Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Me, too. Damn, I hate cedar.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Let's do zis. Zey seem friendly. Kong hands his over without much worry.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong looks up. It was chewing on me.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong stands over the thing, glaring at it, then nods his thanks at the lizard people.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong moves to flank, and tries cutting into the thing again... Attack: 1d20 + 6 ⇒ (2) + 6 = 8
...then gets frustrated, bellows, and goes all out. Mage Strike: 1d20 + 10 + 1d6 ⇒ (3) + 10 + (2) = 15 (Sacrificing Blindness/Deafness and a surge)
DIE, DAMN YOU!
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 I'll be a lot steadier now. Just got normal service with internet. Previously it was only WiFi.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Actually, I get bonuses, but assuming I had the scythe out - so much the better. Damage: 2d4 + 8 ⇒ (4, 3) + 8 = 15
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong quickly snatches up a large nearby rock and slams it into the beast using both hands. Attack: 1d20 + 7 ⇒ (17) + 7 = 24
I don't sink I can outrun ziss beast!
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Perception: 1d20 + 5 ⇒ (10) + 5 = 15 Ve come in pea...vat ze...oh crap. Kong stands, watching the lizard folk a bit too long to be ready for the new beast.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Perception: 1d20 + 5 ⇒ (6) + 5 = 11 Kong does do short forays, but doesn't expect much other than bats, per recent experience. Still very much into the game, but I typically get a little time each morning for ALL of my games.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Gah, I missed leveling up, somewhere. I'll tend to that soon. Fort: 1d20 + 6 ⇒ (18) + 6 = 24 Tired? It feels zo goot down here! Still, Kong stops with the party.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Jes, back ze way ve came. Hmm. Vere are zese lizard people of jours, Neri? Kong looks a little weary, but more thougtful than annoyed.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kory passes his lit rock with no issue, and follows slowly and carefully.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Down is definitely NOT ze way to go here. Kong looks down anxiously for a moment, then removes all of his gear and makes a parcel to pull across after him, then gingerly crosses, with a death-grip on the rope. Acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong looks pretty unsure about this one. Zese logs look fery zlick. I sink I vould like help on zis.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Jes, let's chust take a little, for now, und come back for more, maybe on ze way back. Kong does his best to chip out a few prime specimens of each.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Not cheap, mind you, but there's only one Franklin's. MDT - you familiar with Franklin's?
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Well, if you ever visit Austin...bring patience...and cash. That was a $10. sandwich.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Lol...Wednesday I had a half-pound brisket sandwich from Franklin's...imagine brisket so good that people were already in line when we got there at 8 am - like 25 - 30 people - and Franklin's opens at 11:00...
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 I did. Lunch was the traditional stuff face, and then BBQ brisket and Elgin sausage for dinner!
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Jes. Zese bats are annoyink. Kong is ready to go, but feels a bit sheepish after being afraid, in that last encounter. He's a bit subdued, at this point.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Enjoy Kuwait, for what it's worth.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Falling back doesn't seem like too bad an idea.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 No problem. Just really strapped for time this week, and not keeping up like I'd like to. Just moved to Austin on Tuesday. CLW: 1d8 + 3 ⇒ (3) + 3 = 6
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Ugh. I'm so limited in time lately, here. It fails, one way or the other, then. Can I get to Jacob without going through the swarm? I'm not seeing him on the map. BTW, that was for casting in armor, not concentration. Do I need a concentration check for something? I will cast defensively, if need be. Kong will attempt a CLW on Jacob if he can.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong does his best to stay away from the bats. It's unnatural, being frightened like this, and pretty new to him. He'll try to daze the big one. Spell Failure: 1d100 ⇒ 37 It's DC 13.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Oops - switch that to evil eye for -2 AC.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong tries slumber on the other big, scary (noisy!) bat.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 No save for the bat? Slumber?
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Won't: 1d20 + 2 ⇒ (5) + 2 = 7
Kong runs screaming like a little girl? Holding back, this time, Kong tries hitting one of the big ones with slumber. (DC 14)
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong raises an eyebrow, but moves on.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kuwait. Eek.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Run, screaming like a little girl?
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong gives the light rock a couple of good kicks into the indicated tunnel, following with pickaxe resting on his shoulder.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong amuses himself by playing 'kick the can' with the light rock.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Ja. Vindink more goot metals...good...
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong casts light on a rock and shrugs. Vitchever ju sink has best odds of vindink...people.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Fine vis me. Kong stands there, admiring Neri's quick clean-up work, and casually sinks the pick into a stone wall with a quick blow, still fascinated by the powers in this new world.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Don't get hit, or try another spell...that sorta thing.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Yeah, just looked it up. Not extra time, just no particularly good success...not like most give much extra. You make it, or you don't. This is a time-pressure situation, though.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong just didn't take 10 - which takes extra time. Time that bleeding continues.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong sees the bleeding, and will help with healing. Heal: 1d20 + 3 ⇒ (9) + 3 = 12 Zis bleedink needs to be ztopped quickly. Zave patience for later.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong slams the pick into the bat again: Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Ick. Never had to cope with that. Hopefully it won't last long!
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Kong charges in to attack - Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Shut up, giant vinget rat! Kong follows up with a mage strike, sacrificing blindness/deafness. Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Will: 1d20 + 2 ⇒ (16) + 2 = 18 Kong is getting tired of these noisy bats. He has plans of slamming the shriek right back down its gullet with an extra large pickaxe. Come get zome!
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 Ve're demons. Kong shrugs. He doesn't seem.convinced.
Male Human HP (32)
Stats: AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0 Skills: War1/Exp2|Witch3
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5 I hear ya. It'd been ages for me. I'm so outta the loop. ;)
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