Krallek's page

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Digging deep into the memory vault here. The original server name was Brell Serillis (sp?) and I played there from just a few days after launch. Later the server merged with Cazic Thule.

I was in the following guilds: "The Scourge", "The Drunks of Tunare", and I can't for the life of me remember the two more recent guild names. The ones I spent most of my time with lol. Go figure.

One of my early game mentors was featured in Allakhazam's player of the week way back in the day!!


Wow, saw the word Everquest in the recruitment thread and jumped on that like Ogre Guard on a High Elf. I am very much intrigued. I played Everquest for nearly 10 years. Ogre warrior. High elf cleric. Iksar monk. Troll shaman. Vah Shir Beastlord. I've got some great stories and wonderful memories from those days. I had to give it up when my kids came along. Primary healer in a raiding guild became more like a job than a hobby.

If there is still room, I'd like to play my Ogre Warrior again. Krallek Meatshield. As you can see I still carry that moniker today.


OK thanks boss. This helps me a lot. Now I can begin to grasp what is going on.


Ok, I just looked it up on the d20pfsrd and its not quite difficult terrain. Jeggrim didn't put his weight on his sheet but if he is an average dwarf he would weigh about 205 lbs.

That makes him a heavy load for anyone with a strength of 15+. So the effect on movement and other stats are as follows:

Heavy Max Dex Bonus:+1 Armor Check Penalty: –6 Movement: 30 base drops to 20 ft. while 20 base drops to 15 ft. run speed modifier drops to ×3


As Krallek heads towards the sounds of children squealing in delight, he may change his destination if he hears the commotion as well.

1d20 ⇒ 17

If he doesn't hear it he continues on towards the kids.


Ok, I've updated Krallek. Please let me know if you want anything changed. I will need to tweak the traits as one of them is from Carrion Crown.


I missed out? Alright then, please keep me in mind should you need a replacement. My sheets have been updated.


Ok, we had a little debate going the other night at the geek table and I wanted to get some community input on it.

The other night we were play fighting nostalgically in the Caves of Chaos. All evening, whenever we encountered the goblins they would shout "BREE YARK" as some kind of warning to their peers ... incidentally if any of you remember the caves, it usually brings a flood of help. But I digress. At one point one of our group members cast comprehend languages and hid. Strategically this didn't sound like too bad an idea as he would be able to get an idea of how many there were and what they planned to do as they came running out to see what the fuss was about as me and my party members started yelling "Bree Yark!"

Herein lies the debate. We do not speak goblin but were emulating the sounds made by goblins. Would the spell caster be able to understand us? I mean we really didn't understand ourselves what we were saying.

The question is, does the speaker need to understand a language in order for comprehend languages cast by another to be effective? ie does the spell read the "meaning" of the spoken word? Or does it simply translate those words verbatim from a source language into a destination language.

My argument was that it couldn't simply translate the words from goblin into common because some words with the same pronunciation would appear in multiple languages but with different meanings. Thus, it MUST translate the meaning or thought behind the message and not simple 'google translate' words ... and you all know how bad that is right? Lol


I took lunge for that even longer reach with my long spear. It is a fun build to play. Mind you, I'm a rogue.


He looks quick. Mayhaps, if he is what he appears to be, the two of us would form a formidable team. I toss the smoke bomb or the fog cloud and he sneaks in and sticks a shiv into their sensitive bits. Still, he is a sarcastic little turd. I can live with that so long as he keeps those knives out of MY sensitive bits. Allies Ha'el ... make allies. If we seem like we got it together me n this little one could both get in.

Well met young Crispin. A cobbler you say? You make ... shoes? I am not sure that skill will be too useful where we are going. But I am glad you have skill with a knife. What brings you here? Search for wealth? Adventure? Fame? New shoe styles?

Ugh, WHY cant I just shut my big mouth? That sure isn't going to win me any friends here


King Markadian:

Hi Deanarth/King Markadian. Yes its too bad that Kingmaker pbp didn't fly. I was really enjoying that. Have you heard from GM Trav at all?

As for the alchemist. Sorry, I see that I counted the racial penalty prior to spending the point buy. It has been corrected.

So this is specifically an evil campaign? Hrm, I kind of prefer the misunderstood good guy. You know, the guy that appears to be evil on the surface but when you scrape away the rusty exterior he is basically a good guy; misunderstood, but good nonetheless.

I withdraw my application. Enjoy the campaign.

Cheers


Ok, used the 25 point buy system and came up with the new and improved Twitchy!

Twitchy is in jail for arson. His lab caught on fire and burned down an entire city block.


I would love to play in this campaign. How about pyromaniac elvish alchemist nick named "Twitchy" who has a penchant for explosions?

Focus and Foible:

str: 1d10 + 7 ⇒ (5) + 7 = 12
int: 18 + 2
wis: 1d10 + 7 ⇒ (5) + 7 = 12
dex: 1d10 + 9 ⇒ (2) + 9 = 11
con: 1d10 + 5 ⇒ (1) + 5 = 6
cha: 8

*chuckles* after racial adjustments this guy is destined as a career as a sickly scholar. I might go with the point buy method. 8)


According to the Pathfinder Open Gaming License the vivisectionist

a vivisectionist’s goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil.

Its true that it doesn't specifically require you to be evil but what you do is considered by most to be an act of evil. Much the same in my book. Its kind of like the cleric in our current party that says necromancy isn't evil because he does it for the greater good. 8)

Anyways, thanks for the tip. I will run it by the DM to see if he will allow it. The original intent was to use the core book and apg only.

Also, to StreamOfTheSky, I don't much care for the bomb aspect of the alchemist class for anything other than an initial attack. Hitting your own party with frequent splash damage really lowers your status in the party overall (prior to getting precise bombs that is). Anyone with AoE spells can attest. The build was leaning more towards getting right into the thick of things and landing sneak attacks a plenty. If you read my original post, I could theoretically land 3 sneak attacks every round I can claw, claw, bite a flanked or flat footed enemy. And this is only at level 4! All 3 of those attacks at the full base attack bonus. Compared to a level 4 rogue with all the penalties of two weapon fighting I would come out ahead mathematically I think. I would need crunch the numbers to be sure as I would be several levels behind the pure rogue.


Krallek wrote:

Hi all. I've been toying with the idea of building a rogue/alchemist lately. I just got my copy of the APG and I kinda like the alchemist class ... at least on paper anyways. I don't know if I should go

1) more of a melee/dex based combat rogue that uses his mutagens and tumbles through battle with the spring attack/mobility line and positions himself for the sneak attack with his finess and rapier skills. Perhaps even tossing in some poisons as well. When that isn't available, he uses his bombs. This would also make a good support character for the group I think with using the extracts.

2) the other possibility would be more of a ranged/bow attacking rogue that sneaks around the peripheries looking for opportunities to snipe from the shadows, launch bombs, and use poisons too of course.

I believe both would be fun to play. I am leaning more towards the first build rather than the second as that suits my play style more.

So my question is, how would YOU build/play this character class mix? Lets set a level limit at 10 levels. What would your stats, feats, skills, and play style look like? I will post mine as soon as I find the email I sent with the build I made on it! 8)

Wow, after 2 years I am FINALLY going to get a chance to test out this character idea. We are starting a new campaign with a new DM. The skinny of the campaign will be that we start at level 4 but as completely broke and down on your luck adventurers.

Brale Ha'Penny is a halfling rogue2/alchemist2

As a rogue I will focus on the finesse and 2 weapon fighting tree of feats and as an alchemist I will mainly use the Dex based mutagens to beef up my finesse attacks and ability to move through combat areas with ease.

I rolled up insane stats this morning. I've NEVER rolled this good before ... and I've rolled up a lot of characters. After racial adjustments this is where I ended up:

str 12 (+1)
int 16 (+3)
wis 12 (+1)
dex 20 (+5)
con 16 (+3)
cha 15 (+2)

Rogue 1: sneak attk 1d6, trapfinding, two weapon fighting
Rogue 2: evasion, rogue talent (weapon finesse)
Alchemist 1: Alchemy, bomb 1d6+3, brew potion, mutagen (dex), throw anything
Alchemist 2: Discovery (feral mutagen), poison resistance +2, poison use

AC: 19 normal studded leather (+3), dex (+5), halfling (+1)
23 mutated with dex mutagen (+4 to ac)

That seems pretty competitive given that I have among the worst armor in the game and no magical bonus. Plus, I will be putting in a ton of points into acrobatics for tumbling through combat.

Attacking will look like this:

Mutated: bite(bab +1, finesse +7, halfling +1 for +9 to hit and 2d6 + 1 damage if I get sneak in), and 2 claws (bab +1, finesse +7, halfling +1 for +9 to hit and 2d4 + 2d6 + 2 damage again with sneak)

I'm excited!


Ok, we've recently started a new campaign and are now level five. I have to ask you guys a question. Is our druid a moron or am I (archery type ranger) being a whiner? The guy doesnt know how to play his character in a way that benefits the rest of the group. In fact, he is more of a hinderence than a help. At last nights game it nearly resulted in my death.

Incident one was at level one. We are on a boat and being attacked by some creepy crawly thing (souls for smuggler shiv) and its only the two of us. I pull out my bow to shoot my very first arrow and the guy casts Obscuring Mist. The mist is so big we need to retreat to the top deck of the ship but we cant see due to the mist. Oh and the creepy crawley was nipping at our heels the whole time because he could see us just fine.

Incident two was at level four. We encountered some ranged attackers and again he casts obscuring mist so that I had to leave my cover and enter melee. He could have cast it on SOME of the attackers so I could pick the others off but unstead he casts on all of them.

Incident three was last night where 8 skeletons attacked us and I was out front scouting. The moron goes and drops an entangle on top of me and the skeletons. I fail my save and am effectively rooted to the spot. I lose my dex bonus while being attacked by the enemy. Cant shoot my bow because it will draw an AOO. Our tank cant even enter combat because he doesnt want to be stuck either as a Barbarian his dex bonus is just as important. The worst part is, he could have caught 7 of 8 if them with a better placement and NOT got me. After the fight ended he said that 3 of the four party members took no damage so it was a good tactic.

So am I whinning? Or is he a moron? Sound off please because he WILL read this.


Well, normally I would say the DC for finding those mushrooms is 14 but since you spent quite some time here camping out while Byron fished about in the water for rotten meat, I will certainly grant you sufficient bonus for that check to work.

Kellic finds:

1d3 ⇒ 3 mushrooms.

[ooc]Since you are basically done the mushroom side quest, the next bit will take you to the tower. Just a word of advice, be on guard at all times from this point forward. As you might expect, the recent reopening of this tower just might have attracted the attentions of other adventure seekers. From your own experiences, you would be well aware that not all of them are the scrupulous law-abiding types. Simply put, there may be another party or two in the area that have the same basic approach as Kellic and Vulgar have had on pretty much every campaign they have ever played.[/dice]


After an hour or so of poking about in the muck and diving down you find the croc's meat locker. You begin the disgusting chore of pulling up rotten body parts from several carcasses in varying states of decay. Most of the "pieces" are completely unidentifiable but one you come across looks suspiciously like a human arm. Upon examining the hand, you notice a ring on one of the fingers.


Round 2:

Byron: *Misses*
Kellic: *Misses*
Pixie: *Casts Hypnotize and 5' Step*
Croc: Will save roll 1d20 + 2 ⇒ (7) + 2 = 9 *FAIL*
Vulgar: No longer flanking Attacks! *Hits* for 11 Damage

Croc: *No longer fascinated because of Vulgar's attack* Attacks Vulgar
Bite: 1d20 + 5 ⇒ (19) + 5 = 24 for 1d8 + 4 ⇒ (6) + 4 = 10 damage
Tail: 1d20 + 0 ⇒ (19) + 0 = 19 for 1d12 ⇒ 3 damage

Vulgar gets hit twice and takes 13 damage plus grapple

Grapple Roll: 1d20 + 11 ⇒ (8) + 11 = 19 *success*

The croc starts dragging the dwarf to the river's edge. You really don't want this to happen.

Both Byron and Kellic get an AOO ... make it count.


Attack rolls please gentlemen. Kellic has missed. You really don't want this thing getting hold of the bard.


Me thinks you are using the first msp link. I made a second maplink bud try that


Unless I fooked it up you should be able to click on that map link above Vulgar and it should just open up the map without dropbox. Can anyone else verify? It looks like Byron can open it. We have PD today so I am afk mostly ... will be back and forth when I can.


NEW map link


The one post per day is a minimum. Post as much as you like. The more the merrier. If most start posting more often then I will push things along.

As you are searching for more mushrooms and headed in a generally northern direction, none of you seem surprised when a set of large jaws disengages itself from the water and lunges forward at ....

1 = Byron
2 = Vulgar
3 = Pixie
4 = Kellic

1d4 ⇒ 1

Initiative:

Kellic: 1d20 + 8 ⇒ (9) + 8 = 17
Byron: 1d20 + 5 ⇒ (16) + 5 = 21
Pixie: 1d20 + 3 ⇒ (14) + 3 = 17
Vulgar: 1d20 + 2 ⇒ (8) + 2 = 10

Croc: 1d20 + 1 ⇒ (9) + 1 = 10


Thanks for all the advice folks. It is greatly appreciated.

Does anyone know of or is aware of a way to format text on the pbp forums without resorting to the html-like tags? Better put, is there a faster way to create the markup tags for bold, ooc, dicerolling, italics and such? Several of my players play by phone and/or tablet and it is less than convenient to do the formatting.

Is there a plug in? Like on my smartphone there is plug ins like emoji for emoticons and such.

Cheers!


Ah thats interesting. I didn't know that Firefox had an RSS plug in. Good to know.

Anyways, as for your in-game comment about questioning the barmaid there Byron sorry. I misread that as

"I try to get me some"

My bad. Oops.


Ok, open outlook and click on tools/account settings
Then click on the RSS feed tab and click new

Paste this into the popup box

http://paizo.com/paizo/messageboards/community/campaigns/playByPostDiscussi on/weeklyGeeksDiscussion&xml=atom

That will create an RSS feed in outlook and every time there is a post you will be notified. I believe you will need to do this same process for every version of outlook you run ... ie at work as well.

And then the posts should appear in your outlook box under rss feeds ... It seemed to work for me. Can one of you test this as well pls? However, you will still need to come back here to post. All that will do is give you the feed in your email box. I am pretty sure you can't reply there. Well actually I haven't tried it but I don't think that will work.


Kellic Runefist wrote:
Is there a way to set this up to email you when someone posts? Or do I just have to check everyday on my own?

You mean like an rss feed? I bet there is. Lemme look into it.


Really? You guys are that stumped? I guess this proves it, fuzzy headed wookie and I ARE the brains of this fricken group. I did say that you should ask around ... twice. And the only two people I introduced (well not including the guy that passed out) was the bartender and the barmaid. *sighs*

Byron notices that Hulking Pug the bartender has been watching you guys closely and after half an hour and several rounds of drinks he finally comes over to talk with the group...

You boys look like you can handle yourselves in a ... um ... prickly situation. Are yas looking for work? There was this alchemist in here yesterday looking for some hardy adventuring types. He said something bout needing some ingredient thats only found in the Cairnlands. I ain't gonna charge ya nothing for the information. I just hope that when yous are rich and famous, you still come back to The Rusty Nail for your drinks. Its good for business you know? Anyways, he works up the street a ways. Just look for the sign with the boiling vial on it.

With that Pug leaves you alone to your thoughts.


Ok, lets get your characters up to date here. I will not use your real names for obvious reasons. Instead I will use nicknames. Hopefully you can figure them out.

Gregor, you are posting under your ilBrutto alias and that is why on every post it says ilBrutto instead of Vulgar. Simply click on the My Account link at the top (if you have't logged in please do so first) and then on the left hand side about 4 boxes down is a box that says message board alias. You can create a new alias there. Once that is done you can go back to that alias and paste the backstory, equipment, stats, and such from ilBrutto into the "about" section for vulgar. When you post, at the bottom of that fill in box you will see a drop down box. Pull that down and select vulgar and your post will appear as if from vulgar. In your profile you can set that up as your default posting alias as well.

BPW is Kellic? So far so good but I cannot see any of your character sheet. Did you copy and paste the "Krallek" character sheet from that email I sent you into your "about" section for kellic? Then just change the details.

BrokenOne is Blaze? The drunken Irishman ... with hair? The chunky ninja? Or some random creeper? I will send out Krallek's details again in an email. Simply copy and paste that into your "about" box for your alias and then change the details. Also, once you've edited your character sheet. You can then make a post under gameplay and then you will appear under the characters tab.

On that note, please do try to post as your character. Otherwise that character tab is going to get cluttered with excessive profiles.

And of course Byron is the other drunken irishman ... sans hair aka the bald headed chicken @$@%er,


Sorry for all the noob questions but how do I make an alias. I click on my account profile at the top after the Welcome XXXX but then under the alias tab there is no "add new alias" button or link. Nor is there one under my profile.

I have one alias already. Can i not make more? I am running a PBP campaign and i would like to put some NPCs on there.


ilBrutto, you might want to take a closer look at your equipment on your character sheet. It looks like you left some of Krallek's default gear there with the long spear, spiked gauntlets, and 8 daggers.


Yes that will make your character appear under the character tab. Also, either in the discussion forum or through email you guys need to decide how you know each other. How did you become an adventuring party based out of Absalom?

I will give the others till Tuesday to get their characters together and then we will start. The first bit will be role playing anyways.


You are in Absalom, the mighty City at the Center of the World, and you’ve always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city’s walls.

You’ve heard rumors that one of the sealed siege castles was laid open by a minor earthquake that struck the region over 6 months ago. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures?


1 person marked this as a favorite.

Um, hoping I am posting in the correct place. Is anyone aware of a thread that helps noob DMs in setting up a PBP campaign here on the forums? I am new to the world of PBP other than as a player in one campaign that seems to be falling a bit flat.


Very excited to try out pbp. ive wanted to add another game but couldnt find another night to fit it in. Pbp sems like a great fit. I will finish off my character sheet first thing in the morning.

Thanks!


Krallek wrote:

I would love to try a PBP game. Count me in!

Hegel
Human Fighter
Str: 18
Int: 10
Wis: 10
Con: 14
Dex: 13
Cha: 10

HP: 12

Backstory: Born and raised on the streets, this city boy is profoundly unpolished in social situations. Never backs down from a fight because he is usually the one to start it. He has been forced to live by his wits for much of his life as his mother made it clear he was an accident. His father isn't in the picture.

Had to do a few edits to make it work in the 20 point buy system. Will also edit my alias.

Str: 17
Int: 9
Wis: 9
Con: 15
Dex: 12
Cha: 10


I would love to try a PBP game. Count me in!

Hegel
Human Fighter
Str: 18
Int: 10
Wis: 10
Con: 14
Dex: 13
Cha: 10

HP: 12

Backstory: Born and raised on the streets, this city boy is profoundly unpolished in social situations. Never backs down from a fight because he is usually the one to start it. He has been forced to live by his wits for much of his life as his mother made it clear he was an accident. His father isn't in the picture.


Hi folks, and thanks ahead of time for the responses. I just have a question about sneak attack with reach weapons and the lunge feat. This might be a bit of a challenge to describe without a picture but I will do my best.

In another thread I discussed with several players the creation of a str based rogue using a long spear and lunge in combination. But this build brings up some questions on flanking and when it should or aught to apply.

On page 196 of the core book it describes flanking with reach and it states you must be able to draw a line through the target from one flanker to the other. Thats fairly simple. However, with lunge and a reach weapon that grants the rogue effectively 15' reach (some penalties apply when using this of course). My question would be, so long as the rogue threatens a square that would "draw a line from one flanker to the other" should that not also count as a flank?

At some point fairly soon we will need a house rule for this I am sure. I love this build and I am having a lot of fun playing it but I certainly don't want to break the game so to speak.

In total, if my math isn't wrong, then I believe this would grant the rogue a total of 11 different squares to flank from on a medium sized enemy.


Now THAT would be awesome if it were like that Asteldian. I would think that would be a game breaker though but it would be nice. 8)

Unfortunately, greater feint only grants the "flat footed" status until the start of your next turn. You still use your move action to feint and the rogue that did the feint only gets the flat footed status for his next attack. The only way the rogue would get multiple SAs would be if they were very high level (in which case I plan on getting this later) or if they are hasted or perhaps if you can finesse your way into a situation where you could get an AOO on the flat footed monster. One such situation that comes to mind is through the use of "opportunist" rogue talent. If another ally is attacking the same monster you are then you would get the SA after using greater feint.

However, as it stands now, my greater feint only grants the flat footed status to the rest of the party members as it ends with the beginning of the rogues next turn. That is not to say this isn't beneficial. The flat footed debuf is huge. I just felt that for now the best thing I could do for the overall benefit of my party was to take Iron Will or Dodge. As one poster has mentioned, I don't want to be a resource sponge on the group because I am too frail. Nor do I want to start sneak attacking my own party because I failed a confusion will save. 8P

I could see this being a HUGE advantage though in a party that had more than one rogue. I do hope no DMs (particularly mine lol) read this but if a party were ever ambushed by a group of higher level rogues with this feat it could quickly lead to a tpk. Imagine the overall damage if even 1 rogue managed to feint on your main tank and then 2 or more others all got sneak attacks till the next round? We wouldn't have enough d6s to roll the damage!!


@qik

I believe that a weapon with range and the lunge feat made a huge difference. Plus the ability to feint. My DM who plays a rogue in several different campaigns, said it was a very effective build as it keeps me away from combat and still fighting and backstabbing. He made a funny comparison with Jackie Chan fighting with a ladder. Time will tell how effective the build is but after one night I was having a lot of fun and it seemed to be effective. I even out damaged our beefy fighter who wields a greataxe. Though to be fair it was one night.


"Rather than type out an entire build allow me to post the pros and cons of each build straight from Rogue Eidolon's guide since you are unable to read it yourself."

Pipedreamsam, not too sure why the negative and condescending tone is necessary. I have clearly stated that I read Eidolon's guide and it was that guide that inspired me to want to try out a rogue. Eidolon's guide is excellent for sure but in the process of maintaining the dialogue in this thread, I have been given some excellent advice that has helped me build an exciting new character that I am very interested in playing. I have now chosen some feats that I never would have chosen before.

My final build is what I posted above with a few minor adjustments. I won't waste a feat on quickdraw as I am desperate for both AC and Will saves. Instead, I will use the spiked gauntlets mentioned above. Also, I won't get greater improved feint as that doesn't seem to benefit much; though it might benefit the rest of the group as the monster will remain flat footed till the start of my next turn. So instead of those two feats I took Iron Will and Dodge.

Now for the good news. Last night we had our first session and the new build was a killing machine. I am so glad I took the feint line as my tanks, at least last night, were unable to get into a position to flank. On our first skirmish, I took out 3 ogre-like creatures solo while the rest of the party took out the other three. On our second skirmish we encountered some kind of shadow dancer rogue undead thing and I ended up soloing him for most of the fight while the other three bozos fumbled with a sorcerer spell failure that ended up blinding the three of them.

Thanks again to all of you for your suggestions, advice, and experience. I believe this character is going to be a lot of fun to play.

PS @Asteldian you are correct. Once I commit to feint that uses the move action and I only get one sneak from that attack round. My DM pointed that out last night 8)


@BigNorseWolf

That is exactly why I took the Feint line of feats. If I find myself in a situation where I cant safely get into flanking position with the 2.5 tanks in the party I can use my move action to feint and then if the dice Gods permit I can still land a full 2 sneak attacks on any enemy within 15' of me.


And the rationale for not giving us the full 62k to work with was so that we don't comb through the lists of magic items and tailor make the best possible equipment combo's for our class. It is a bit of a unanimous house rule because one time another player added late in the campaign and the dm gave him the full amount and he ended up with the perfect gear for his class.

Everyone agreed that it was somewhat unbalanced and unfair to those of us who had been in the party awhile. No one else had the "perfect setup" due to the random nature of loot drops.


@Mergy

No not at all. I was just showing what my unbuffed and unaided stats would be. Though I don't quite have the 62,000 gp budget you mentioned, I do have a budget of 35,000 gp. This is my shopping list:

1. +3 chain shirt
2. +2 ring of protection
3. +2 longspear
4. +1 rapier (I cant use the scimitar that I wanted)
5. +2 belt of dexterity
6. boots of striding and springing

In addition to the 35k above we also were given a number of treasure parcels to divvy up. Though through pure random dumb luck not much of it was useable by me. Sadly I ended up with a Ring of feather fall only.


I calculate my AC at about 23. +3 chain shirt (10 ac incl dex bonus), ring of protection +2, belt of dex +2

Its not an awesome AC but surviveable I think.


Thanks everyone for the input. I think I will try out the str based rogue instead of the dex based one (this goes against all my DnD programming lol). I will use a longspear and a scimitar/rapier/whatever I can get my hands on for up close melee.

Here is what my final build will look like and it is based on bits and pieces of the advice from the various posts here. I am very much looking forward to playing this "combat rogue." If you see any glaring weaknesses in this build please let me know. I can see 2 of them myself; will saves will be terrible and AC will be moderate (23 normal and 21 when I lunge).

Human Rogue Level 10

Str: 22 or +6 (base 18 +2 for being human and +2 for skill points at 4 and 8)
Int: 14 or +2
Wis: 10 or +0
Dex: 16 or +3
Con: 14 or +2
Cha: 10 or +0 (sorry the 8 was a typo/brainfart yesterday)

Fights with a longspear as main weapon (reach and brace plus x3 crit) for d8 damage
Fights with a scimitar/rapier/shortsword for up close fights and uses it 2 handed

Feats and Rogue Talents:
Level 1: Feats ... Improved initiative, combat reflexes
Level 2: Rogue Talent ... use combat trick to get combat expertise
Level 3: Feat ... Improved Feint
Level 4: Rogue Talent ... fast stealth
Level 5: Feat ... Greater Feint
Level 6: Rogue Talent ... Surprise Attack
Level 7: Feat: mostly undecided but probably quickdraw. Others I am considering are toughness, fleet, iron will, or deceitful (for bonus to the feint)
Level 8: Rogue Talent ... Weapon Focus Longspear
Level 9: Feat: Lunge
Level 10: Rogue Talent ... trap spotter
Level 10: Advanced Rogue Talent ... Opportunist

Combat Tactics:
1. use improved initiative and/or surprise attack to land 5d6 crits during surprise round. Possible to get as many as 3 sneak attacks here.
2. combination of reach weapon plus lunge to attack opponents from 10 or 15 feet away. This gives me a HUGE flanking area and thus more sneak attacks.
3. use the feint tree to bluff them into being flat footed and then land 2 5d6 sneak attacks
4. use combat reflexes and opportunist to pump out extra damage from attacks of opportunity from a distance of 10 feet. Thats a huge area. Opportunist gives me basically an extra attack per round if someone else hits.
5. if fighting comes up close then use quickdraw to switch to rapier or whatever I have 2 handed in combination with tactic 3 above.

With a non magical Longspear I would have attack bonuses of +14 +9. Not awesome but acceptable at level 10.
With the short range melee weapon I would have a modest +13 +8

Skill Points: 100

Hitpoints: should be about 70 to 80ish?

What do you think?


Is there any reason why a feat like Lunge (extend attack range by 5 while taking a -2 to AC) would not work with multiple attacks? I mean at level 10 I would have 2 attacks per round plus one if I managed to get the boots of haste and possibly even one or more with an AOO. Can lunge be used for all those attacks? In the description it doesn't seem to give any indication that it cant be used multiple times per round.


You know, I must have gone brain dead because I knew you only get one attack with spring attack. That makes sense as you would lose all those opportunies for multiple sneak attacks. So other than maybe dodge that whole tree is not worthwhile.

That longspear wielding build is looking more interesting. I would get strength x 1.5 for the 2 handed weapon too. If I get my hands, or feet really, on a pair of boots of haste I can still unload 3 sneaks in a round ... well for 10 rounds a day anyway.

So shattering defense is not that great huh? On paper it looks awesome. Are there other ways to boost my sneak attack opportunities? Maybe with a feint? Or with some levels of shadow dancer? I think there will be plenty enough chances to flank as it is with 2 solid tanks and a battle cleric in the group. But having that backup plan where i dont have to rely on others to land a sneak attack would be great.

Can i still attack enemies in adjacent squares with a reach weapon like a longspear?


I have read eidolons guide to rogues here on the message boards and that is what makes me want to be a rogue. However, every time i try to open the one on the site you linked (and when others link the same site) it doesnt seem to load properly.

I believe it was on eidolons post here where someone commented on the rogue using the long spear. There seems to be a lot of different opinions on how to build a twf rogue. Many of them are at odds with what eidolon suggests so I made this post to get some alternate feedback.

What is UC? A new book? I dont have that one yet obviously. And why is spring attack and mobility not going to work with a twf? It looks to be good symetry to me. Jump into flanking position, land a few SA, jump back out to safety.

Cheers and thanks for allowing me to sap your epertise.