| Our Mysterious Benefactor |
There appears to be a slight emanation of magic coming from the intact statue. It's definitely coming from inside the statue's base. Make a Perception check!
| Our Mysterious Benefactor |
Hagrym notices a hollow spot on the base of the statue, and with a little prodding, discovers a cache of items! The items include a burial mask carved from lapis lazuli worth 500 gp, three clay tablets describing funerary practices, and a rod of the viper carved from a single piece of petrified wood to look like a fanged serpent. The last of the clay tablets is actually a scroll with the spells deathwatch and false life!
Although you search the room thoroughly, you find nothing else of value, though the darkness effect does not subside. Eventually you head back to the Sunrise Gate, where you join a line awaiting entry. Up ahead you can see your old friend Mahu inspecting baggage and you realize that relics brought into town have a tax on them! What do you do?
Hagrym PFS
|
"Anyone especially good at hiding things? I wonder if we could get by using the rod as a walking stick? Can anyone cast illusions? Perhaps that could be out in the open, and we could allow the mask and the tablets to be conscficated? We only need the rod, you know."
Sir Quinton Eirador
|
"I could perhaps try to tell a story, see if I can distract him, while you all slip in. I know some good rip-roaring yards. Did I ever tell you about the time I talked to a sphinx? It was right after I defeated the linnorm, up in Ilsurian."
I've got some bardic talents, could try to use fascinate while someone with the antiquities slips past.
Rekgar Boulderstep
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"Pass it to me. Maybe I can slip it past him as I already came in emty handed, he might be more inclined to let me pass without question however if he asks, I'm vowed to telled the truth." Rekgar looks around and makes his offer seeing that no one has any better ideas.
| Our Mysterious Benefactor |
After a few moments the line moves and you're face to face with Mahu. He barely glances up, but seeing you he smiles broadly. "My esteemed traveling friends! You have already been in Eto and gone? Your day must be very busy indeed! Please place your bags on the table for inspection." He gestures toward a wooden table and waits for you to set them down.
Hagrym PFS
|
Hagrym will lay his backpack and other containers on the table. He has the mask and the tablets included therein, hoping they get noticed, and the staff might pass unnoticed, in Rekkdar or the other's hands. "Had a good day out exploring," the dwarf laughs, pointing to the found materials in his backpack.
| Our Mysterious Benefactor |
Mahu nods, examines the mask and three clay tablets and pronounces the tax to be 15 gp per object, or 60 gold total.
Who has the rod and are you trying to hide it/pretend it's a walking stick? If hiding, make a stealth roll; if pretending, make a bluff check. If etc, make an appropriate etc check.
Sir Quinton Eirador
|
"Aye, we had the most amazing day, friend..." Sir Quinton begins, weaving a tale that has little resemblance to what actually happened -- in it, you fight giant serpents, instead of a pair of asps -- but which he seems to almost believe so true is the telling.
Use bardic performance to fascinate Mahu for a couple rounds as Rekgar and the rod pass through the gates.
| Our Mysterious Benefactor |
Mahu Will Save: 1d20 + 4 ⇒ (18) + 4 = 22
Quinton begins to weave a tale, but Mahu waves his hands as if to quiet him. "Yes, yes you are crazy old man, I know. The rest of you, bags on the table."
Rekgar Boulderstep
|
Diplomacy, Attempt to persuade Mahu to let Rekgar pass without being checked.1d20 + 2 ⇒ (20) + 2 = 22
Diplomacy, Attempt to persuade Mahu to let Rekgar pass unmolested.Stealth, Hide the rod 1d20 + 6 ⇒ (9) + 6 = 15
Here's hopin my above checks work
| Our Mysterious Benefactor |
Mahu sorts through Karos' things, nods and waves him through. When Rekgar steps up, Rekgar begins chatting him up about his day and Mahu seems happy to speak about his horrible wife and horrible children; not noticing Rekgar causally leaning on the rod while he does. After a few moments of of complaining about generally not being appreciated, the travelers behind you begin to grumble and Mahu sheepishly waves you through with a grin, forgetting to check Rekgar at all.
Success! There is the matter of the 60 gp tax on the other items. If you're going to share the pain, make a note on your character sheet of the 12 gp each.
All that remains now is the matter of the Hundredfingers gang; what will you do?
Hagrym PFS
|
Ill take a 12 gp hit, if everyone else agrees.
"Three down...one to go. Anyone have any advice on flashing out that no good buncha gang member?"
Sir Quinton Eirador
|
Agreed. Subtracting it from my sheet.
Sir Quinton frowns as his story is cut off -- "Well, I never!" -- grudgingly handing out his share of the tax as they enter the city.
Still, his foul mood seems to end almost as quickly, once Kurvast brings up their next quest.
"Indeed! I'm most eager to find out what this message is? I suspect some sort of tryst. Reminds me of this pair of lovers I once knew. Quite tragic story that. Their messages went awry, and the one thought the other was dead, though she wasn't, but not knowing that, he killed himself, and once she discovered his fate, she did the same. Quite the tragedy, as I said."
He blinks rapidly as his eyes tear up.
"I've not heard of this gang, but if it's to be a tryst, I suspect we should check the local brothels."
Knowledge (local): 1d20 + 2 ⇒ (1) + 2 = 3
Seriously, dice roller? Sir Quinton's a lot of fun, but not if he is a complete buffoon who can't do anything!
| Our Mysterious Benefactor |
Great dice rolling nonsense, Batman!
Despite wracking your brains, you haven't heard anything about the gang. Care to try a Diplomacy: Gather Information check?
Hagrym PFS
|
Hagrym casts Guidance on himself, then ambles into a pub, buys a drink and asks around about the gang.
Diplomacy1d20 ⇒ 17
Rekgar Boulderstep
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GM please deduct from my Chronicle Sheet 12gp.
Rekgar doesn't push his luck as he too sheepishly moves off after waving Mahu farewell.
Aid Another: Diploacy 1d20 - 1 ⇒ (9) - 1 = 8
| Our Mysterious Benefactor |
The pub turns out to be a small place of no name save a faded sign of a pig and a whistle. The patrons are mostly the porters who load and unload the caravans and are happy to chat and gossip for the price of a cheap drink. You hear a great deal about the peculiarities of the local caravan masters, the health and skill of local whores and finally, a warning to avoid Beggar's Alley as a local band of hoodlums calling themselves the Hundredfingers lurk there. One old timer, his back bent by time and work and his skin deeply tanned whispers that he hasn't seen the Hundredfingers 'round the bazaar recently; something has them spooked.
By the time you leave the pub the sun is sinking and the shadows are lengthening. You find Beggar's Alley easily enough. Two rows of decrepit wooden shacks are separated by an alley that serves more as a filthy runnel than a pathway. Broken wooden doors do little to keep the elements or vermin out, but there is little within to steal. Few of the shacks boast more than a chair or two and several threadbare bedrolls. It's uncharacteristically quiet, save for a woman wearing bright clothes and carrying a straw basket in which sit several brightly colored bottles of fluid. As she walks, she calls out "Cures! Potions to relieve burns and aches and pains! Made from the Thuvian Sun Orchid itself! Guaranteed to heal even the worst of burns!"
Rekgar Boulderstep
|
"Eh?" Rekgar cannot understand where this woman comes from selling her wares considering the area.
Sense Motive 1d20 + 7 ⇒ (19) + 7 = 26
| Our Mysterious Benefactor |
Karos Valdian
|
I'll deduct the 12 gp.
Karos is seated near Rekgar, his musket against his shoulder, enjoying a local ale.
"Madame," he says, "I'll buy one of those. And perhaps an introduction for me and my friends? We have mutual acquaintances."
He fans out a few gold coins.
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21
Knowledge (local): 1d20 + 5 ⇒ (4) + 5 = 9
| Our Mysterious Benefactor |
Just to be clear: the woman is walking through Beggar's Alley, not inside the pub.
Seeing your interest, the woman walks over to you, smiling broadly. "Well, the potion is 3 gold. And who might our mutual acquaintance be, good sirs?"
Rekgar Boulderstep
|
Rekgar sighs as he determines that this woman could be in trouble. He shifts his stance to a more defensive position. Total Defence
"I sense that something troubles you. You keep looking at the shadows and dark corners as if waiting or looking out for something. Is something the matter? Even the doors hold more interest than your wares."
To the others
"Beware. Something isn't right."
Sir Quinton Eirador
RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16
|
Sir Quinton is just about to open his mouth and ask for some of the famed Sun Orchid Elixir -- just what I need to have time to regain my old vitality, and what are the odds of finding some in such a place?! -- when his companions take a more hostile stance.
Harrumphing to himself, he stops to wait to see what happens.
Surely, they're overreacting. After all, I suppose they should be suspicious at our good fortune. Chances are someone will try to take advantage of this woman to claim the Elixir for themselves.
He looks around with concern for the expected assailants.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
| Our Mysterious Benefactor |
The woman's smile seems fixed, but her eyes narrow slightly. "I'm afraid I don't know what you mean, good sirs; I merely seek for the next customer. These are my wares and I look to sell them; I have no 'game', sir dwarf. But if you do not wish to purchase, then I must be off."
Rekgar Boulderstep
|
Rekgar narrows his eyes at her wondering what is she about.
"I have no interest in your wares other than what we have come here for. Perhaps you could care to tell us....."
Sense Motive, the woman's words 1d20 + 7 ⇒ (1) + 7 = 8
Perception, looking for trouble. 1d20 + 9 ⇒ (3) + 9 = 12
| Our Mysterious Benefactor |
Bluff: 1d20 + 6 ⇒ (11) + 6 = 17
She seems genuine to you, Rekgar.
The woman smiles a bit more authentically. "I'm looking for someone to help me find a burnt man. Have you seen someone like that?"
Rekgar and Quinton, you notice what appears to be a young human or a halfling watching the woman closely from the shadows of a shack near you. Quinton: He looks terrified and pays only passing attention to you: his attention is focused wholly on her. In fact, he's shaking slightly, as if tense and looking for a moment to flee.
Rekgar Boulderstep
|
Sigh. Vow of truth.
"Yes."
Perception, to take a closer look at her. Any weapons of any sort on her? 1d20 + 7 ⇒ (8) + 7 = 15
| Our Mysterious Benefactor |
She is openly wearing a shortsword and a well made hand crossbow. You also notice an amber necklace around her neck that makes you feel like you might have heard of something like this before. Make a Knowledge Religion or Local check, please!
Rekgar Boulderstep
|
lol Here goes nothing.
Knowledge (Religion) 1d20 + 6 ⇒ (3) + 6 = 9 And I get nothing.....
| Our Mysterious Benefactor |
Hmm, maybe she's planning on genetically raising dinosaurs from the dead? No, wait, that's highly implausible.
"So you know of our burnt friend? I may have something he would be very interested in; do you know where he is now?"
Rekgar Boulderstep
|
I may be about to screw the party over, I'm afraid.
"Yes. I do know of him. Also why do you wish to know his whereabouts?"
Sir Quinton Eirador
|
As Rekgar continues the conversation, Sir Quinton subtly edges toward the boy. Assuming the dwarf keeps the woman's focus, the Taldan knight whispers to the scared youth.
"What troubles you, boy?"
| Our Mysterious Benefactor |
As Quinton edges closer, he sees that the 'boy' is actually a young halfling girl with a bobbed cut. She hisses at him as he appears next to her, her attention focused on the woman in the alley. "She's a snitch! Come here lookin' fer us Hundredfingers! Now git, before she sees us!"
Sir Quinton Eirador
|
"Oh, well, maybe we can help lead her off," he whispers in reply before ambling back to her conversation with Rekgar.
"Come, friend, I don't think her elixirs are probably real, after all. It did seem odd that she would walk around so freely with Sun Orchid Elixir, but it must just be some sort of flimflam!"
Rekgar Boulderstep
|
"She has an amber necklace around her but I can't recall where I might have seen it before and also she wants to know where our current employer is." he answers Quinton as he still maintains a defensive stance despite his body not showing it, his well trained body prepared to dodge at a single notice.
| Our Mysterious Benefactor |
The woman, whose face goes from smiling to exasperated as you speak about her as if she's not there, throws her hands in the air. "If you do not wish to buy and do not wish to discuss our mutual friend, then I have no business with you!" She begins walking toward the alley mouth to leave.
Hagrym PFS
|
Perception 1d20 + 9 ⇒ (18) + 9 = 27
Hagrym whispers to the others, "Did you see her duck into the alley up there? She's not leaving. She's watching them, or us..."
Rekgar Boulderstep
|
Perception 1d20 + 9 ⇒ (3) + 9 = 12
"No I didn't but then I suspect she means ill."
| Our Mysterious Benefactor |
From the other end of the alley, opposite where the woman went, comes a commotion. Two thuggish looking men wielding saps are kicking down doors as they move through the alley, calling out rude words at the people who cower, trying to shield their loved ones from the violence. They seem to be moving toward you.
Karos Valdian
|
"Subtlety be damned," says Karos, unslinging his musket. "Never did like it anyway."
He raises the musket to his shoulder and stands in the middle of the alley.
"Help you boys with something?"
| Our Mysterious Benefactor |
The two thugs stop about twenty feet away, looking sure of themselves, whacking their saps into their hands with loud THWAPs. "We been hired to clean up this neighborhood, see. In the name of civic improvement. So scram. This isn't your business."