Jamus Hainard

Knight Captain Buzz Seeker's page

29 posts. Organized Play character for WiseWolfOfYoitsu.


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Liberty's Edge

"Knight Captain Buzz Seeker, Commander of Andoran's aerial cavalry, Seeker of the Society, Slayer of the Cavorting Court, at your service. This is Vespa, my trusty companion and friend. I'm sorry but I'll have to pass for now. I've already got several appointments to attend at the temple of Calistria."

Knowledge Planes, DC29:
The Cavorting Court consists of 3 Unique Glabrezu Demons: Bedecked in a dazzling array of fine jewelry, these massive demons are known around Mendev for their displays of “charity” in combat.

Buzz says with a wink.

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Buzz's grin appears on his face again with Sakuchi's last words.

"Easy enough. Reach up, so I can touch your hand. Tell your brother that he cannot out run us, but he is welcome to. It's been a while since Vespa has gone her fastest."

With that said, Buzz reaches into a pouch on his hip and casts another spell.

Spellcraft DC 16:
He cast Jump, with a bonus of +20 to acrobatics.

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Buzz laughs heartily at Sakuchi's statement. It's not often you hear a halfling make nearly as much noise.

"You want to go faster? You'll want to hang on tighter, then."

Once verifying that Sakuchi has tightened his grip, he leans down, pats Vespa's thorax and gives a command.

"Let's go 'Full Tilt' m'girl. 'On the Double!'"

Vespa's response is immediate, and she doubles her speed.

Buzz has several Hunter levels, allowing Vespa to have the Skirmisher Trick 'Chameleon Step'. This allows her to, as a move action, move double her speed. She's just used two of her daily Skirmisher trick uses. 120 Foot move speed, double move. This is slightly over 27mph.

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"It should suffice. Grab a line and hold on."

Buzz takes to the air while casting a spell. He allows enough time for Sakuchi to grab a line and place a foot (if he has one) into the loop at the end. As soon as Sakuchi is hanging on, Buzz directs the wasp at full speed (60 ft per move action, 40 if carrying a medium or heavy load) toward the area the cat was last seen.

"Lets see what's going on."

Spellcraft, DC 16:
Buzz cast Ant Haul on Vespa. This allows the wasp to carry up to 688.5 pounds as a light load and up to 2070 pounds as a heavy load due to Muleback Chords

Perception: 1d20 + 21 ⇒ (2) + 21 = 23
No virtual dice luck for me...

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"Well, seems we've found where he's been then. If you'd like I can head that way first, or my previous offer stands, however you wish to handle it. Your companion, your choice."

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Buzz guides his companion back towards the ground, landing close to Sakuchi.

"I think I may have seen a clue, friend. Some Guards were conversing with what appeared to be a butcher's stall keeper. I saw the guards draw steel, and start moving around. I daresay your 'brother' may be in a bit of trouble if the guards find him first. I could airlift you the direction I saw a trail, but I do not think Vespa here can handle an earth elemental's weight. If you can reduce your weight or take a lighter form, I believe I can get you there quickly enough."

With that, Buzz reaches into his Haversack retrieving what appears to be a knot of rope, which he unfurls with a single pull. He nestles the 'heart' of the knot over the pommel of the saddle and adjusts the ropes hanging down to not be in the way of his mount's wings.

Sense Motive, DC 10:
Buzz doesn't seem the least bit surprised to see folks in the shape of an elemental. It seems that it may be something he's seen before.

Ninja'd as I was typing.

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Been busy
"Wasps aren't all that difficult. Train them much the same as any beast. Been working with them since I was a boy. This is just one of many that I've trained. Need to make sure I've got enough for the recruits, eh?"

Seeing many more allies in the room than he recalls at last glance, he checks the mead he's been drinking and mumbles to himself.

"This that strong or am I just not paying attention"

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Buzz gazes at Sakuchi for a moment.

Knowledge Local: 1d20 ⇒ 7

I see we both hail from the East. Might you have visited Hongal in your travels? If it's recon you need, allow me to assist. Folks if i could get a bit of room...Don't need anyone stung, heh.

Once enough space has been cleared, Buzz places a figurine on the ground, which then rapidly grows into a medium sized Giant Wasp wearing an exotic saddle. Buzz deftly jumps astride and buckles himself in. After finishing, Buzz gently pats the insect behind the eyes.

Let's go Vespa. We're searching for a fellow companion.

The wasp flies straight up allowing for a nice panoramic view.

Perception: 1d20 + 23 ⇒ (1) + 23 = 24
I rolled a 1!?

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A halfling wearing a set of black and yellow O-Yoroi, helmet blazing like the sun, and a shield bearing a wasp makes his way through the crowd. As he arrives in front of the giant, he looks up and smirks.

No need to yell. You called for Pathfinders in the Coins, be ready for a crowd. What do ya need lad? The ladies of the temple await, but I've time to help a fellow agent.

Knowledge Local, DC 5:
This halfling speaks with an accent vaguely reminiscent of Tian. Though now retired to Andoran, Knight Captain Buzz Seeker, Seeker of the Society, makes trips to Absalom every couple of months. He's well known as a demon slayer from his exploits around the Worldwound.

Knowledge Religion, DC 10:
Looking at the whip on his hip, and the colors and symbology of his armor and shield, this halfling is an obvious worshiper of Calistria.

Liberty's Edge

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Muddle-headed cavaliers think they are the only mounted cavalry on Golarion, Hah! I'd like to see you ride one 'o my Giant Wasps in to combat an not get stung. That'll be good for a laugh! Knight Captain Buzz Seeker, of the Hongol tribes of Tian Xia. Pleasure. I came to Andoran in my youth, and explored the caves near the family farm. Found a right large nest of these beasts, I did. Most would try to exterminate them, but I found m'self fascinated at how agile they were. Granted, you longshanks may need to wait till they grow up to ride, though I've seen a few crazy enough to ride the babes.

Buzz is a Fighter/Hunter that fills the roll of a charging cavalier. The skies are my charge lane! He is now level 12.1, and retired to his farm in Andoran, or training new troops for his aerial cavalry detachment.

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That Crazy Alchemist wrote:

Recently I made a Human Hunter riding atop a Roc with Undersized Mount and wielding a Large Sized Lance. Even by level 3 it was one of the most overpowered characters anyone there had seen. He did 4d6+18 on a normal charge (at lvl 3), was immune to attacks of opportunity due to Escape Plan, among other things. Since then he has been unofficially banned at those tables, and rightly so, I felt bad playing him.

But since then there has been a surge of mounted players at my games, I like to think I had a hand in that Lol.
Kigvan wrote:
Ascalaphus wrote:

A lance on a mount works as a 1H piercing weapon;

A swashbuckler can Finesse any 1H piercing weapon;
Unchained rogues can dex-to-damage with piercing weapons;

So could I make a dex-to-damage lancer that way? It takes "only" 4 non-Cavalier levels, just enough that Boon Companion can fix it...

PRD wrote:
Lance: A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.
Being mounted does not make it count as a one handed weapon, it is still a two-handed weapon that is able to be used in one hand.

I know the Alchemist's post was back in Jan but I didn't see it then, and just read through this thread. No-one said anything about his build, but it isnt a legal build in any case. A lance is a 2-handed weapon, and he's using a large one. When he posted this, that was not even an option. Titan Fighter has since come out and would make it a legal option at this point, but it wouldn't probably hit very often. I also copied Kigvan's post in due to relevance.

As far as the thread is concerned, in the Seattle area there are about a dozen or so mounted characters that I am aware of, including my own Halfling.

~Knight Captain Buzz Seeker, Commander of Andoran's Arial Cavalry.
Buzz is a Tian Halfling, and Calistria worshipping Hunter/Fighter that rides a Giant Wasp into battle

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The room brightens as a small, even by halfling standards, yellow-skinned halfling wearing black and yellow O-Yoroi with a Continual Flame glowing within the crest of the helm, enters the room."Greetings friends! Newcomers always welcome! I've returned from my tenure at my farm to see if the Ten have any work for a distinguished Seeker, only to find that my Faction's up and changed a bit." He says with a somewhat thick Tian accent.

"Knight Captain Buzz Seeker, of Andoran's Arial Calvalry, at your service. If you need any assistance, feel free to ask. I heard someone mention Cayden, which means the booze must have started flowing by now." With that, he places a figure of a Giant Wasp of the ground. As soon as he releases it, the figure expands rapidly and comes to life. "Ah, Vespa, time to help your master get up to the bar." He then jumps on the wasp's back and it flys up to the bar where Buzz grabs a glass and a bottle of mead.

"Don't you folk worry none about my pet here. I've got 'er trained to only attack if I'm in danger." He says, as he lands the beast on a table in the corner of the room. He then pours a half full glass of the mead and sets it on the table next to the insect, while drinking from the bottle.

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Knight Captain Buzz Seeker, Noble Halfling of Andoran and leader of the Flying Calvary reporting for "Seeker" missions at the behest of the Decemvirate. This yellow skinned Halfling sits astride a Giant Wasp, with glowing lance held high. The Heightened Continual Flame nestled in the helm of his yellow and black Mithral O-Yoroi shining brightly.

Buzz drank the elixir granted by the PFO Kickstarter, which granted his yellow skin.

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Played this on Hard Mode, and had a blast.

Mass Spoilers:
After defeating the annoying Kershu and the runes around the outside, we headed to the lair. A Minor Image spell stumped two of our PCs for 3 rounds while D-door got the others past it right away. No one was able to see the spell effect except one person who couldnt identify it. The Lashmistress posed no significant threat, as I crit her and my min damage killed her before she could get two actions. Once Krune emerged, he demanded we show supplicance. When no one did, he used his Thassilonian curses against those with the S4 boons in use and teleported. He had wished the Herald back at full, which got me Limited Wish'd several times. Some lucky rolls and a re-roll kept me from being taken out of combat. Displacement caused me to miss several hits, at which point I ignored her and gunned for Krune. My allies were able to take out Kershu again, and we were lucky to have a Cleric with Reaching Breath of Life. We only just survived, limping back...

Liberty's Edge

Having a Scabbard of Many Blades would definitely be helpful to the aspiring Sword Saint. This gives you the option to start with a reach weapon, then drop it and strike with your full-round/standard on your turn as normal. But, then you could have different metal and B/S/P weapons in reserve incase of DRs. It's hilarious to watch the GM's face (out of character) and the enemy's (in character) when I start pulling different lances from a scabbard at my hip.

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Been away from this thread for a few days...

I started with 4 levels of Dragoon(Fighter archetype). At level 5, I took Boon Companion and started taking levels of Hunter. This starts the wasp at level 5, gets it the 1 point of INT needed for feats, and allows me to get it an additional equipment slot for Headband of Vast Intellect +2. This gave me 9 tricks, plus the bonus tricks to start with. The character was a GM credit baby until level 3, which rode a combat trained pony around at levels 3 and 4. At 5, I had a Giant Wasp fully combat trained and ready to go.

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I'll agree with the above posters....even an optimized group can have issues in the special this year. I played with a group of optimized players (we were missing a healer), and we had a rather quick death in part 1. That player was a bit more cautious the rest of the encounters... On a side note, almost one-shotting the bigbad on my wasp rider was awesome.

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Congrats Tony. Lets get a resounding "Huzzah!" from the Flutterfoot Following.

Huzzah!

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You wanna ride something other than a horse, you say? Dragoon Fighter 4 + Druid or Hunter class levels and proper feat/skill setup makes you able to ride almost any animal companion. I ride my Giant Wasp into battle with my +1 Shocking Holy Adamantine Lance all the time. Don't forget about the rules on not advancing the size category of your animal companion, if you are small.

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From the doorway is heard. "Great, another bouncer who thinks a halfling is a child. I'm a Captain I'll have you know! Move out of my way before Vespa here moves you forcefully." A young looking Halfling, with bright yellow skin and wearing a yellow and black Steel Lamellar, argues with the doorman in a slight Tien accent. Next to him is a Giant Wasp with a saddle strapped to it's back. "Ah, good man." Looking inside and taking off his tricorne, he sees his fellow Andorans. "Good evening my fellow comrades. Looks like we're in time for the party, then?" He deftly leaps atop the wasp as they enter the room so that he might have a chance at getting to the bar. "Don't mind Vespa here. She'll not harm ye unless told to, Haha! There any good mead or sake here?"

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I'm actually using a Dragoon/Hunter build.

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I just want to confirm that I am calculating this properly, so here goes:

Spirited Charge:
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
Power Attack:
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Risky Striker:
Benefit: You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. When your base attack bonus reaches +4 and every four levels thereafter, the damage increases by 2. The bonus damage is multiplied in the case of a critical hit. You can only choose to use this feat when you declare that you are making an attack action or a full-attack action with a melee weapon. The effects last until your next turn.

While using a Lance, do Power Attack and Risky Striker get tripled by spirited charge?

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Tony Lindman wrote:

My wife and I have several paired characters.

Nillon & Lena: Elven dual-sword wielding rogue/barbarian/fighters with Precise Strike. Nillon is primarily rogue with various movement related feats and items and a ridiculous Acrobatics for getting into position, and Lena is primarily fighter, using two wakizashis for a grand Cuisinart effect. Eventually they took Gang Up so that even if Nillon can't get behind the target (often difficult with flyers) they can still get their bonus damage with another party member assisting.

Rinaldo & Messa: Halfling bard/cavalier and cleric/ranger. Both focus on party buffs and support for the rest of the group, but when needed Rinaldo and his mount can mix it up in combat while Messa keeps them standing.

The Bloodtusk Brothers, Elliot and Daryl: Twin Half-orc bloodragers with amplified rage. They're only level 2, so they haven't done much yet, but they definitely bring the pain. (They are also typical siblings, having "mom liked you best" type arguments :) )

If any of these inspire you, enjoy! :)

I can confirm that Tony and Dorothy's paired characters are always a blast at the table, and work an extra layer of group synergy into their parties. It's always fun to have a flying PC give Nillon and Lena acrobatics accessible flanking. =D

Liberty's Edge

Thanks Chris, I couldn't edit the post for whatever reason.

So these are all of the PFS Succubi then?

Succubus List in order of scenario level:

Dawn of the Scarlet Sun(4-6) = Avalexi
The Hellknight's Feast(5-9) = Samivashti
Encounter at the Drowning Stones(7-11) = "The Razor of Sifkesh"
& Hall of Drunken Heroes (7-11) = Ephierone

Liberty's Edge

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In my short term as an Eagle Knight, I have had the great displeasure of being dominated by one, and almost ensnared by another Succubus. After ripping the wings from two of these foul demon's, My local coordinator has said that if I slay two more of the seductresses without a Clear Spindle Ioun Stone, he will sign off on saying that my cloak is made of their wings for vanity. So, I was wondering which other scenarios have Succubi? I know that:

Spoiler:
Dawn of the Scarlet Sun(4-6) = Avalexi
Encounter at the Drowning Stones(7-11) = "The Razor of Sifkesh"
& The Hellknight's Feast(5-9) = Samivashti

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I believe another feat is needed to full attack if the mount moves more than 5 feet. Currently at work and can't pull up the Archive.

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For what you're talking about, it seems like the following are the feats you would need for this to be viable:

Mounted Combat

Description:
Prerequisites: Ride 1 rank.
Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.

Mounted Archery

Description:
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: The penalty you take when using a ranged weapon while mounted is halved: –2 instead of –4 if your mount is taking a double move, and –4 instead of –8 if your mount is running.

The first is just common sense for any character who will be mounted often, and is a prerequisite for what you're really looking for. The Mounted Archery feat is pivotal to any ranged while mounted build. I wish you luck on your endeavor, as ranged builds are feat heavy to begin with. As are mounted combat builds. If you get this idea to work, let us know how the play is.

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Andrew Christian wrote:
I'm assuming you took Extra Item Slot to get that headband?

Of course.

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What's this "vermin are sub-optimal" bullarky? My Giant Wasp flies me everywhere. Got him a Headband of Vast Intellect (Fly) once I boosted him up with Boon Companion. After that, a pair of Muleback Chords. Now he has skills, feats, and carrying capacity.

Take note that a Verminous animal companion must reach it's first attribute bonus, and get that point in INT before allowing for the headband. Thus making this is anything close to viable. It is Feat and Gold intensive to go this route. Also, Halflings cheat.