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As the ghost of Kragmyr fought, a ethereal song could be heard... Quote:
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What I’m thinking right now is this...zen archer monk. Str (15+1=16) Dex (14) Con (16) Int (8) Wis (18) Cha (8) Wisdom to hit, Str to damage. Can’t flurry with fists, but with weapon familiarity can use a dwarven waraxe. Feats:
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If all of that sounds alright I’ll get a profile built
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Put a lot of thought into this. On one hand, I like Kragmyr. He is a lot of fun to play. On the other hand, I’m finding it hard to be at a computer to reliably move on the map. Being ranged would make things easier. That, and I’m running out of good sagas. And finally, I think that a story is better with danger. The best way to show this? Not all good guys making it. With all that in mind, I’ll have Kragmyr die off here. It’s good for the story, and it’ll make things easier. I’m still thinking of the best archer choice. Ranger with favored enemy giants/orcs?
Just not sure yet.
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Attack, 15' reach: 1d20 + 16 ⇒ (12) + 16 = 28
Attack, 15' reach: 1d20 + 11 ⇒ (18) + 11 = 29
AC18+4=22. Next round the giant will need a 6+ to Hit with his first attack and a 11+ with his second. 10HP left. Does 14-24 damage per Hit. So the first attack will very likely take Kragmyr out of the fight, possibly killing him. If both hit again, he’ll be splattered. —— So...if Kragmyr does become a pile of goo, mind if I take over the dwarven lass we rescued as a PC? I figure that it would make the most sense for adding in a replacement from a story point of view. And if so, would it be alright to make her into a ranged damage dealer? I often have trouble editing the maps in a quick enough manner, so shooting at a distance would make life easier.
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No magic. Losing blood. Retreat not an option. So Kragmyr did the only thing he could do. He got to his feet, spat out crimson spit, and pointed at the giant. What came out was a tirade of insults that would have made the most battle hardened orc blush. A mixture of dwarven and giant, he insulted everything from the giant’s lineage to it’s deity to it’s fashion sense. Inspired Rage activated. My last PC death happened at the hands of a giant...wonder if Kragmyr will make it?
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Still sizzling, Kragmyr bent down to examine the wisp. His arcane power was totally spent; as was his physical stamina. The creature had been slippery, but against all hope he had managed to consistently apply his axes to it. He was proud of his efforts, and wanted to show it. ”I wonder if I can do something with this...” he muttered. Knowledge on wisp physiology: 1d20 + 9 ⇒ (20) + 9 = 29 Perception: 1d20 + 10 ⇒ (8) + 10 = 18 He looked around to see if there were any other dangers around before going to work. The last thing he wanted was to be surprised by the wisp having kin around, or their struggle attracting more mundane predators. Or...hags. When satisfied... Craft Trophy: 1d20 + 3 ⇒ (20) + 3 = 23 Looking to incorporate the wisp into Kragmyr’s helm. Any way I can have him make it glow when he uses inspired rage? I like the image
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Hit: 1d20 + 9 ⇒ (17) + 9 = 26
Hit: 1d20 + 9 ⇒ (3) + 9 = 12
Twitching as electricity courses through him, his beard likewise jutting out with static, Kragmyr managed to growl ”...Jarl Broadbeam was carried home on his shield, his wounds to the fore...”. He forced himself to continue chanting, though even seeing straight was becoming difficult. His vision blurred, with only the wisp being clear. He brought his axe down on it once more, determined to make his ancestors proud.
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”Ach! Fookin’ beastie!” With glowing axes, Kragmyr struck back... Hit: 1d20 + 9 ⇒ (5) + 9 = 14
Hit: 1d20 + 9 ⇒ (18) + 9 = 27
His first blow went wide, but the second found it’s mark. Primary natural attacks time! We all need a 16-18 to Hit. So let’s surround it and double our attacks. Throw enough and we’ll take it down.
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Knowledge ??? What could he tell of the bodyguard from its description?: 1d20 + 9 ⇒ (2) + 9 = 11 Knoweldge ??? What does he know of Hags?: 1d20 + 9 ⇒ (9) + 9 = 18 Kragmyr thought about what he knew of hags and what their ally might be. He kept his peace for the moment, content to let the others speak.
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Kragmyr smiled and slapped Thozar on the back. He made a mental note to give Thozar a good part in the inevitable saga that he’d write when this was all over. But like his kinsman, he remained silent. The lass was likely still confused, and too many dwarves talking would just make the situation worse.
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Kragmyr shrugged. ”One for me, one for you.” He first chugged down the first one, as payment for his wound. CLW: 1d8 + 1 ⇒ (2) + 1 = 3
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Sense Motive: 1d20 + 10 ⇒ (19) + 10 = 29 A high roll! Anything else he notices? ”Oi, lads. Hold up. That lass there.” He pointed at the dwarf. ”She’s suffering from some kind of mental affliction. I dunnae think reasoning with her is going to go well. And I’ve nay got any magic which cures the mind. How do we approach this? We can’t leave her here...”
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Kragmyr grunted in pain as the hydra lashed out, ripping into him. Sharp teeth tore into his leg, and if he didn’t do something, they would soon pull him away. Attack body: 1d20 + 7 ⇒ (12) + 7 = 19
He couldn’t get close enough for axe work...but he could hammer it into the ground so the others could do it!
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Kragmyr ran up behind Gundar, chanting as he did so. "Your blood shall redden | Gundar's blade,
Before hydra Gundar, | Angradd's son,
Only this | shall all answer:
Lvl 2 spell cast: Herosim. Gundar now has +2 morale bonus to hit, saves and skill checks. Everyone has +2 morale bonus to Strength, and everyone can have 2x primary natural attacks, 1d6 damage. For Gundar, with inspire rage and heroism, his attacks look like this now: Dwarven Waraxe +11 (1d10+5/19-20/x2)
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Skald magic isn’t as important as the spells of others...so... CLW: 1d8 + 4 ⇒ (8) + 4 = 12
Ulark is at full wounds Knowledge Arcana: 1d20 + 9 ⇒ (17) + 9 = 26 ”A hydra! Lads, use ______ to kill it! It’s resistant to ______!” GM, please fill in the blanks. Also inspire rage. +2 Str and 2x ghostly axes for everyone!
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With Belir and Thozar both leaving, Kragmyr shrugged. Thozar certainly had a point. And while he might once had wanted to be civil himself, the captain hadn't treated them with any degree of kindness. He certainly felt no warmth towards the half-orc. "I've heard tell that a ship's crew is like a family. Given that all aboard are orc-touched, this is likely true here. As such, a traitor in their midst is a clan issue, and such problems should be dealt with internally. Let us be on our way and let them deal with their own."
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Knowledge Will-o-Wisps: 1d20 + 9 ⇒ (14) + 9 = 23 "Bah! We need to find a will-o-wisp?" Kragmyr complained to the dwarven band, in general. "At least orcs will give ye the decency of a fight straight to your face. But a wisp? Faint balls of light, bobbing in the air, they be. The little blighters are pure evil. They're immune to magic! They can become invisible whenever they want! And the worst part? The absolute bloody worst? They feed on fear. That's what they live on. They lead travelers on into danger, and then hover nearby eating their terror as the poor sods die. And now we have to and bloody find one.I really hope that someone here can see through invisibility. Otherwise we're probably going to end up dying in a bog or somesuch while the little blighters eat up our last moments."
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Loot potions of cure light wounds (2)
---- Does anyone really want that belt of dexterity? If not, I'd gladly take it. Push my dex up to 16: the max dex bonus when using a breastplate. Plus it'd push my stats up to Str (16) Dex (16) Con (16) Int (16), which I think would be pretty cool. :)
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Letting his bloody hammer high, Kragmyr yelled out ”Good shooting! We need to find a way to bring that ballista with us!” Then turning to Ulark, whose ethereal hammers were already fading, he said with a grin ”The way ye swung those axes makes our ancestors proud. Well fought.” As he said that he was already mentally composing the continued saga for the group. Axes, ballistas, stone commanded with but the mind! Truly, the stuff of legend.
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Hit: 1d20 + 8 ⇒ (17) + 8 = 25
Hit: 1d20 + 8 ⇒ (3) + 8 = 11
Kragmyr grinned as he saw Thozar fighting with the spectral armaments of their ancestors. Stepping forward, he put his own axes to use against the foe. He chanted as he did so. ”...and thus did the gates of Koldukar fall...” one of his axes found purchase, drawing blood.
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