Koemi Rainbowfizzle Ranger
Female svirfneblin ranger (fortune-finder, nirmathi irregular) 1
N Small humanoid (gnome)
Hero Points 1
Init +4;
Senses darkvision 120 ft., low-light vision; Perception +8 (+10 to notice unusual stonework)
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Defense
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AC 20, touch 16, flat-footed 15 (+4 armor, +3 Dex, +2 dodge, +1 size)
hp 13 (1d10+3)
Fort +6 (+5 circumstance bonus vs. cold weather),
Ref +8,
Will +4
SR 12
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Offense
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Speed 20 ft.
Melee boarding axe +6 (1d4+1/×3) or
. . cestus +6 (1d3+1/19-20) or
. . dagger +6 (1d3+1/19-20)
Ranged composite shortbow +6 (1d4+1/×3)
Special Attacks favored enemy (undead +2), hatred
Spell-Like Abilities (CL 1st; concentration -1)
. . Constant—
nondetection
. . 1/day—
blindness/deafness (DC 10),
blur,
disguise self
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Statistics
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Str 13,
Dex 18,
Con 14,
Int 10,
Wis 15,
Cha 6
Base Atk +1;
CMB +4;
CMD 17
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Precise Shot
Traits Worm chaser, cunning liar
Skills Acrobatics +6 (+2 to jump), Bluff +6, Climb +0, Diplomacy +2, Knowledge (nature) +4, Linguistics +1, Lore (Undead) +5, Perception +8 (+10 to notice unusual stonework), Sense Motive +6, Stealth +12 (+14 when underground, +14 in matching terrain), Survival +6, Swim +0;
Racial Modifiers +2 Perception, +2 Stealth, forest ghost, +2 Perception to notice unusual stonework
Languages Common, Gnome, Undercommon
SQ finesse weapon attack attribute, gnome magic, hinterlander
Other Gear lamellar (leather) armor[UC], boarding axe, cestus[APG], composite shortbow (+1 Str), dagger, bandolier[UE], bedroll, belt pouch, blanket[APG], camouflage blanket, canteen[UE], chalk (10), cold weather outfit, masterwork backpack[APG], poncho[UE], silk rope (50 ft.), 4 gp, 1 sp, 4 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (120 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Forest Ghost +0 (Ex) Gain +0 bonus on all Perception and Survival skill checks made while in forest terrain.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. Dwarves/Reptilian humanoids.
Hinterlander (Ex) A fortune-finder adds 1/2 his level (minimum 1) on all Climb and Swim checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Spell Resistance (12) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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Worm Chaser
Nogwier, the leader of the Bronzewood Lodge (an ancient megalithic structure three hours northeast of Diamond Lake), often says that the Old Faith is nearing its final hour. Of late, he's been talking a lot about some “Age of Worms”, and sending you and other druids out on hunt for unkillable zombies. You've never found any, but you have found strange ruins in the hills that hint Nogwier may not be just going mad in his old age.
Prerequisites: Must worship a nature god, the Old Faith, or Groetus.
Benefit: Choose Will, Fortitude or Reflex saves. You gain a +1 bonus to this save against effects from undead, as well as to Lore (undead) checks.
Feats:
Nature Soul
Animal Ally