Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I pick up my weapon (assuming I dropped it when cowering or grappling) which provokes an AoO from blue. Then I attempt to attack. attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage, flanking melee: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21 damage: 2d6 + 18 ⇒ (1, 3) + 18 = 22 Thanks for botting, work interferes with fun.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Raging now. Will Save: 1d20 + 4 + 2 + 2 + 3 ⇒ (3) + 4 + 2 + 2 + 3 = 14 vs Gaze DC14
"I got this one, you guys kill the other one while I try to beat some sense into this one."
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Will Save: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 vs. glare fear effect DC14
Cowering and not sure what the glare is doing.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Tere di Montefeltro wrote: "It is good to have a chance to rest." "I knew I liked you for a reason Tere. It is indeed nap time. Now if we can just find a nice little spot with some shade, I'm good to go for a couple hours. Then maybe we can start thinking about some food. You can never go wrong with food and a nap."
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I'll get someone to use my wand on me then since we have some time.
Then I attempt to help with the ritual by hitting the undead things now that I feel much better.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking How many rounds between the end of the fight and the start of the planar ritual? Need to know how much I can heal as well as fatigued condition for attack rolls. Assuming I'm fatigued at the start of this and all buffs are expired (Haste and Inspire). Prepare Reagents DC20 Knowledge (Nature): 1d20 + 4 ⇒ (16) + 4 = 20
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I trigger my Renewed Vigor healing (rage power) to close up a few wounds and move up to the hated spider if Radagast doesn't move into that spot. Renewed Vigor: 1d8 + 4 ⇒ (3) + 4 = 7
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Fortitude Save: 1d20 + 8 + 2 + 3 ⇒ (12) + 8 + 2 + 3 = 25 DC 17 nauseated (Infestation (Su))
"Ouch these things hurt, get 'em off me. I can't take much more of this."
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Kavor Doan wrote:
I did include Inspire and Haste in my attack, just didn't roll very well. Not sure about the me posting before GM posting. Just funny timing.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I move up to intercept the big things that sting and try to hit one.
attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage melee: 1d20 + 14 ⇒ (5) + 14 = 19 damage: 2d6 + 18 ⇒ (1, 6) + 18 = 25 I thought others were going to move in and I was last in the order so was waiting on that. I wanted to move in and keep them where they were while trying to cleave on the first swing.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Attempting to assist with the bribery which is a little weird to me but not out of the realm of possibility. "Yes gold things for you to help." I also get out 125gp to add to the pot.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I make some slurping noises as I try to get all of the healing potions down as quickly as possible.
Answering the earlier question.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking "It was a glorious battle indeed and it really took a lot out of me this time. I think I need a nap now. Tere you should take one of these potions for your injuries and if the rest of the party doesn't mind, I would like to use the other three. But I really need a nap after this, that was both invigorating and exhausting."
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Full attack on the mummy that has given me more reasons to rage. attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage melee: 1d20 + 14 ⇒ (2) + 14 = 16 damage: 2d6 + 18 ⇒ (4, 5) + 18 = 27 melee: 1d20 + 9 ⇒ (2) + 9 = 11 damage: 2d6 + 18 ⇒ (1, 6) + 18 = 25 melee: 1d20 + 14 ⇒ (11) + 14 = 25 damage: 2d6 + 18 ⇒ (2, 6) + 18 = 26 Haste
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Fortitude Save: 1d20 + 8 + 2 + 3 ⇒ (12) + 8 + 2 + 3 = 25 Full Attack red
attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage melee: 1d20 + 14 ⇒ (15) + 14 = 29 damage: 2d6 + 18 ⇒ (6, 2) + 18 = 26 melee: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 2d6 + 18 ⇒ (2, 6) + 18 = 26 melee: 1d20 + 14 ⇒ (18) + 14 = 32 damage: 2d6 + 18 ⇒ (1, 5) + 18 = 24 Haste
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Alaric Ysande wrote: "What does it take to kill that thing?" "Hit it harder!" I say as I start raging. With the haste I'm super speedy now and move to go all the way around the group and get behind them next the the mummy guy (red). Avoiding those trees and going around, I can barely make it with my movement. I would provoke from yellow (or trigger his ready; AC 16 as I go by him) (blue has a bow so I pass right by). As I approach: Will Save: 1d20 + 4 + 2 + 5 + 2 ⇒ (20) + 4 + 2 + 5 + 2 = 33 save versus fear with rage, superstitious, courageous
attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage Cleave attack melee: 1d20 + 14 ⇒ (15) + 14 = 29 damage: 2d6 + 18 ⇒ (6, 3) + 18 = 27 if previous hit, follow through on blue melee: 1d20 + 14 ⇒ (6) + 14 = 20 damage: 2d6 + 18 ⇒ (4, 6) + 18 = 28
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking "Kavor, lets go get that one on the other side of the log. I'll get on the other side of it and you get the front flank."
Acrobatics (hop log): 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28 attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage, Inspire Courage melee: 1d20 + 13 ⇒ (20) + 13 = 33* damage: 2d6 + 18 ⇒ (3, 2) + 18 = 23 *melee crit confirm: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 2d6 + 18 ⇒ (4, 5) + 18 = 27
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I move over to block the advance, but not wanting to go all the way up to the log, and ready an attack if they come within range..
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking GM chadius wrote: Radagast has 36 damage, Tere has 30, Alaric has 12 and LT has 2 damage. My stat line is generally kept up to date. I'm actually down 4 HP as I went into the battle down 2 and the net loss from this battle was an additional 2. Just didn't want to waste a wand charge for half a heal.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I get one of the team to use my wand on me while I recover from my fatigue. Wand of Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7 (used 33/50 charges)
Looking at Shredder, "Hey little buddy, is there enough left over pork that we can BBQ a bit up for the rest of us?" "You know we could throw a slab of meat on a camp fire and let it cook up while we take a little nap, then lunch time. How's that sound to everyone? Then maybe another nap after we're all filled up in a meat coma."
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking "Bad plant, let go of my friend." Radagast should not be in the monster's square and should be adjacent for a grapple. If he was swallowed whole. then I could see him being in the monster's space. I 5' step up to the plant and try to hit it. attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage melee: 1d20 + 12 ⇒ (17) + 12 = 29 damage: 2d6 + 17 ⇒ (1, 4) + 17 = 22 melee: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 2d6 + 17 ⇒ (4, 4) + 17 = 25
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I 5' step up and try to put down the remaining boar. attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage melee: 1d20 + 12 ⇒ (19) + 12 = 31* damage: 2d6 + 17 ⇒ (2, 1) + 17 = 20 melee: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 2d6 + 17 ⇒ (3, 4) + 17 = 24 *crit confirm melee: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 2d6 + 17 ⇒ (5, 5) + 17 = 27
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I am driving for the next two days heading to AdeptiCon. I'll be at the Con in classes painting minis all day for five days, then another two days of driving back. Just so you know, my postings will be a little interrupted but I will try to catch up at least once a day (probably at night).
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I am driving for the next two days heading to AdeptiCon. I'll be at the Con in classes painting minis all day for five days, then another two days of driving back. Just so you know, my postings will be a little interrupted but I will try to catch up at least once a day (probably at night).
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Not liking the looks of those boars, I move over to them to confront them.
attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage melee: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 2d6 + 17 ⇒ (6, 6) + 17 = 29
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Ravine Acrobatic (jump): 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18 vs DC20 fail
"This is so hard, where did that crazy bird fly off to. A better speed test would have been to see how fast we could fill that bird with arrows and saved us all a lot of time running through the woods. Now after all that exercise, I really need a nap."
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I'm fine either way, test or rest. I have plenty of other games going on so it really doesn't matter to me. I'll go with the majority.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I'm actually down 32. There was an additional 9 from its surprise attack on me.
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2 (used 27/50 charges)
"Did I hear it was nap time? Every warrior deserves a little nap time after a glorious battle. That was a particularly good one. Did you all see how I grabbed him by the tail and held on while Kavor delivered the killing blow. Oh yes, that was one to remember for the camp fire stories." I'm more than happy to try the speed thing and most likely fail miserably, but that would be more fun than waiting around for three real life days until something else happens. But really it doesn't matter to me, I'm fine either way.
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Just curious if the monster has a special ability that allows it to take an AoO while grappling? It was grappling Tere while attempting to attack me which is usually not allowed. Drop my now useless 2-handed weapon.
"I got him guys, now tear him apart."
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I go through all my friends and right around the "thing" to flank it. This movement may provoke an AoO. Raging. Swim: 1d20 + 10 ⇒ (5) + 10 = 15 attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage melee: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34 damage: 2d6 + 18 ⇒ (3, 6) + 18 = 27
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking GM chadius wrote:
I assume I still have the 17 acid damage from the earlier attack. If so I will ask one of my nice companions to use my cure light wand on me a couple of times. Wand of Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5 (used 24/50 charges)
"I'm all for either finding more Pathfinders or doing that test of speed. Maybe we can combine both and go fast while finding more of our friends. But if you all don't want to, I'm also just fine finding a nice spot to take a nap. You can never go wrong with a little nap time."
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I'm sure it explodes in fear of my full attack wrath it was about to get. I have enough movement that I can go around the group surrounding the other one while not provoking and flank with shredder and get one hit attempt in. attack details:
Using +1 Adamantine Greatsword (19-20/x2), Power Attack, Rage, flanking melee: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30 damage: 2d6 + 19 ⇒ (4, 3) + 19 = 26
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking I move up a little and ready an attack for any enemy that is visible within my threatened area. attack details:
Using +1 Adamantine Greatsword (19-20/x2), Raging Ready: Assuming the +2 from Inspire melee: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27 damage: 2d6 + 11 + 2 ⇒ (3, 3) + 11 + 2 = 19
Resources: HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40 Rage rounds left 15/22 Active:
raging, power attack, flanking Looks like all the primary and assists have worked, nothing I need to do. As I'm roused from my brief cat nap, some lady heals me and tells me to get back into the forest. "Blasted plants keep trying to trip me up..."
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