Rainkin

Kraull's page

516 posts. Alias of Justin L. Warren.


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Now living the easy life, Kraull takes up powerlifting slabs of stones to avoid getting too fat, but he doesn't complain...too much.

Thanks for the game, it was great playing with you three guys! It's always good to play in something that goes all the way, I appreciate your dedication GM.


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"Well, I was hoping for a more shiny reward than just one part of an inn, but I guess it's better than nothing." Kraull says with a wide shrug.


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"Yo, that sounds good, but if he gets free and tries to kill us, you won't be seeing Ricky again, you dig?" Kraull says sternly as he stares down the man in the cell.

He brightens up after a second and looks at the Captain, "So, um, is there a reward from bringing in the leader of the Syndicate or whatever it's called?"


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"Yeah, I had a feelin' you'd say that." Kraull says in response to Rubin's vote as he drags the grappled crime boss into the nearest alley. "If we have to start dealing with a bunch of losers attacking us for this guy though, I'm just going to kill him. It ain't worth the effort."


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"Well, if we kill him that'll be that. If we let him live, then there's a chance he goes free again to hurt more people and pay some more losers to try to kill us." Kraull predicts pessimistically.


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Undaunted, Kraull tries yet again to use both his reflexes and acrobatic skills to get past the mighty mud puddle.

Ref: 1d20 + 6 ⇒ (18) + 6 = 24
Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

If I understand the rules correctly, I believe that puts me in his square. Do I get to attack him? If so, going to try to grapple.

Improved Grapple: 1d20 + 13 ⇒ (20) + 13 = 33

Gosh, I hope I get to attack him this round!


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Feeling overconfident, Kraull attempts to both dodge the puddle and tumble of its way!

Ref Save: 1d20 + 6 ⇒ (6) + 6 = 12
Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16


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Perception: 1d20 + 7 ⇒ (1) + 7 = 8

"Aww, nuts. Where did he go?"


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Using Martial Flexibility to take Improved Grapple.

Tired of the invisible guy running away, Kraull instead tries to grab him, but only wraps his arms around the air.

Grapple + Feat: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Percentage chance: 1d100 ⇒ 39


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Kraull keeps moving at top speed towards Ricardo, but the man somehow seems to making more ground.


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Kraull moves full speed towards the sound.


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"Yo, Rubin, he's about 40 feet in front of the stables." Kraull informs his bard companion as he runs towards the sound.


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Kraull tries to determine where the sounds are coming from!

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

If he figures out the location, he sprints towards it.


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Spare him his life from this monstrosity!


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"Hey kid, you got any more horses, or maybe a fast ox for me?"


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"Damn." Kraull says with a snarl as he quickly makes his way to the back of the complex in the hopes there's mud or something to give away Ricardo's position.


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"Man, this stuff never ends." Kraull says with a grunt as he attempts to hit the invisible Ricardo.

Falchion - Power Attack + Heroism: 1d20 + 12 ⇒ (9) + 12 = 21
Percentage chance 1: 1d100 ⇒ 15

Iterative attack: 1d20 + 7 ⇒ (12) + 7 = 19
Percentage chance 1: 1d100 ⇒ 20

"You're only postponing the inevitable." The half-orc threatens as neither swing connects with anything.


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"Ah, hells yeah!" Kraull bellows as he attempts to finish Ricardo and hopefully the criminal organization for good. Although, he probably cares more about the potential rewards more than anything else.

Falchion - Power Attack + Heroism: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 8 + 6 ⇒ (2, 5) + 8 + 6 = 21

Iterative attack: 1d20 + 7 ⇒ (2) + 7 = 9


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Is Ricardo in Kraull's 15 foot reach? If not, can he be in his reach if Kraull moves closer?


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If Rubin is willing, Kraull picks up him and places him on the building.

If Rubin attacks Kraull, the large half-orc will try to grapple the bard to place him on the rooftop next round.

CMB vs Rubin's CMD if necessary: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25


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I'll help Rubin up to the roof, no problem.


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Will Save: 1d20 + 2 ⇒ (15) + 2 = 17

Kraull continues to resist Ricardo's attempt to influence him mentally, as he attempts to finish off the Archer.

Falchion - Power Attack + Heroism vs. Archer: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 2d6 + 8 + 6 ⇒ (1, 2) + 8 + 6 = 17

Iterative attack: 1d20 + 7 ⇒ (1) + 7 = 8

If the archer drops from the first attack, will instead move adjacent to the building next to Ricardo.


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Will Save -2: 1d20 + 2 ⇒ (16) + 2 = 18

"Okay, have it your way." Kraull grunts after shrugging off another magical assault. Not trying anything fancy this time, he just attacks the cleric twice.

Falchion - Power Attack + Heroism vs. Cleric: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d6 + 8 + 6 ⇒ (6, 6) + 8 + 6 = 26

Iterative attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 8 + 6 ⇒ (1, 6) + 8 + 6 = 21

If Cleric drops, moving attack to Archer.


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A wry grin falls upon Kraull's craggy face as the barbarian falls dead to the ground. He wastes no time moving up to the paralyzed archer, but attacks the nearby cleric. "It's over, boss dude, give up."

Falchion - Power Attack + Heroism vs. Cleric: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d6 + 8 + 6 ⇒ (1, 2) + 8 + 6 = 17

Trip attempt if that hits and he's still alive: 1d20 + 12 + 5 + 2 ⇒ (20) + 12 + 5 + 2 = 39

AoO vs prone: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d6 + 8 + 6 ⇒ (1, 2) + 8 + 6 = 17


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Since Ricardo comes after me in initiative, I'm going to assume I need to make the save after I get my actions.

Kraull shifts up 5 feet and goes to town on the barbarian again. "I bet it makes you even angrier that you keep missing like a chump!"

Trying Felling Smash again

Falchion - Power Attack + Heroism: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d6 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17

Trip Attempt if that hits: 1d20 + 12 + 5 + 2 ⇒ (13) + 12 + 5 + 2 = 32

If Trip succeeded, AoO vs prone: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d6 + 8 + 6 ⇒ (1, 5) + 8 + 6 = 20

* * *

Will Save: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23


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Thanks for the reminder Rubin. The save is 17 then.


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Ref Save: 1d20 + 5 ⇒ (10) + 5 = 15

Edit: Forgot the -1 Dex from Enlarge Person.


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I think so, depending on placement on the map. I've heard it both ways and I don't remember what's correct.


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Kraull moves in 10 feet and swings his falchion at the largish barbarian, "Hey, don't get mad at me, you're the one workin' for an evil dude."

Attacking with Felling Smash.

Falchion - Power Attack + IC: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Damage: 2d6 + 8 + 6 ⇒ (6, 3) + 8 + 6 = 23

Trip Attempt if that hits: 1d20 + 12 + 5 ⇒ (2) + 12 + 5 = 19

If Trip succeeded, AoO vs prone: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Damage: 2d6 + 8 + 6 ⇒ (1, 5) + 8 + 6 = 20

If that didn't trip, I'd like to use that AoO roll on anyone else that provokes this round. If that not okay, I'll just make another roll, no problem.


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Kraull gives Rubin an appreciative bro-nod, then consumes Chef's Longarm infusion to give him a longer reach. He then moves through the gate and gets ready for anyone to enter his 15' reach.

Buff changes: AC is 16 (-1 Size, -1 Dex), Reach 15', Falchion Damage 2d6+8, +2 to hit from Heroism (also saves and skills).

Attack of Opportunity at first person to enter Kraull's Reach:

Trip: 1d20 + 12 + 5 + 2 ⇒ (18) + 12 + 5 + 2 = 37
Free Attack if Tripped vs Prone - Power Attack: 1d20 + 12 + 2 - 2 ⇒ (11) + 12 + 2 - 2 = 23
Damage: 2d6 + 8 + 6 ⇒ (1, 4) + 8 + 6 = 19


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Without comment and acting like it was what he was going to do the whole time, Kraull reaches over the fence and unlocks it.


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Growing larger in size after drinking one of Chef's infusions, Kraull roars with anger! "I'M COMING FOR YA, GIVE MY REGARDS TO PHARASMA!"

Intimidation: 1d20 + 18 ⇒ (12) + 18 = 30

After his demoralizing display, the half-orc attempts to knock the gate open!

Strength check: 1d20 + 5 ⇒ (5) + 5 = 10

When that doesn't work, he tries it again!

Strength check: 1d20 + 5 ⇒ (11) + 5 = 16

If the gate is still up, he tries a third time!

Strength check: 1d20 + 5 ⇒ (9) + 5 = 14

"Maybe I just need to break it open with my club..."


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"Looks like it's gonna be berserker style." Kraull observes with a please smirk as he quaffs Chef's Enlarge infusion.


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Gotcha. Just letting the GM know in case we roll right into the next encounter.


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"All right. Let me have them extracts and I'll be ready for more killin'. Of bad guys, of course."

Will drink Enlarge, Long Arm, and Invisibility if we get enough time to prep for a battle.


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"Huh, I must be pretty tough to keep surviving all this." Kraull says with amused amazement, "I'd probably be dead without you guys though. I'm up for taking out the bossman, but we can wait 'till tomorrow if Chef needs it."


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"Okay, now you die?" Kraull questions as he attempts to felling smash the enemy leader.

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (7) + 12 - 2 + 2 = 19
Damage: 2d4 + 7 + 6 + 2 ⇒ (2, 4) + 7 + 6 + 2 = 21

If that hits, taking a swift action to make a Trip maneuver.

Trip Attempt: 1d20 + 11 + 5 + 2 ⇒ (10) + 11 + 5 + 2 = 28

If that trips, then get an AoO on the target as per Greater Trip.

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (3) + 12 - 2 + 2 = 15


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Ignoring the blood dripping from his wounds, Kraull continues his mission to kill Ishzark.

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (5) + 12 - 2 + 2 = 17
Concealment, low bad: 1d100 ⇒ 86
Damage: 2d4 + 7 + 6 + 2 ⇒ (1, 1) + 7 + 6 + 2 = 17

Iterative attack, Falchion - Power Attack + IC: 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22
Concealment, low bad: 1d100 ⇒ 70
Damage: 2d4 + 7 + 6 + 2 ⇒ (4, 2) + 7 + 6 + 2 = 21


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Kraull continues trying to kill Ishzark, concentrating on counteracting his displacement rather than trying anything fancy.

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (11) + 12 - 2 + 2 = 23
Concealment, low bad: 1d100 ⇒ 96
Damage: 2d4 + 7 + 6 + 2 ⇒ (1, 3) + 7 + 6 + 2 = 19

Iterative attack, Falchion - Power Attack + IC: 1d20 + 7 - 2 + 2 ⇒ (4) + 7 - 2 + 2 = 11


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Kraull takes in a deep breath and attunes himself to overcome Ishzark's concealment. He then continues his attack.

Move action: Using Martial Flexibility to take the Blind-Fight feat.

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (14) + 12 - 2 + 2 = 26
Concealment, low bad: 1d100 ⇒ 1
Concealment, blind-fight reroll: 1d100 ⇒ 27

Rolling two 1's in a row on a d100 doesn't bode well.


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If you succeed against a Grease spell on a weapon, the spell fails and no more saves need to be made. This is the official word on it.

"Hey, I-shart, your boss really needs to get better help. You're only still alive because you cheated with cowardly magic." Kraull taunts as he attempts to fell smash Ishzark.

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (15) + 12 - 2 + 2 = 27
Displacement, low bad: 1d100 ⇒ 1

He snorts derisively when his attack misses again, "Maybe I should just slaughter your worthless minions until your cheating wears off."


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"All right, I guess I gotta kill you all then." Kraull says confidently despite his wounds. Focusing his efforts on Ishzark, he attempts to force the man on the ground with a felling smash.

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (13) + 12 - 2 + 2 = 25
Damage: 2d4 + 7 + 6 + 2 ⇒ (2, 1) + 7 + 6 + 2 = 18

If that hits, taking a swift action to make a Trip maneuver.

Trip Attempt: 1d20 + 11 + 5 + 2 ⇒ (5) + 11 + 5 + 2 = 23

If that trips, then get an AoO on the target as per Greater Trip.

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (20) + 12 - 2 + 2 = 32
Damage: 2d4 + 7 + 6 + 2 ⇒ (2, 4) + 7 + 6 + 2 = 21
Crit Confirmation: 1d20 + 12 - 2 + 2 ⇒ (4) + 12 - 2 + 2 = 16

I'm going to assume that doesn't crit. If it does, it's another 2d4 + 7 + 6 + 2 damage.


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Reflex 1 Weapon: 1d20 + 6 ⇒ (6) + 6 = 12
Reflex 2 Weapon: 1d20 + 6 ⇒ (14) + 6 = 20
Reflex ground: 1d20 + 6 ⇒ (14) + 6 = 20

Kraull successfully resists all of the mages spells.


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"Some potions would be cool, bro, but I don't think they're going to wait for me to drink 'em. You guys better just run." Kraull advises his companions as he attempts to take out the guy with the longsword.

Attempting Felling Smash maneuver.

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24
Damage: 2d4 + 7 + 6 + 2 ⇒ (4, 4) + 7 + 6 + 2 = 23

If that hits, taking a swift action to make a Trip maneuver.

Trip Attempt: 1d20 + 11 + 5 + 2 ⇒ (6) + 11 + 5 + 2 = 24

If that trips, then get an AoO on the target as per Greater Trip

Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (13) + 12 - 2 + 2 = 25
Damage: 2d4 + 7 + 6 + 2 ⇒ (3, 4) + 7 + 6 + 2 = 22


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I wasn't able to edit from the map link above, but Kraull's position is fine. I'm ready.


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"That's probably not safe as long as there's somebody around who can rat us out. I'll leave the fancy thinking to you guys though, last time I came up with an idea it didn't turn out so hot."


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"Welp, looks like we need to stick together until we get this guy dead or worse." Kraull observes with an unconcerned crack of his knuckles, "The fact that he didn't rat you out when he had a chance is weird. If we see that guy again though, we should take him out. It's either him or us, am I right?"


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Kraull shrugs at the news, "Well, we can run or we can fight. I don't think there's a middle ground here. No way any disguise is going to work on me."


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"Whatever's clever. I'm sure old Rubin here can use that tongue of his to turn this lemon into lemonade. Ya know, misunderstanding...blah, blah, we can work for you...blah...blah...blah."


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"Yeah, so do we leave the body here, hide it here, or should I go turn myself in? Maybe take it to a temple at least, I don't need no undead guy coming after me later."

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