fighting (1st level)
Weapon finesse (rogue)
Racial Modifiers:
+2 on one ability
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws.
Languages: Common, elven
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GEAR/POSSESSIONS
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Location: On Person
Chainshirt (100 gp)
Shortsword x2 (20 gp)
Composite shortbow (75 gp)
rogue's kit (50 gp): This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.
Left: -5 gp (assume 240 gp starting)
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Lobo (agathion, quadruped)
medium outsider
Init +2; darkvision 60’, scent, Perception +4
Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 nat)
hd 1
hp 12
Fort +3, Ref +4, Will +0
+4 to poison and petrification
Offense
Speed 40 ft
Melee: bite +3 (1d6+3) or +2 (1d6+6)
Statistics
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB: +3, CMD: 15
Feats: power attack
Skills Acrobatics: Acrobatics +6, Perception +4, Stealth +6, Survival +4
Special: resist electricity 5, darkvision 60’, link, share spells, evolution (scent)
--------------------------------------------------
stats:
HP 11/11
AC 18, touch 14, flat-footed 14
Conditions: n/a
Melee: shortsword +4, 1d6, 19-20, x2, P
shortsword/shortsword +2/+2, 1d6/1d6, 19-20, x2, P
Ranged: Composite shortbow +4, 1d6, x23, 70’, P
Spells: 2/2 1st level; 6/6 Summon monster
----------------------
HP 12/12
AC 14, touch 12, flat-footed 12
Conditions: n/a
Melee: bite +3 (1d6+3) or +2 (1d6+6)
===================================================
APPEARANCE
Although not as slender as your typical elf, Elriel still walks about with a certain grace. Standing almost six feet tall, there is feral look about him. Like someone who is not used to comforts of city life, like someone who lived all his life in a frontier town. The man’s torso is tanned from outdoor life, his frame is padded with lean muscle. Green eyes and dirty blonde hair, usually tied back to a pony-tail, frame a strong jawline. A frown seems to be etched on his face.
The young man is wearing a leather armor studded with hardwood, decorated with forest motifs. Two short swords are at his side and an elven shortbow is strapped to his back.
BACKGROUND
Elriel was born and raised in Kyonin, in a nameless village at the northern edge of the Tanglebriar, the demon-haunted swamps between the southern edge of the Fierani Forest and the northern edge of the Five Kings Mountains. Needless to say, being a half-elf in Kyonin was not easy.
Up until recently, he had believed that he was the love child of a righteous paladin who had come to the Tanglebriar to learn to fight demons. The paladin had fallen in love with his mother but was called back to the front lines of the Worldwound to try to stem the demon tide. He left with a promise to return and never knew that his lady love was with child. That was the official story.
Stockier and hardier than his peers, the young Elrial still had the characteristics elven grace so manual and coordination tasks were easy for him. His impetuous personality also helped him to start fights first, and end them quickly. He had come of age and excelled in the preliminary tests that screened out potential candidates for special training. Special training in this part of the world meant training to kill demons more efficiently. He was being groomed to be an Uprooter, the special elven force specifically tasked to kill Treerazer’s demons; the new recruits were meeting that day at the edge of the demon-haunted swamp. But this was not to be.
The old sergeant in charge of training new recruits had it out for Elriel. He forcibly kicked him out, going as far as injuring the young half-elf in the process. When asked why he was being treated this way, the sergeant cursed him and told him to ask his mother. The sergeant and new recruits then went in to the swamp for some hands-on training, leaving Elriel to fume in his barely contained anger.
Elriel confronted his mother who in tears told him the true story of his birth. It turned out that his father was not a noble paladin but rather a low templar that was part of the entourage of the paladin. And his mother had been raped. At that time, the old sergeant, in love with his mother, had demanded that she abort the child but she refused.
If the Uprooters were not to be, then there was a place for him in the front lines of the Worldwound. Elriel said goodbye to his mother, packed his few belongings, and set on a path that would soon find him in Kenabres. He would offer his services and knowledge about demons and also seek out his father, if he was still alive.
A new arrival at Kenabres, Elriel hooked up with a band of mercenaries who swore they had seen his father, living in an outpost on the other side of the Sellen River. Fueled by rage to make things right with his father, the half-elf followed them. His father was not at the outpost but the patrol was ambushed on their back to Kenabres.
The reckless youth soon found himself behind enemy lines and would have perished if not for his savior. He never learned her name but he remembered how she knew exactly when to sneak past demons, when to hide, and when to shoot and kill them. Her butterfly tattoo on her cheek marked her as one of Desna’s favored. A few hours later she dropped him off with a crusader patrol who took him to safety and back to Kenabres.
He dreamed that night. And in that dream, Desna communicated with him, as she does with many of her worshippers. In his Dream, he was told to temper his anger, to forgive both the sergeant that humiliated him and the father he never knew. Most of all, he was told to forgive his mother, who only tried to keep him safe. The Dream also urged him to bolster his anger but to direct it to those that deserved his wrath, the demons.
PERSONALITY
Elriel has been described as impetuous and hot-headed but that could probably be said of many young men with a driving passion.
A recent arrival in Kenabres, the man is looking to offer his particular services to the Crusade and soon hopes to follow his Dream and be able to honor Desna. He understands that he was saved for a purpose and that purpose involves killing demons and demon-worshippers.
A risk-taker who lives for the moment; he is uncomplicated in his desires. He is loyal to his peers and to his internal value systems, but not overly concerned with respecting laws and rules if they get in the way of getting something done. He excels at finding solutions to practical problems.
Elriel is adaptable, action-oriented, and focused on immediate results. Living in the here-and-now, he's a risk-taker who lives fast-paced lifestyle. He is impatient with long explanations.
The young man is assertive and outspoken - he is driven to lead. He has an excellent ability to understand difficult organizational problems and create solid solutions. He tends to be intelligent and well-informed. He values knowledge and competence, and usually has little patience with inefficiency or disorganization.
ROLEPLAYING CONCEPT
Although new to the area, Elriel is very interested in getting to know the Crusade and do his part. The fact that his mother was raped by a low templar would provide some conflict for him when dealing with these people.
In combat, he will be a damage dealer, fighting with two shortswords and hoping to score sneak attacks. He will use acrobatics when feasible to get into flanking positions. Out of combat, he will provide services normally associated with a rogue (stealth, trap finding/disarming, etc.) and will interact ‘socially’ by bluffing and/or intimidation. Remember that he’s working through some anger issues. :)