Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) The Shoanti adjusts his grip, and takes another swing at the remaining reptile. Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) The swashbuckler follows his companions into battle, stepping forward and swinging his morningstar at the wounded serpent. Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) As they take their bearings of the dim well, Kurvast fumbles about in his pack. After a moment, he withdraws a rounded helm with a stout spike on the crown. Taking a candle, flint, and tinder from another pouch, he spends a moment fidgeting with his supplies, then stands up straight, with a candle-bearing helm atop his head. Seeing Rekgar's signal, the duelist unloops a spiked club from his belt. "Damp. Dark," he observes in a sullen tone. "Is the burned man's rod seen?"
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) I think Karos has the best shot. He and Kurvast have the same Dex, but his ACP is lower. The swashbuckler waits patiently as the excitable scholar continues to ramble.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) "Madame Zelekhati of Dancing Dunes is another target of the burned man," Kurvast recalls. "Visit her we will eventually. Let it be now, and we might catch two beasts with one bola."
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) "Grandmaster Torch," the swashbuckler rumbles, "his words taste like ash, and that is all we know he has to offer." "My hands are for hilt and half and bridle, not for a wise man's pockets."
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) "Ha! Be not bashful, Sir Quinton," Kurvast roars, stepping forward to clap his companion on the back. "A run in he had, and dreadful it was, from the state we found him in the next morning," the tribalist explains to the guard. "He drew the attentions of a Sothan woman at the inn of our last lodging, and her claws were like that of your sphinx." "This rock, she gave him as a token. He keeps it, the noble man, but you see how the memory cows his gaze. I am sorry for the tale, Sir Quinton, but our man drew it out." Kurvast shrugs at the guard, his face a well of sympathy. Bluff: 1d20 + 6 ⇒ (17) + 6 = 23
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) GMs are free to give them out for previous seasons, but their success or failure no longer has any consequences, with rare exception. Secondary Success Conditions have been written for all the older scenarios.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) "Kurvast of Shiikirri-Quah was I born," announces a long, sinewy human as he lowers a cup from his mouth. Dark green ink crosses his otherwise bare scalp in claw-like shapes. "When I walked the Cinderlands, they called me Soles Like Iron." He does ill to hide the smile that splinters across his face, the opportunity to speak his tribal honorific being perhaps his favorite piece of meeting new faces. He turns to the other occupants. "Be received, Manka, Hagrym, Karos, and Sir Quinton."
Excellent. Just a heads up, I am planning on swapping out characters after Part I, if that's alright. I have an Osirion alchemist who I think would be more fun to play in an Osirion-focused adventure, but he's booked up at the moment. He'll be coming in with 5 XP, however, so at least this means we won't have too many out-of-tier PCs for Part II.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) I'm GMing a Dragon's Demand campaign at the moment, and we have a swashbuckler as well who's been doing nicely. Kurvast draws back and stabs again at the cultist. Power Attack: 1d20 + 5 ⇒ (14) + 5 = 19
If that puts him down, he'll regain 1 panache, move into the cultist's square, and parry the next attack.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Kurvast's parry attempt, spending 1 point of panache (1/2 remain) and an AoO. If successful, follow up with a riposte. Parry: 1d20 + 6 ⇒ (20) + 6 = 26 Riposte: 1d20 + 5 ⇒ (3) + 5 = 8
The cultist spins to face him, but the tattooed swashbuckler is ready. Though the sickle swings with vicious intent, the rapier effortlessly knocks it aside--though the follow-up blow loses much of the grace of its lead-in, and both combatants emerge without further injury. Will not attempt to parry further attacks this turn.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Heedless of his companions, Kurvast springs into action. The duelist draws his rapier as he breaks into a spring towards the nearest cultist, leaping forward and striking to cut down the revelers before they realize what is upon them. Charge, Power Attack rapier: 1d20 + 7 ⇒ (13) + 7 = 20
Kurvast will attempt to parry the next melee attack made against him on the first round. (1d20+6)
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) No worries, I didn't word it as well as I could have. The first roll was his normal AoO for pulling out the flower or whatever, and the second with the crit was his attack for the turn.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Flat-footed when we're facing them down with weapons drawn? Catch Off-Guard only explanation, with Improvised Melee Flowers. GM:
Kurvast would have made an Opportune Parry against #1, but didn't get a chance to before the attack was rolled. I've been putting parry/no parry conditions in his turns, but I can't do that when I don't know combat is about to happen. If you could spoiler attack rolls against Kurvast on the first round before his turn, that would be much appreciated. Fort w/ Charmed Life: 1d20 + 3 ⇒ (10) + 3 = 13 The duelist exhales sharply as the diseased flowers are tossed into his face. Power Attack AoO vs. #1: 1d20 + 6 ⇒ (3) + 6 = 9
Power Attack #1, then 5-foot. Attack #1: 1d20 + 5 ⇒ (19) + 5 = 24
Crit confirm: 1d20 + 5 ⇒ (18) + 5 = 23
His first strike misses the cultist, but the Shoanti's narrow blade pierces true on the second. Kurvast steps back from the flower man, putting his back to Balak. Kurvast will attempt to parry a flanking attack or further flower shennanigans.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Kurvast follows behind and draws his rapier, brandishing the blade at the apparent leader of the cabal. Intimidate: 1d20 + 7 ⇒ (9) + 7 = 16 "The flowers we will burn. You will be cut down here like flowers yourselves, unless you take this chance to depart, for us to hunt you to your lair."
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Though he understands none of her art, Kurvast offers some encouraging words to the alchemist, feigning confidence that she is close to the cure. Bluff: 1d20 + 6 ⇒ (13) + 6 = 19 His piece said, he checks about the laboratory for any ingredients or notes that may have escaped his allies' notice before. Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) At a loss with the more arcane and scientific aspects of Laurel's research, Kurvast heads out into the town, seeking any rumors or gossip about strange afflictions among the Hollow's residents. Passing by a tavern, he notices pair of unkempt men outside arguging and gesturing violently at one another. The towering tribesman marches over to a brawling pair and grabs one ruffian by the neck, as the other man freezes. At their feet, the tribesman notices an empty wineskin. "This is not the place for you," he intones meaningfully, dropping the first man into the dirt. As the two drunks gaze dumbly, he directs them several blocks over to Roots and Remedies. "There is an alchemist inside called Laurel. Aid her in anything she asks." Knowledge (local): 1d20 + 4 ⇒ (13) + 4 = 17
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Rapier, PA: 1d20 + 7 ⇒ (16) + 7 = 23
The Shoanti strikes forward with his narrow blade toward the threatening flower-tender.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) "Let us speak, but from as many steps as we may," Kurvast adds. "We fear not the beasts or the men, but I do not trust these flower-tenders." Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Using Charmed Life to add +2 to saving throw, 2 uses/day remaining. Kurvast also has a wand of CLW, so to save time I hope it alright to add that to Maxine's queue. Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18
Weapons retrieved and wounds mended from the recent fight, Kurvast lingers outside the foreman's tent, watching as the alchemist examines the corpse. "I expected sickness, not this... violation." He glances back toward the entrance of the camp, where petals still lie scattered about scraps of fur. "What do you find, doctor?"
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Kurvast grunts with surprise as his blade piercing through the wolf, drawing no blood and hardly seeming to even divert the creature's attention. "Not beasts at all," he rumbles. I was mistaken. The tribesman notes that his cavalier companion fared better against the unnatural creatures with a slashing blade. Dropping his rapier, Kurvast unlimbers the hooked spear slung across his back. Drop rapier (free), draw sibat (move), Power Attack wolf 2, or wolf 1 if Lars took #2 out. Deal slashing damage on the attack, but I think Swashbuckler Finesse still applies because the weapon is both slashing and piercing. If not, he won't use Power Attack, so net of -1 to attack and -2 to damage. Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Kurvast will attempt to parry/riposte if attacked this round.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Don't see a token for Kurvast on the map. "Cowering before simple beasts," Kurvast rumbles, wondering at the plight of the band of workers. The tribesman leaps forward with a grunt, striking out at one of the threatening wolves. Charge wolf 2 if possible from his unknown position, otherwise move and attack, Power Attacking either way. If he is attacked later this round, he will not attempt an Opportune Parry and Riposte. Attack: 1d20 + 5 ⇒ (18) + 5 = 23 +2 if charging
Crit confirm: 1d20 + 5 ⇒ (1) + 5 = 6
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Kurvast will pick up a vial of antiplague and some cold iron weapon blanch. Edit: Whoops, had this page open for a while before posting. Kurvast draws his rapier and sprints toward the sound of the screaming, motioning for his allies to follow.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Day Job Perform (dance): 1d20 + 7 ⇒ (18) + 7 = 25 Speaking of Game Day, a week and a half after the deadline, has anyone received any special boons or whatever?
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) I'll try to remember to note each round whether Kurvast will attempt to parry or not. I didn't want him to this time, since with only 1 panache he couldn't riposte afterwards. The tribesman growls in agony as the creature's rotten teeth tear at his flesh. His ire raised, Kurvast would not now retreat even if his feet were not stuck to the floor. "Hur-GRAH!" With a wordless shout, he stabs again at the undead mage. Rapier: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7 Having taken one hit already, he will try to parry if attacked this round, but still won't be able to riposte if successful.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Kurvast moves NW. Escape Artist: 1d20 + 7 ⇒ (1) + 7 = 8 Stuck! But within range of the enemy. The tribesman struggles toward the enemy through the clinging webs. After a couple steps, his feet have become completely entangled in the sticky strands, but he is close enough to strike out regardless. Realized I should have been rolling 1d6+4 with his power attacks earlier, instead of 1d6+3. I moved some points from Int to Str at the last minute, it's been on his sheet but I forgot to update the Offense block. Rapier, no Power Attack: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Crit threat: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) The tribesman grimaces as he inhales through his nose. Perception: 1d20 + 4 ⇒ (8) + 4 = 12 "Death rot," he shrugs, not picking up on any other notable details of his environment. If Grace and Darvan fail to find anything, he will follow Virgil into the room, rapier in hand.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) I don't think you can trip on a stand up AoO. The AoO takes place before the triggering action, so the target is still prone when you're trying to trip them.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) Kurvast jabs again at the fallen statue. Rapier, Power Attack: 1d20 + 5 ⇒ (5) + 5 = 10
He gets a +1 attack bonus on AoOs from the Fencer trait, so his attack when the statue tries to stand up will be +6/1d6+3/18-20/x2.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) I'd prefer 1 as well. I have no idea what the Game Day prize system looks like, but unless there's some incredibly juicy boon being given out I agree it doesn't make much sense to sacrifice guaranteed rewards for potential ones.
Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2) "Watch your weapons," Kurvast advises his allies, recalling that the last animated statue they faced, in the Blakros basement, had the power to shatter steel against its stone skin. Advancing on the enemy, he strikes out with his rapier. Power Attack: 1d20 + 5 ⇒ (8) + 5 = 13
He won't try to parry if attacked this round.
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