Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 So sorry for my absence... Hopefully it isn't too late for this... "I may be able to find him by tracking his magical aura..." Kobad says as he casts detect magic.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 I apologize, but my posting is going to be very sporadic this week... Working a double tomorrow, tues I have work then local game, wed is a double, thursday is a early double so should be posting that day, fri is a double, and should get a post in saturday morning before my night shift...
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad nods to Johendar, steps back and fires at the first thug he sees. "Go!" he yells to whoever is going up the rope next. Attack: 1d20 + 4 ⇒ (13) + 4 = 17
He then reloads his crossbow.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 "Gozreh's guts! Why does everyone around here have to attack us?!" Kobad says angrily as he reaches for his crossbow and loads it.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad takes the grappling hook from Raavan and throws it. Throw: 1d20 + 4 ⇒ (13) + 4 = 17 "I got this!"
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 I have a sticky note on my desk to keep track of my wand :p "Which doesn't prove that I am bad luck on a ship!" Kobad says defiantly. Whispering to the party, [b]"I am ok with deception,". He tucks away his wayfinder.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad taps Wembly with his wand, since he can't get to Johendar. CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Man you guys are posting fiends! Sorry you keep having to bot me, GM! Kobad swims over to Antonella and whips out his wand of CLW, tapping her with it. CLW: 1d8 + 1 ⇒ (1) + 1 = 2 "Boy, do I hate swimming! I would much rather be on a nice big ship right now!"
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad takes 10 and swims a little closer to the combat, and uses his evil eye hex (DC 15) and halfling jinx (DC 12) on Sahuagin #5. Wanting to lower attack rolls.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Despite his time spent abroad on the sea, Kobad cannot swim very well. His eyes widen as he hits the water, and it is all he can do to not panic. Swim: 1d20 - 2 ⇒ (8) - 2 = 6
At first Kobad begins to sink, but with a surge of strength he re-emerges from beneath the waves. "Waldo! This is not going well!" Waldo swim checks
Waldo struggles just as much as Kobad to stay afloat.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad picks himself up and rushes to Waldo, who hid under a table the entire time. "Waldo, I am so glad you are alive! I can't believe that guy attacked me after I offered to help him!" He brushes off his robes, sand falling to the floor. "Thanks for healing me Antonella, even if you don't believe I am lucky." he says to the paladin, smiling. Did you use your wand or mine? Also, Kobad will return his wand to its sheathe, and the wand that he borrowed ot its owner. He will then use his wand of mage armor on himself once they are down the hole. Sorry for my absence, by the way, I got wrapped up in a crazy project at work
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad casts detect magic, trying to locate Katiya. "If you help us, maybe we can protect your family." Kobad says to the remaining thug.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 I assume you mean Antonella? If Kobad can reach her, he will use his wand from his wrist sheath to heal her. Otherwise, he will heal Johendar again. CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 "Not good for much else on the floor..." Kobad replies, grabbing the dropped wand and using it on Johendar. CLW: 1d8 + 1 ⇒ (2) + 1 = 3 By the way, standing is a move action.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Sorry, I thought I said somewhere... I am targeting attack rolls. Also, if possible, Kobad wouldn't mind taking a 5' step out the door...
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Darkness surrounds Kobad as he glares evilly at the thug in front of Raavan. As he does so, he laughs maniacally in a voice not quite his own. It seems as though the laughter is coming from the mask he wears, and not fromthe halfling beneath. The masks eye slits glow red with malice. Purely flavor. Standard action: Evil Eye combined with Halfling Jinx/Malicious Eye:
Evil Eye (7 rounds, DC 15) (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a -2 penalty on one of the following (witch's choice, I am choosing attack rolls) : AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3+ the witch's Intelligence modifier. A Will save reduces this penalty to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to -4. Malicious Eye: You can combine the effecs of your evil eye and your jinx. When a creature fails its save against your evil eye hex, add the effect of your jinx to the effect of the hex. The save penalties from the hex and jonx stack. Using your jinx on another creature does not end the hex or the jinx effect on the hexed target. Halfling Jinx (30 ft, At will, DC 12)(Su): You lose the halfling luck trait (and its +1 racial bonus on saving throws) and instead gain the ability to curse another creature with bad luck at will as a standard action. This curse has a range of 30 feet, and you must be able to see the target and have a line of effect to it. The target gets a Will saving throw to resist this jinx (DC = 10 + 1/2 your level + your Charisma modifier). If your target makes this saving throw, it is immune to your jinx ability for 24 hours. A jinxed creature takes a -1 penalty on all saving throws. This jinx lasts for 24 hours or until you attempt to use your jinx again. A jinx is a supernatural ability, is not mind-affecting, does not allow spell resistance, and can affect any kind of creature not immune to luck effects. Move action: Cackle: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, misfortune hex, or ward hex caused by the witch has the duration of that hex extended by 1 round.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 @Wembly "Waldo speaks only to me. But he is very smart! He is a dodo bird, not a parrot." Kobad replies. "Or a chicken." He suddenly adds defensively. @Antonella "Well, I still say halflings are good luck on ships." Kobad approaches the two fallen men and tries to stabilize them. "I doubt this will help them, but if they are yet alive we may able to glean some information from them."
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 In order to determine which subtier a mixed-level group of PCs must play in, calculate the group’s average party level (APL). Divide the total number of character levels by the number of characters in the party. You should always round to the nearest whole number. Starting with Season 4, scenarios are designed for six characters and contain instructions on how to adjust the scenario for four-character parties. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL is between two subtiers must play the higher tier with the four-character adjustment. For scenarios written in Seasons 0 to 3, when the APL is in between subtiers, a party of six or seven characters must play the higher subtier. Parties with four or five characters must play the lower subtier. In the fringe case where there are no players that are high enough to have reached the subtier level (such as a party of six 3rd level characters), the group may decide to play down to the lower subtier.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 A halfling wearing plain, sand covered robes of the desert pipes up. He wears a painted mask that covers his entire face. Beside him is a dodo bird, standing a full head taller than his master. "I have experience working with pirates. And so does Waldo," the bird nods in agreement. [b]"Plus, everyone knows halflings are good luck on ships!
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 I am actually gonna back out of the next one... gotta cut back for a bit
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 I still need 2 more to get to level 3... I haven't done wither scenario, and would be willing, if you guys are still willing to put up with my posting schedule. Day Job: 1d20 + 9 ⇒ (9) + 9 = 18
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad takes the shield. "This will be perfect for Mr Lion! Let's head back and give it to him!"
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad xamines the statues more closely. Perception: 1d20 + 8 ⇒ (15) + 8 = 23
GM, is there any way for Kobad to know what sort of vessel would be required for the lion head?
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Maybe the slower posting will make less days where I gt home from work to find 10 new posts ;)
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 "So long as we aren'tt attacked by books..." Kobad mumbles. You can take 20 to LOOK for traps, just not to disable them.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 There are a couple of issues with the Wayfinder app. 1. It doesn't allow you to preview your posts, so when you are rolliing an attack you don't know iif you need to roll a crit confirm or not. And you can't edit after you post, so it is a little inefficiient. 2. The screen doesn't rotate, and with my tablet, the case/keyboard require the device to be horizontal. A fairly minor inconvenience. 3. It doesn't allow you to be looking at the gameplay thread, and then scroll uup to the map links. Again, fairly minor. All in all, foor a buck it isn't a bad app at all. I like it for when i don't have a lot of time to check, it shows me whih of my threads has posts so I can quickly check them ratherr than having to go through each character one by one. However, when I have the time, I aam just going to use my tablet's Google Chrome browser.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 it is safe to assume that kobad always shares his findings :) "Xavian, come look at this." Kobad whispers to his halfling compatriot. -Posted with Wayfinder
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad and Waldo begin to look around, specifically for a vessel for the lion, but not forgetting their mission. Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad and Waldo hold their breath, holding limbs in front of their mouths.
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad, as one of the squishies, forms up and gets ready to sneak. Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 "Mr Lion, Waldo and I would love to have you accompany us on our adventures! I will find you a suitable receptacle!" Kobad exclaims. With that, him and Waldo begin searching the room for a receptacle. Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad just throws things in to Heccan's story about about what he has done throughout their adventures. Diplomacy: 1d20 + 2 ⇒ (10) + 2 = 12
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24 Kobad bows before the lion. "I am Kobad Miro, I hail from the desert land of of Osirion. These are my companions," he sweeps his arms around the room introducing everyone by name. "We come here seeking knowledge on the Shining Crusade"
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Perception: 1d20 + 8 ⇒ (8) + 8 = 16 After looking around the room, Kobad walks up to the lion head and says "Innovation, respect, knowledge, courage, integrity, honor, excellence, glory."
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad and Waldo pu tdown the book they were reading and follow the party. Sorry guys, I don't feel that Kobad has a lot to offer right now, and the last 2 days have been 12 hour shifts at work anyway... but I have Sunday, Monday, and Tuesday off!
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 "Hey guys! This section of wall swings outward! That might be the entrance..."
Male Halfling Witch 2 | HP 10/10 | AC 13 T 13 FF 11 | Saves: F: +0 R: +2 W: +4 | Init: +5 Perc: +4
Readied Spells:
Detect Magic, Light, Stabilize, Guidance, Cure Light Wounds x1, Burning Hands x1, Ill Omen x1. Patron: Memory Lapse 1/1 Kobad gets out various books and puts them on the table to make it look like the Illusions are studying. He places his card under the seat. He uses detect magic to help find any hidden doors. Perception: 1d20 ⇒ 20
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