Corsair

Kragor Bloodskull's page

68 posts. Alias of Vanulf Wulfson.


RSS

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>

I'm thinking of submitting Kragor Bloodskull, Half-orc Ranger (Freebooter), bastard son of the infamous Orc pirate Kurgan Bloodskull and a favorite ship's whore who was dropped off at Port Peril when it was found out she was pregnant and set up with a significant "dowry" to keep herself and raise the child.

I'll need to re-stat him to the current rule set if he get's accepted


2 people marked this as a favorite.

Here's a more expanded list.

Lapyd*: Shantanna Lyrs – Female Tiefling (demon-spawn) Antipaladin (blighted myrmidon)/ Barbarian
Pad300: Djir Brentwhisker – Male Ratfolk Unchained Rogue
Ruin Explorer: Myrsko Izuro – Male Human Wizard (spellslinger)
Archae: Adir Silverleaf – Male Halfling Fighter
Odentin*: Mahkah – Male Oread Monk (zen archer)
Delmoth: Mama Mambo – Female Goblin Cleric of Lamashtu
Spazmodeus: Angeus Mourngrym – Female Human Swashbuckler (shackles corsair/inspired blade)
Delightful: Black Bess – Female Human Cleric of Besmara
Hustonj: Bektat – Male Hobgoblin Unchained Barbarian (invulnerable rager)
Hustonj: Ioney Dragi – Male Aasimar (musetouched) Bard (sea singer)
CA Jademan: Tik Tik Scaletail – Male Ratfolk Witch (sea witch)
SqueezeMeNow: Torin Brimfisher – Male Half-elf Barbarian
Galahad0430: Tristian Fortmaine – Male Human Fighter (aldori defender)
Rabscuttle: Beric Pearlsbane – Male Halfling Antipaladin
Trevor86: Neachtuir – Male Elf Alchemist (grenadier)
KingHotTrash: Beket Runetooth – Male Human Fighter
Ouachitonian: Cnut Bjornsson – Male Human (skinwalker [coldborn]) Barbarian (invulnerable rager)
Noral: Nuwa Feng – Female Half-elf Unchained Summoner (soulbound)
Edeldhur: Reknar – Male Half-orc Bard
Jeremy Packer: Draak "Lizard" – Male Tiefling (orc blooded) Alchemist (beastmorph)
Vanulf Wulfson: Kragor Bloodskull – Male Half-orc Ranger (freebooter/trapper)
Eriktd: Jaques Lacrimoisi – Male Human Swashbuckler (inspired blade)


1 person marked this as a favorite.

Kragor's background is done.

hustonj wrote:

So, this is the point somebody usually provides that old Gene Wilder quote:

Willy Wonka wrote:
The suspense is terrible. I hope it lasts.
I don't normally, but I was missing it, so . . ..

Willy Wonka

It's originally a quote from Oscar Wilde from The Importance of Being Earnest.


Mama Mambo wrote:
No no no, see we have all goblins, halflings, gnomes ect. Except for one really tall half-ork. Then we make them the captain and instead of saying Aye aye captain, we say, "Yes my tallest!"

A least someone can get the stuff off the top shelf


Mechanically Kragor is done, just need to finish his background


I'm going to submit Kragor Bloodkull, byblow of the infamous orc pirate Kurgan Blooskull, for consideration


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Hey everyone, just checking in. It looks like with all the squishies aboard Kragor would be a better choice than Randall (better luck next time, buddy).


I have a freebooter/trapper Ranger that I created for another S&S campaign.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

My apologies, things are a little crazy right now. Last week my Father in Law was admitted to the hospital for an infection and dehydration. Yesterday we received the test results from the hospital and it's been determined he has colon cancer. Given his age and state of health we are consulting with his doctors on the best course of treatment. Surgery, while an option, is risky and he may not survive the operation.
Needless to say things are quite up in the air right now so if need be please feel free to bot me until such time as I can devote more attention to the game.
Thanks.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Sorry to hear that, Chess. I hope that everything works out alright and that you can rejoin us whenever you can.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Tap, tap, tap. "Is this thing on?"


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor finishes his shift in the bilges he climbs back up to the cargo hold and rolls his shoulders to ease the aching muscles. Exhausted from the work he heads to his bunk and is soon fast asleep.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Sorry for the thread derail but an Iron Gods game I'm in just lost one of our players and we're looking for a replacement. The current party consists of a Human Gunslinger (pistolero) (myself), a Ratfolk Investigator (empiricist), a Android Fighter, and a Half-elf Inquisitor (sacred beastmaster).
We're looking for an arcane caster who can bring some healing to the table as well (our Inquisitor didn't take CLW as a spell known). Thinking either a Witch with the Healing hex or a Bard with CLW (not trying to pigeonhole anyone, though).
You can find the Discussion thread here (Link) and the Gameplay thread here (Link).
If you're interested please leave a concept/build in the Discussion thread.
Thanks,
Mike


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

"Come on, Bleepos" Kragor says as he slaps the little goblin on the shoulder "Lets go check out the bilges, I'm sure the air down there will be fresher than the stench coming from the deck."
He wrinkles his nose in Scourge's direction before going below decks to find the bilges.
Constitution check: 1d20 + 2 ⇒ (13) + 2 = 15


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor crosses over to the new ship and goes below deck to store his gear, all except his falchion which he straps across his back "Let one of these sons of b*+!!es try and take this from me while I'm awake and they won't live to regret it" he thinks to himself as he settles the blade before returning to the main deck to await assignment.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor gathers his gear from Grok, giving the Quartermistress a squeeze around the waist, before heading back to the main deck "See you around, toots" he tells her as he goes up the stairs.
Once on deck he sees the strange tengu talking with Bleepos. As he approaches he frowns at Bleepos "When did I ever tell a joke." he asks with a straight face.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Are we getting our original gear back, or do we have to pay for it to get it back from Grok.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

I think we're just stuck in the doldrums right now. We need GM Red to advance the story and I think we've lost Sasha as well (she hasn't posted in a couple weeks).


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor, not finding the answers he was seeking out on the waves, turns and heads for his hammock. Seeing Jaska chatting with Owlbear he raises his bottle in salute and goes below deck to sleep.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Day 23:Night

After the evening "meal" Kragor will find his way over to Sam Toppins. Approaching her when shes alone he offers her a friendly smile, although the tusks probably spoil the effect. "I've seen you up in the rigging, you seem to be a natural at it. Any Captain would consider himself lucky to have you as one of his riggers, and we're not going to be on the Wormwood forever. Who knows what the future might hold for someone bold enough to take advantage of whatever opportunity might come her way, if you catch my drift?" Leaving the rigger to ponder his words Kragor walks away but calls over his shoulder "By the way, do you ever wear shoes?" he says with a laugh.
Diplomacy check: 1d20 - 1 ⇒ (15) - 1 = 14

Nighttime once again finds Kragor staring morosely out to sea, a bottle of ...something in his hand.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Day 23: Day

Kragor wake sup to the sound of someone playing the bass drum somewhere in the back of his head. Stumbling back up to the deck he grabs another bottle of...something as he walks "Can't get hungover if you stay drunk" he thinks to himself as he takes a pull from the bottle.
Wandering through the bacchanalia he spies Fipps Chumlett sitting by an empty barrel of rum. Walking over he calls out "Hey, tough guy!" Kragor then smashes the bottle on the barrel spraying shards of glass across it's top. Sitting opposite Fipps, Kragor places his elbow amongst the broken glass "Whadda say, you wanna?"
Kragor will challenge Fipps to an arm wrestling contest agian and again, betting him 10 gold each time. Kragor will throw the first three matches (taking whatever damage comes his way) and then increase the bet to 50 gold. Once Fipps takes the bait he tries in earnest this time.
Strength check: 1d20 + 3 ⇒ (14) + 3 = 17
Assuming he wins:
Kragor take sthe pouch with the gold in it and tosses it back to Fipps "Keep it, there's plenty more where that came from." Looking directly into Fipps eyes he says "There'll come a time when someone will have to decide which side he's on and I hope that on that day he'll remember this day. Otherwise..." Kragor lets the implied threat linger and then holds up his bloody hand and makes a fist to drive home the point "Understand?"
Intimidate check: 1d20 + 7 ⇒ (16) + 7 = 23
With that he turns and walks away, blood dripping on the deck, looking for more drink.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Night 22
Kragor looks at Jaska and taking the bottle begins his tale "Me? Nothing much to tell. My father was Kurgan Bloodskull, a pirate captain of some repute and my mother was some dockside doxie that he had taken a a fancy to. She was his woman for a while, that is until she got pregnant with me. He dropped her off at their next port of call." He takes a long pull at the bottle before continuing.
"When I was little she used to regale me with tales of their time together so it's only natural that I'd gravitate towards the sea. As soon as I was old enough I jumped on the first ship that would take me and have been jumping from ship to ship ever since. That is until my last berth before now. The First Mate made some crack about my parentage so I cracked him. Spent the rest of the sail in the brig until they docked at Port Peril, where they promptly cashiered me. Oh well, it was worth it and they paid me, to boot. I was at that tavern trying to decide my next move when, I guess, it was decided for me." Kragor hoists the bottle to his lips, only to discover that it's empty. Whispering something under his breath he pops the cork back in and tosses it overboard.
Watching Jaska go below deck Kragor grabs another bottle and soon follows.
Kragor will spend that night getting drunk in his hammock.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor raises an eyebrow as Jaska joins him at the rail. With a silent nod he hands her the bottle "So what's your story? Everyone's got one." With the commotion caused by Bleepos' nighttime activity Kragor smiles at Jaska's comment "I think a lot of your prayers are going to wasted on that little one."


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Really/ I thought it was quite clever, that is until the dice gods ratted me out.

His nighttime sortie stymied Kragor returns to the deck with the bottle in hand and begins drinking in earnest. Once on deck he finds his way over to the rail and watches the party, nodding to those he's a good terms with. Seeing Sasha and Ratline go below deck he raises ans eyebrow "Any port in a storm, I guess." although seeing the pair go off does make him feel a little melancholy.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor spends a few hours above deck making sure the celebration is in full swing before grabbing a bottle of whatever's handy and heading below. Once in the darkened hold he takes a swig from the bottle and pours some of it's contents over himself. Satisfied he lurches "drunkenly" over to the Quartermaster's store. He stops outside the door and looks around to see if he's observed before he tries the handle.
Bluff: 1d20 - 1 ⇒ (3) - 1 = 2
Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Before I post my nightime action, what are the odds that Kragor managed to keep his thieves' tools?


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Is that 340 gp each or 340 gp to be divided among ourselves (or 68 gp each)?


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

With the officer prone on the deck before him Kragor whirls the pike around and places the point above her throat "Stay down and you just might live through this" he growls at her.
Intimidate check: 1d20 + 7 ⇒ (2) + 7 = 9


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

"That'll be enough of that." Kragor hisses as he gets cut by the sword slash. Using the pike again he hooks the tip of the on the officer's leg and yanks her off her feet.
Trip attempt (flank, bane, bless): 1d20 + 5 + 2 + 1 + 1 ⇒ (12) + 5 + 2 + 1 + 1 = 21
With her flat on her back Kragor tells the others "Try and take her alive, if possible. She's got to be worth something to someone, somewhere. But don't risk your life to do it. "


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor bends over to pick up the dropped pike and in a bold move takes a step back and using the hooked tip of the weapon attempts to pull the officer's legs out from under her.
Trip attempt (flank, bless, bane): 1d20 + 5 + 2 + 1 + 1 ⇒ (4) + 5 + 2 + 1 + 1 = 13
20% miss chance: 1d100 ⇒ 50
Not a good time to go cold all of the sudden.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor pushes the tip of the pike to the side as he stalks across the deck towards the officer. once inside her reach he slices at her with his cutlass.
Attack roll (flank, bane, bless, power attack): 1d20 + 5 + 2 + 1 + 1 - 1 ⇒ (7) + 5 + 2 + 1 + 1 - 1 = 15
20% miss chance: 1d100 ⇒ 87
Damage: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Never mind, then. My inner monologue read that has see and hear.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

With the Fog Cloud still hanging around I'm not sure how you want to adjudicate the others being able to actually see me.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

"Finally, someone in charge." Kragor grins as the officer appears on deck. "Oh ho, what do we have here everybody? Fresh meat?" he says as he points to the officer.
As a move action Kragor will activate his Freebooter's Bane ability (all allies within 30' who can see and hear him get a +1 on weapon attacks and damage rolls v. the selected target.)
He takes a step up to block her path to the boat as he swings his cutlass at the sailor beside him.
Attack roll (bless, power attack): 1d20 + 5 + 1 - 1 ⇒ (16) + 5 + 1 - 1 = 21
Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

I'm going to be out of town with my wife and daughter for the rest of the week. I'll try to keep up by my posting might be more sporadic than usual. I'll be back by Sunday night
Fell free to 'bot me if necessary.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor will spend the round searching the bodies for loose change and anything else of note or interest.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor laughs at the sailor trying to untie the ship's boat as the ropes keep tying themselves back up in knots "Just not your day, is it? he asks the hapless swab just before he slices his hand off with his cutlass. With a wicked flourish he follows through, taking the man's head clear off his body. Satisfied that the man is no longer a threat Kragor turns to peer through the fog for any more enemy sailors.
Attack roll: 1d20 + 5 + 1 - 1 ⇒ (20) + 5 + 1 - 1 = 25
20% miss chance: 1d100 ⇒ 24
Confirm critical: 1d20 + 5 + 1 - 1 ⇒ (15) + 5 + 1 - 1 = 20
Damage: 2d6 + 6 + 4 ⇒ (4, 2) + 6 + 4 = 16


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Hearing the voices in the fog and alerted by Jaska's warning Kragor leaves his spot by the top of the stairs and wanders into the fog. Walking blindly he comes across the sailor attempting to untie the ship's boat. With his cutlass in hand he strikes out at the man and cuts him deeply across the chest.

Attack roll (bless,power attack): 1d20 + 5 + 1 - 1 ⇒ (11) + 5 + 1 - 1 = 16
20% miss chance: 1d100 ⇒ 32
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor looks to Sasha as she voices everyone's thoughts "It wouldn't do no good." he tells her "We'd have to cut away the ropes holding us together and we'd never make it before we were cut down. Besides, everyone from the Wormwood is already over here."
Turning to Bleepos he asks the goblin "Can you take care of our yellow friend over there? Tie him up or toss him overboard, either way I don't care as long as he's no longer a threat"


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor looks on in shock as the surrounded sailor leaps over the railing into the sea below "Guess the sharks'll finish him then." he says to no one in particular. He moves down the stairs from the sterncastle to the aft deck, taking a blocking position at the top of the stairs from the main deck.
With the rush of battle over Kragor's arm begins to shake a little as the fatigue takes hold. Looking at the blood dripping from his various wounds he asks "Anyone got any healin'"


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Kragor, his cutlass dripping blood, moves to attack the red sailor. His powerful swing bites deep into the man's side, dyeing his tunic a deeper shade of crimson.
Attack roll (bless, power attack): 1d20 + 5 + 1 - 1 ⇒ (14) + 5 + 1 - 1 = 19
20% miss chance: 1d100 ⇒ 23
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

As long as there is a handy link. I've been scrolling back and forth from the posts to the link in the thread.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

GM Red, would it be possible to post map links on the Campaign Info tab rather than in a post? It would make it easier to find rather than having to scroll back through a number of posts or pages.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Keep forgetting about the Power Attack.

Climb check: 1d20 + 7 ⇒ (8) + 7 = 15
Kragor clambers over the railing, soaking wet. He glares at the blue sailor "You think that's funny, laughing boy? Well you'll stop laughing once I slit your throat."
Attack roll (bless, power attack): 1d20 + 5 + 1 - 1 ⇒ (13) + 5 + 1 - 1 = 18
20% miss chance: 1d100 ⇒ 69
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

I assume Kragor will draw an AoO from climbing over the railing.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Climb check: 1d20 + 7 ⇒ (8) + 7 = 15
GM Red, is it full round action to climb up or only a move action?


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Swim check: 1d20 + 7 ⇒ (19) + 7 = 26
Why couldn't I have rolled that last time?


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

AoO: 1d20 + 5 ⇒ (2) + 5 = 7
Guess I'm going swimming.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

Perception check: 1d20 + 6 ⇒ (4) + 6 = 10
Kragor catches a glimpse of the Captain and the rest of the fight as the fog parts. Seeing the sailor sneaking up from behind, he shouts a warning "Cap'n look out behind you."
Turning to face the sailor who tried to push him over the railing he slashes at him with his cutlass.
Attack roll: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

With total concealment spells which targets a single creature but do not require an attack roll will not work (you can't see them to target them). Whereas attacks that require an attack roll assume you are firing blind into their square, hence the 50% miss chance.


Male Half-orc (Junglekin) Ranger (Freebooter/Trapper) 1
Character Information:
[HP: 12/12]; [Armor Class: 14; Touch: 12; Flat Footed: 12]; [BAB: +1; CMB: +4; CMD: 16]; [Saves: Fortitude: +6*; Reflex: +6*; Will: +3* (+2 Luck bonus to all saves)]; [Initiative: +2]; [Perception: +5]

I think the premise is that the ships will sail out of the fog cloud within a few rounds.

1 to 50 of 68 << first < prev | 1 | 2 | next > last >>