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"Yo, that sounds good, but if he gets free and tries to kill us, you won't be seeing Ricky again, you dig?" Kraull says sternly as he stares down the man in the cell. He brightens up after a second and looks at the Captain, "So, um, is there a reward from bringing in the leader of the Syndicate or whatever it's called?"
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Undaunted, Kraull tries yet again to use both his reflexes and acrobatic skills to get past the mighty mud puddle. Ref: 1d20 + 6 ⇒ (18) + 6 = 24
If I understand the rules correctly, I believe that puts me in his square. Do I get to attack him? If so, going to try to grapple. Improved Grapple: 1d20 + 13 ⇒ (20) + 13 = 33 Gosh, I hope I get to attack him this round!
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"Man, this stuff never ends." Kraull says with a grunt as he attempts to hit the invisible Ricardo. Falchion - Power Attack + Heroism: 1d20 + 12 ⇒ (9) + 12 = 21
Iterative attack: 1d20 + 7 ⇒ (12) + 7 = 19
"You're only postponing the inevitable." The half-orc threatens as neither swing connects with anything.
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"Ah, hells yeah!" Kraull bellows as he attempts to finish Ricardo and hopefully the criminal organization for good. Although, he probably cares more about the potential rewards more than anything else. Falchion - Power Attack + Heroism: 1d20 + 12 ⇒ (12) + 12 = 24
Iterative attack: 1d20 + 7 ⇒ (2) + 7 = 9
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Will Save: 1d20 + 2 ⇒ (15) + 2 = 17 Kraull continues to resist Ricardo's attempt to influence him mentally, as he attempts to finish off the Archer. Falchion - Power Attack + Heroism vs. Archer: 1d20 + 12 ⇒ (9) + 12 = 21
Iterative attack: 1d20 + 7 ⇒ (1) + 7 = 8 If the archer drops from the first attack, will instead move adjacent to the building next to Ricardo.
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Will Save -2: 1d20 + 2 ⇒ (16) + 2 = 18 "Okay, have it your way." Kraull grunts after shrugging off another magical assault. Not trying anything fancy this time, he just attacks the cleric twice. Falchion - Power Attack + Heroism vs. Cleric: 1d20 + 12 ⇒ (14) + 12 = 26
Iterative attack: 1d20 + 7 ⇒ (16) + 7 = 23
If Cleric drops, moving attack to Archer.
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A wry grin falls upon Kraull's craggy face as the barbarian falls dead to the ground. He wastes no time moving up to the paralyzed archer, but attacks the nearby cleric. "It's over, boss dude, give up." Falchion - Power Attack + Heroism vs. Cleric: 1d20 + 12 ⇒ (7) + 12 = 19
Trip attempt if that hits and he's still alive: 1d20 + 12 + 5 + 2 ⇒ (20) + 12 + 5 + 2 = 39 AoO vs prone: 1d20 + 12 ⇒ (2) + 12 = 14
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Since Ricardo comes after me in initiative, I'm going to assume I need to make the save after I get my actions. Kraull shifts up 5 feet and goes to town on the barbarian again. "I bet it makes you even angrier that you keep missing like a chump!" Trying Felling Smash again Falchion - Power Attack + Heroism: 1d20 + 12 ⇒ (8) + 12 = 20
Trip Attempt if that hits: 1d20 + 12 + 5 + 2 ⇒ (13) + 12 + 5 + 2 = 32 If Trip succeeded, AoO vs prone: 1d20 + 12 ⇒ (17) + 12 = 29
* * * Will Save: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
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Kraull moves in 10 feet and swings his falchion at the largish barbarian, "Hey, don't get mad at me, you're the one workin' for an evil dude." Attacking with Felling Smash. Falchion - Power Attack + IC: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
Trip Attempt if that hits: 1d20 + 12 + 5 ⇒ (2) + 12 + 5 = 19 If Trip succeeded, AoO vs prone: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
If that didn't trip, I'd like to use that AoO roll on anyone else that provokes this round. If that not okay, I'll just make another roll, no problem.
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Kraull gives Rubin an appreciative bro-nod, then consumes Chef's Longarm infusion to give him a longer reach. He then moves through the gate and gets ready for anyone to enter his 15' reach. Buff changes: AC is 16 (-1 Size, -1 Dex), Reach 15', Falchion Damage 2d6+8, +2 to hit from Heroism (also saves and skills). Attack of Opportunity at first person to enter Kraull's Reach: Trip: 1d20 + 12 + 5 + 2 ⇒ (18) + 12 + 5 + 2 = 37 Free Attack if Tripped vs Prone - Power Attack: 1d20 + 12 + 2 - 2 ⇒ (11) + 12 + 2 - 2 = 23 Damage: 2d6 + 8 + 6 ⇒ (1, 4) + 8 + 6 = 19
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Growing larger in size after drinking one of Chef's infusions, Kraull roars with anger! "I'M COMING FOR YA, GIVE MY REGARDS TO PHARASMA!" Intimidation: 1d20 + 18 ⇒ (12) + 18 = 30 After his demoralizing display, the half-orc attempts to knock the gate open! Strength check: 1d20 + 5 ⇒ (5) + 5 = 10 When that doesn't work, he tries it again! Strength check: 1d20 + 5 ⇒ (11) + 5 = 16 If the gate is still up, he tries a third time! Strength check: 1d20 + 5 ⇒ (9) + 5 = 14 "Maybe I just need to break it open with my club..."
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"Okay, now you die?" Kraull questions as he attempts to felling smash the enemy leader. Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (7) + 12 - 2 + 2 = 19
If that hits, taking a swift action to make a Trip maneuver. Trip Attempt: 1d20 + 11 + 5 + 2 ⇒ (10) + 11 + 5 + 2 = 28 If that trips, then get an AoO on the target as per Greater Trip. Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (3) + 12 - 2 + 2 = 15
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Ignoring the blood dripping from his wounds, Kraull continues his mission to kill Ishzark. Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (5) + 12 - 2 + 2 = 17
Iterative attack, Falchion - Power Attack + IC: 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22
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Kraull continues trying to kill Ishzark, concentrating on counteracting his displacement rather than trying anything fancy. Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (11) + 12 - 2 + 2 = 23
Iterative attack, Falchion - Power Attack + IC: 1d20 + 7 - 2 + 2 ⇒ (4) + 7 - 2 + 2 = 11
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Kraull takes in a deep breath and attunes himself to overcome Ishzark's concealment. He then continues his attack. Move action: Using Martial Flexibility to take the Blind-Fight feat. Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (14) + 12 - 2 + 2 = 26
Rolling two 1's in a row on a d100 doesn't bode well.
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If you succeed against a Grease spell on a weapon, the spell fails and no more saves need to be made. This is the official word on it. "Hey, I-shart, your boss really needs to get better help. You're only still alive because you cheated with cowardly magic." Kraull taunts as he attempts to fell smash Ishzark. Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (15) + 12 - 2 + 2 = 27
He snorts derisively when his attack misses again, "Maybe I should just slaughter your worthless minions until your cheating wears off."
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"All right, I guess I gotta kill you all then." Kraull says confidently despite his wounds. Focusing his efforts on Ishzark, he attempts to force the man on the ground with a felling smash. Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (13) + 12 - 2 + 2 = 25
If that hits, taking a swift action to make a Trip maneuver. Trip Attempt: 1d20 + 11 + 5 + 2 ⇒ (5) + 11 + 5 + 2 = 23 If that trips, then get an AoO on the target as per Greater Trip. Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (20) + 12 - 2 + 2 = 32
I'm going to assume that doesn't crit. If it does, it's another 2d4 + 7 + 6 + 2 damage.
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"Some potions would be cool, bro, but I don't think they're going to wait for me to drink 'em. You guys better just run." Kraull advises his companions as he attempts to take out the guy with the longsword. Attempting Felling Smash maneuver. Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24
If that hits, taking a swift action to make a Trip maneuver. Trip Attempt: 1d20 + 11 + 5 + 2 ⇒ (6) + 11 + 5 + 2 = 24 If that trips, then get an AoO on the target as per Greater Trip Falchion - Power Attack + IC: 1d20 + 12 - 2 + 2 ⇒ (13) + 12 - 2 + 2 = 25
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"Welp, looks like we need to stick together until we get this guy dead or worse." Kraull observes with an unconcerned crack of his knuckles, "The fact that he didn't rat you out when he had a chance is weird. If we see that guy again though, we should take him out. It's either him or us, am I right?"
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