[Outpost II] 8-99D Solstice Scar D (Core) (Inactive)

Game Master chadius

Slides


401 to 450 of 482 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1-23 (Thread|Slides)

@Alaric You're right, I had him at the wrong damage amount.

Your efforts to defend the site prove fruitful, giving the mystics enough time to prepare their magic. They thank Kavor for his magical contribution and achieve success.

The negative energy from the rift serves as a beacon for the undead and the shadows, and they quickly converge to feed upon the mystics.

The ritual is almost done, they need just a bit more time. Do what you can to help.
Right now, Defend the Site counts as 2 successes.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Radagast hisses, and rips into the assembled undead, sending ichor-splattered shreds of grey flesh flying everywhere!

Defend the Site - Attack: 1d20 + 8 ⇒ (18) + 8 = 26 Vs. DC 20.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric will continue to prepare reagents, though he sends Shredder with Radagast to defend the site.

Alaric kn:nature DC20: 1d20 + 11 ⇒ (20) + 11 = 31

Shredder attack DC20: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Hoping to buy as much time as he can Thran decides to join in on the hacking of the undead waving his magic falchion through the air and chomping away bit of undead flesh everywhere

Defend the site - attack vs 20: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere stands shoulder to shoulder with the others, his blade cleaving undead flesh.

DC 20 attack roll: 1d20 + 10 ⇒ (20) + 10 = 30

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Eager for a chance to use his axe, Kavor Doan will join in the defense of the site.
Attack vs DC 20: 1d20 + 9 ⇒ (14) + 9 = 23


1-23 (Thread|Slides)

All of you tear through the undead and banish the shadow beasts. The Twinhorns give a cheer as you grant them more than enough free time to continue their rituals.

”That’s it! We did it!” One of the mystics reports to Medda. ”The hard part is over. We mystics will focus on healing the wound, but we don’t need additional help from your Pathfinder allies. Now go, crush Eshimka and then we can close it for good!”

”With your help, the ritual went off easier than we thought it would. We overprepared.” Medda pulls out a few scrolls and hands them to you. ”We don’t need these. Perhaps they will serve you better.”
You receive a scroll of cure serious wounds, a scroll of searing light, and either a scroll of summon monster IV or a scroll of summon nature’s ally IV - your choice!

The next event unlocks on April 13.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere slumps against one of the standing stones, panting, rivulets of tarry black blood dripping slowly from his sword. "Those last few were tough. It is good to have a chance to rest."

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

I'd like the scroll of SM IV, personally, but we do have druids who could use SNA IV.

Liberty's Edge

Resources:
Rage rounds left 15/22
HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Active:
raging, power attack, flanking
Tere di Montefeltro wrote:
"It is good to have a chance to rest."

"I knew I liked you for a reason Tere. It is indeed nap time. Now if we can just find a nice little spot with some shade, I'm good to go for a couple hours. Then maybe we can start thinking about some food. You can never go wrong with food and a nap."

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

SNAIV and SMIV are still pretty equivelent, so I would say go ahead and take it, Kavor. You can have your own deinonychus!!

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Pfft. Angry turkey? No thanks. Maybe something awesome like a Hound Archon.
;) I kid! I kid! Your dinosaurs are cool.


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder moves up to Kavor, looking the dwarf in the eye, head slightly cocked, with his talon tap, tap, tapping....

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The combined Pathfinder and Twinhorn forces shatter undead bones and topple the walking dead, even while sustaining wounds of their own. However, their momentum seems unstoppable. The holy approval of the empyreal lord Vildeis grows stronger, as if recognizing the Pathfinders’ righteousness by causing their weapons, armor, and even blood to shimmer with angelic power.

Table GMs, the Empyreal Approval condition on pg. 23 is now in effect, restoring the PCs’ expended blessings of Vildeis.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran stretches his muscles after a relaxing rest while watching the Twinhorns finish their ritual undisturbed while surrounded by mounts of undead body parts

"What's next lads?"

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

An anguished draconic roar echoes across the landscape. Within minutes, reports begin circulating that some of the Society’s newest agents single-handedly defeated a powerful drake, ensuring that will be no threat during the final assault. Competing rumors suggest these agents actually convinced the drake to fight by their side! Whatever the case, it is a great boon in the fights to come.

Table GMs, the Dangerous Drake condition on page 23 is in effect, providing an edge in the final battle.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The combined Pathfinder and Twinhorn forces have beaten back the worst of Eshimka’s vanguard, and their spellcasters are hard at work repairing the damage around the planar rift. It seems there is at last a lull when a pair of blade-like arms stab through the rift and tear it wider. The wound releases a wave of negative energy that crashes into the mystics’ wards, though the shock causes the trees for hundreds of feet around to wither, their limbs snapping off and turning to ash before hitting the ground. Through the widened rift steps a towering giant with sinister horns, shaking the ground with every step as her army follows her: vampires, towering suits of armor, hungry corpses, and even a powerful dragon! Medda’s shout carries over the din. “Eshimka is here! Strike now!”

The giant laughs thunderously as it regards the mortals around it and tears of pieces of her own flesh that turn into nightmarish beasts. “The living are no match for my might. Spread out, and reduce every one of these mortals to dust!”

Table GMs, please begin the encounter Eshimka’s Assault.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere glares at Thran. "You just had to go and ask, didn't you?"


1-23 (Thread|Slides)

The mystics have contained the worst of the negative energy, but the nearby vegetation has withered to dust.
The forested sections on the map do not provide cover or impede movement.

Undead and shadowy armies rise, with Eshimka herself looming overhead and ordering the assault directly. Videlis’s blessing guides you towards victory.
Do you want to fight the Undead horde or the Shadow army first?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

One vote for undead horde.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Make that two.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Shadow's normally scare the bejeebies out of me. No clue of fighting them first or second effects how powerful they are so let's go for the undead horde and see what happens

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Agree on Undead Horde.


1-23 (Thread|Slides)

Kavor studies the scroll of Summon Monster IV just as Eshimka's voice rings out. You all mobilize and try to subdue the undead horde first.

Next up, on Undead Hunters: Between life and death, these creatures chose Eshmika as their destination. It’s time to give them a more permanent home.

Initiative:

Kavor: 1d20 + 2 ⇒ (12) + 2 = 14
Tere: 1d20 + 4 ⇒ (20) + 4 = 24
Alaric: 1d20 + 1 ⇒ (13) + 1 = 14
Shredder: 1d20 + 4 ⇒ (11) + 4 = 15
LT: 1d20 + 1 ⇒ (17) + 1 = 18
Radagast: 1d20 + 3 ⇒ (2) + 3 = 5
Thran: 1d20 + 2 ⇒ (3) + 2 = 5
Enemy: 1d20 + 6 ⇒ (2) + 6 = 8

Knowledge(Religion) DC 13:
Vukodlaks are undead hounds who can paralyze you on sight.

Knowledge(Religion) DC 16:
Revenants held such a grudge upon death they could not rest. They can unleash a paralyzing screech and hate their reflections.

For any 5 points you beat the DC with, you can ask another question.


1-23 (Thread|Slides)

Round 1
Tere
LT
Shredder
Kavor
Alaric
Enemy
Radagast
Thran

Combat Map

Videlis Blessing fills you with hope. Each of you have 1 use of her blessing you can use at any point in this combat.

The drake flies overhead, helping and aiding you however he can. Bust mostly he wants to crush Eshikma and her forces. You get a bonus use of the Allied Offensive benefit, as if you had an Aid Token.

Liberty's Edge

Resources:
Rage rounds left 15/22
HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Active:
raging, power attack, flanking

Double move into the danger zone. (not raging yet)

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

"Unbelievable. I was going to cast Haste."
Kavor Doan sighs and thinks of something else useful he can do.

Knowledge (Religion): 1d20 + 7 ⇒ (1) + 7 = 8
Knowledge (Religion): 1d20 + 7 ⇒ (6) + 7 = 13

He doesn't recall anything useful about the undead, so he takes a step and starts casting the scroll of Summon Monster IV.

Since you specified I was studying it, I will assume I have it in hand and don't need to spend a move action to draw it. Not a huge deal either way.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Somewhat more circumspect than the headstrong barbarian, Tere cautiously advances and prepares to attack any of the creatures that might close with him.

Held attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d10 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran blinks his eyes "..Hey! ..where did those come from?!"

Bardic knowledge (Religion): 1d20 + 2 ⇒ (9) + 2 = 11
Bardic knowledge (Religion): 1d20 + 2 ⇒ (11) + 2 = 13

"..and what are those?"

...as he's slow to react.

Not my turn, so not doing anything. Just showing I'm still around

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric orders Shredder to attack, as he moves up to attack, himself.

Double move up, drawing scimatar


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder moves up, and lashes out at blue with a talon.

talon PA, GMF vs blue: 1d20 + 9 - 1 + 1 ⇒ (16) + 9 - 1 + 1 = 25 S/P PA, GMF: 1d6 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7


1-23 (Thread|Slides)

As you approach, the enemy comes to life and strikes.

The beast runs around and tries to bite Alaric.
Bite: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Grab: 1d20 + 13 ⇒ (14) + 13 = 27

It roars, trying to scare everyone who comes close.
The enemy is using a glare attack. If you get within 30 feet, you need to make a DC 14 Will Save. You can avert your gaze for a 50% chance to avoid the Will Save. But now the enemy has 50% concealment. You can also cover your eyes and wear a blindfold, but now you're blind.

The Blue-tinted creature screams. "YOU KILLED ME!!!" His screams chill you to the bone.
LT, Tere, Alaric, Shredder: Make a DC 18 Will save against fear. Failure means you cower in fear for 1d4 ⇒ 1 rounds.

The Red-tinted creature attacks LT, slashing him twice and grappling him.
Claw: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Grab: 1d20 + 17 ⇒ (8) + 17 = 25

Claw: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Grab: 1d20 + 17 ⇒ (17) + 17 = 34


1-23 (Thread|Slides)

Round 1
Enemy
Red (grappling LT)
Radagast
Thran

Round 2
Tere
LT (22 damage, grappled by Red)
Shredder
Kavor
Alaric

Combat Map

Videlis Blessing fills you with hope. Each of you have 1 use of her blessing you can use at any point in this combat.

The drake flies overhead, helping and aiding you however he can. Bust mostly he wants to crush Eshikma and her forces. You get a bonus use of the Allied Offensive benefit, as if you had an Aid Token.

The purple enemy is using a glare attack. If you get within 30 feet, you need to make a DC 14 Will Save. You can avert your gaze for a 50% chance to avoid the Will Save. But now the enemy has 50% concealment. You can also cover your eyes and wear a blindfold, but now you're blind.

LT, Tere, Alaric, Shredder: Make a DC 18 Will save against fear. Failure means you cower in fear for 1d4 ⇒ 1 rounds.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

Kavor Doan goes after Thran, so if he does IC please add that to the archon's attacks. I just want to post while I have the chance.

Kavor Doan completes the spell. He summons a Hound Archon. The fearsome dog-headed angel with a mighty sword prepares to do battle.

The Archon resists the undead wolf-thing's fear gaze.
Presuming it is evil so the hound's Magic Circle applies.
Will: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Then the Hound Archon charges at the undead wolf, landing a solid blow.
Attack, Charge: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Confirm: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Damage: 2d6 + 3 ⇒ (6, 2) + 3 = 11
Crit Damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6

I added its Magic Circle Against Evil as the orange outline on the map, and its Aura of Menace as a yellow outline. Hostile creatures need to make a DC 16 Will save or take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. So that catches Blue and Purple right now. This is not described as a mind-affecting, fear, or morale effect so it should work on undead.

Kavor Doan, meanwhile, casts Magic Missile at the Red enemy grappling LT.
MM: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric will vs Gaze DC14: 1d20 + 6 ⇒ (7) + 6 = 13 Fail
Alaric will fear dc18: 1d20 + 6 ⇒ (16) + 6 = 22

Shredder will vs Gaze DC14: 1d20 + 2 ⇒ (18) + 2 = 20
Shredder will fear dc18: 1d20 + 2 ⇒ (14) + 2 = 16

Shredder shakes off any effects of the baddies, but Alaric seems to have caught the gaze of the beast.
Waiting for clarification on Alaric. Shredder will attack


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Ignoring the evil bad thing's gaze and feat stuff, the dinosaur just rips into blue.

If blue drops, he will 5' step to attack the beast
talon PA, GMF, IC vs blue: 1d20 + 9 - 1 + 1 + 1 ⇒ (18) + 9 - 1 + 1 + 1 = 28 S/P PA, GMF: 1d6 + 1 + 2 + 1 + 1 ⇒ (3) + 1 + 2 + 1 + 1 = 8
talon PA, GMF, IC vs blue: 1d20 + 9 - 1 + 1 + 1 + 1 ⇒ (12) + 9 - 1 + 1 + 1 + 1 = 23 S/P PA, GMF: 1d6 + 1 + 2 + 1 + 1 ⇒ (3) + 1 + 2 + 1 + 1 = 8
bite PA, GMF, IC vs blue: 1d20 + 8 - 1 + 2 + 1 + 1 ⇒ (14) + 8 - 1 + 2 + 1 + 1 = 25 S/P/B PA, GMF: 1d4 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Will: 1d20 + 8 ⇒ (16) + 8 = 24.

Ignoring the beast's gaze, Radagast casts Barkskin, and stalks forward.


1-23 (Thread|Slides)

Alaric is paralyzed with fear, unable to move. Shredder moves in and deals 8 + 8 + 4 = 20 damage into the blue humanoid.

Kavor Doan wrote:
I added its Magic Circle Against Evil as the orange outline on the map, and its Aura of Menace as a yellow outline.

I'm using a Yellow outline for the Magic Circle and the Gray outline for the Aura of Menace.

Hot diggity dog, the archon confirms its critical strike, but he doesn't hit as hard as we wishes. Some kind of damage resistance. 12 damage on the beast.

Kavor then pummels the Red undead as it holds LT within its grasp.
12 Damage on Red.

The Exchange

M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On

How did Shredder pass the DC 18 Fear save with a 16?

Liberty's Edge

Resources:
Rage rounds left 15/22
HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Active:
raging, power attack, flanking

Will Save: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 vs. glare fear effect DC14
Will Save: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 vs. scream fear effect DC18

Cowering and not sure what the glare is doing.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Hoping that his inspiring words will help out to keep his companions in the fight Thran starts to tell a tale of a man who faced his own demons and won

Start inspire courage


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor
Kavor Doan wrote:
How did Shredder pass the DC 18 Fear save with a 16?

Because I swear it wasn't a 16 when I read it last. Or I misread.

Shredder cowers.

Liberty's Edge

Resources:
Rage rounds left 15/22
HP46/77, AC 15/T 9/F 14, Init +1, Perc +9/darkvision, Fort +10, Ref +4, Will +6, CMB +14/22, Speed 40
Active:
raging, power attack, flanking

There have been a couple games I'm in with dice changing weirdly within the past day.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

DC 18 Will save: 1d20 + 5 ⇒ (4) + 5 = 9

Tere cowers along with Alaric.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran gulps and looks over at Kavor as he sees his companions start to shiver and shake

" ..that doesn't bode well.."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

Her dark armor riddled with arrows and sliced by a dozen blades, Eshimka staggers back from the nearby Pathfinders attacking her. With one blade-arm she beckons for more of her shadowy minions to reunite with her body and heal her wounds, but other Pathfinders have slain too many for any to answer her call. For the first time, Eshimka seems worried, fighting for her survival rather than leading her army.

Table GMs, the Eshimka Defeated condition is now in effect, ending the ongoing hazard.


1-23 (Thread|Slides)

Radagast delays.

Tere, Alaric and Shredder cower in fear as the person screams bloody murder.

The beast gets its revenge on the hound archon. The archon remains top dog, however.
Will Save vs Menacing: 1d20 + 5 ⇒ (7) + 5 = 12
Bite: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Grab: 1d20 + 13 ⇒ (8) + 13 = 21

Red continues to grapple LT, hoping to dig his claws into him.
Grapple Check, in charge: 1d20 + 17 + 5 ⇒ (10) + 17 + 5 = 32
Claw Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Blue finishes its shriek and has to choose between a grappled LT and paralyzed Alaric and Shredder. Oh, the humanity!
Reload: 1d4 ⇒ 2
Will Save vs Menacing: 1d20 + 7 ⇒ (9) + 7 = 16

1 is Alaric, 2 is Shredder: 1d3 ⇒ 2
Claw Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Claw Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Grab Check: 1d20 + 17 ⇒ (12) + 17 = 29

Claw 2: 1d20 + 14 ⇒ (12) + 14 = 26
Claw Damage: 1d8 + 7 ⇒ (3) + 7 = 10
Grab Check: 1d20 + 17 ⇒ (13) + 17 = 30

The shriek wears off and you free yourself from the humanoid battle cries, but the hound's glare continues. Shredder finds himself in a headlock.

Eshimka really wanted to mess with you, but she's preoccupied.


1-23 (Thread|Slides)

Round 2
Purple Beast (12 damage, menaced by Hound Archon)
Blue (20 damage, grappling Blue)
Red (grappling LT)
Hound Archon (Magic Circle vs Evil)
Radagast
Thran

Round 3
Tere
LT (31 damage, grappled by Red)
Shredder (10 damage, grappled by Blue)
Kavor
Alaric

Combat Map

Videlis Blessing fills you with hope. Each of you have 1 use of her blessing you can use at any point in this combat.

The drake flies overhead, helping and aiding you however he can. Bust mostly he wants to crush Eshikma and her forces. You get a bonus use of the Allied Offensive benefit, as if you had an Aid Token.

The purple enemy is using a glare attack. If you get within 30 feet, you need to make a DC 14 Will Save. You can avert your gaze for a 50% chance to avoid the Will Save. But now the enemy has 50% concealment. You can also cover your eyes and wear a blindfold, but now you're blind.

Grand Lodge

Male Half-Elf Druid 7 (HP 59/59) (AC 26/11/25) (CMD 20) (Fort +6, Ref +3, Will +8) (Init +3) (Perception +18)

Ummm... I didn't delay - I posted that I was casting Barkskin, and then moving forward...? Also, I assume that this is now Round 2 / 3...?

With a snarl, Radagast pounces on Red!

Talon: 1d20 + 8 + 1 + 2 ⇒ (13) + 8 + 1 + 2 = 24, for 1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18 damage.
Talon: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15, for 1d8 + 10 + 1 ⇒ (8) + 10 + 1 = 19 damage.
Bite: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21, for 1d6 + 10 + 1 ⇒ (6) + 10 + 1 = 17 damage.
Foreclaw: 1d20 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9, for 1d4 + 5 + 1 ⇒ (4) + 5 + 1 = 10 damage.


1-23 (Thread|Slides)

Yup, it's round 2/3. Sorry, I lost track of ya, Radagast. Can you give me a Will Save against the gaze attack?

Also, can you PM me your character information? I want to make the character sheets as soon as I can.

401 to 450 of 482 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Outpost II] 8-99D Solstice Scar D (Core) All Messageboards

Want to post a reply? Sign in.