Rogue Elf

Kudvathalas's page

121 posts. Alias of Popliteal.


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HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Death Save: 1d20 ⇒ 14

2 success


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

I didn't see the w/(character name) in the recap, but even with that it's hard to describe which enemy I want to attack in character. I'll just use ooc to break down my action economy each turn.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

I've always stated specifically if I'm moving, so I thought it would be clear that I wasn't moving or provoking. I would have also used balm first if I thought there was any chance of me going down before I used it. Just pretty bummed that it seems as though two turn sand two class features went entirely to waste. Also, I'd rather the dice rolls aren't fudged. If I die, I die.

Death Save: 1d20 ⇒ 14


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas didnt need to move to attack, so would never have taken the AoO. Wolves have Pack Tactics, which give advantage if any allies are within 5ft, which Gazul was, we were both on corners. I saw the other skeleton and wouldn't have moved because I was so low. Balm of the summer court isna bonus action that I interpreted can be used in wild shape. Let me know if your interpretation is different.

Are we able to retro that, or is the hand off the chess piece?


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

The silver wolf turned and gnashed at the skeleton attacking Gazul, taking advantage of its distracted state.

Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Pack Tactics Advantage: 1d20 + 4 ⇒ (1) + 4 = 5
Piercing Damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8

The wolf grabbed the bloody skeleton by its vile femur and shook its head violently, trying to pull it to the ground.

DC 11 Str Save or Knocked Prone

That task complete, the wolf peered at the heavily injured Dwarf, and the blue stripes burst into a blazing light and shot towards Gazul, briefly surrounding him. When the dazzling display cleared his wounds had obviously closed somewhat.
Balm of the Summer Court: 1d6 ⇒ 3 Healing +1 Temp HP

Also, last round you said that a 16 didn't hit Kud's AC, it's normally 13, 15 with his shield, so it should have still hit, and Kudvathalas would be at 3 druid HP and 5 Wolf HP


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Also, I think I have one spell left. I cast Goodberry at the cabin, and faerie fire at the hobgoblins. I should have 1 left unless this is the same day as the ettercap.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas fell to a knee as the skeletons battered him down. He tried to raise his shield to cover his head, but knew he's not meant for this kind of a beating. He closed his eyes and uttered
"Desna, grant me the power to stop these abominations from creating more destruction."
There was a brief flash of blue light, anybody looking in that direction being briefly blinded. Once the light faded, the elven figure of Kudvathalas was no longer kneeling on the ground. In his place was a large, almost-silver wolf with stripes of sapphire blue streaked down either side. It stood between the skeletons, bared its teeth and lunged towards one of its attackers.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 1
Kudvathalas nodded along. We will be gone for almost 2 days. I hope Desna's fortune is in their favour

Action 2
Kudvathalas' seeking gaze turned into a scowl as the undead rose from the ground. Had these poor people not been through enough?

He agreed with Gazul, and moved into position, in the second rank beside Cheshire (if my movement allows)

He then called upon the wind's icy breath to return a skeleton to the ground.
Frostbite: 1d6 ⇒ 4
DC 13 Con Save, cold damage, disadvantage on next attack on fail, nothing on success, attacking the same as Cheshire

Also, @Cheshire, doesn't your 13 hit the skeleton's AC?


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 1
Kudvathalas looked to the gathered group "Do we think it's safe to stay here? The Legion scouts were less than an hour away. If we're planning on going deeper into the forest, would it not be easier for us all to go together? We could have you all stay back a mile or so in case the Thorpe isn't safe."

Action 2
Kudvathalas surveyed the ruins, dismayed that the Ironfang Legion had found more victims. He hoped to see some evidence of life.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

...

Hearing Katra's words sparked some optimism in Kudvathalas. He nodded "You're right! From the little I know of these Hobgoblins, I can't imagine they would have buried them. There is too much respect in that act."


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Also, Gazul, I'll top you up if you still need it


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 1
Kudvathalas approached the leader's body and frowned as he saw the wanted posters. Even two weeks ago I would never have expected to have a bounty on my head... I hope leaving the sanctuary wasn't a mistake
He crouched down and tested the leader's cloak between his thumb and first finger. "This is of very fine make. Cheshire, is it enchanted?"

Action 2
Kudvathalas tried to forage for food on their way back to camp
Survival: 1d20 + 5 ⇒ (6) + 5 = 11
But he was unable to find anything worthwhile.

...

Kudvathalas entered the camp and took a few moments to introduce himself to the hunter and the newcommers. He then summoned 10 goodberries and distributed them to those who seemed most hungry.

...

As the leaders gathered and provided input, Kudvathalas listened and included his thoughts.

"I think Cheshire has some great ideas. If we travel North far enough we might be able to get to my people. It is a very long journey though. In the meantime, maybe we can go to the Logging Thorp together, I don't think it's safe for us here any longer. Leaving a false trail could give us the time we need, I support that completely!"


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas blinked widely as the arrow sank into his shield Thank Desna... He continued rushing forward toward the Hobgoblin.
"Straight ahead, it had to leave its hiding spot to shoot at me!" he shouted to the rest of the party before conjuring an icy blast to send towards the scout.

Frostbite: 1d6 ⇒ 3
DC 13 Con Save, cold damage and disadvantage on failure, nothing on save.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

While moving forward, Kudvathalas pulled his shield from his back and was prepared to use it.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Following Cheshire's instructions, Kudvathalas moves towards the Hobgoblin, and said "Desna, light the way so others may see!"
A scintillating display of colors rushed forth from his outstretched hands and encircled the area surrounding the Hobgoblin.

DC 13 DeX Save for Fairy Fire. With my full movement, I may not be within 60 feet, but with its 20 foot cube, I can get the Hobgoblin inside it. It doesnt say anything specific about stealth, but will light him up like a beacon, so will hopefully be easier to see for the others.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas moved towards the leader, barely seeing him through the trees. Once he was close enough he once again drew icy winds to his fingertips and sent them towards the Hobgoblin.

Frostbite: 1d6 ⇒ 6

DC 13 Con, cold damage and disadvantage on fail, nothing on save


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas crouched low in the underbrush and saw the others had done likewise. He watched as Katra turned and ran back to the party She is either very brave, or very foolhardy, perhaps both....

Desna's magic was still collected at his fingertips, ready to be released as soon as the others sprung to attack.

Using the same rolls as last time, 2 cold damage after a DC 13 con save as soon as the others attack. Will aim for the one who is closest to Katra at that time


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas nods silently to Katra's plan as he moves around to the left, as quietly as possible, keeping his distance from the Hobgoblins.

Stealth: 1d20 + 2 ⇒ (3) + 2 = 5
He was never particularly stealthy, but hoped that it would be enough.

He quietly spoke to Desna, and called forth the icy winds to his fingertips, ready to strike during the ambush.

Frostbite: 1d6 ⇒ 2

DC 13 Con, cold and disadvantage on fail, nothing on save... I can't wait until I get more spells so I can write something new


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas sighed. He hoped they would be able to catch a break, but alas, the treefort had little of use. Perhaps they could travel to this Fort Trevalay History: 1d20 + 1 ⇒ (12) + 1 = 13 if he could figure out where it was.

He climbed out of the treehouse and thanked the Ettercap "Thank you, we will leave you in peace. As a way of saying thank you, I will leave you with a warning. There is an army scouring the forest. They will not hesitate to kill you. If you see hobgoblins, hide."
He bowed his head again in respect as he backed away from the clearing.

...

Kudvathalas looked to his party and said "There is only one place left to check. Maybe we can travel for a few hours tonight until we find a good place to make camp. After, maybe we check up on the refugees on our way to the logging thorp? Also, do any of you know of Fort Trevalay?"


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas bowed his head in respect to the creature and turned to the party.

"It said that we can search the treehouse, but then we must leave. I don't know if this would be any better shelter for the refugees than the hunter's cabin. It is too small, and the surrounding terrain is unforgiving. What are your thoughts?"


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas nodded and lowered his head in respect.

"Thank you for allowing us into your space. I apologize for what we did to your companions, we only seek to survive. I don't mean to ask too much, but is there anything that may have been left behind that you don't need? Tools? Weapons?"

Persuation: 1d20 + 1 ⇒ (11) + 1 = 12

As he waits for a response he quietly says to the rest of the party
"The rangers are not here any longer. This is the territory of this creature now. It is asking us to leave. I have asked if there is anything left that may be of use to us."


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas raises his hands, palms forward in a calm gesture. He looks to the rest of the party. "It is speaking the language of the spiders, and I can understand it. Let us try to end this peacefully."

He looked back to the ettercap, "We fought to defend ourselves, we are friends of the Fangwood. We are running, being chased. We are looking for a safe place to hide. Have you seen any of the rangers recently? More people like us, that live in there." Kudvathalas points to the treehouse.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas looked at Sarya and nodded "I thought we may come across a situation that required this, so in my meditations this morning I asked for this gift. I'm not sure if this is a beast, so it might not work."

Nature: 1d20 + 5 ⇒ (16) + 5 = 21
Kudvathalas felt as though he had a good understanding about the basics of this creature and the language it was using.

If I feel that Speak with Animals will work, I will cast it. Otherwise I'll save the spell slot. If the check is not high enough, I'll try anyway, and repeat what I said in the other languages ("Hello, we mean you no further harm if you do not mean us any harm.")


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas stands back, watching the tree-line. The spider-like creature still hadn't attacked the party, so he would not cause it any more harm until it did.

Following Sarya's queue he tried to greet the creature in the languages he knew "Hello, we mean you no further harm if you do not mean us any harm." Kuvathalas said this first in Elvish, then repeated it in Sylan, and finally Druidic.

He waited for an answer.

I'm really enjoying the format. Back and forth conversations can be a bit difficult, but I think we've been managing so far. I'm looking forward to seeing where this goes.!


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas continued to back towards the bridge, and released another gust of wind, this time at the remaining spider. The spider man hadn't attacked, so he was regretting causing it damage.

frostbite: 1d6 ⇒ 4
DC 13 Con, cold damage/disadvantage on fail, nothingbon save


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Disappointed that he waited too long to cast his spell, Kudvathalas turned and faced the new threat. He thought back, wondering if he had ever learned about something like this.
Knowledge: 1d20 + 1 ⇒ (1) + 1 = 2
Kudvathalas had never seen, nor even heard of anything like this. He grimaced, Whatever it is, it doesn't seem natural.

Hearing his companions, he moved northward, towards the bridge, and called upon the winds of the unseelie Court. He held the spell at his fingertips, waiting until the new creature took any hostile actions towards him or his party. "Desna, protect us from this foul creature if it means us any harm."
Frostbite: 1d6 ⇒ 3
DC 13 Con Save, cold damage and disadvantage on success, no effect on failure

I should also be down one spell slot now, for holding fairy fire last round.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas was surprised to see the spiders jump out of the trees. Surely the rangers would have cleared these out...

He peered at them and attempted to identify them.
Nature: 1d20 + 5 ⇒ (18) + 5 = 23

Kudvathalas knew this species well, and shared what he had learned with his companions.

Knowing this could be a challenging battle, Kudvathalas brought to mind the words of a spell that could turn the tide.

Readying Fairy Fire until they are both within 20 feet of each other, ideally just above Katra and Gazul's heads. Any creatures in the 20ft have advantage against them. DC 13 dex save, on failure, advantage follows them out of the square.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 3
Kudvathalas looked up to the treehouse and smiled to himself If only this were bigger it would be perfect for them

He listened to Cheshire and tilted his head "Have you been to Kyonin? I've never been myself, but hope to someday make the trip. Sarya, how often do you go back?"


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 1
Kudvathalas stood from his trance. Hmmm, another dreamless night He knew it would be a long day of travel, so he summoned goodberries and provided them to the refugees he felt would have the most difficult time on the walk. He told the others "Assuming we don't run into any trouble, I will have more to distribute when we arrive."

Action 2
Kudvathalas spent the duration of their travel assisting the refugees travel through the unforgiving forest. In an attempt to keep people's minds from dwelling on the past few days he would name the various plants and their uses as they passed.
Nature: 1d20 + 5 ⇒ (4) + 5 = 9
He was far from home, and surprisingly didn't recognize a lot of the flora in this region of the woods.

When they arrived at the hunter's cabin he summoned and distributed 10 more goodberries before assissting the refugees in making shelter.

Kudvathalas offered to take first watch and allow the others to sleep. He sat and thought about what else he could do to help these poor people. If we could make it deep into the central Fangwood, my people would surely take them in, but even today's travel was difficult for some. It's too far until we are better prepared

After his watch he knelt at his bed roll and entered his trance for the evening, hoping for guidance from Desna.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Day 6 - Upon returning to the camp
After Kudvathalas had passed the smoked meat to Aubrin he pulled out a sprig of mistletoe and uttered "Desna, grant me nourishment for these poor people". With that 10 small red berries appeared in his hand.

"These are goodberries. They are a gift from Desna. They may not look like much, but one will provide enough sustinence for a day. They will only last one day before they perish. Take one, and I will hand out the others. I will make an effort to provide some of these every day if I am here and able."

Kudvathalas then walked around the makeshift camp, and handed out the remaining 9 berries to the refugees.

I would have included this before, but was mixed up with the timeline. Thought it was the same day as the hunter's camp.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas searched for food on their way back to the refugees
Survival: 1d20 + 5 ⇒ (6) + 5 = 11


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 1
Kudvathalas looked at the quiver and brushed his hand across the decorations. "It's beautiful, and surely magic. Sarya, I think you're probably the best with a bow. For what it's worth, I think you should have it."

Action 3
As they arrived back to the refugees, Kudvathalas brought the smoked meat to Aubrin. "We found these at the Hunter's cabin. It will surely be a nice change from apples. We are hoping to move you all there soon. There is more shelter than there is here."

...

Kudvathalas knelt next to the body and shook his head. "Why do they chase us? What threat are we to an army? It seems so senseless."


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

@Cheshire
Kudvathalas looked at the weapons and shrugged. I'm not entirely sure either, but I'm sure I could get a better sense of them if I were to spend the night with them. Sarya could likely do the same, we do not require as much rest as most others."

Arcana: 1d20 + 1 ⇒ (5) + 1 = 6


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

If we're going down for the night I also have 1d6 and 1d4+3 ×2 of healing to distribute for those who need it. Since we only recover 1 hit dice on a long rest, use my spells before you use your second hit die.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 1
Kudvathalas' shoulders visibly relaxed as the undead creature fell. He put away his butterfly totem, and walked forward. He looked sadly down at the wight.

"May your final rest be peaceful." He looked up to Sarya and Katra and smiled slightly "Well done."

Action 2
Kudvathalas walked into the cabin, and moved around carefully. His eyes were drawn to the longsword an bow. "We should take these, and either use them ourselves, or give them to those who will fight for justice. It will help ease this man's soul"

Kudvathalas lifts the weapons from the wall and hands them to his allies, or stows them if nobody else wants them.

Action 3
Kudvathalas was pleased to find that the smokehouse had served it's purpose well. This will be enough to keep them going for some time He brought the meat inside the main cabin to the party.

I'm good to stay here for the night and head to the farm on the way to the Ranger Redoubt. Or maybe right there if we think the refugees will be fine a bit longer.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas repeats his prayers to his diety. Hoping this creature will stop permanently.

Frostbite: 1d6 ⇒ 6
DC 13 Con Save, Cold damage and disadvantage on fail, nothing on save


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas uttered a quiet prayer to Desna "Mother of Dreams, put this poor man out of his misery. Nobody deserves the curse of underneath." Wintery winds gathered around his arm and shot forth as he extended his hand towards the wight.

Frostbite: 1d6 ⇒ 1

DC13 Con Save. Cold damage and disadvantage on next attack on failure. No effect on save. Also, Damn, Sarya, nice hit!!


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas watched as the undead hunter burst from the doorway, and the details fell into place.

That lynx must have been this man's companion while he still lived. The poor beast was loyal to the end... at least it is now at rest.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas didn't share his companion's light mood. Something was still bothering him, something that wasn't quite right about that poor beast.

Kudvathalas cautiously approached the cabin, searching the ground for tracks, paying special attention for anything made by something other than the lynx they slew.

Survival: 1d20 + 5 ⇒ (9) + 5 = 14


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas sighed and looked at Cheshire "Yes, these beasts are usually shy. I don't know why this one is as aggressive as it is. Any chance of diplomacy, however small, has now passed. I have a feeling this beast may not be alone here. Perhaps it is somebody... or something's companion."

Kudvathalas watched the lynx bite deeply into Sarya's flesh, despite her defensive wards. He gestures with his butterfly totem and calls the winds of the winter court to his hand before sending it towards the rabid beast.

Frostbite: 1d6 ⇒ 5
DC 13 Con save, cold damage and disadvantage on failure, no effect on save.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Haha it has nothing to do with me. I rely on D&D beyond to figure all that out for me


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

My nature is 5 because I got expertise from my campaign trait. Int is +1, expertise is +4. I can change it if you'd like.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 2
As they approached the cabinet's clearing, Kudvathalas felt a chill down his spine as he heard the feline mewling. A lynx... but not quite... He crouched down and inspected the bones. He looked up at the party. "As you can probably hear, we aren't alone. That call, and grooves left on these bones come from a large cat, most likely a Lynx of some kind, but there is something... off about it. Be prepared for the worst."

Kudvathalas scanned the trees to see if he could spot the creature.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

I meant to have goodberry and some better forest spells available, but 100% forgot to change my prepared spells on the long rest. We'll have better resources after the next one. Sorry folks.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Action 2
With the vine finally still, Kudvathalas looked at his allies and assessed their wounds.
"The Assassin Vine took quite a bit out of us it would seem. I recommend we take a few moments to collect ourselves. I have restorative magics, but I don't know what we will find at the cabin, and I would prefer to be prepared for the worst."


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas continued to send the icy winds of winter towards the plant. Surely it must fall soon!

Frostbite: 1d6 ⇒ 4
DC 13 Con save, cold damage and disadvantage on fail, no effect on success


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas watched as Cheshire backed away then he turned his attention to the vine. It had already chosen Katra as its next target. Sighing slightly, Kudvathalas called upon the winds of winter, uttering a quiet prayer to Desna. He hoped to put an end to the chaos created by this carnivorous plant.

Frostbite: 1d6 ⇒ 3
DC 13 Con Save, cold damage and disadvantage on failure, no effect on success


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas watched the vine grasping Cheshire get slashed by Sarya. He took the opportunity to grab the gnome and pull him away from the plant as far as he could.

He crouched down and spoke into his ear.
"I know you are tired, but now is not yet the time to dream. Wake, Cheshire."

Healing Word: 1d4 + 3 ⇒ (2) + 3 = 5

Kudvathalas stood and extended his hand to the awakened gnome.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

"Cheshire!" Kudvathalas cried in alarm. He saw the terrible wound left by the carnivorous plant, and knew his companion wouldn't be able to take another hit like that. His rest had awakened something within him. He felt a warm summer breeze brush across his skin, smelled blooming flowers and clean air. He took a deep breath and harnessed the power in his right hand, washing Cheshire in the power of the Summer Court.

Balm of the Summer Court: 1d6 ⇒ 4 +1 Temporary hp

As Cheshire's wounds closed before his eyes, Kudvathalas called forth familiar winter winds and let them loose on the attacking plant.

"Desna, we still have much to do. Stay these tendrils, so we may continue down your path."

Frostbite: 1d6 ⇒ 1
DC 13 Con save. Cold and disadvantage on failure, no effect on save. Balm is a bonus action, Frostbite is action.


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas stopped in his tracks as the plant began entangling the party. He searched his memory to see if he recognized their attacker. Nature: 1d20 + 5 ⇒ (5) + 5 = 10
He knew of this sort of plant, but in the sudden chaos was unable to recall anything specific.

He quickly called the winds of winter to his hand and let loose a gust towards the base of the vine, hoping to slow it's attacks.

Frostbite: 1d6 ⇒ 2
Not sure how you do non-combat knowledge checks, and which action they use. Ignore the second part if I cant attack and identify. DC 13 Con save, cold damage and disadvantage on one attack on fail


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

I should really get used to using guidance, since this is exactly the sort of thing it's meant for

"Desna, lend us your aid to keep these people safe if we are not able to do it ourselves"

Guidance on Survival: 1d4 ⇒ 1


HP: 15 AC: 13(15) Druid 2 | Saves - Str: 0, Dex: 2, Con: 1, Int: 3, Wis: 5, Cha: 1 | Init: +2

Kudvathalas nodded at Sarya's idea. "Yes, that would be wise. Some among them seem to know their way around a weapon. If they have weapons, that would be a good start. I can also build some hides for them. Use the natural materials to blend them into the surroundings."

Not sure if you want a roll for that now or later, but here it us Survival: 1d20 + 5 ⇒ (8) + 5 = 13

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