love the new look, but am I the only one who cant find the messageboards without googling them and using a direct link.
DM looking for work would like a weekly game Saturday would be sweet but I have a pretty open schedule. would like to start at the library or something before having at the house after I am sure everyone is cool.
I going to try and check this but other I can be reached by
I wanted to see if you guys are doing a one shot for Halloween.
So when a DM/GM deals with anything from assassins and paladins to what is and, is not ok do in the Pathfinder Society there is a lot of argument over what is good, evil, lawful, or chaotic. I believe the problem stems from a lake of vocabulary to complete and irrefutably describe these parts of the aliment systems, so every game, party, and/or DM/GM sees it differently. This is a good thing over all because it can add a dynamic to the game; however, it can sometimes derail the game in to an argument about what is within the paladin code or other such thing.
So for the purpose of conversation and sharing of notes I am asking you how you define each of the aliment poles.
For me and my group it breaks down this way:
Good: positive external actions, taking a mission because of the goal
Evil: positive internal actions, taking a mission because of the award
Lawful: predictable actions, any code to live by personal or external
Chaotic: spontaneous actions, acting because you have the freedom to do so or because you do no
At the end of the day good vs evil comes down to numbers you make an action the number of people it helps vs the number of people it hurts and which side you fall on makes it a good or evil action. With law vs chaos it comes down to could you predict yes: lawful, no: chaotic. Now yes some actions are more this then that and some are both and that’s how I get neural not every action has the capability to move you across the aliment poles.
So if we look at some of our favorite Aliment augments
One that is more compacted
But like I said this is only how it would be looked at in my game.
PS lets be civil :)
Honed Attack (Combat)
1.Would you use it
so in the stereotypical group
blasting: wizard. you cant beat the flexibility and section of the wizard but the witch dose get enough to count
party support and buffs: witch. healing... one word wizard can not do it with his spell list every thing else is more or less the same hast for heroism and so forth
control: witch. more save or suck spells and abilities by far the same advantage the wizard has in blasting
but these might be my opinion your game might run differentially then mine which is probably true however one more thing to look at what if you took a witch and wizard striped then as naked as the day there where born and set there book or familiar on fire till there was nothing but ash in the morning the witch will be pissed but preparing her spells, because the witch has quite a few ways to have her familiar back with out having to hope the DM is not going to be a ass when she cast wish in hopes to get his spell book back or pay out the butt for every spell he wants back. it only cost 1000gp and the witch has all her spells back(with a side note of her pet looking different).
Tread add Go to MCA IV.
lvl1 bloodline: the blood alchemist picks a blood line just like a sorcerer
lvl1 blood imprinted mutagen: whenever they use a mutagen or a cognatogen they also take a -2 to con with the normal penalty gain bloodline powers determined by the bloodline he picked and his level his alchemist level counts as his sorcerer level for all ability and replace cha mod with int mod (the alchemist can never chose to increase con with his mutagen)
lvl2 discoveries from blood: the alchemist may take any bloodline feat as a discovery
lvl6 power of blood:the blood alchemist can spill his own blood in order to get what he needs as a standard action he can willing take 1 con damage to make 2 bombs or as a full round action he can take 1 point of con damage per spell lvl to make one extract. unlike normale con damage it can be healed after one full day of rest or long term care)
One thing I love about the tabletop game that I have never seen in a mmo is that your gear doesn't really have a whole lot to do with your PC. I mean yes, it's hard to power attack without your trusty long sword, but i hate that Mr.Robo dictates what I would be doing for my next 5-10 hrs on WOW. All for arbitrary higher numbers, I could not even tell you the differences that the next +25 to my mastery meant to my ability to heal but i know if i did not have it then i would not be able to do raids or any other end game stuff.
I all so fill like keeping it this way will make the loot-able pc thing much more fun, if having my body looted meant losing 5+hrs of the same crap raid just to get the one drop so that I do another raid for 5+ hrs to move up and some one looted of me I would quit right there no questions asked.
(wow , I am up to one rant a day ....)
i know we know only the tip of the iceberg of game play but people always have idea of what they will play and what their goals are well before hand
Me, I thinking bard power equal or greater then the number of people around me and i plane on a lot of traveling on craven.
After reading the newest blogs , i don't feel like this will be pathfinder at all. i understand that" not all things from the table top move to a MMO well". You can only add so many spices to soup be for it becomes chili.
a group of 5 (a monk, ranger, barbarian, cavalier(hound master all lvl2) and inquisitor) fought a necrophidius as a BBG at the end of a smallish dungeon.So they where pretty bet up. I had planned one two or there going down if it wasn't a complete TPK. this how it brook down
round 1:2 pc bet the NEC. 1 did some damage NEC. d.o.d. and dazed every one but the cavalier and the monk for 2 rounds
round 2:monk and cavalier did some damage the NEC. paralysis the monk
round 3:cavalier did some damage NEC. missed
round 4:players wake up cavalier dose some damage and ranger power attacks for the kill
I was said face
but was this a "dies are dies" moment or do I need to add more presser on my 5 man party after being able to take a necrophidius after a small dungeon full of cr1-3 undead
The rules are simple you be a mostly complete person. i wont have any disembody voices floating around. if your going to fight do so out side. other then that come have a drink, eat, talk, boast, do what ever you adventurers do
This is a place to roll play and advertise your pc you would like to play in a pbp.post as often as you would in a game and show off your role playing skills. have some why for a dm to reach you in your pc's profile. have fun
Tumor familiar reads
my BBG needs a higher level of creepy
so the deal is that i would like to do some short games to test diffident pc builds/ get way from dming all the time, so i was hoping we could take turns
in hopes that some one likes the idea of such a thing i have down loaded maptool but have know idea how to use it
i have a some what open time block during the week for playing but live in Germany
please message for more info if
just to keep my self fresh on the best evil tricks, i thought we could share.
my party is about to gain a keel-boat with an alchemic engine; a rare but fast boat that will help them.However, sailing in it will trigger a daily haunt that i built using summon monster 5, making a fiendish killer whale attack them each day at sun down. the only way to destroy the haunt is to kill the whale with out the using the nice harpoon on the boat
during the most resent lull between jobs, the your group has made up your minds to take a small brake from sleeping in caves or on wet ground and to try and find a inn or hunting loge you all could afford
looking at the map, Umbriere Lunas made note that her dear uncle Max had owned a large inn named "The Three Rodes" that seared a rest point for those going aether around or in to the near by moutons. after some peddling from Umbriere Lunas the group made its way to the inn
out side the inn it was clear the ground had seen many coming and goings from the look of wear on the "parking lot" like area in front where caravans had formed a haft cycle in front. the inn it self look to be made out of a old fort with large logs making up its wall and places for archers to take point on its four corners. but for some reason at this point it looked all most empty.
as you all enter you a welcomed by a large fat man with a red beard and fadedly hair who if not for his high would look much like a dwarf.
Boris(the inn keeper):well well welcome to the three rodes how may i help you this fine day please by all means sit have a drink and some food,then please stay and rest.
male Human 1Player/3DM
austin thomas wrote:
i forgot lvl 5
the book says (Mount (Ex): An eidolon is properly skilled and formed
i think its would be ever reasonable instead of giving a lvl 1 pc 1000gp
hand crossbow = pistol
light crossbow and heavy crossbow = musket
i want your opinion on this little guy as well as a better name (i thing the name is a little long winded) also i would put this guy at cr1 or 2 your thoughts?
Animated Bag of Devouring cr???
-Magic Mouth : An Animated Bag of Devouring is treated as a large creature for the purpose of their swallow whole and bite abilities. A swallowed creature cannot cut itself free nor does it take damage as it would normally. Instead if the creature is not freed in 1d6 rounds it succombs to the normal affects of a Animated Bag of Devouring. A Bag of Devouring cannot make a bite attacks without giving a swallowed creature an opprotunity to escape by making a grapple check.
Although it seems to be the work of a mad man, the Animated Bag of Devouring was most likely left to a clever one. The Animated Bag of Devouring works great as a spy and a guardian of treasure and if given something worth its time; the bag is often easy enough to work with. Although fairly fragile and slow in combat; a thrown Animated Bag of Devouring is as good as the gnashing jaws of any other charging beast, as many adventurers will contest. All of these boons; as well as the ones from any normal Bag of Devouring leaves it a fond pick as the familiar of some wizards.
so one my groups first try at pathfinder during the time they all made the characters player brings up that no one picked a cleric wizard fighter or rouge. we all that was weird and went on....
manly because i want to here you argue and i have seen 2 other message boards talk about some thing like this; my question to you is do you thank a party need a healer caster tank and skill-in-a-box to be a successful party in any situation?
i would like to see this happen as a more close combat alchemist archetype over a whole new class. to emphasize this point i am working on it my self in hopes of it being picked up. i will post it hear when i am done if you have any suggestions or would just like to say you like the idea i will appreciate it greatly
note: following the theme of archetypes i will most likely change the mutagen and bombs adding discoveries
the paizo message boards are great for finding rulings and help on characters but what is the best loot you found on the message boards
Gloves of the Deceiver