| Klaus Stennes |
Similar to Mystery Cultist, Evangelist, Exalted, and Sentinel. They give a little bit of character background and possibly different "slant" on the character. Feysworn doesn't really add to the power of the character.
Feysworn takes away the progression of the class abilities other than spell casting (it reduces spell casting by one level) and replaces with them with other abilities. The boons can be useful or useless depending on the situation and the Deity that they come from. I'm sure rogues hate Sight Beyond Time....
I worked the "Fey angle" into my character background. The PrC is really more of the concept of the character. He's a bit of an outcast that has learned to use what he can do to help. He has figured out that his "father" wasn't really his father. But since his mother never explained he doesn't even know who or what his father was. He could be bitter about that, but what good would that do?
I don't know anything about this game except that we are going to a volcano and probably facing some fire giants. I added my "motivation" to the character history. I'm assuming the game is a re-write of book 3 of Against the Giants. ?? If so, I very much hope it is better than the original!
I agree that we won't start as a "well-oiled seasoned group", and also hope that we don't need a Heal-Bot. As 13th level characters we are all well seasoned though and should be able to merge into a cohesive group fairly quickly.... I guess the lucky group selected will soon find out.