Arnistolientar Popswicker

Kipa's page

517 posts. Alias of E2lio2tr.


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Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Thanks all for understanding and I hope the dice roll well and the giants go down hard for you all.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Hey all. I just finished chatting with Dm about all of this before talking with you all.

Im going to be bowing out of the game. I am not able to keep up and it slows you all down too much. That and it is just not enjoyable for me at the moment. It feels like home work more than a pass time.

This has nothing to do with any of you all. You have all been a great group to tell a story with and play with. This is 100% me and my mentality at this time. It is not fair to you all to have some one who is not invested 100% and can only post the minimal amount at best.

DM has access to Kipa and all his info so he can be bot-ed for the time being until he dies or you all get back to town and find a new trap guy. Unless you all find a player who would like to pick him up and run with him. While running him if any questions pop up about how my sheet was organized, let me know & I will help out and translate my odd organization of it.

I just wanted to thank you all for allowing me to take part in this as well as dealing w/ my slow post responses over the last several months. You all are a great group and the story you all are each telling with you PCs are amazing. Please keep being awesome.

Thank you all again.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Kipa sits down and just takes in every one is saying. []If we can get close to the camp, maybe two of us can scout out the camp to see where the main target is. If we can take him out, I think STorn is right, the rest will disburse. The worse that could happen is one of the weaker ones would take over. In that case it would be easier to take them out.[/b]


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Whistling "Well look at all of this now..... Kipa starts throwing what he can to the group. After all the treasure was packed up, he starts to look around to see if they should head up or keep going the way they were to reach their true goal.

perception: 1d20 + 15 - 1 ⇒ (5) + 15 - 1 = 19


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Kipa starts to make his way down the wall so that he can join the fight as quickly as he can.

Kipa moves down so that he can flank the beast w/ those in combat with it. I take it will take more then 2 activations to do so. Can I use th eheld action from last turn that was held till it landed and this one to make it down?


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Kipa knowing he will not do much good till this thing is on land, holds off and stays in hiding till it lands.

Hold action till it lands then will attempt to move into a flank position if possible.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

climb: 1d20 + 12 - 1 ⇒ (7) + 12 - 1 = 18
Taking his time to carefully move his way up the cave entrance "I saw it in here, let me take a second and I will head in and help guild you to our target"

Kipa takes a moment to breath then heads in to help Molly get a better shot.

stealth: 1d20 + 20 - 1 ⇒ (2) + 20 - 1 = 21

Move to a point where Kipa can help guild Molly's shot to here target as bbest as he can while not making it obvious to the creature that he is there.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"When we are ready, I can show you the way to where it is." WHen everyone is ready, Kipa shows Molly and the others where the nest isand gets ready to fight.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Sorry, I thought the blurb from the GM posted was my reporting. Been so in the past. I would post more, but I dont have access to the site till after 6 most days and by that point I make a post and have to wait till the next day to see how others reply.

Stumbling back to the group, "Well that was.... interesting. It seems that there is a nest there. I was not able to get a good ID on whats in there but I think its that drake you saw earlier Molly. Or at least one like it. We may be able to take it out with ease but I can not promise that there wont be a larger one coming to get a bit of revenge. Other then that, normal fair I think."


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

know. arcane: 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11
know. nat.: 1d20 + 3 - 1 ⇒ (13) + 3 - 1 = 15

After trying to ID the thing in the nest, he quickly... and quietly moves back to the group to update them on everything


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Going through the normal procedure, Kipa gives a small salute as he starts to fade from view. "Well I'll be back in a few" WIth that he scouts out a head and finds out as much as he can along the way before heading back to the group and filling them in

dice rolls:

Please use these as you need. If more are needed let me know

Stealth
roll1: 1d20 + 20 + 40 - 1 ⇒ (14) + 20 + 40 - 1 = 73
roll2: 1d20 + 20 + 40 - 1 ⇒ (1) + 20 + 40 - 1 = 60
roll3: 1d20 + 20 + 40 - 1 ⇒ (12) + 20 + 40 - 1 = 71
roll4: 1d20 + 20 + 40 - 1 ⇒ (20) + 20 + 40 - 1 = 79
roll5: 1d20 + 20 + 40 - 1 ⇒ (1) + 20 + 40 - 1 = 60
roll6: 1d20 + 20 + 40 - 1 ⇒ (4) + 20 + 40 - 1 = 63

Perception
roll1: 1d20 + 15 - 1 ⇒ (3) + 15 - 1 = 17
roll2: 1d20 + 15 - 1 ⇒ (12) + 15 - 1 = 26
roll3: 1d20 + 15 - 1 ⇒ (1) + 15 - 1 = 15
roll4: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28
roll5: 1d20 + 15 - 1 ⇒ (7) + 15 - 1 = 21
roll6: 1d20 + 15 - 1 ⇒ (16) + 15 - 1 = 30

Perception for traps
roll1: 1d20 + 15 - 1 + 3 ⇒ (12) + 15 - 1 + 3 = 29
roll2: 1d20 + 15 - 1 + 3 ⇒ (18) + 15 - 1 + 3 = 35
roll3: 1d20 + 15 - 1 + 3 ⇒ (1) + 15 - 1 + 3 = 18
roll4: 1d20 + 15 - 1 + 3 ⇒ (11) + 15 - 1 + 3 = 28
roll5: 1d20 + 15 - 1 + 3 ⇒ (2) + 15 - 1 + 3 = 19
roll6: 1d20 + 15 - 1 + 3 ⇒ (11) + 15 - 1 + 3 = 28

Disable Device
roll1: 1d20 + 21 - 1 + 3 ⇒ (20) + 21 - 1 + 3 = 43
roll2: 1d20 + 21 - 1 + 3 ⇒ (6) + 21 - 1 + 3 = 29
roll3: 1d20 + 21 - 1 + 3 ⇒ (12) + 21 - 1 + 3 = 35
roll4: 1d20 + 21 - 1 + 3 ⇒ (8) + 21 - 1 + 3 = 31
roll5: 1d20 + 21 - 1 + 3 ⇒ (18) + 21 - 1 + 3 = 41
roll6: 1d20 + 21 - 1 + 3 ⇒ (16) + 21 - 1 + 3 = 39


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Streatching "I can do that for sure... just need a moment... ok The look of weakness still playing over him.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"Not so great here... I feel like Ive had some of my life drained from me... everything seems to react slower andits just harder to swing and move like I know I should be able to."

Laying down "Im not so sure where they came from orginally but they seem to come from over that way" Motioning towards the area the undead stumbled from. "Would any one have a way to help this feeling go away? Id love to go look a bit more but, man is this going to hurt the hunt."


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Wincing in pain from the pain given to him by the giant looking thing, a wave of weakness washes over him. Knowing the only way to live is to take a few chances, Kipa rolls around one and trys to hit it while Storn distracts it a bit more.

action:

4x Acrobatics to avoid AoO to either V17 or W17. Which ever one allows me to flank w/ Storn
Ac.1: 1d20 + 24 + 4 - 1 ⇒ (8) + 24 + 4 - 1 = 35
Ac.2: 1d20 + 24 + 4 - 1 ⇒ (13) + 24 + 4 - 1 = 40
Ac.3: 1d20 + 24 + 4 - 1 ⇒ (11) + 24 + 4 - 1 = 38
Ac.4: 1d20 + 24 + 4 - 1 ⇒ (2) + 24 + 4 - 1 = 29

1 on hand attack to the blue monster
attack: 1d20 + 10 - 1 + 2 ⇒ (9) + 10 - 1 + 2 = 20
damage w/ SA: 1d4 + 5 + 1 + 1 + 4d6 ⇒ (1) + 5 + 1 + 1 + (3, 3, 4, 2) = 20
If hit takes 4 bleed & is -2 AC vs rest of party & -4 AC vs Kipa


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"OH HELL NA.... Kipa runs back to the group because like hell he can do this on his on.

Double move back to the group to T15


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

survival: 1d20 + 2 ⇒ (13) + 2 = 15
lingusrics: 1d20 + 14 ⇒ (3) + 14 = 17
know. local: 1d20 + 12 ⇒ (8) + 12 = 20

Moving closer to the taller people in the party "Well, lets try to keep out of the open as much as we can


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"Im with the lass here guys. The more info the better. Lets give her a hand to find a birdy. Ill keep looking around a head as well."

action:

Kipa will scout ahead. Here are some rolls to help speed up the stuff. If the potion of invisibility is still active, please add 20 to the stealth rolls

stealth: 1d20 + 20 ⇒ (17) + 20 = 37
stealth: 1d20 + 20 ⇒ (4) + 20 = 24
stealth: 1d20 + 20 ⇒ (18) + 20 = 38
stealth: 1d20 + 20 ⇒ (11) + 20 = 31
stealth: 1d20 + 20 ⇒ (18) + 20 = 38
stealth: 1d20 + 20 ⇒ (3) + 20 = 23

perception: 1d20 + 15 ⇒ (10) + 15 = 25
perception: 1d20 + 15 ⇒ (7) + 15 = 22
perception: 1d20 + 15 ⇒ (10) + 15 = 25
perception: 1d20 + 15 ⇒ (2) + 15 = 17
perception: 1d20 + 15 ⇒ (6) + 15 = 21

perception to find traps: 1d20 + 15 + 4 ⇒ (11) + 15 + 4 = 30
perception to find traps: 1d20 + 15 + 4 ⇒ (2) + 15 + 4 = 21
perception to find traps: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20
perception to find traps: 1d20 + 15 + 4 ⇒ (17) + 15 + 4 = 36
perception to find traps: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23
perception to find traps: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27

disable device on traps: 1d20 + 21 + 4 ⇒ (1) + 21 + 4 = 26
disable device on traps: 1d20 + 21 + 4 ⇒ (1) + 21 + 4 = 26
disable device on traps: 1d20 + 21 + 4 ⇒ (13) + 21 + 4 = 38
disable device on traps: 1d20 + 21 + 4 ⇒ (7) + 21 + 4 = 32
disable device on traps: 1d20 + 21 + 4 ⇒ (10) + 21 + 4 = 35

disable device1d20+21[/dice: 1d6d6d1d20 + 21 ⇒ (9, 8, 15, 13, 4, 17, 18, 12, 14, 7, 5, 7, 17, 12, 18, 14, 4, 12, 6, 5, 20, 9, 16, 3, 8, 1, 20, 20, 20) + 21 = 355
disable device1d20+21[/dice: 1d6d6d1d20 + 21 ⇒ (13, 7, 6, 16, 3, 8) + 21 = 74
[dice=disable device1d20+21[/dice]


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Im going to do my best to ask questions IC but I will also add another OOC at the end to make sure what I am asking is clear

Kipa looks around the room and takes it all in. He starts to look for signs of use and the last time something alive may have been in here. He also looks for places that he can help some of the loader members of the party get in with little issue.

Skirting around the furniture, he moves uo to the black cabinet and tries to see if he can figure out whats inside of it. Seeing as this room seems to be a kitchen of some sort or at least a room where things are made, he wants to make sure that any thing that can be a weapon is either accounted for or taken care of.

He takes a moment to look at the three statues to . see if he recognizes anything about them

Once he does all of this, Kipa looks for any other ways out of the room besides the one he came through.

After gathering this info, Kipa makes his way back to the door he came in to update the party on what he has found so far.

Looking for: a door the leads to other paths. What is the black cabinet full of? what are the 3 statues of? IF there is signs of something coming back soon to use the room? Is there a place to hid larger/not so sneaky people?

please use dice rolls from ealier for any info gathering needed. If more rolls are needed please let me know & I will roll them asap. Not sure on rolls needed for statues


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Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

No judgment here, lass. Taking the 2nd vial that is being handed to him an does as he was told to do. "We all have a history in one thing or another. Ready when you are. Quill, try and find us a nice place to bed down if this takes longer then we expect. Storn... give your god a hello for me." With that he moves out to start the planned actions

Rolls for GM to refer:

These are a bunch of rolls to help GM speed up the story as we are going through the planned course of actions. Gaining a +20 to stealth from being invisible.

Stealth Rolls
stealth: 1d20 + 20 + 20 ⇒ (12) + 20 + 20 = 52
stealth: 1d20 + 20 + 20 ⇒ (4) + 20 + 20 = 44
stealth: 1d20 + 20 + 20 ⇒ (13) + 20 + 20 = 53
stealth: 1d20 + 20 + 20 ⇒ (15) + 20 + 20 = 55
stealth: 1d20 + 20 + 20 ⇒ (3) + 20 + 20 = 43
stealth: 1d20 + 20 + 20 ⇒ (19) + 20 + 20 = 59

Perception Rolls to check situation in the area
perception: 1d20 + 15 ⇒ (7) + 15 = 22
perception: 1d20 + 15 ⇒ (5) + 15 = 20
perception: 1d20 + 15 ⇒ (2) + 15 = 17
perception: 1d20 + 15 ⇒ (16) + 15 = 31
perception: 1d20 + 15 ⇒ (8) + 15 = 23
perception: 1d20 + 15 ⇒ (19) + 15 = 34

Perception to check for traps
perception: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
perception: 1d20 + 15 + 4 ⇒ (18) + 15 + 4 = 37
perception: 1d20 + 15 + 4 ⇒ (5) + 15 + 4 = 24
perception: 1d20 + 15 + 4 ⇒ (13) + 15 + 4 = 32
perception: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20
perception: 1d20 + 15 + 4 ⇒ (2) + 15 + 4 = 21

Disable Device for any traps found
DD: 1d20 + 21 + 4 ⇒ (10) + 21 + 4 = 35
DD: 1d20 + 21 + 4 ⇒ (1) + 21 + 4 = 26
DD: 1d20 + 21 + 4 ⇒ (19) + 21 + 4 = 44
DD: 1d20 + 21 + 4 ⇒ (16) + 21 + 4 = 41
DD: 1d20 + 21 + 4 ⇒ (5) + 21 + 4 = 30
DD: 1d20 + 21 + 4 ⇒ (3) + 21 + 4 = 28


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Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Pointing over at Molly [b]"I think the lass has the right idea on this one. If Sander can whip up some invisibility juice for us, a few of us can get in & out quick an dget a better idea of what we will be facing. Maybe even a way to get them to do the hard work for us.[b]


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"Maybe you should stand in the stupid water a bit longer. Help with some of the dirt and smell" he calls over to Storn with a smile of friendly teasing. "Im good on the healing. Ill help the elf look for a place to make camp then scout some to make sure we are clear

Survival: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 15 ⇒ (16) + 15 = 31
stealth: 1d20 + 20 ⇒ (15) + 20 = 35


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Yelling at Sander "Hurry up you! WIth that he fires off 2 more arrows.

attack 1 w/ SB: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d4 ⇒ 3
attack2: 1d20 + 8 ⇒ (2) + 8 = 10
damaged: 1d4 ⇒ 1


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Trying to do what he can to help his fellow halfling, he keeps firing away in hopes to add to a distraction.

action:

attack w/ Shortbow 1: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d4 ⇒ 1
attack2: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d4 ⇒ 3


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Oh sorry. Forgot

Seeing as there is still some room to breath, Kipa takes aim and fires off some arrows to try and help out where he can. Knowing that Molly & Storn have a better chance of protecting themselves, he takes aim at the beasty attacking Sander.

action:

attack 1 w/ Short bow: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d4 ⇒ 4
attack 2 w/ SB: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d4 ⇒ 4


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Moving up a bit to stay in less deep water, Kipa pulls his blades to be ready to defend himself if any of these critters come towards him.

5 foot step to Y32. Hold attack action till something comes close enough for him to attack.Can not be flanked


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"Great... things that may think the properly highted amongst us may be a good snack. Any one here have an idea what we will be facing? Cities are a bit more of my thing.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Im down for resting if the casters need a recharge. Go with the majority of course

Kipa returns to the group "I found a spot we can rest for the night. We can use it as a hub for the time being. Get some more information as those that stay back & set up camp wait. Get a better plan from there."


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Rolling his eyes at the elve's sense of logic. "Well let's see what we can see if we go left and left and not left and right or right and left or right and right....Right?" With a smirk, Kipa heads off to scout ahead.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Looking over at Sander after his comment about checking on what the big guys had on them "Now that sir is a halfling mind at work. Proper work at that. Proud of you sir." A small smile forming on his face to help show he was just messing with him.
Watching the beast fly off "Well see that worked out well. Let's hope the others dont see it fly off. Great job every one on this one.

When they gather as much info and supplies they can from the slain foes, Kipa heads out to start scouting out ahead and find the way to their ultimate goal.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

After you big guy. Kipa caps up to Storn. Pulling his swords Kipa prepares to follow his friends in.

Have access right now so hazzaa


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"I mean if they let go over the rope, it may just fly away.

Im going on vacation till Monday, I will try and post when I can but internet will be spotty at times. Feel free to bot me if needed


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Heading back to the group "Looks like we found another group of trouble makers. This one is trying to break a manticore to be another pet, like that jerk from before. There's a hill giant and a cyclops. If we try, we can sneak up on them while they are paying attention to the beasty. We may be able to take them out quick that way... and not let them keep their new pet too. Some thing less we will have to deal with later."

Thinking for a moment "Hey Storn. If you use enlarge could you pass off as a giant? Distract them for a moment so we can sneak up behind and flank them?"


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"The longer you live the longer I am not hit. I am good with you having it man."

Looking at the size of the coins with big eyes "Now those are some coins!.

To Sander "Yeah but if we didnt take care of them tehy would have helped take care of us.... So lets do what you said and finish what we came here to do.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

I am going to hold till after Storn goes


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Suring up is will power and rolling into action, Kipa moves up and swings at the ugly thing. "Hey Ston, Mind a little help with this guy?
Hey Stron, mind taking a 5 foot step to H60 next round so we can set up a flank with this guy?

Action:

Move to G58
on hand attack 1: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 1d4 + 5 + 1 ⇒ (4) + 5 + 1 = 10

off hand 1: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

on hand 2: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d4 + 5 + 1 ⇒ (4) + 5 + 1 = 10

off hand 2: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

crit confirm: 1d20 + 5 ⇒ (5) + 5 = 10
crit damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Looking over at Sander "You do well with the stealth thing there my proper hight friend....Let's get to doing what we do well...."

Actions: Kipa will take out his blades and follow Storn as he moves up so that he can get a good angle to flank with. Hold actions until then OR the bad guys get into combat with us

K. local 1: 1d20 + 12 ⇒ (8) + 12 = 20
k. local 2: 1d20 + 12 ⇒ (5) + 12 = 17


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Slumping down "Good traveler's shoes that was a battle. Let's get Storn up on his feet quick. I'm going to need a bit after that but he needs it first for sure."

Getting up slowly "Guess I should do what I'm here to do." Kipa starts to go over what the giants had on them. After he starts to look over the area and see if there are any issues they need to be aware of now that the giants are not around.

perception on the area: 1d20 + 15 ⇒ (19) + 15 = 34
perception to see if there are traps: 1d20 + 15 + 4 ⇒ (17) + 15 + 4 = 36
DD if there is a trap: 1d20 + 21 + 4 ⇒ (8) + 21 + 4 = 33


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Trying to block out the pain, Kipa keeps trying to keep the giant's attention. The longer he can do so (and stay standing and breathing) the longer Storn has a chance to live through this.He keeps dodging around and stabbing where he can.

action:

5 ft step so that he can be lined up to flank as soon as it is possible with either Molly or Storn
-2 attack for +2 AC to AC 25

attack on hand 1: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
damage on hand: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9

attack off hand 1: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
damage ff hand: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

attack on hand2: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
damage on hand: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Crit confirm: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
damage on hand: 1d4 + 5 ⇒ (4) + 5 = 9

attack off hand 2: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
damage off hand: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Keeping his eye on the prize... the prize being not dead...Kipa keeps moving about as best he can to make himself a hard target to hit. He stabs where he can as he does to try & make some damage on the giant.

action:

Combat expertise at -2 attack +2AC to AC25
5 foot step so that if Storn gets up I can be flanking with him and also to try & keep the giant from looking at him

on hand attack1: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
damage: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9

off hand attack1: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

on hand attack2: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
damage: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7

off hand attack2: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"Son of a ..." Calling back while trying to duck out of the way of swings "GET HIM BACK UP QUICK. I WILL NEED HELP!. With that Kipa starts to swing back as best he can.

action:
Taking a -2 to attack from Combat Expertise to add to my +2 AC to bring it to [u]AC 25. Can not be flanked[/u]
Improved uncanny dodge

on hand attack1: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
damage: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8

off hand attack 1: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

on hand attack2: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
damage: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8

off hand attack 2: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Kipa, still moving full speed, calls back to Sander "THAT MAN IS GOING TO OWE US!

Moving as fast as he can to a flanking area. below acrobatic check if it is needed to avoid a AoO

acro check to avoid AoO: 1d20 + 24 + 4 ⇒ (15) + 24 + 4 = 43


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Moving his small legs as much as he can make them move. He knows the he has to get to an better angle if he is going to make an impact.

Double move to get to a flanking position


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Rolling his eyes "Well so much for doing this the stylish way..."

Kipa starts to move around the side to start finding a way to get a nice flank on something when he can or get them closer to the targets... or cutting one off if it goes for help.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Getting back to the group "Well looks like the area is rather well set up. I saw ______"

I need GM to tell us what I saw before I can relay the info on to you all

Looking over at Quill trying to line up shots "May want to hold of on that one. From what you all told me, last time bolders did some nasty damage to you all. Hopefully Molly can keep them distracted a bit longer."

Looking over at Sander Can you set those things off remotely or do you need to . throw them? Maybe I can sneak over and lay them out to take down the wall."


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Percep to see how distracted the guards are by the others: 1d20 + 14 ⇒ (6) + 14 = 20

Seeing that they are as distracted as they will be, Kipa starts to move around the side through the wooded areas so that he can see what they could not see from where they were.

STealth: 1d20 + 20 ⇒ (16) + 20 = 36

percep to see what the area looks like as well as anything else that could be useful: 1d20 + 14 ⇒ (15) + 14 = 29
stealth back to where he was: 1d20 + 20 ⇒ (15) + 20 = 35


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Im back but I am not sure on the plan.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Hey all. I will be out of town for a week again. Feel free to bot Kipa.

https://www.myth-weavers.com/sheet.html#id=1138891


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Unchained Rogue to lvl 8
BAB up by one bringing it to a 6/1. This brings my full attack to 10/10/5/5
+1 Ref

Imp Uncanny DOdge (no more being flanked baby!)
Rogue Talent. Combat Trick: Imp 2 weap fighting

increased several skills but namely, Acrobatic, Stealth, Esc Artist, Perception and Linguistics (adding Celestial as a known language unless some one can make a better suggestion)


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Wow... I suck at keeping up with things =P YEAHHHH for the level! Updating and will post it up soon


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"What if we bombed them from above with those rocks we saw before? Fly over and drop them out of the bag we got as well? Use that to knock out the bigger targets and maybe get some infighting happening?"