KiwiB's page

Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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I think the fact I can't get my head into making a character is a sign I'm not in the right headspace for a new game. If non-players can follow, I'd love to read along, though.


Stat1: 4d6 ⇒ (2, 5, 2, 6) = 15
Stat2: 4d6 ⇒ (1, 6, 5, 3) = 15
Stat3: 4d6 ⇒ (1, 5, 4, 1) = 11
Stat4: 4d6 ⇒ (4, 2, 3, 2) = 11
Stat5: 4d6 ⇒ (5, 1, 4, 4) = 14
Stat6: 4d6 ⇒ (1, 4, 3, 3) = 11

5 rerolls: 5d6 ⇒ (5, 2, 2, 5, 2) = 16

Stat1 - 13
Stat2 - 16
Stat3 - 11
Stat4 - 9
Stat5 - 14
Stat6 - 10


Hope it's not too late. I have a lot to learn about creating characters on the forum.

Bast Fibblemegoth - Mesmerist 3 / Spirit Guide Oracle 3

As a child, Bast often played with the voices in her head. While initially charmed by her, her family soon grew more embarrassed, and annoyed that her inate magic seemed touched by genies rather than be more gnomish. When her uncle lost 18-year-old Bast in a trade with the denizens of the Witchmarket, most of the Fibblemegoth's thought it was probably for the best.

Bast herself fluctuated from finding the voices comforting one minute, to completely distracting and annoying the next. She figured she must really be crazy and maybe this was the best life she was going to live. And since the trader she worked for (Veruk the Magnificient) treated her relatively kindly (at least compared to others), Bast settled in to her servitude. During the day she helped soften the marks before her boss made the deals, and at night she deconstructed and crafted her wares. Things could definitely have been worse.

Veruk had indeed taken a liking to her, and over time helped her to make sense of the voices. With guidance, Bast began to realize that the voices were actually 17 ancestors, all fighting to be heard and to make their presence known again in the world. Veruk taught her how to manage them, work with them, and give them each time to shine.

As the dangers from the Worldwound began to grow, the purveyors of the Witchmarket grew sullen. Not only was this bad for business, but a few of them had been taken, others killed. While they normally didn't care about "earthly" affairs, it seemed they would have to act. Several of the group volunteered to join the crusade.

As Bast's time of service was coming to an end, Veruk cajoled/coerced her to head to Kenabres and see if she could do something about this annoyance. Bast did feel she owed Veruk a lot as she not only enhanced her magical and psychic abilities, she'd also tamed the madness in her head. (occult bargain drawback) She agreed to go.

(Mechanically, I want the Bonded Spirit part of her archetype to be a random roll each day to see which bonded spirit makes an appearance. Bast doesn't have enough control to ask/demand a specific one to come forward each day.)


I hope to have my Mesmerist/Spirit Guide Oracle ready for review in another day.


Apologies if this is a silly question, but are you looking for characters now? Should I be pulling something together or waiting for a new thread?


Definitely interested in a non-mythic take on the campaign. And building a gestalt character is always fun.


Have a great campaign, everyone!


Possible motivation matches for Cylla: Explorer, Guide (if you squint, possibly Mercenary)


Very late but I'll be checking for the recruitment thread. This sounds so cool.


Submitting for Cylla Dot, gnome aether kineticist

Character concept:

Cylla is a personable gnome, but does prefer to quietly observe rather than interact when encountering something new. Her natural empathy and curiosity have gotten her into more than a few scrapes. In a fight, she doesn't hesitate to step up and her size never enters the equation.

Aether is her first element and she'll probably take Air as a second. Will focus on ranged but will likely work toward a Kinetic Whip to give a mix of ranged and melee combat. Taking Blended View as an alternate racial trait to give her darkvision.

Background:

Cylla grew up in the Mwangi Expanse, the daughter of two wizards who looked down on her ability to "fling rocks around" (as they call it). Nevertheless, they sponsored her at the Magaambya only to see her drop out when she was worried her poor marks would end up getting her expelled. Since then she's worked as a cook for different adventuring parties, sometimes lending a hand (or a string of aether) when needed.


This campaign sounds really interesting. I will add to this tomorrow but I'm looking at an aether kineticist, mostly range but happy with melee. (And I can't believe it's taken me so long to realize the Paizo forums would be a good place to look for pbp games.)