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139 posts. Organized Play character for Hayato Ken.


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Silver Crusade

I would like to apply with this character.
Background is in progress and campaign trait might actually change from worm chaser to ominous patron, have to think about it.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

I have a kitsune lotus geisha bard or halfling musket master gunslinger to offer.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

By now there are many scenarios in which you get some items or do something, that can help you a lot in later scenarios.
I just stumbled upon an item from a season 0 scenario, that helps you with a really difficult skill check, failing which later makes some combats much more difficult...just as an example.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Allright, will keep an eye out!
Thanks for running this!

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Please run something else from season 6 for us if you feel like^^
Might also be part of the PbP Gameday then and you get a nice sylph chronicle ;)

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Wow that was a real good ride^^
Thanks a lot Mark! The insights won here will surely let me GM this scenario a lot better for others!

Koemi PFS #7608-6

I´m also looking forward to any sequels!

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

So, did you enchant her and use her as a scrying beacon? And how did you get that gnome into slavery?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi shackles the captain and then heals her, so she will survive.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

It would have sufficed to knock her out, not split her in half. We can question her and bring her to justice in the city.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi walks through under the legs of most people to the other side and checks if that door is open.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi walks further down, but sees that her flanking attempt was in vain, since several people now are blocking the line to her foes and therefore negating the supreme power of a rainbow splash.

She sighs loudly...then commands the half orc to drop his weapon
Command DC 15.
You there, behold! Drop your weapon NOW!

Then she adds, for her comrades:
Let us take him alive. I can supress his senses, so we can shackle him savely. You only need to step aside a bit.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi makes a run for the door on the other end of the ship.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Well it might be worthwhile to take at least the human prisoner.
Just saying.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Ozymandias, if you could five foot step north, i could catch both of them in a cone eventually.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi creates another bridge towards the ship´s bridge and walks up there.
Ozy, beware, move a bit and let me catch them in my rainbow!

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi walks onboard over the bridge, making some gestures and droning incantations as seemingly rainbows extend from her hand and flash over the halforc.
And the yellow hood guy if he is a foe. Color Spray DC 16; all like level -4.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

On the map,who´s that guy with the yellow hood?
Friend or foe?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

To be clear there are two bridges right now. One going into the water for Kyra and another one going from ship to ship. Both are ten foot wide and you can safely walk over them.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23

After seeing Kyra to safety, Koemi walks up the rainbowbridge again, carefully not leaving it, but touches the boat on the other side, where a new bridge begins to extend right onto the ship.

I took the liberty to show tis on the map a bit more.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Ok, guess then there is no need to help her anymore atm.
The moonlight bridge will dissolve after i went back, so i need to wait untill after Kyra moved up.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Kyra still underwater?
I´m not entirely clear on the situation.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Kyra!
Koemi turns her head between the half-orc, the creatures on the other side of the boat and her comrades.
Go fend them off, í´ll help her!
She touches the flank of the ship and a ten foot wide stairway, sparkling in moonlight, begins to extend into the water, right to the spot where Kyra went under. Koemi then walks down the stairway and dive after Kyra.
Swim speed 30 feet. Faster than i can walk^^ Also the stairway can be 30 feet. Please tell me what checks to do if necessary. Doing a CMB and swim.

CMB: 1d20 + 1 ⇒ (9) + 1 = 10
Swim: 1d20 + 7 ⇒ (20) + 7 = 27

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Casting from a scroll.

Also originally i intended to make a moonlight bridge for us,so we can enter the boat safely, but that´s too late i guess.

Could i use it instead to make a stairway for Kyra to climb up?

And what´s those other two things back there? Can i identify them with kn:arcana?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Sorry for absence, was a bit busy.

Is it ok to have had Koemi cast touch of the sea on herself shortly before reaching the At Sea?
She can´t swim well and that´s a likely action for her, she also has two scrolls of that for such occasions.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Ah i saw that before, but didn´t know it´s you!
Very good cosplay!

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Haha picture of you and Kreighton then!

Legacy is just like diamond city really good! That atmosphere on a Con, all the noise, excitement and hectic, comes really strongly into the scenario hehe.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Actually, before we leave i want to buy some shackles.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Guess we should set on a course of action soon and if needed buy any further equipment before we set foot on the boat.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

I have two scrolls of touch of the sea.....which gives you a swim speed and very good swimming. You could then swim to the boat and climb it secretly. Only i can´t climb either^^ i know why i have that scrolls hehe.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Arcanist is so awesome, my next character will be one.
Besides that i have no idea why you are talking about stealth and dimension door.
For freeing the other slaves or entering the boat?
I think we just hide ourselves on the boat with the pilot and then enter the other boat, if necessary taking it by force.
When i´m right about the ships graveyard, the foreign ships are waiting outside there, because maneuvering it is too dangerous.
Then a boat from Absalom comes, with a pilot, who will maneuver the foreign ship through the graveyard. Of course there is another pilot on the boat that brings the pilot.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

We have a note here. Koemi winks to one of her companions to show it. Can you please provide us with a ship and a pilot? Best the pilot that is to see the Kat Season, we will accompany him. Or has that ship docked already?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Seemingly taken by the impressive women Koemi steps forward and curtsies.

Lady, we could learn that seemingly none of the initial suspects were involved in the scrying incident probably. Instead, it seems they slaves came from a yellow sailed Okemi pirate vessel called At Sea, captained by a certain Waheeda Wardak. Do those names mean anything to you?

Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Best idea ever untill aarrrgggghhhhhh.......................

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

My spidersense tells me we might miss something if not going back.
From a design and story point of view, that seems the logical decision.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Mh i don´t know if that´s a good idea. Knowing how short lived and rash in your decisions you tall people are, i say we should visit Lady Darchana first and find out if she knows something about that ship or the captain. There might be connections and constellations we oversee else. Or we might be running into a trap right away. Who knows, perhaps this is a ruse so we´ll be the Pathfinders for auction tomorrow? Something about this is most suspicious.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Yes. Best we go back then and have a meeting. I´m getting hungry anyway.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Ah i knew you would be reasonable Mahjub, good thing. Those Okeno pirates are surely not to be trifled with. I recall they are the enemies of Andor and still hold their own, while only living in the city of Okeno, where the biggest slave market in Golarion is! We should be careful i guess.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Well that´s one of the very advancing points of rpg´s, isn´t it?
You leave your own role in the real world and assume another one in some fantasy world, where you meet situations you hopefully don´t encounter normaly.
By encountering them and thinking about it, you can learn a great deal i think.
And this begins by playing a character of the opposite gender, but doesn´t end there.

Mark i think we are on the same boat there.
I lived vegan for some time, but eat some meat again now from time to time. Still i totally don´t agree how a lot of things are done or life is treated by many people.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi stands there for a moment, chin in hand and looking very seriously.
Anyway, what do i know about pirates with yellowe sails?

kn:history: 1d20 + 4 ⇒ (14) + 4 = 18

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Uh would a knowledge history check do about them pirates?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

I know from experience that in some scenarios there are just NPC´s who want to be bribed and you can only lower the bribe with diplomacy, but you still have to pay something.
I have no idea what knowing the other slaves or not will have on the scenario outcome.
But, since i´m playing a character of the silver crusade and a good one too, i daresay it would very well be within character reason at least to try to help them. They might be pathfinders or similar too and the Okeno pirates are really bad slavers. They capture their prey and sell them, it´s not debt-slavery like with Atlag.
Oh i could make a knowledge check about them, probably local?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

It´s pretty funny so far^^

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

500 blessings? I guess that´s a bit too much. Come on, we are friends!
Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25
And what do you mean with more exotic cargo?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Uh right, was on the wrong track there. Think the Okeno Slaver ship is the way to go. But probably we should first report with this Lady?

Ah wait, we´ve already been there! That´s why we came here after all.

Koemi was already walking out, but then stops, index finger raised in front of her, and turns around on one heel, finger ending up pointing at Mahjub.
You nearly succeeded leading us in cirlces, didn´t you? But it seems the way out here is another route, one that leads to a ship with yellow sails. We should talk about that ship, it´s captain and her crew a little more. Several questions come to my mind:
How and where did you buy slaves from them?
How many are they, how big is the crew?
And what are their abilities? How able is that captain?
Did you buy other slaves from them or only Atlag?
If so, where are those now?

She casts a sidelook at Ozy.

And maybe you should change your field of business. It´s not good for your health i believe. I don´t want to worry about my friends.
Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Blasphemy!
Good thing im "good"^^

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

I see. I do wonder how you can stay in business as a slaver if you can´t tell a gnome from a halfling.
She smiles looking up to him.
And, my friend, you don´t pat people who might be double your age on the head. Just a little lesson in etiquette.

She then looks around to her companions.
Should we see this Solicitor Salbus? It seems we are finished here.

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Little friend? Koemi gives Mahjub a hard look, nearly sticking her raised index finger into his nose and shaking it before his face.
How good for you that you were already such a good friend and told us so many things friends should never hesitate to share with each other.
Just in this moment, out of nowhere a sudden breeze brushes Mahjubs hair and all his efforts keeping it in order were utterly in vain.
Little friends deserve nothing but your greatest respect, my bigfriend. Now just how dangerous is this anguine beast? Only those men who were here before? Who is their boss?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

I´m confused. First you speak of a ship and his captain, the At Sea and Waheeda Wardak, sailing under yellow sails and selling Pathfinders as slaves. Now you talk of a Salbus. This is the man who bought Atlag and resold her to Lady Silviana, yes? Where do we find him?
What i don´t understand yet, what is this sanguine beast you and your friends before were talking about?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

A Pathfinder taken as a slave? We must free him! Please, by any means tell us more! If necessary, we will buy him from you. Or i will!

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Maybe we try a different angle there. Let´s say a certain slave was, willingly or not, carrier of some unwelcome magic. That slave was bought here. Apparantly that slave got new clothes here the day she was sold. Now, how would you explain this? How might the slave have come in contact with that magic? And did you give her the clothes?

Silver Crusade

AC 20/16/15 | hp 13/13 | F +6 (+5 circumstance bonus vs. cold weather), R +8, W +4 | SR 12 | Init +4 | Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)

Koemi prepares herself to take up Kyras place should she move and release a rainbow around the corner, probably covering all of them men she heard in it. Color Spray DC 16

Casting Defensively : 1d20 + 8 ⇒ (11) + 8 = 19
Sense Motive on their intentions: 1d20 + 3 ⇒ (11) + 3 = 14

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