Pair of PCs that will always game together


Pathfinder Society

Sovereign Court 5/5

My significant other and I are looking to create a new Pathfinder Society pair to play together. We've had a lot of success with our previous pair, An Arcane Trickster and an oracle with a few levels of rogue - they have Stealth Synergy and Duck and Cover as teamwork feats.

So, in the past I have played the following:

Human cleric of Calistria
Dwarven Invulnerable Rager Barbarian
Human Druid (focusing on blasting and summoning)
Aasimar life oracle
halfling knife-fighter rogue
halfling shining knight paladin
Aasimar arcane trickster
elven wizard
human archer paladin

My GF has played:

half-elf ranger/rogue
gnome druid
gnome rogue
Human oracle
gnome bard
gnome druid/monk/rogue
human druid

I'm trying to convince her to play a beefy up-front type or a wizard/sorcerer type, but doesn't have to be either of those two - we're mostly looking for a combo that will work well together, preferably to use teamwork feats to frightening effectiveness.

Scarab Sages 5/5

My wife and I have a pair of Taldan nobles. She's the rightful princess of Golarion and he's a an older, but wiser retired general. At some point they became Khaleesi and Jorah Mormont from Game of Thrones.

We also have a pair of half-orc barbarians that benefit from amplified rage. I think I'm going to have mine be a druid so he can turn into a mount. They're both GM PCs so we've made them, but haven't played them.

We played with another couple where she was a "summoner" (cleric maybe?) and he was her "eidolon" (barbarian/fighter?).

I'm thinking something like cavalier or inquisitor that gets a ton of teamwork feats would be good as well. More often than not one of us has to GM so it never works out quite as well as we envision.

Shadow Lodge 4/5

How about a pair of half-orcs?

Her: Bloodrager
You: Barbarian (or cavalier)

Warleader's rage, Amplified Rage (teamwork), Sympathetic Rage

The Exchange 5/5

Pair of Bards (different Archtypes that give different buffs/de-buffs)

Pair of Alchemists (possibly different Archtypes, say a Mind Chymist and a Crypt Braker)...

or a Pair of Clerics (same diety for synergy, or different dieties for "RP debates")...

or a Wizard and a Rogue... where the Wizard picks spells to boost the rogues agailities... Picture things like an Invisible Wizard who uses a wand of vanish to vanish the rogue right after her attack, so the rogue is only every visible just as she attacks, then disappears again.

Sczarni 5/5 5/55/5 ***

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How about an Iridian Fold duo?

City of Strangers wrote:

Those familiar with the various dialects of Casmaron usually posit that the men of the Iridian Fold hail from that continent, as their language bears striking similarities to certain Vudrani dialects spoken in the Impossible Kingdoms, yet their pale skin seems totally at odds with that ethnicity. This has led some sages to wonder if their complexion is in fact the result of Ulfen blood, possibly stemming from the long-lost eastern nation of Iobaria, which is known today only through its former holdings, Brevoy and Mendev. Either way, the men of the Iridian Fold have never been known to answer questions.

Whenever members of the Iridian Fold appear in Kaer Maga, the appearance follows the same pattern: two men, speaking only when necessary, going quietly and solemnly about their business. In each bonded pair, one man goes swathed completely in veils and wrappings except for his eyes, always following two steps behind another man in elaborate lacquered armor, the armored man chained at the neck and chest and widely believed to be the veiled man’s slave, bodyguard, and lover. What other residents have yet to decipher, however, is why the slave sometimes seems to take charge in certain situations, or why the veiled man is sometimes larger and stronger than his supposed protector. These pairings appear to be for life, and those who’ve attempted to separate a unit and extract answers by force report violence of a savagery beyond all expectation, with both men wreaking carnage with huge straightbladed swords and crescent-shaped knives, carving paths back to each other or dying in the process. Whatever their motives, it seems clear that the men of the Iridian Fold are highly trained warriors.
The biggest mystery is how a closed and apparently all-male ethnic group has managed to survive for centuries, and popular theories abound. Some believe the men to be immortals, with each paired unit somehow pooling or recycling its joint life force, perhaps consisting of a single being split into two bodies. Others, however, take a more practical approach, believing that the group simply breeds with carefully sequestered slave girls, raising their offspring away from prying eyes. Still others claim that not all the men of the Iridian Fold are born that way, and that some are actually young warrior women altered by magic, surgery, or cosmetics to resemble the opposite gender. Someday, perhaps, all will be revealed, but for now the Iridian Fold remains as much of an enigma as it did the day members first showed up on Kaer Maga’s doorstep, quietly seeking sanctuary, and many are the curious youngsters who attempt to follow the men to their secret meetings in Tarheel and Highside Stacks. Some of them even come back.

If you're uncomfortable playing two men I'm sure nobody would blink an eye if you went as man/woman instead (or even woman/woman).

5/5

Fighter wielding a scythe and a rogue with a high crit range weapon and butterfly's sting and outflank. Give her your crits, she does 4x damage with the scythe. If it's something immune to crits or flanking, use wands and umd to keep her on her feet and healthy.

Sczarni 5/5 5/55/5 ***

1 person marked this as a favorite.
Nick Greene wrote:
Frits and mud

I love auto-correct.

5/5

I hate it. Lol

Grand Lodge 5/5 ****

The Human Diversion wrote:


My GF has played:

half-elf ranger/rogue
gnome druid
gnome rogue
Human oracle
gnome bard
gnome druid/monk/rogue
human druid

I'm trying to convince her to play a beefy up-front type ...

My only advice - don't press someone into a play style she/he doesn't like. It might be with the best intentions - still - there can be issues. The bits below are a mix of PFS and non-PFS experience but all non-PFS so far carried over in principle.

My wife likes front-line, bashing, hack-and-slash, counting her kills. Her rogue tends to die too often because she isn't staying out of combat if needed.

Another fellow player never went into the front. Once we started a campaign and he build a pretty solid front-line character. Highest AC in the group. Only problem - he still stayed in the back - well - maybe once in a while he now would do melee.

A third player was used to play rogues and (my fault) was pressed into playing a paladin because he killed the rest of the group after several years of playing together.
The problem is - he still had the mindset of a rogue. He tried to get out of a genocide he caused and handing over a prisoner to sure death after he only wanted to surrender when he was spared his life. The genocide was an accident and the surrender - well - I think he said - I don't have to give you my word - I'm a paladin - followed later by - well - I didn't give my word - didn't I.
His reasons would have made Asmodeus proud - but it just didn't work for this character as he truly couldn't see anything he had done wrong. And knowing the player I should have known better as asking him to play a paladin.

So to make it short - looking at the character list of your GF I can't see her to play a beefy up-front type - apart of doing you a favour. And this might backfire in the long run. You know her a lot better - so ignore this rant if it doesn't apply - but not every player is capable of playing every role in Pathfinder.

Shadow Lodge *

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

How about a Winter Witch and a Witchguard Ranger?


Greg Hurst wrote:


I'm thinking something like cavalier or inquisitor that gets a ton of teamwork feats would be good as well.

Excellent advice.

Based on your characters thus far I would suggest you take Cavalier/Paladin, and your wife take Hunter (from ACG), lots of the teamwork feats.

EDIT: Also of note, with you and your wife being a team and you getting an animal companion you should all try pick up "Gang Up", the three of you can flank to your hearts content :)

Grand Lodge 5/5

My wife and I just made our most minmaxed characters to date not too long ago, that we plan to only play together. She is a Life Oracle and Im a Bard. We're uber from the back row, and let other people kill things. :P

My only advise is to make sure you both enjoy the rolls you are going to make, so you dont regret it, and are excited to play the character every time you get a chance to do so.

Dark Archive

We have a local group that really relies heavily on teamwork feats. Because of this, Cavaliers work wondrously. Cavalier/Rogues with Swap Places, Outflank and Precise Strike get some great bonuses when working in tandem. It's really pretty gross.

4/5

We had talked about doing a themed party buff party before an AP that I played, but in the end it didn't happen. That's was a long time ago but I think the main classes we came up with were:

Bard
Cavalier
Fighter (Tactician)
Divine Buffer Build (Life Oracle is a good choice here)
Paladin (Holy Tactician)
Ranger (Guide)

I think that was about it. Basically if everyone spent the first round of combat buffing the party was pretty ridiculous. Still like to try a party like that some day.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

a duo of alchemists is frightening.

The Exchange 5/5

Woran wrote:
a duo of alchemists is frightening.

I played most of Thornkeep with a pair of Alchemists (a Crypt Braker and a Mind Chymist)... and you are correct, very frightening. I think we would have been even worse with a Combat Archtype (a "Mr. Hyde"), added to the mix, and/or maybe another couple alchemists....

the thought of 4 bombs all hitting the same target...

Dark Archive 3/5

I was going to use my Thasilonian magic boon to make a sin-mage of lust, and was going to get a friend to play a monk. For the monk, it says you can make your unarmed attacks with any part of your body...

Grand Lodge 4/5 5/5 ****

Nick Greene wrote:
Fighter wielding a scythe and a rogue with a high crit range weapon and butterfly's sting and outflank. Give her your crits, she does 4x damage with the scythe. If it's something immune to crits or flanking, use wands and umd to keep her on her feet and healthy.

We have this with a couple at our local store and it works really well. I shudder to think of what they will be doing as they level together.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

I played this weekend with a pair (I think they were brothers) that worshiped a "dead god" that they were trying to spread/find knowledge of. The "High Priest" was a summoner and could summon the avatar of their god, a dragonoid eidolon. The other PC was the "High Lord Inquisitor" and was an alchemist that focused on buffing the eidolon with infusions and healing. Since I was playing pregens to fill out their table, I let them have all the spotlight time, and it wasn't really that difficult to pull off with their combo.

My wife and I play a mated pair of Kitsune (Gencon boons from a couple of years ago that I acquired). We haven't min/maxed them like we could have, but we do have a good backstory, and they're fun to play together. (She's a noble scion lore oracle, I'm a disguise focused ninja. We based them loosely off of Aladdin/Jasmine)

3/5

how about someone runniong around with a high crit range weapon with butterfly sting

and someone else rolling up behind them with a two handed high crit multiplier weapon.

One guy gets the crit for the second, and the second guy do an insane amount of damage

Eventually you guys could get the them feat when you crit it provokes.

5/5

Croman wrote:
Nick Greene wrote:
Fighter wielding a scythe and a rogue with a high crit range weapon and butterfly's sting and outflank. Give her your crits, she does 4x damage with the scythe. If it's something immune to crits or flanking, use wands and umd to keep her on her feet and healthy.
We have this with a couple at our local store and it works really well. I shudder to think of what they will be doing as they level together.

We're planning to use our Gencon ratfolk for this build. Should be pretty broken.

Sovereign Court 5/5

We're thinking about the pair with Butterfly's sting and outflank. I was planning on being the crit giver and taking 4 levels of fighter first with dual kukris. She was going to play fighter with a scythe for 4 levels. At that point I was likely going to go rogue and she was going to go barbarian.


How about a druid and mounted combat type? Get melee teamwork feats in the beginning, then some mounted stuff. The druid changes into a large ride-able creature at 6th. Get a lance to charge in. And if the druids form has pounce. It would be lethal.

He-Man and Battle Cat... or She-Ra and Gringer.


The Human Diversion wrote:
I'm trying to convince her to play a beefy up-front type or a wizard/sorcerer type, but doesn't have to be either of those two - we're mostly looking for a combo that will work well together, preferably to use teamwork feats to frightening effectiveness.

Forgive me in advance for not knowing exactly what is PFS legal or not, but your post inspired me to respond - we're currently running through a non-Mythic Wrath of the Righteous campaign, and two of our players are twins, running identical builds designed to be complimentary. They are Aasimar Dawnflower Dervishes and they use teamwork feats to compliment one another, specifically Paired Opportunists, Broken Wing Gambit and Seize the Moment (though that last isn't attained until 13th level). They focus their FCB into Inspire Courage which, when combined with Dervish Dance, makes them immediately deadly.

The effects have been spectacular, and one of the strong points of the build is that they are very effective from 1st level on. Strong melee ability, some strong spell-casting options (including combat healing) and obviously good face as well.

If you're curious about the builds drop me a line.

Sovereign Court 4/5

The girlfriend and I run an Enchanter and Court Bard, the Court Bards perform gives a -1 on saves vs Charm and the Enchanters DCs are stacked pretty high. It's not min maxed or broken, but it's effective.

Sovereign Court 5/5

Nick Greene wrote:
Fighter wielding a scythe and a rogue with a high crit range weapon and butterfly's sting and outflank. Give her your crits, she does 4x damage with the scythe. If it's something immune to crits or flanking, use wands and umd to keep her on her feet and healthy.

So for the one giving the crits, I was thinking dual kukri, and eventually getting the "gang up" feat as well. What other feats do you think would work? I would obviously focus traits on things that help confirm crits.

As for the one who would be taking the crits, the bloodthirsty feat is nice, as is weapon specialization. This might be one of those times where a "burst" weapon could actually be worth it, too.

5/5 5/55/55/5

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A murder of tengu with gang up and claws + beak attacks

5/5

The Human Diversion wrote:
Nick Greene wrote:
Fighter wielding a scythe and a rogue with a high crit range weapon and butterfly's sting and outflank. Give her your crits, she does 4x damage with the scythe. If it's something immune to crits or flanking, use wands and umd to keep her on her feet and healthy.

So for the one giving the crits, I was thinking dual kukri, and eventually getting the "gang up" feat as well. What other feats do you think would work? I would obviously focus traits on things that help confirm crits.

As for the one who would be taking the crits, the bloodthirsty feat is nice, as is weapon specialization. This might be one of those times where a "burst" weapon could actually be worth it, too.

As far as teamwork feats go, Paired opportunist is a good choice, Precise Strike wouldn't be terrible, even Lookout. One of you might consider the Spring Attack chain just to be able to get into flanking more easily, too. The only bad part is that it's pretty feat intensive to get there, so there may not be a ton of extra room for fun feats available.

4/5

Nick Greene wrote:
As far as teamwork feats go, Paired opportunist is a good choice, Precise Strike wouldn't be terrible, even Lookout. One of you might consider the Spring Attack chain just to be able to get into flanking more easily, too. The only bad part is that it's pretty feat intensive to get there, so there may not be a ton of extra room for fun feats available.

If you need to get into position and have teamwork feats available, check out Escape Route. You move up to the bad guy, then your partner uses Escape Route to get around him without provoking.

An alternative to Spring Attack is Overrun: you can move past your opponent, potentially knock him prone, and you only need Power Attack to get there. If you get Greater Overrun, the guy provokes from your allies when you knock him over. The only issue is Overrun is size dependent while Spring Attack is not. (This hasn't been a real issue for my charge/overrun build up through level 9, but I'm getting Titanic armor to reduce the chances of a problem going forward.)

Liberty's Edge 4/5 *

My wife and I have several paired characters.

Nillon & Lena: Elven dual-sword wielding rogue/barbarian/fighters with Precise Strike. Nillon is primarily rogue with various movement related feats and items and a ridiculous Acrobatics for getting into position, and Lena is primarily fighter, using two wakizashis for a grand Cuisinart effect. Eventually they took Gang Up so that even if Nillon can't get behind the target (often difficult with flyers) they can still get their bonus damage with another party member assisting.

Rinaldo & Messa: Halfling bard/cavalier and cleric/ranger. Both focus on party buffs and support for the rest of the group, but when needed Rinaldo and his mount can mix it up in combat while Messa keeps them standing.

The Bloodtusk Brothers, Elliot and Daryl: Twin Half-orc bloodragers with amplified rage. They're only level 2, so they haven't done much yet, but they definitely bring the pain. (They are also typical siblings, having "mom liked you best" type arguments :) )

If any of these inspire you, enjoy! :)

Sovereign Court 5/5

We actually already have 2 pairs, however both are in the higher tiers and we wanted to start a new pair.

Our first pair is Devarson and Aurelia. Devarson is an Aasimar rogue 3/wiz 1/arcane trickster 5. Aurelia is a human rogue 2/oracle 7 with the lore mystery and sidestep secret. They have stealth synergy and duck and cover (Devarson uses a mithral buckler). Not sure either of us have taken AoE damage in a long time.

Our second pair is Bree, a halfling shining knight paladin 9, and Ehlana, a gnome druid 8/fighter 1. Both have all the mounted combat feats including Wheeling Charge. Since both are on medium sized mounts we haven't run into any issues where bringing a mount into tight spaces is a problem (Ehlana having air walk and Bree having a wand of Spider Climb make sure of that, too). They routinely end combats after the first charge - last adventure Bree fought a demon and 1-shot him (90+ points of damage) with a non-crit spirited charge smite using Litany of Righteousness.

4/5

I haven't seen mentioned a witch and wizard yet. Some of my favorite games with my conjuration wizard have been playing with witches. It's pretty much a guaranteed landing of your spell if the witch sets them up first. In one game I had 2 witches, Evil eye+ misfortune = my spells are gonna hit all day.

Grand Lodge 1/5

ARGH! wrote:
I was going to use my Thasilonian magic boon to make a sin-mage of lust, and was going to get a friend to play a monk. For the monk, it says you can make your unarmed attacks with any part of your body...

I'm thinking Night at the Roxbury...

Make sure you flank for that extra +2. :)

Sovereign Court

The Human Diversion wrote:
...snip...last adventure Bree fought a demon and 1-shot him (90+ points of damage) with a non-crit spirited charge smite using Litany of Righteousness.

And that was the HARD BBEG!!!! Grumble, grumble, grumble...

;-)


The Human Diversion wrote:
We actually already have 2 pairs, however both are in the higher tiers and we wanted to start a new pair.

Seriously, consider the paired Aasimar Dervishes. At just 4th level with Allegro they are each attacking at +14 twice per round for 1d6+10 damage with a 17+ critical each...

...and then the teamwork feats start to kick in.

Take a look at Broken Wing Gambit and Paired Opportunists to get a sense of how they might work together. Talk about whirling blades.

And of course there's useful spells/SLA's like Grease, Charm Person, Silent Image, Glitterdust and Cures, all known by 4th level as well. You just build on that.

Grand Lodge 3/5

Two monks, trip/disarm specialist flowing monks and/or maneuver master/or Tetori.

Outflank/Paired Opportunist/Tandem Trip will destroy things with a pair of monks.

Scarab Sages

Here's a quick, silly idea: Both of you play Summoners who are reasonably well-disposed to fighting as well as magic. You and both your Eidolons all take the same teamwork feats, in addition to whatever other goofiness you may care for.

"The 4..."
"...of you..."
"...all finish..."
"...each others'..."
"...sentences!"

In a similar (albeit less silly and more thought-out) vein, you could be a pair of Grey Sisters - play them as Tiefling Witches; both have the Coven Hex, as well as the Evolved Familiar feat. Shielded Caster, Lookout, Combat Medic, Coordinated Defense, and Allied Spellcaster are all good teamwork feats you could take.
One has "the eye," has the Soul Seer alternate Tiefling ability, and specializes in the Evil Eye, Beast Eye, Hag's Eye, and Vision Hexes, among others, as well as in divination spells - she would have an exceptionally good Wisdom score for a Witch; good Patrons might include Moon, Occult, Portents, Stars, Time, or Wisdom, and her Familiar might be a Hawk or Owl with the Skilled (Perception) Evolution.
The other has "the tooth" and has the Maw alternate Tiefling ability, as well as Prehensile Tail (since that's the only other alternative to Fiendish Sorcery, which is useless to a Witch), and might have Hexes like Cackle, Charm, Feral Speech, Tongues, and Delicious Fright, and focuses on both enchantment and up-front fighting spells - she would have exceptionally good Strength for a Witch; good Patrons might include Animals, Enchantment, Plague, Strength, or Vengeance, and her Familiar might be a Compsognathus, Donkey Rat, Goat, Crab, Pig, Snapping Turtle, or Viper with the Bite, Improved Damage (Bite), or Magic Attacks Evolution.

Finally, a simple springboard for your own imaginations:

"I'm Castor."
"I'm Pollux."
"We're the Gemini twins..."
"...and we're COPS!"

Shadow Lodge 4/5

We've had a couple of these in PFS. I think they're all dead though.

Specialization is one hell of a drug. In many ways.


Muser wrote:

We've had a couple of these in PFS. I think they're all dead though.

Specialization is one hell of a drug. In many ways.

Who is this in response to?

Sovereign Court 5/5

Story Archer wrote:
The Human Diversion wrote:
We actually already have 2 pairs, however both are in the higher tiers and we wanted to start a new pair.

Seriously, consider the paired Aasimar Dervishes. At just 4th level with Allegro they are each attacking at +14 twice per round for 1d6+10 damage with a 17+ critical each...

...and then the teamwork feats start to kick in.

Take a look at Broken Wing Gambit and Paired Opportunists to get a sense of how they might work together. Talk about whirling blades.

And of course there's useful spells/SLA's like Grease, Charm Person, Silent Image, Glitterdust and Cures, all known by 4th level as well. You just build on that.

I'd love to see that build, could you send what you took and at what level to me? Or just post it here?

*

I'm Hiding In Your Closet wrote:

Here's a quick, silly idea: Both of you play Summoners who are reasonably well-disposed to fighting as well as magic. You and both your Eidolons all take the same teamwork feats, in addition to whatever other goofiness you may care for.

I was thinking something similar, but be careful not to dominate a table too much. :)

All the dino-shamans in our area spend their wildshape becoming a dino. You could have a flock of raptors, a herd of trikes, or gaggle of pteris, or a cupboard full of stegosaurus. Pride of lions, rook of eagles, school of sharks. You could even have Mama Bear, Papa Bear, Baby Bear, & Goldilocks... Admittedly this idea is cooler if you coordinate your minis.

Domains & mysteries etc might let you cover all four of the elements. Flame on! no dear it is Ice on...

Actually it would be cool to pick a prestige class and promise not to take the same path to qualify for it. Saw this on a pair of Hellknights at PaizoCon once. :)

Shadow Lodge 4/5

Story Archer wrote:
Muser wrote:

We've had a couple of these in PFS. I think they're all dead though.

Specialization is one hell of a drug. In many ways.

Who is this in response to?

No one in particular. Just throwing it out there that our local PFS stopped doing these paired toons since so many bit the bullet.

Liberty's Edge

Tony Lindman wrote:

My wife and I have several paired characters.

Nillon & Lena: Elven dual-sword wielding rogue/barbarian/fighters with Precise Strike. Nillon is primarily rogue with various movement related feats and items and a ridiculous Acrobatics for getting into position, and Lena is primarily fighter, using two wakizashis for a grand Cuisinart effect. Eventually they took Gang Up so that even if Nillon can't get behind the target (often difficult with flyers) they can still get their bonus damage with another party member assisting.

Rinaldo & Messa: Halfling bard/cavalier and cleric/ranger. Both focus on party buffs and support for the rest of the group, but when needed Rinaldo and his mount can mix it up in combat while Messa keeps them standing.

The Bloodtusk Brothers, Elliot and Daryl: Twin Half-orc bloodragers with amplified rage. They're only level 2, so they haven't done much yet, but they definitely bring the pain. (They are also typical siblings, having "mom liked you best" type arguments :) )

If any of these inspire you, enjoy! :)

I can confirm that Tony and Dorothy's paired characters are always a blast at the table, and work an extra layer of group synergy into their parties. It's always fun to have a flying PC give Nillon and Lena acrobatics accessible flanking. =D

Scarab Sages

More "couple's costumes:"

- She's a Reanimator Alchemist. He's an Inquisitor/Gunslinger. Together, they're Bones and Booth.

- He's a Water Elementalist or Sorcerer with the Aquatic or Marid Bloodlines, she's a Druid who specializes in Wild Shape, and they're The Wonder Twins!

- Ricky the Bard and Lucy the Impossible or Anarchic Bloodline Sorceress.

- Khalid (Half-Elf Fighter with balanced ability scores, of some Archetype that replaces Bravery, has one of the alternate racial abilities other than Arcane Training that replaces Multitalented) and Jaheira (Half-Elf Fighter/Druid with a Domain as her Nature Bond); both are of Silver Crusade faction, and possibly the Bellflower Network.

5/5

1 person marked this as a favorite.

My wife and I are planning an undine gunslinger and an ifreet swashbuckler. Those require boons, though. She's gonna be Taldor while I represent Andoran. We plan to argue constantly about who's the better pirate.

Sovereign Court 5/5

Muser wrote:
Story Archer wrote:
Muser wrote:

We've had a couple of these in PFS. I think they're all dead though.

Specialization is one hell of a drug. In many ways.

Who is this in response to?
No one in particular. Just throwing it out there that our local PFS stopped doing these paired toons since so many bit the bullet.

While I appreciate your anecdote, my GF and I have had a lot of fun playing pairs. Just last night on our "stealthy" pair we got a 54 stealth check (at 9th level) with Stealth Synergy. In the past we've avoided more than a few ranged attacks and not sure we've taken any AoE damage since we got Duck and Cover.

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