Human

Kohaki's page

53 posts. Organized Play character for Ilmakis.


RSS

1 to 50 of 53 << first < prev | 1 | 2 | next > last >>
Lantern Lodge

1 person marked this as a favorite.
Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

@Beleg : if you want a french traduction of your words

Beleg:
Il était temps putain de merde ! Ouais, saloperie de putain d'existence de merde ! Et Hailey, quelqu'un peut s'en occuper merde !
Looking a his black sword Beleg said
Et toi, oui toi ! Qu'est ce t'as aujourd'hui ? Tu fais grève ? Tu fais ton putain de fonctionnaire de merde ?!
Franchement, je sais même pas pourquoi j'te traîne avec moi ! Même pas capable de toucher un putain d'éléphant dans un putain de couloir !

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

We are here to help Kasadei. Some of us have the good of the people at heart and we hope the destruction of this fool creature and her minion will bring peace and prosperity in the neighborough

Said a blooded, but smiling Kohaki.

He bowed to Hailey and said I owe you my life Hailey sama, if you need anything, ask me I will try my best to help you

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Boon ?: 1d20 ⇒ 19

That was close and cool :) Thanks to all of you :)

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Yes, it was close ! I hope my suggestion help us, and big bravo to Mashita and his crit :)

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki tried to heal himself with his wand

UMD DC20: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 1 ⇒ (8) + 1 = 9

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki seriously wounded concentrate to cast a spell

Concentration DC17: 1d20 + 12 ⇒ (6) + 12 = 18 and disapeared

Spellcraft DC16:
Vanish

GM:
and he moved just under the number 2 on the map, drawing his wand of cure light wounds

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

I agree with all of this. I will try to do that.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki make a 5ft. step off the grease spell and casted a spell after making a joke about demons and demons

RM: 1d20 + 7 ⇒ (10) + 7 = 17

Hideous Laughter, Will DC24 (the creature has +4 bonus to its will save)

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Thanks Maps !

Said Kohaki who stay in full defence +4 AC, so 23AC, 19 touch and stand up.

Acrobatics DC10: 1d20 + 5 ⇒ (10) + 5 = 15

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki put himself in full defence +4 AC

And tried to take a 5ft. step in the grease.

Acrobatics DC10: 1d20 + 5 ⇒ (1) + 5 = 6

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

The way I gave my suggestion is Ok for your interpretation GM. I wish I was better in english to have been able to better word it.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

She's under my suggestion, she can't do anything except what I asked for, making Kohaki unconscious. I don't think she can cast her dominate person while Kohaki stand conscious

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki took a 5ft. step again and draw his wand of magic missile then used it against the creature.

RM: 1d20 + 3 ⇒ (10) + 3 = 13

But the two projectiles had no effect against it.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki took again a 5ft. step and casted a spell on the demon trying to tell a better joke, his last one.

I know, another one ! It's about a demon and a devil...

RM: 1d20 + 7 ⇒ (14) + 7 = 21

Hideous Laughter Will DC24 (she had a +4 bonus to her save as she's not humanoïd)

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki took a 5ft. step and casted a spell on the demon saying

You know, it's a funny story ! It's speak of a sarenrae cleric and an asmodean one, together on a boat...

RM: 1d20 + 7 ⇒ (11) + 7 = 18

Hideous Laughter Will DC24 (she had a +4 bonus to her save as she's not humanoïd)

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Using his last charge on his rod Kohaki said

I think I'm the best target to your fury Demon. Come and try to make me uncounscious !

RM (with piercing rod): 1d20 + 7 + 5 ⇒ (3) + 7 + 5 = 15
RM (with piercing rod) Shirt Reroll +3: 1d20 + 7 + 5 + 3 ⇒ (13) + 7 + 5 + 3 = 28

Suggestion Will DC25

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki took a step back 5ft. step and began casting a spell with his rod.

I think if you are a true scion of the dawnflower to show it by sending back this babau demon to the Abyss, after all you don't need it to kill us

Suggestion, will DD25

RM, with rod of piercing: 1d20 + 7 + 5 ⇒ (19) + 7 + 5 = 31

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki seeing the strange creature said a little worried I've seen one of them in a mission in the Golden City of Xin-something on the Isle of Terror ! It almost killed on of us !

He began long casting, using his rod of piercing and began telling a funny story about a guy and a demon on a boat...

RM with Piercing: 1d20 + 7 + 5 ⇒ (1) + 7 + 5 = 13

But his spell vanish on the demon's resitance at Kohaki's great disapointment...

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

We must stay together if the assassin came back to hunt us ! Together, we will be stronger.

Said Kohaki who wait for the demon coming back

delay

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Spellcraft DD22: 1d20 + 8 ⇒ (7) + 8 = 15

Kohaki took his newly Rod of piercing and used his wayfinder to cast a protection from evil on him

I was so sure it was a true cleric of Sarenrae ! said a disappointed Kohaki

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Hum, sorry I don't have that... said Kohaki

But, come ! We will share it at dawn. he added more happily

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki agreed with Maps behavior when he tied up the assassin.

We must get out of here and call the authorities about this sect. They will take care of our prisonner and justice will be done.

Then he asked the emprisonned cleric

Do you need anything ? Water, food, heal ? I don't have any weapon on me I'm sorry.

Kohaki will help as much as he can the imprisonned man.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki moved just behind Maps, in the fog, ready to cast a spell if the Assassin came in view.

Ready to cast Hideous laughter

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Hope all is well, take time

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Seeing the poor man in the cell, Kohaki said We need to save him !

Kohaki casted a spell

Assassin, I suggest you to not use your channel as the risk is to high to kill everyone and not be able to sacrifice dawnflower's servants for your god

Suggestion DD25

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Sorry for my silence, an unexpected trip in Normandy cut me from my access to internet...even from my phone

PFS#22523-6
Normal advancement
Day Job (Caravan - Diplomacy): 1d20 + 19 ⇒ (19) + 19 = 38

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Know. Religion: 1d20 + 6 ⇒ (18) + 6 = 24

Kohaki casted a glitterdust on the creature where one of his comrade casted a grease spell Will DD18 or blinded

Be careful these creature are Wights, their slam are very dangerous they drain your energy !

If the creatures have resistance or other special habilities, let me know

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki is in the middle, looking at his wayfinder, to be able to warn his comrade if any Evil is near.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Thanks Hailey, for taking wounds for me. You clearly save my life, I'm thankfull. Said Kohaki to the cleric afther she channel and cured all his wounds.

I agree. It's time to find the killer, stop her attacks, and gave her to the authorities who will judge her for her crimes.

GM, how many wand charge of mage armor I used ? One or Two ? and do I need to use a third to explore the church ?

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki cast a spell on the creature, beginning to tell a funny story

Kohako cast Hideous Laughter on the creature (Will DD24). The creature had a +4 to its save

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki followed the fleeing gargoyle until finding Beleg waiting for them near a abandoned church.

Where they go ? asked Kohaki to the galtan.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki double move to keep up with the runners

While running he tried to remember something usefull about gargoyle

Know. Nature: 1d20 + 7 ⇒ (15) + 7 = 22

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki double move to be sure to not let the creatures go out of his sight.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki casted another spell and sparkling particules were all around the flying creature and the assassin.

glitterdust will DC18

Then he moved to be able to follow the creatures

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Thanks GM !

After another blow of the assassin Kohaki said

Help !

Forgot the protection's spell from Hailey ! So I've a little more HP :)

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

GM:
Will DD14: 1d20 + 10 ⇒ (17) + 10 = 27

Kohaki moved away from the silence zone, exposing himself to an attack from the red haired half elf then said

They are here !

Followed by a spell a black ray of negative energy

Ranged touch attack (fortitude DC18 for half): 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 ⇒ (2) + 3 = 5 Ray of enfeeblement

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Oh, don't worry Mashita San it will last for six hours ! responded with a smile Kohaki while casting Darkvision on Mahsita.

Kohaki will use another charge of his wand if needed

After casting the spells needed Kohaki began his pre dawnwalk trying to look as a follower of the dawnflower, his wayfinder around his neck.

Bluff (if I can't take ten): 1d20 + 11 ⇒ (8) + 11 = 19 If I can take ten I will for 21 in bluff

He tried to remember some of the mantra of the dawnflower to play his part.

Know. Religion: 1d20 + 5 ⇒ (1) + 5 = 6

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki just before dawn used its wand of mage armor on him and casted darkvision on him.

Someone else wand a darkvision spell ? asked Kohaki to his comrades.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

I will prepare my stick against demon, to pierce their defense against magic!
I will be aware of the sky.

Said Kohaki.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Yes, I can said Kohaki

Then he added smiling. I also can cast, even in a silence, magical light if you want me taking the decoy role

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki gave his shining wayfinder to Hailey.

I forgot to mention but you must be good to use it.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Yes of course, but with you, you could be able to make a sign before the creature will upon you, right ?

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

I have a wayfinder which can point me the direction of the biggest evil. I can lend it to you if you want ?

said Kohaki to Hailey

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Having some metamagic tricks to cast silently a spell ?

Said Kohaki

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kown. Religion: 1d20 + 5 ⇒ (4) + 5 = 9

Unable to find the significance of the symbol Kohaki said

I will try my best to help you catch the killer. While there is little light I can see well and my spell could permit to catch alive the killer.
I also could play the decoy but if their is no sound, I will not be able to help as I'm no warrior.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Yeah, I know how set expression could be tricky to translate.

Don't hesitate to ask me for some if you need it ^^

French Revolution was not as bad and as bloody as the one in Galt :P

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

@Beleg: If by writing "baise cette" you want to said "F.k this" in French it will be translated by "Putain" and if by "La vie c'est de la merde" you want to said "Life is sh*t/bullsh*t" I will translate it by "Chienne de vie" or "Vie de merde" ;-)

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

素晴らしい !あなたの努力 Beleg さんありがとうございます。そして、私たち次のミッションのための適切な場所にそれを確認していただきありがとうございます。 said Kohaki.

Common(Tien):
Great ! Thank you for your effort Beleg san. And
thank you for confirming it's the right spot for our next mission.

Seeing another Pathfinder comming he said bowing to the newcommer

Welcome. I'm Brother Kohaki

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

はじめましてグリーン大使増田長盛り様。私は弟 Kohaki です。
母の土地から来る人を見て満足しています

Common (Tien):
Nice to meet you Green Ambassador, Mashita Nagamori sama. I am Brother Kohaki.
I'm happy to see someone coming from mother land

Said the young man

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Congrats to your soon to be 4th star !

I also GMing this one a long time ago but was never able to play it with my local group (as I'm one of the few able to GMing English writing scenario)
I'm from Paris, France, so please indulge me for my bad writing and don't mind to correct me. I'm always looking to improve :)

My character had now way to hurt people but he's good at controlling their emotions :)

1 to 50 of 53 << first < prev | 1 | 2 | next > last >>