Forest Drake

Kricker Godridden's page

760 posts. Alias of CA Jademan.


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Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker is heartened by the success of his last swing and swings again.

chainsword, prayer: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 2d8 + 5 ⇒ (1, 8) + 5 = 14


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker drops his useless raygun, draws his chainsword and charges into battle against the thing.

If he reaches:

Chainsword, charge, prayer: 1d20 + 11 ⇒ (19) + 11 = 30
confirmation: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 2d8 + 5 ⇒ (5, 5) + 5 = 15
crit damage if confirmed: 2d8 + 5 ⇒ (3, 3) + 5 = 11


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

I want to state that I have really enjoyed how you managed to work this AP around to work so well with a bunch of under powered Kobolds. It has been an unique experience for me.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Whoops! Or maybe now it will think we are friends! ;)


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker raies his arc rifle and takes a shot.

arc rifle: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 2d6 ⇒ (6, 3) = 9 electricity


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Issuma, any idea what this thing is?


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Either those are intended as a warning, or someone has a really grisly idea of interior decoration. In either case, looks like we can assume these caves are still actively maintained. Keep an eye out, Drahlneep one way looks much the same as the other. Lead on.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker casts Resist Energy (electricity) on himself before we enter the cave. And then motions for Drahlneep to lead the way.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Well, lets try the Northern Cave then. Issuma, do you want to accompany us for this? There may be an opportunity for revenge against your captors.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

We should be careful around the other inhabitants of our little cave system here. We don't want to unnecessarily stir a hornets nest in our only safe retreat in this valley.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker readies his Arc Rifle and follows after Jeji.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

I can heal you up, Perrik.

Channel Positive: 3d6 ⇒ (6, 2, 1) = 9
Channel Positive: 3d6 ⇒ (1, 2, 2) = 5
Channel Positive: 3d6 ⇒ (2, 2, 6) = 10


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

In my character sheet it is notated as Weakness: Light sensitivity.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

I agree.

If no kobold stops him, Kricker takes off the head of the mage with his chainsword and mounts it on the center pole of the tent.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Jeji or Perrik take the Bracers, they are probably some sort of armor.

No spellbooks of any kind?


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker notices that Perrik is hurt as well.

CLW from wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW from wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW from wand: 1d8 + 1 ⇒ (7) + 1 = 8

Letting that mage talk may be dangerous...Let's at least bind her hands behind her back.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Do we need any information from this one? Or can I cut off her head and mount it on a stick?

Kricker searches the tent to see if the fleeing Magus and unconscious mage left any good loot.

I figure we wait a bit, heal up, and then see if we can track the Magus, he has to be bleeding pretty heavily, and I don't imagine he has much healing with him, as long as he stays in the wooded area we should be ok with the daystar.

Kricker uses the wand on himself:
CLW from wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW from wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW from wand: 1d8 + 1 ⇒ (6) + 1 = 7


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker gets up, perception: 1d20 + 15 ⇒ (17) + 15 = 32 to target, and casts Hold person (Will DC15) at the fleeing mage


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

I am thinking this guy is more of a Magus than a Wizard.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker falls over, smoking slightly.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker chases down the wayward mage and swings again.

chainsword, prayer, and maybe flank: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
damage, prayer: 2d8 + 5 ⇒ (6, 2) + 5 = 13


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker steps up making use of the flank Perrik provides and swings at the mage.

chiain sword, flank, prayer: 1d20 + 11 ⇒ (18) + 11 = 29
confimation: 1d20 + 11 ⇒ (5) + 11 = 16
damage, prayer: 2d8 + 5 ⇒ (1, 6) + 5 = 12


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

lol I think the Smiler pistol just misfired as well! Time to abandon the guns Drahlneep!


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

that is what I thought might be happening, just checking though


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Reflex DC15: 1d20 + 9 ⇒ (6) + 9 = 15
(was there an AOO on that spell cast from the mage?)

Kricker sidesteps most of the bolt and swings again, stepping forward if he needs to:
Chainsword +prayer: 1d20 + 9 ⇒ (8) + 9 = 17


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker charges forward flicking on the power to his sword as he does.

chain sword attack, prayer, charge: 1d20 + 11 ⇒ (8) + 11 = 19
damage, prayer: 2d8 + 5 ⇒ (6, 5) + 5 = 16


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker gives up and casts Blindness (DC16) at the current target.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker holds his action to see if the female of the species makes an appearance.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Draconic: Jeji, burn them out!


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Drahlneep you should be at full hitpoints.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker mimes for Jeji to slip a grenade into the tent and then high tail it out of there.

He will then hold an action to cast blind on the female mage as soon as he can see her.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker hunkers down and looks carefully at the camp trying to see what kind of mundane protection they might have put up.

perception: 1d20 + 15 ⇒ (20) + 15 = 35


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

[ooc}I think walk around is more to our strength [/ooc]


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

We could use the grappling gun, but we would need to replace it on the other side with a rope once one of us crossed so that I could retrieve the gun.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Let us see if we can't find a shallower spot to cross the river. I don't want to get all of my tech wet if I can avoid it.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Keep on following. We want to catch them in the dark.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Hard to get in front of them until we know where they are. Lets move along quietly.If there are only two of them, there is only likely to one of them standing guard and mages are not know for their perception, but still...


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

When and if we catch up with them, let me try to blind one of the mages first before we go in, if we can take out the fireball chucker, we will all do much better this time around.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Sounds good to me. Not sure how we are going to track them though. I assume they will be staying to the edges of this valley like we are since being out in the open sounds like a very bad idea.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Hmm we could estimate how close it is by going outside and moving across the point and see how much it moves. Or we could venture farther into this machine cave, but that may stir a hornets nest that we are living right next to, and that doesn't sound wise.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Lets be very careful about pissing off the machines. But maybe there is something of value information wise at least on the corpse. Kricker sneaks slowly toward the corpse, his eyes looking in every direction for either guards or traps.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Very nice cave you have here! I am starting to like you more and more for a tall one. Let us rest until Sundown and then maybe go exploring a bit. See if we can't find some sign where those League mages ended up.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

So you call this the machine cave. Why? What sort of machines are in here?


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

I agree lets get us some cover, I feel exposed out here on the valley floor.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Gather around and let me heal a bit...

Channel Positive: 3d6 ⇒ (5, 2, 4) = 11


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker will swing again.

chainsword + prayer: 1d20 + 9 ⇒ (5) + 9 = 14 but doesn't connect nearly as well. Must be the residual spots in his eyes.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

fort save: 1d20 + 8 ⇒ (13) + 8 = 21 Kricker manages to get his arm in front of his eyes.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Kricker thumbs on the Chainsword, moves the remaining 10' and takes a swing!

chainsword, prayer: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 2d8 + 5 ⇒ (1, 6) + 5 = 12


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

If Kricker can see what happened to Jeji, he draws his chainsword and runs 40' towards her. If not he continues advancing cautiously as normal.


Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2

Makes sense, lets keep our eyes open and stay as unseen as possible, this place makes me uneasy. Perhaps we should set up our base at this machine cave you mentioned?

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